Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.07 @ 20:19:11 Player: John_Oxford Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (2080) 2080 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2245) 2245 TOTAL SCORE: 8440 Bonus ------- Pacifist 270 High Alert Combat Kills 566 Follower Combat Kills 1109 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 282/290 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (5) ------- Heavy Beamcaster Flak Gun > --- INVENTORY (5) ---- Damper Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Humpback Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher Spear > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Antimatter Reactor Antimatter Reactor Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heavy Treads Heavy Treads Improved Heat Sink Huge Storage Unit Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Damper Plating System Shield Dynamic Insulation System Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon Hypervelocity Gauss Rifle Battle Cannon Battle Cannon Battle Cannon Field Lobotomy Kit [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Humpback Device Long-range Tractor Beam Storage Humpback Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . . 1 2 . . Weapon 3 | . . . . . 2 1 . . . Parts Attached 76 | 8 3 1 11 . 8 4 4 18 19 Power 9 | 1 . . 1 . 1 1 2 1 2 Engine 4 | 1 . . 1 . 1 . . . 1 Core 3 | . . . . . . 1 2 . . Reactor 2 | . . . . . . . . 1 1 Propulsion 16 | 3 . . 4 . 2 . . 2 5 Treads 11 | 1 . . 1 . 2 . . 2 5 Leg 5 | 2 . . 3 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 1 4 . 2 1 2 4 5 Device 7 | . . . 1 . . . 2 3 1 Storage 5 | 1 . . 2 . 1 . . 1 . Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 7 | . 1 1 1 . . 1 . . 3 Artifact . | . . . . . . . . . . Weapon 30 | 3 2 . 2 . 3 2 . 11 7 Energy Gun 14 | 1 2 . . . . . . 9 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 6 | 2 . . . . 2 . . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . 1 . . 2 . 1 . Special Weapon 3 | . . . 1 . 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . Parts Lost 39 | . . 1 . . . . 1 . 37 Power 5 | . . . . . . . . . 5 Propulsion 9 | . . . . . . . . . 9 Utility 17 | . . 1 . . . . 1 . 15 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 24 | . . 1 . . . . 1 . 24 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 97 100 91 85 42 61 64 75 74 Engine 7 | . 14 14 14 14 9 2 . . . Core 1 | . . . . . . 4 5 3 . Reactor 1 | . . . . . . . . 2 5 Treads 7 | . . . . . 8 15 13 12 12 Leg 11 | . 28 28 27 28 5 . . . . Device 4 | . . . . . . . 13 14 11 Storage 9 | . 14 14 12 14 8 7 6 5 5 Processor 3 | . . . . . 1 7 6 6 6 Protection 3 | . 11 14 8 . . 7 5 . . Energy Gun 7 | . 19 28 7 . . . . 15 16 Ballistic Gun 2 | . 8 . . . 8 7 4 . . Launcher 6 | . . . 9 14 . 7 6 6 4 Special Weapon 4 | . . . 10 14 . . . . . Piercing Weapon 1 | . . . . . . . . 4 5 Naked Turns . | . . . . . . . . . . Heaviest Build 243 | 13 23 23 216 216 220 70 72 243 243 Greatest Support 140 | 20 20 20 20 20 40 40 40 140 140 Greatest Overweight (x) 10 | . 1 1 10 10 10 1 1 1 5 Average Overweight (x) 2 | . . 1 2 10 4 1 1 . . Largest Inventory Capacity 35 | 8 8 8 35 35 35 20 20 35 35 Average Capacity 26 | 7 8 8 19 35 31 20 20 25 32 Most Carried 35 | 5 8 8 11 12 20 20 18 35 35 Average Carried 16 | 4 7 7 7 11 14 18 17 19 30 Final Capacity 35 | 8 8 8 35 35 20 20 20 35 5 Final Carried 30 | 4 8 7 11 12 16 19 18 30 4 Class Distribution -------------------- 25% | Hauler-Mutant 15% | Hauler-Bomber 15% | Mutant 12% | Bomber 12% | Hauler-Skirmisher 7% | Scavenger-Bomber 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Bomber | -7/Factory Scavenger-Bomber | -6/Factory Scavenger-Bomber | -6/Waste Hauler-Bomber | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1902 | 226 . 