Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 12:48:19 Player: Cheeriohz Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (290) 1450 Value Destroyed (13440) 13440 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (7707) 7707 TOTAL SCORE: 32597 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3394 Follower Combat Kills 2846 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -833 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- SHELL Armor Linear Accelerator Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Precision Energy Filter Improved Weapon Cycler SHELL Armor > --- WEAPON ----------- Plasma Rifle Proton Burst Cannon Cooled Nova Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Heavy Treads Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Advanced Terrain Scanner Graphene Brace Experimental Hardlight Generator Long-range Tractor Beam Heavy Rocket Launcher Plasma Cutter Power Maul Plasma Lance [Rating: 181] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 4 . . . . 2 2 . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . Utility 11 | . . . 1 . . . 2 . . . . 1 . . . . 1 2 . 2 2 . Weapon 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Parts Attached 433 | 1 15 5 19 24 24 6 30 3 21 5 11 33 41 5 . 8 25 11 52 42 44 8 Power 42 | . 1 . 1 2 1 . 3 . 1 . 4 5 5 1 . . 3 . 3 5 5 2 Engine 12 | . 1 . 1 2 1 . 1 . . . 2 2 1 . . . . . . . 1 . Core 11 | . . . . . . . 2 . 1 . 2 2 3 . . . 1 . . . . . Reactor 19 | . . . . . . . . . . . . 1 1 1 . . 2 . 3 5 4 2 Propulsion 95 | . 7 1 5 7 4 2 8 . 3 . 5 5 10 1 . 3 1 3 10 9 8 3 Treads 40 | . 2 1 5 7 4 2 8 . 1 . . . . . . 2 1 3 3 1 . . Leg 40 | . 4 . . . . . . . 2 . 5 5 10 1 . 1 . . 7 5 . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . . . 3 8 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 160 | 1 2 1 6 9 4 1 9 3 9 2 2 8 11 3 . 1 13 6 21 23 23 2 Device 95 | 1 . . 1 2 . 1 5 1 6 1 2 5 8 3 . 1 8 3 19 15 12 1 Storage 9 | . 2 . 1 1 . . . . . 1 . 1 . . . . 1 . . . 2 . Processor 16 | . . . . 1 . . 2 . . . . . 2 . . . 2 1 1 2 5 . Hackware 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Protection 38 | . . 1 4 5 3 . 2 2 3 . . 2 1 . . . 2 2 1 6 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 136 | . 5 3 7 6 15 3 10 . 8 3 . 15 15 . . 4 8 2 18 5 8 1 Energy Gun 59 | . . . . . . . 6 . 4 3 . 11 11 . . 4 6 2 12 . . . Energy Cannon 9 | . . . . . . . . . . . . . 2 . . . . . 5 2 . . Ballistic Gun 34 | . 3 3 6 6 7 2 2 . . . . . . . . . . . . . 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 13 | . 1 . 1 . 1 . . . 3 . . 2 1 . . . 2 . . 1 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 12 | . 1 . . . 6 . 1 . 1 . . 2 1 . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 1 2 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 2 . . 2 . . . . 4 1 1 . . 6 2 6 4 6 . Corrupted Parts 8 | . . . . . . . . . . . 4 . 4 . . . . . . . . . System Corruption 40 | . . . . . . . . . . . 18 . 22 . . . . . . . . . Parts Lost 110 | . . . 3 . 2 1 1 . 11 . 2 4 17 . . . . . 14 27 4 24 Power 16 | . . . 1 . 1 . . . 1 . . . 4 . . . . . 2 4 . 3 Propulsion 31 | . . . . . 1 . . . 5 . 1 2 4 . . . . . 5 7 . 6 Utility 38 | . . . 1 . . 1 . . 3 . . 1 4 . . . . . 3 10 3 12 Weapon 25 | . . . 1 . . . 1 . 2 . 1 1 5 . . . . . 4 6 1 3 Highest Loss Streak 24 | . . . 1 . 1 1 1 . 8 . 1 1 16 . . . . . 6 14 2 24 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 90 | . 100 100 99 99 99 96 99 100 79 84 93 96 88 93 . 96 83 85 88 71 72 80 Engine 4 | . 14 14 11 10 10 11 2 . . . 1 5 1 4 . . . . . . 1 . Core 3 | . . . . . . . 4 7 6 7 5 6 5 5 . 5 5 4 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . 5 5 4 3 6 4 5 Treads 12 | . 