Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 15:23:16 Player: Monday Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1833) 1833 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 6426 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 256 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Advanced Heat Sink Coolant Injector Reaction Control System Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Sensor Array 0b10 Decoder Chip [Generic] Improved Particle Charger Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Shock Rifle Cooled Particle Cannon Cooled Particle Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Power Amplifier Coolant Injector Reaction Control System Heavy Plasma Cannon Gauss Rifle [Rating: 72] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Experimental System Shield Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Experimental System Shield Protection Utility Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 100 | 5 14 48 . 11 2 20 Power 19 | 1 3 11 . 2 . 2 Engine 17 | 1 3 9 . 2 . 2 Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 23 | 2 3 11 . . 2 5 Treads 8 | . . 4 . . 2 2 Leg 11 | 2 3 3 . . . 3 Wheel . | . . . . . . . Hover 2 | . . 2 . . . . Flight 2 | . . 2 . . . . Utility 27 | 1 3 14 . 5 . 4 Device 7 | . 1 4 . . . 2 Storage 3 | 1 1 1 . . . . Processor 7 | . . 3 . 3 . 1 Hackware 4 | . . 1 . 2 . 1 Protection 6 | . 1 5 . . . . Artifact . | . . . . . . . Weapon 31 | 1 5 12 . 4 . 9 Energy Gun 5 | 1 . 3 . . . 1 Energy Cannon 7 | . . 3 . . . 4 Ballistic Gun 14 | . 5 4 . 4 . 1 Ballistic Cannon 5 | . . 2 . . . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 3 . 4 . 1 Parts Lost 20 | . 4 1 . 1 . 14 Power 4 | . 1 1 . . . 2 Propulsion 4 | . 1 . . . . 3 Utility 6 | . . . . 1 . 5 Weapon 6 | . 2 . . . . 4 Highest Loss Streak 13 | . 2 1 . 1 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 90 97 100 99 99 95 Engine 9 | . 12 9 . 4 11 12 Core 2 | . . . 11 6 . . Treads 13 | . . 9 22 22 21 12 Leg 9 | . 27 11 . . . 12 Device 7 | . 1 12 11 7 . 9 Storage 2 | . 11 . . . . . Processor 7 | . . 9 11 10 11 6 Hackware 9 | . . 3 11 14 22 14 Protection 3 | . 9 5 . . . . Energy Gun 2 | . 2 5 . . . 2 Energy Cannon 3 | . . 5 . . . 9 Ballistic Gun 22 | . 22 16 22 32 33 7 Ballistic Cannon 2 | . . 5 11 . . 5 Peak Build Rating 72 | 5 7 19 18 35 36 72 Average Rating 24 | 2 6 14 18 22 34 62 On Entrance 16 | . 5 7 18 18 30 36 Naked Turns . | . . . . . . . Heaviest Build 43 | 12 29 23 17 17 13 43 Greatest Support 56 | 20 20 40 40 40 56 56 Greatest Overweight (x) 2 | . 2 2 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 8 5 5 5 5 Average Capacity 6 | 6 13 5 5 5 5 5 Most Carried 7 | 5 7 6 5 5 5 5 Average Carried 4 | 3 4 4 5 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 Class Distribution -------------------- 26% | Hacker-Gunner 19% | Gunner 18% | Mutant 14% | Scavenger-Skirmisher 10% | Scavenger-Gunner 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1907 | 182 350 812 . 112 162 289 Remotely . | . . . . . . . Salvage Created 2548 | . 566 1376 . 86 131 389 Parts 161 | . 34 92 . 1 7 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 3 3 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . 4 8 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 51 | . 16 26 . . 4 5 Guns 35 | . 15 16 . . 4 . Cannons 15 | . . 10 . . . 5 AOE 1 | . 1 . . . . . Classes Destroyed 10 | . 3 6 . . . 1 Worker 2 | . . 1 . . . 1 Builder 4 | . . 2 . . . 2 Tunneler 1 | . . . . . . 1 Recycler 6 | . 3 3 . . . . Operator 3 | . . 2 . . . 1 Watcher 6 | . . 4 . . . 2 Swarmer 19 | . 9 7 . . 3 . Grunt 20 | . 7 8 . . . 5 Brawler 2 | . . 2 . . . . Sentry 10 | . . 9 . . 1 . Best Kill Streak 7 | . 5 7 . . 3 3 Combat Bots Only 6 | . 5 6 . . 3 2 Max Kills in Single Turn 2 | . 1 2 . . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 334 | . 100 92 . . 12 130 Missed 85 | . 28 26 . . 5 26 Damage Taken 4154 | . 745 867 . 48 127 2367 Core 1270 | . 209 163 . 48 . 850 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . 3 8 . . . . Regen/Repaired (Parts) 145 | . . 40 . . . 105 Core Remaining (%) 54 | 100 16 . . . 47 . Volleys Fired 190 | . 74 79 . 2 9 26 Largest 4 | . 2 3 . 3 3 4 Hottest 172 | . 40 172 . 69 69 163 Shots Fired 478 | . 126 237 . 6 27 82 Gun 336 | . 126 158 . 6 27 19 Cannon 142 | . . 79 . . . 63 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 287 | . 108 126 . 6 27 20 Thermal 154 | . . 111 . . . 43 Explosive . | . . . . . . . Electromagnetic 37 | . 18 . . . . 19 Robot Hit Streak 14 | . 14 12 . 6 3 7 Robot Miss Streak 5 | . 3 5 . 1 4 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 277 | . 