40 . 20 403 349 . 472 392 Remotely 514 | . . . . . . . . 472 42 Salvage Created 2470 | . . 40 . . 573 611 . . 1246 Parts 124 | . . . . . 34 37 . . 53 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 40 | . . 2 . . 8 10 . . 20 Melee 1 | . . . . . . . . . 1 Guns 33 | . . 2 . . 8 10 . . 13 Cannons 3 | . . . . . . . . . 3 AOE 3 | . . . . . . . . . 3 Classes Destroyed 15 | . . 1 . . 6 3 . . 5 Worker 1 | . . . . . . . . . 1 Builder 1 | . . . . . . . . . 1 Recycler 7 | . . . . . 4 2 . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . Watcher 2 | . . . . . 1 1 . . . Swarmer 7 | . . . . . 4 3 . . . Grunt 12 | . . . . . 1 2 . . 9 Brawler 1 | . . . . . . . . . 1 Sentry 2 | . . . . . . 1 . . 1 Specialist 4 | . . . . . . . . . 4 Hunter 5 | . . . . . 2 1 . . 2 Programmer 6 | . . . . . . 3 . . 3 Heavy 1 | . . . . . 1 . . . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 12 | . . 1 . . 6 3 . . 12 Combat Bots Only 11 | . . 1 . . 4 3 . . 11 Max Kills in Single Turn 2 | . . 1 . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 6486 | . . 331 . . 688 320 650 . 4497 Core 1171 | . . 64 . . 213 33 67 . 794 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 74 61 95 . . . Volleys Fired 114 | . . 12 . . 24 28 . . 50 Largest 4 | . . 2 . . 1 1 . . 4 Hottest 282 | . . 112 . . 60 60 . . 282 Shots Fired 201 | . . 24 . . 24 28 . . 125 Gun 170 | . . 24 . . 21 28 . . 97 Cannon 23 | . . . . . . . . . 23 Launcher 3 | . . . . . . . . . 3 Special 5 | . . . . . 3 . . . 2 Kinetic 85 | . . . . . 21 28 . . 36 Thermal 101 | . . 24 . . . . . . 77 Explosive 3 | . . . . . . . . . 3 Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 15 | . . 2 . . 7 10 . . 15 Robot Miss Streak 5 | . . 4 . . 4 5 . . 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 153 | . . 10 . . 23 27 . . 93 Core Hits 99 | . . 4 . . 18 21 . . 56 Critical Kills 7 | . . . . . . . . . 7 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 16 | . . 1 . . . . . . 15 Burn 4 | . . 1 . . . . . . 3 Destroy 11 | . . . . . . . . . 11 Impale 1 | . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 5 | . . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5275 | . . 157 . . 784 1343 . . 2991 Guns 3635 | . . 144 . . 771 1336 . . 1384 Cannons 392 | . . . . . . . . . 392 Explosions 1036 | . . . . . . . . . 1036 Melee 143 | . . . . . . . . . 143 Ramming 69 | . . 13 . . 13 7 . . 36 Kinetic 2493 | . . . . . 771 1336 . . 386 Thermal 1780 | . . 144 . . . . . . 1636 Explosive 633 | . . . . . . . . . 633 Electromagnetic 157 | . . . . . . . . . 157 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 143 | . . . . . . . . . 143 Highest Corruption 6 | . . . . . . 1 . . 6 Average Corruption 2 | . . . . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . 6 . . 5 Message Errors 5 | . . . . . . 2 . . 3 Matter Fused 2 | . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . . . . . . . . . 78 Projectiles . | . . . . . . . . . . Explosions 64 | . . . . . . . . . 64 Melee 14 | . . . . . . . . . 14 Knockbacks 3 | . . . . . . . . . 3 Impact 1 | . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 5 | . . . . . 2 1 . . 2 Targets Rammed 12 | . . 7 . . 2 1 . . 2 Kicked 7 | . . 7 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 601 | . . 439 . . 175 210 . . 601 Average Temperature 179 | . . 242 . . 