Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 14:47:35

Player: Sara

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (13)      65
Value Destroyed (338)      338
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1336)               1336
              TOTAL SCORE: 7099

 Bonus
-------
Follower Combat Kills      36
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (12) -----
    Hacking Suite
    System Shield
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Neutrino Core
    Damper Plating

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Signal Interpreter
           Damper Plating
>          --- WEAPON -----------
  Improved Grenade Launcher
>          --- INVENTORY --------
           Nuclear Core
     Light Angular Momentum Engine
  Advanced Powered Armor
     Light Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 None
Utility                    System Shield
  Device                   Seismic Detector
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Advanced Powered Armor
Weapon                     Longsword +1
  Energy Gun               Small Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   2   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             41   | 6   1   .   2   1   6   .   8   3   4   .   4   4   1   1   
  Power                    3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   .   .   1   1   2   .   6   1   3   .   3   3   1   1   
    Device                 8    | 2   .   .   1   .   1   .   2   .   .   .   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
    Hackware               10   | .   .   .   .   .   1   .   4   .   .   .   3   2   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 4   1   .   1   .   3   .   1   2   1   .   .   1   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | 3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   .   3   .   2   1   .   .   3   .   4   1   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   2   .   .   .   2   .   4   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   2   .   2   1   .   .   3   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     26   | .   42  42  39  39  37  .   22  6   10  13  9   19  26  13  
  Core                     1    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Device                   5    | .   14  14  14  14  8   .   .   .   .   .   .   .   1   1   
  Processor                4    | .   .   .   .   11  9   .   5   2   6   6   3   1   3   .   
  Hackware                 6    | .   .   .   .   .   7   .   10  .   .   .   3   18  20  11  
  Ballistic Gun            2    | .   18  14  11  .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           3    | .   9   14  14  14  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   .   4   3   .   .   .   .   .   .   
Naked Turns                51   | .   .   .   .   .   .   .   22  20  .   .   9   .   .   .   
Heaviest Build             51   | 4   3   3   11  2   9   3   7   7   51  6   7   9   2   1   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  16   | 1   .   .   3   .   2   .   2   2   16  1   2   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   3   4   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   3   4   5   3   5   5   4   4   5   4   4   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   3   4   5   5   5   5   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 25% | Hacker-Mutant
 14% | Assassin