82 134 . 5 12 44 Core Hits 125 | . 35 61 . 2 6 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 3 . . . 1 Burn 2 | . . 2 . . . . Blast 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4873 | . 842 2019 . 76 209 1727 Guns 2569 | . 782 1280 . 76 209 222 Cannons 2013 | . . 737 . . . 1276 Explosions 285 | . 60 . . . . 225 Melee . | . . . . . . . Ramming 6 | . . 2 . . . 4 Kinetic 2335 | . 664 992 . 76 209 394 Thermal 1967 | . 60 1025 . . . 882 Explosive 225 | . . . . . . 225 Electromagnetic 340 | . 118 . . . . 222 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 1 1 1 . 2 Average Corruption 1 | . 3 1 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 5 10 1 1 . . Message Errors 4 | . 2 1 . 1 . . Matter Fused 5 | . 1 3 1 . . . Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . 1 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . 14 . . . . Projectiles 14 | . . 14 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 35 | . 35 . . . . . Shots 1 | . 1 . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 3 | . . 2 . . . 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 662 | . 27 524 . 616 78 662 Average Temperature 156 | . 9 119 . 277 36 249 Received Heat Transfer 1170 | . 267 258 . . 12 633 Effects 39 | . . 4 . 4 . 31 Shutdowns 11 | . . 1 . 1 . 9 Energy Bleed 6 | . . . . . . 6 Interference 8 | . . . . 2 . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . 2 . . . 1 Damage (minor) 2 | . . 1 . . . 1 Damage (major) 2 | . . . . . . 2 Damage (core) 5 | . . . . 1 . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 6 . . 1 . Heat Transferred 3517 | . 50 2368 . . . 1099 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 430 | . 263 430 127 . . 337 Initial 127 | . . 61 127 . . . Average 144 | . 144 175 127 . . 107 Maximum Alert Level 2 | . 1 2 . . . 1 Low Security (%) 65 | 100 72 58 100 . . 63 Level 1 33 | . 27 39 . . . 36 Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 3 . . . 4 Investigation 5 | . 1 3 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 4 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 26 35 . . 7 18 Peak Tracking Total 8 | . 6 8 . . 5 5 Tactical Retreats 6 | . 3 2 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 7 | . 4 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 8 | . . 8 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . 1 . . . 4 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 16 | . 3 11 . . . 2 Terminals 11 | . 2 9 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 50 | . 5 39 . . . 6 Successful 37 | . 5 26 . . . 6 Failed 13 | . . 13 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . . 2 . 2 . 2 Terminals 33 | . 3 30 . . . . Fabricators . | . . . . . . . Repair Stations 7 | . . 2 . . . 5 Recycling Units 2 | . 2 . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 23 | . 3 20 . . . . Record 4 | . . 4 . . . . Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 6 | . 2 4 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 2 | . . 2 . . . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 2 . . . 5 Scan Component 4 | . . 1 . . . 3 Repair 3 | . . 1 . . . 2 Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 10 . . . 1 Full Trace Events 4 | . . 4 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 2 . 13 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . . . 2 Time 114 | . . 26 . . . 88 Parts Recycled . | . . . . . . . Recycled Matter 101 | . 101 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 7 . 2 Largest Group 7 | . . . . 7 7 2 Highest-Rated Group 234 | . . . . 234 234 192 Highest-Rated Ally 96 | . . . . 41 41 96 Total Orders . | . . . . . . . Ally Attacks 52 | . . . . . 22 30 Total Damage 1626 | . . . . . 295 1331 Kills 9 | . . . . . 1 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 26 | . . . . . . 26 Traps 3 | . . . . . . 3 Items 18 | . . . . . . 18 Machines 3 | . . . . . . 3 Patrols 1 | . . . . . . 1 Guards 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6806 | 86 1083 1823 84 2184 424 1122 Spaces Moved 3572 | 88 454 925 53 1289 246 517 Core 48 | 48 . . . . . . Treads 2477 | . . 372 53 1289 246 517 Legs 1035 | 40 454 541 . . . . Wheels . | . . . . . . . Hover 12 | . . 12 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 153 | 81 172 136 160 160 160 160 Slowest Speed 260 | 120 260 190 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 57 77 20 90 40 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . 2 1 . . . 29 Melee . | . . . . . . . Projectile 13 | . . 1 . . . 12 AOE 19 | . 2 . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4549 | 102 645 1325 52 1407 262 756 Wait 524 | . 