66 66 . . 231 Received Heat Transfer 1209 | . . . . . 135 30 210 . 834 Effects 19 | . . 4 . . . . . . 15 Shutdowns 4 | . . 2 . . . . . . 2 Energy Bleed 2 | . . 1 . . . . . . 1 Interference 6 | . . . . . . . . . 6 Matter Decay 3 | . . 1 . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 5 Heat Transferred 2835 | . . 444 . . . . . . 2391 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 1008 | . 9 15 . . 256 241 59 17 1008 Initial 77 | . . 3 . . . 77 44 17 . Average 107 | . 2 4 . . 35 121 48 5 483 Maximum Alert Level 3 | . . . . . 1 1 . . 3 Low Security (%) 83 | 100 100 100 . 100 94 86 100 100 20 Level 1 7 | . . . . . 5 13 . . 26 Level 2 1 | . . . . . . . . . 12 Level 3 6 | . . . . . . . . . 40 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 4 4 . . 12 Investigation 2 | . . . . . . 1 . . 1 Extermination 4 | . . . . . . 2 . . 2 Reinforcement 12 | . 2 . . . 4 1 . . 5 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 4 | . . . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . . 4 . . 14 13 1 1 60 Peak Tracking Total 21 | . . 6 . . 5 3 1 1 21 Tactical Retreats 4 | . . 1 . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 7 | . . . . . 1 2 . . 4 Max in Single Turn 2 | . . . . . 1 2 . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 4 | . 1 . . . . 1 . . 2 Terminals 4 | . 1 . . . . 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . 1 . . . . 2 . . 3 Successful 3 | . 1 . . . . 1 . . 1 Failed 3 | . . . . . . 1 . . 2 Catastrophic 2 | . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 . 1 . . . 1 . 2 Terminals 6 | . 1 . . . . 2 . . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 . . 1 Open DSF 1 | . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . 1 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 25 | . . . . . 3 . . 20 2 Largest Group 20 | . . . . . 2 1 . 20 20 Highest-Rated Group 792 | . . . . . 32 16 . 792 785 Highest-Rated Ally 50 | . . . . . 16 16 . 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 198 | . . . . . 19 2 . 14 163 Total Damage 4913 | . . . . . 268 15 . 426 4204 Kills 37 | . . . . . 3 . . 1 33 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 5 | . . . . . 3 . . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 10116 | 83 128 558 1168 2002 1713 1381 325 1301 1457 Spaces Moved 2967 | 54 72 263 392 245 296 531 126 430 558 Core 87 | 14 . . 2 . . . . . 71 Treads 1849 | 29 . . 7 . 239 531 126 430 487 Legs 1031 | 11 72 263 383 245 57 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 820 170 250 250 160 50 Average Speed 310 | 123 162 190 286 820 535 250 250 226 214 Slowest Speed 970 | 160 190 190 820 820 970 250 250 250 545 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 21 54 62 57 25 13 3 97 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . . . . . 26 3 . . 90 Melee . | . . . . . . . . . . Projectile 29 | . . . . . 26 3 . . . AOE 90 | . . . . . . . . . 90 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total 3743 | 68 84 291 450 245 411 586 138 765 705 Wait 404 | . . 9 13 . 55 6 5 263 53 Move 2959 | 53 71 262 391 244 295 530 126 429 558 Hop . | . . . . . . . . . . Pick Up 115 | 6 7 . 18 1 20 11 2 38 12 Fast Attach 11 | 4 1 . 2 . 1 . . 1 2 Attach 53 | 3 1 1 8 . 6 2 3 13 16 Detach 10 | 1 . . 1 . 4 . . 4 . Swap 12 | 1 1 . 1 . 1 2 1 4 1 Drop 48 | . 3 . 16 . 3 6 1 13 6 Fire 114 | . . 12 . . 24 28 . . 50 Melee 5 | . . . . . . . . . 5 Ram 1 | . . . . . . . . . 1 Kick 7 | . . 7 . . . . . . . Crush 4 | . . . . . 