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
      Assassin | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -6/DSF
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Upper Caves
 Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Matter Collected           679  | 280 .   .   .   .   125 .   .   .   191 .   .   .   73  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1308 | 126 .   .   .   .   416 .   184 .   582 .   .   .   .   .   
  Parts                    31   | 7   .   .   .   .   21  .   .   .   3   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Combat Hostiles Destroyed  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Melee                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | 2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Damage Taken               3330 | .   .   .   .   .   381 .   716 325 .   .   680 53  670 505 
  Core                     2745 | .   .   .   .   .   276 .   668 272 .   .   527 50  479 473 
  Absorbed by Shields      34   | .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   
Core Remaining (%)         51   | 100 .   .   .   100 49  .   4   .   .   .   6   .   .   .   
Volleys Fired              23   | 15  2   .   .   .   .   .   .   1   3   .   .   2   .   .   
  Largest                  2    | 2   1   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Hottest                  100  | 40  100 .   .   .   .   .   .   36  36  .   .   81  .   .   
Shots Fired                38   | 30  2   .   .   .   .   .   .   1   3   .   .   2   .   .   
  Gun                      30   | 30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Launcher                 4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Special                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  30   | 30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Electromagnetic          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robot Hit Streak         4    | 4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robot Miss Streak        2    | 2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           29   | 15  .   .   .   .   12  .   .   .   2   .   .   .   .   .   
  Core Hits                16   | 7   .   .   .   .   7   .   .   .   2   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Sever                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Melee Attacks              33   | .   .   .   .   .   16  .   10  7   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 33   | .   .   .   .   .   16  .   10  7   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1198 | 137 .   .   .   .   743 .   .   12  298 .   2   6   .   .   
  Guns                     137  | 137 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               298  | .   .   .   .   .   .   .   .   .   298 .   .   .   .   .   
  Melee                    743  | .   .   .   .   .   743 .   .   .   .   .   .   .   .   .   
  Ramming                  20   | .   .   .   .   .   .   .   .   12  .   .   2   6   .   .   
  Kinetic                  137  | 137 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                298  | .   .   .   .   .   .   .   .   .   298 .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 743  | .   .   .   .   .   743 .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   .   4   .   7   .   .   .   1   .   .   .   
  Average Corruption       4    | .   .   .   .   .   4   .   7   .   .   .   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  10   | .   .   .   .   .   8   .   2   .   .   .   .   .   .   .   
    Message Errors         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter Fused           5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            136  | .   .   .   .   .   136 .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    136  | .   .   .   .   .   136 .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   .   .   .   .   6   .   .   1   3   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
Targets Rammed             3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   360  | .   .   .   .   .   162 .   .   48  .   .   69  27  54  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Peak Influence             217  | 20  34  13  .   .   186 79  85  217 98  68  47  61  .   .   
  Initial                  79   | .   13  13  .   .   .   79  55  42  75  68  47  16  .   .   
  Average                  63   | 7   22  13  .   .   90  79  73  97  78  68  35  27  .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 100 .   100 99  100 100 76  100 100 100 100 .   .   
  Level 1                  3    | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   1   .   .   .   29  .   6   9   .   .   6   4   14  14  
  Peak Tracking Total      15   | .   1   .   .   .   15  .   4   8   .   .   6   5   10  12  
  Tactical Retreats        14   | .   .   .   .   .   4   .   2   2   .   .   1   .   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Traps Triggered            4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Machines Accessed          12   | .   1   .   1   .   5   1   .   2   .   1   .   1   .   .   
  Terminals                9    | .   1   .   .   .   4   1   .   1   .   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   2   .   3   .   10  1   .   5   .   1   .   2   .   .   
  Successful               14   | .   1   .   3   .   5   1   .   2   .   1   .   1   .   .   
  Failed                   10   | .   1   .   .   .   5   .   .   3   .   .   .   1   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   .   1   .   5   .   .   4   .   .   .   .   .   .   
  Terminals                16   | .   2   .   .   .   9   1   .   1   .   1   .   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   3   .   3   1   .   1   .   1   .   1   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   4   .   .   2   .   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Total Allies               4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               25   | .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
  Total Damage             280  | .   .   .   .   .   280 .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   .   .   .   .   .   .   3   1   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Turns Passed               2491 | 85  60  91  249 149 525 5   152 239 309 24  36  168 278 121 
Spaces Moved               3504 | 59  76  179 479 221 516 9   200 365 352 25  43  245 496 239 
  Core                     3504 | 59  76  179 479 221 516 9   200 365 352 25  43  245 496 239 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  100 50  50  50  50  
  Average Speed            59   | 55  50  50  50  50  82  50  51  55  82  100 67  51  50  50  
  Slowest Speed            850  | 100 50  50  200 50  150 50  150 150 850 100 150 150 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   19  49  90  43  42  1   77  9   86  1   46  7   74  37  