77 190 . 89 4 164 Move 3566 | 87 453 924 52 1288 245 517 Hop . | . . . . . . . Pick Up 79 | 10 16 35 . 5 . 13 Fast Attach 33 | . 2 13 . 7 2 9 Attach 45 | 5 9 20 . 1 . 10 Detach 2 | . . 2 . . . . Swap 23 | . 3 15 . 4 . 1 Drop 84 | . 11 45 . 11 2 15 Fire 190 | . 74 79 . 2 9 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 2 . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 318 | -10/Materials | Core integrity fell below 50% 1025 | -10/Materials | Core integrity fell below 20% 1164 | -10/Materials | Discovered new exit (range 5) 1170 | -10/Materials | Entered another Materials area 1170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1654 | -9/Materials | Build established: Scavenger-Skirmisher 1691 | -9/Materials | Repaired Aluminum Leg 1730 | -9/Materials | Discovered new exit (range 3) 1986 | -9/Materials | Discovered new exit (range 14) 2663 | -9/Materials | Build established: Scavenger-Gunner 2824 | -9/Materials | Discovered new exit (range 15) 2993 | -9/Materials | Entered Mines 3009 | -9/Mines | Assembled infested the area 3065 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3077 | -9/Mines | Entered Zion 3154 | -7/Zion | Learned Factory emergency access door positions 3315 | -7/Zion | System corruption cleaned by Quarantine Array 3462 | -7/Zion | Build established: Gunner 3605 | -7/Zion | Learned location of Warlord (-4) 3668 | -7/Zion | Gained Derelict followers 4010 | -7/Zion | Identified exit to Proximity Caves 4109 | -7/Zion | Met Imprinter 4152 | -7/Zion | Imprinted 4154 | -7/Zion | Declared Zion's savior 4456 | -7/Zion | Given A8's code to call for help 4521 | -7/Zion | Found Prototype Hackware 4521 | -7/Zion | Identified Exp. System Shield 4543 | -7/Zion | Found Prototype Processor 4543 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4549 | -7/Zion | Found Prototype Processor 4549 | -7/Zion | Identified Exp. Targeting Computer 4550 | -7/Zion | Core integrity fell below 50% 4572 | -7/Zion | Found Prototype Processor 4572 | -7/Zion | Identified Exp. Core Analyzer 4812 | -7/Zion | Build established: Hacker-Gunner 5261 | -7/Zion | Entered Proximity Caves 5261 | -6/Proximity Caves | Accompanied by 7 allies 5305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5358 | -6/Proximity Caves | Lost 5 allies 5597 | -6/Proximity Caves | Discovered new exit (range 9) 5649 | -6/Proximity Caves | Spotted B-75 Beast 5685 | -6/Proximity Caves | Entered Factory 5685 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5812 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5816 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6051 | -6/Factory | Build established: Hacker-Skirmisher 6209 | -6/Factory | Repaired Med. Treads 6268 | -6/Factory | Repaired Med. Treads 6412 | -6/Factory | Build established: Hacker-Gunner 6750 | -6/Factory | Core integrity fell below 50% 6772 | -6/Factory | Core integrity fell below 20% 6807 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Cld. Particle Cannon temporarily disabled. K-01 Serf collects debris. Power failure, Lgt. Angular Momentum Engine shutdown. Med. Treads destroyed. Overheating: Energy bleed (-12). K-01 Serf collects debris. Hvy. Plasma Cannon destroyed. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. Carbon-fiber Leg destroyed. R-10 Processor collects Structural Scanner. P-60 Hacker resets G-50 Soldier, system corruption cleaned. R-10 Processor collects Wheel. Cld. Particle Cannon destroyed. Lgt. Angular Momentum Engine destroyed. 0b10 Decoder Chip [Generic] destroyed. Broken Adv. Sensor Array destroyed. 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"""" """ # =[ # | | ????????????????????????????"""" """"!#[ = + | | ?????????????????????????????""" """" # !%= # | | ?????????????????????????????""" """" # !!# | | ??+????????????????????????????" """" #! ! !!# | | ?????????????????????????????????"""" ####/## ### | | ?????????????????????????????????"""" #??# ####?# | | ??????????????????????????????????? #??# #????# | | ????????????????????????????????????###??# #????# | | ???????????????????????????????????#######+###### | | ???????????????????????????????????# # | | ???????????????????????????????????# """"""""" # | | ???????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 23 Defensive Hacking 16 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed VariableTransmissionFrame Manual? 0 Play Time 02:00:36 Cumulative 4.1 hours Start 2024.08.12 @ 23:02:21 End 2024.08.13 @ 15:23:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0039690-7dd1-4a67-87e0-3215b6c81cfa