2 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Materials 174 | -10/Materials | Discovered new exit (range 11) 186 | -10/Materials | Met 8R-AWN 199 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Entered Mines 214 | -10/Mines | Followed 8R-AWN into the Mines 285 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Mutant 422 | -10/Mines | Discovered exit to Materials (range 3) 576 | -10/Mines | Assembled infested the area 581 | -10/Mines | Assisted by a Guerilla fighting off Assembled 756 | -10/Mines | Discovered new exit (range 5) 770 | -10/Mines | Entered Exiles 848 | -10/Exiles | Welcomed by 8R-AWN 887 | -10/Exiles | Met EX-HEX 981 | -10/Exiles | Met EX-BIN 1017 | -10/Exiles | Aligned with FarCom system 1019 | -10/Exiles | Given EX-Vault access code 1076 | -10/Exiles | Opened EX-Vault 1086 | -10/Exiles | Found Prototype Special Weapon 1087 | -10/Exiles | Identified Field Lobotomy Kit 1172 | -10/Exiles | Found Prototype Device 1173 | -10/Exiles | Identified PSU Rigger 1186 | -10/Exiles | Found Prototype Ballistic Gun 1227 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1293 | -10/Exiles | Met EX-DEC 1385 | -10/Exiles | Discovered new exit (range 15) 1752 | -10/Exiles | Build established: Hauler-Mutant 1938 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, XL Autogun Array 1938 | -10/Exiles | Entered Mines 2784 | -9/Mines | Learned location of Zion (-7) 3440 | -9/Mines | Learned location of 1 exit from Materials 3883 | -9/Mines | Discovered new exit (range 5) 3940 | -9/Mines | Entered Materials 3940 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 3941 | -8/Materials | Identified exit to Factory 3942 | -8/Materials | Identified XL Autogun Array 4248 | -8/Materials | Build established: Hauler-Skirmisher 5198 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5201 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5208 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5514 | -8/Materials | Build established: Skirmisher 5536 | -8/Materials | Discovered exit to Factory (range 14) 5653 | -8/Materials | Entered Factory 5653 | -7/Factory | Accompanied by 1 ally 5653 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5655 | -7/Factory | FarCom data flow suspended 5906 | -7/Factory | Discovered new exit (range 16) 6074 | -7/Factory | Build established: Bomber 6656 | -7/Factory | Discovered new exit (range 16) 7034 | -7/Factory | Entered another Factory area 7034 | -6/Factory | Evolved 2 slots: Utility x2 7359 | -6/Factory | Sucked down chute 7359 | -6/Factory | Entered Waste 7360 | -6/Waste | Joined by Warlord forces that had cleared the area 7581 | -6/Waste | Build established: Scavenger-Mutant 7922 | -6/Waste | Build established: Scavenger-Bomber 8045 | -6/Waste | Found Damper Plating 8158 | -6/Waste | Found Damper Plating 8456 | -6/Waste | Build established: Hauler-Bomber 8543 | -6/Waste | Discovered new exit (range 16) 8590 | -6/Waste | A Compactor rumbled back to life 8591 | -6/Waste | Spotted C-40 Crusher 8594 | -6/Waste | Allies destroyed C-40 Crusher 8660 | -6/Waste | Entered Factory 8660 | -6/Factory | Accompanied by 20 allies 9545 | -6/Factory | P-60 Hacker assimilated allied 5D-SKF(g) 9710 | -6/Factory | First assault squad dispatched 9789 | -6/Factory | Garrison activated, responded to threat 9806 | -6/Factory | Cargo convoy interrupted 9808 | -6/Factory | Assimilated E-15 Imp with FLK Orb 9811 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 9922 | -6/Factory | Core integrity fell below 50% 9939 | -6/Factory | Destroyed 11 combat bots 9972 | -6/Factory | Lost 12 parts (1p3n3u5w) 10004 | -6/Factory | Core integrity fell below 20% 10101 | -6/Factory | Lost 24 parts (4p6n11u3w) 10117 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10028_ Slug penetrates Wall. 10031_ U-05 Engineer builds a Door. 10037_ Penetrated by Slug. 10048_ U-05 Engineer builds a Door. 10049_ System corrupted: Spear rejected. 