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   .   .   .   .   1   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Spaces Dug                 16   | .   2   .   .   .   1   .   .   13  .   .   .   .   .   .   
Terrain Destroyed          40   | .   2   .   .   .   1   .   .   13  24  .   .   .   .   .   
  Melee                    8    | .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   
  Projectile               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   .   .   .   .   .   .   .   6   24  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Upp Upp 
Total                      3823 | 85  90  179 485 258 598 8   235 395 371 24  48  283 524 240 
  Wait                     186  | 3   11  .   1   37  54  .   6   16  .   .   .   30  28  .   
  Move                     3491 | 58  75  178 478 220 515 8   199 365 351 24  42  244 495 239 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  11   | 1   1   1   .   .   3   .   1   .   3   .   .   1   .   .   
  Fast Attach              30   | 4   .   .   2   1   3   .   8   2   1   .   3   4   1   1   
  Attach                   9    | 1   .   .   .   .   3   .   .   1   3   .   1   .   .   .   
  Detach                   9    | 2   .   .   2   .   1   .   .   1   3   .   .   .   .   .   
  Swap                     2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     15   | .   .   .   2   .   3   .   1   1   6   .   1   1   .   .   
  Fire                     23   | 15  2   .   .   .   .   .   .   1   3   .   .   2   .   .   
  Melee                    33   | .   .   .   .   .   16  .   10  7   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   86 | -11/Scrapyard  | Entered Materials
  142 | -10/Materials  | Discovered new exit (range 8)
  146 | -10/Materials  | Entered Mines
  146 | -10/Mines      | Discovered new exit (range 12)
  165 | -10/Mines      | Learned location of Zion (-6)
  177 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  235 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  235 | -10/Mines      | Discovered new exit (range 5)
  237 | -10/Mines      | Entered Exiles
  250 | -10/Exiles     | Met 8R-AWN
  259 | -10/Exiles     | Met EX-HEX
  286 | -10/Exiles     | Met EX-DEC
  298 | -10/Exiles     | Visited The Gauntlet
  311 | -10/Exiles     | Build established: Mutant
  371 | -10/Exiles     | Met EX-BIN
  410 | -10/Exiles     | Aligned with FarCom system
  411 | -10/Exiles     | Given EX-Vault access code
  422 | -10/Exiles     | Opened EX-Vault
  426 | -10/Exiles     | Found Prototype Device
  426 | -10/Exiles     | Identified Cloak of Protection
  435 | -10/Exiles     | Found Prototype Slashing Weapon
  435 | -10/Exiles     | Identified Longsword +1
  447 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  481 | -10/Exiles     | Discovered new exit (range 10)
  486 | -10/Exiles     | Left Exiles lab with Longsword +1
  486 | -10/Exiles     | Entered Mines
  491 | -9/Mines       | Learned Materials trap positions
  546 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  593 | -9/Mines       | Discovered new exit (range 10)
  635 | -9/Mines       | Entered Materials
  635 | -8/Materials   | Accompanied by 3 allies
  635 | -8/Materials   | Evolved 4 slots: Utility x4
  636 | -8/Materials   | Loaded intel: 22 trap records
 1088 | -8/Materials   | Build established: Assassin
 1122 | -8/Materials   | Core integrity fell below 50%
 1153 | -8/Materials   | Discovered new exit (range 12)
 1160 | -8/Materials   | Entered Factory
 1160 | -7/Factory     | Evolved 2 slots: Utility x2
 1164 | -7/Factory     | Identified exit to DSF
 1165 | -7/Factory     | Entered DSF
 1226 | -7/DSF         | Discovered new exit (range 11)
 1235 | -7/DSF         | Additional patrols routed to DSF
 1280 | -7/DSF         | Core integrity fell below 50%
 1299 | -7/DSF         | Core integrity fell below 20%
 1317 | -7/DSF         | Entered Factory
 1317 | -6/Factory     | Evolved 2 slots: Utility x2
 1556 | -6/Factory     | Sucked down chute
 1556 | -6/Factory     | Entered Waste
 1556 | -6/Waste       | The area was eerily silent
 1560 | -6/Waste       | Found Adv. Powered Armor
 1580 | -6/Waste       | Build established: Mutant
 1596 | -6/Waste       | Discovered new exit (range 11)
 1767 | -6/Waste       | Identified exit to Factory
 1790 | -6/Waste       | Found Damper Plating
 1865 | -6/Waste       | Entered Factory
 1888 | -6/Factory     | Identified exit to DSF
 1889 | -6/Factory     | Entered DSF
 1904 | -6/DSF         | Discovered new exit (range 15)
 1906 | -6/DSF         | Core integrity fell below 50%
 1916 | -6/DSF         | Additional patrols routed to DSF
 1920 | -6/DSF         | Core integrity fell below 20%
 1925 | -6/DSF         | Entered Factory
 1925 | -5/Factory     | Evolved 2 slots: Utility x2
 1952 | -5/Factory     | Lost 3 parts (2u1w)
 2060 | -5/Factory     | Discovered new exit (range 13)
 2093 | -5/Factory     | Entered Upper Caves
 2212 | -5/Upper Caves | Build established: Hacker-Mutant
 2245 | -5/Upper Caves | Identified exit to Upper Caves
 2270 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2305 | -5/Upper Caves | Learned Factory emergency access door positions
 2318 | -5/Upper Caves | Lost 3 parts (3u)
 2339 | -5/Upper Caves | Encountered a Warlord checkpoint
 2345 | -5/Upper Caves | Core integrity fell below 50%
 2370 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 2371 | -5/Upper Caves | Entered another Upper Caves area
 2460 | -5/Upper Caves | Identified exit to Factory
 2469 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2481 | -5/Upper Caves | Core integrity fell below 20%
 2492 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02344_ Critical hit (Burn: +37).
02370_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
LOCATION=UPPER CAVES
GOAL=ESCAPE
02372_ EB-NZY(k) breaks down the debris.
02372_ QU-GJV(k) breaks down the debris.
02427_ Searching scrap...
02427_ Found Adv. Trap Extractor.
02427_ Found Adv. Sensor Array.
02427_ Found Slug Cannon.
02427_ Found Hvy. Phase Cannon.
02427_ Found 20 Matter.
02428_ Acquired Adv. Sensor Array.
02429_ Acquired 10 matter.
02460_ Acquired derelict log, extracted data.
Loading 1 Upper Caves exit...
02468_ Adv. Sensor Array destroyed.
02469_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
02477_ S-27 Virus destroyed. <x2>
02490_ S-27 Virus springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#  #"     """#???????????? |
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| ??????????????????##????#  #?"  ""??"#???????????? |
| ?????????????????##%#???#  ####/######  #???#  ### |
| ?????????????????#   ##?#               #??   #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             1600
Resistance: EM             90
Evasion (%)                50
Offensive Hacking          10
Defensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeLightpackDisintegrator
  Manual?         0
Play Time         00:32:02
  Cumulative      99.9 hours
  Start           2022.05.10 @ 14:16:58
  End             2022.05.10 @ 14:47:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 1443591d-455f-4f8e-897a-3be2f2230357