10054_ Penetrated by Slug. 10054_ Adv. Treads destroyed. 10055_ Penetrated by Slug. 10057_ Adv. Treads destroyed. 10068_ A/V%O B Q/XG4U%G&LCCRCTR9NVVO 10070_ Penetrated by Slug. 10070_ Adv. Heat Sink destroyed. 10087_ Acquired Imp. Deuterium Engine. 10089_ Acquired 10 matter. 10094_ R-10 Processor collects Corrupted Hvy. Laser. 10097_ Slammed into R-10 Processor. 10099_ Slug penetrates Wall. 10100_ System corrupted: Energy discharge (-81). 10101_ Slug penetrates Wall. 10115_ Acquired Hvy. Beamcaster. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?# """ " | | ???????????????????????????????# #?# | | ???????????????????????????????# #?# [ | | ???????????????????????????????? ???# | | ???????????????????????????????###+###??# | | ???????????????????????????????# ##########+## | | ???????????????????????????????#! % % % | | ???????????????????????????????# % | | ???????????????????????????????# / | | ???????????????????????????????# ##########+## | | ???????????????????????????????### ###???# | | ?????????????????????????????????# #?????# = | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# """ | | ??????????????????????????######## #?????# ] """ | | ??????????????????????????# # #?????# """ | | ??????????????????????????# # #?????# | | ??????????????????????????# ! / #?????# """ | | ??????????????????????????#= !%[ # #?????# """ | | ??????????? ?????????????#%! # #?????# """ | | ??????????? ???????????#! !%!# #?????# | | ?????????? ?????????###+#### #?????# | | ?????????? | ?????????# #??# +?????#######+# | | ?????????? !%= ???????# #??# #???????????# # | | ?????????????## #############%####!#???????????# # | | ????????? % % % % % @=%h%%%%= #???????????# # | | ????????? %%###########g#### #???????????# # | | ????????? ""% ???#[ %*%# #???????????# # | | ?????????? "" # ###????# % # ###########?# # | | ????????????"" ??#??????? # %% # # #?# # | | ????????????T????????????? # # # #?# # | | ?????????H??????????????? # # # """ """ ### # | | ????????????????????????? # / + """ """ + | | ???????????????????????? # %# # """ """ ### | | ????????????????????????"" # # # #?# | | ???????????????????????""" # # # #?# | | ?????????????????????????" # # # #?# | | ?????????????????????????" # # #######+###?# | | ???????????????????????????# # #?????# ????# | | ???????????????????????????####### #?????# ????# | | ?????????????????????????????????# #?????# ##### | | ?????????????????????????????????? ??????# | | ?????????????????????????????????? ?????????#### | | ?????????????????????????????????? ????? ????# | | ?????????????????????????????????? ???? ???# | | ?????????????????????????????????? ??? [ = ??# | | ?????????????????????????????????? ??# ??# | | ?????????????????????????????????? ???? ?# | | ????????????????????????????????????????"""= ## | | ????????????????????????????????????????"""% ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Packrat Tank The More The Merrier Use The Force We Are Legion Challenges ------------ None Game ------ Seed StasisCoilCutter Manual? 0 Play Time 00:52:48 Cumulative 11.8 hours Start 2022.08.06 @ 23:07:42 End 2022.08.07 @ 20:19:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b21fe9-df0e-42e8-abf8-239e733ea1c9