3 28 33 33 33 33 30 30 9 . . . . . . 1 15 14 16 . . . Leg 9 | . 22 . . . . . . . 5 15 24 25 25 29 . 26 . . 1 19 . . Device 13 | . 14 11 8 . . . 5 7 13 23 23 19 11 16 . 17 14 18 18 10 18 16 Storage 7 | . 14 14 11 11 11 11 7 7 7 7 7 6 5 5 . 5 5 4 4 3 3 3 Processor 6 | . . . . 9 11 8 14 15 4 . . . 9 11 . 11 10 14 18 12 13 21 Protection 6 | . . 2 13 12 10 11 9 7 8 7 7 11 4 . . . 5 4 . 5 1 . Energy Gun 12 | . 2 . . . . . 11 15 18 21 22 18 17 11 . 19 20 19 16 5 . . Ballistic Gun 6 | . 23 21 21 22 14 20 10 . . . . . . . . . . . . . 12 6 Impact Weapon 1 | . 2 6 . . 7 . . 7 . . . 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 15 52 33 59 58 57 63 72 65 70 71 69 84 100 103 103 103 105 105 117 150 99 67 Greatest Support 210 | 20 40 40 69 66 60 63 83 80 80 20 65 79 94 90 90 140 210 210 210 166 92 92 Greatest Overweight (x) 23 | . 3 . . . 1 . 1 . 23 3 3 1 4 1 1 1 . . 1 2 1 . Average Overweight (x) . | . 1 . . . . . . . 2 3 1 . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 Average Capacity 18 | 8 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 9 9 Most Carried 20 | 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 Average Carried 18 | 6 13 14 19 19 19 19 19 19 17 18 19 19 17 18 20 19 19 17 18 16 9 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 10 5 Final Carried 20 | 7 15 15 20 20 20 20 20 20 17 19 20 19 16 20 20 20 20 19 20 4 10 5 Class Distribution -------------------- 37% | Scavenger-Gunner 24% | Scavenger-Mutant 14% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Pyromaniac-Skirmisher | -4/Factory Messiah-Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Ninja | -1/Access Scavenger-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Matter Collected 7832 | 222 464 303 502 597 542 114 580 47 315 50 180 307 465 117 . 58 286 97 676 325 1361 224 Remotely 147 | . . . . 147 . . . . . . . . . . . . . . . . . . Salvage Created 15699 | 73 486 76 854 992 596 183 890 504 775 . 349 907 1024 . . . 1353 97 2736 1522 1906 376 Parts 649 | 4 35 4 51 70 48 5 26 3 31 . 12 31 43 . . . 50 . 72 62 81 21 Haulers Intercepted 10 | . 1 . 1 2 . . 3 . . . . 1 . . . . . . . . 2 . Recyclers Shooed 11 | . 2 . . 3 . . 1 . . . . 1 2 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . 3 33 1 28 . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Combat Hostiles Destroyed 230 | . 12 2 17 16 18 4 16 . 24 . 7 11 19 . . . 17 1 34 16 13 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guns 158 | . 12 2 13 16 13 4 15 . 15 . 7 8 10 . . . 11 1 17 . 12 2 Cannons 3 | . . . . . . . . . . . . . . . . . . . . 3 . . AOE 30 | . . . 4 . 5 . . . 9 . . 2 4 . . . 3 . . 2 1 . Classes Destroyed 23 | 2 5 . 1 3 1 1 3 . 1 . . . 1 . . . 2 . 2 . 1 . Worker 14 | . 1 . 1 1 . . . . . . . 2 . . . . 4 . 1 1 3 . Builder 9 | . . . . 1 . . . . . . . . . . . . 2 . 3 2 1 . Tunneler 3 | 1 1 . . . . . . . . . . . 1 . . . . . . . . . Hauler 10 | . 1 . 1 2 . . 3 . . . . 1 . . . . . . . . 2 . Recycler 9 | 1 . . 1 . . . . . . . . 2 . . . . 1 . . . 3 1 Mechanic 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Operator 5 | . 2 . . . . . 1 . . . . . . . . . . . 1 . . 1 Drone 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Swarmer 25 | . 3 . . . 6 . 2 . 4 . 2 . 4 . . . . . . 1 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 108 | . 9 2 11 7 6 1 6 . 16 . 3 3 5 . . . 3 . 22 6 8 . Brawler 14 | . . . . 1 . . 1 . 1 . 1 . 1 . . . 6 . 1 2 . . Duelist 5 | . . . . . . . . . 2 . . . 1 . . . 1 . . 1 . . Protector 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 38 | . . . 6 8 4 2 5 . 1 . 1 2 1 . . . 5 1 . 1 . 1 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . . Hunter 9 | . . . . . . . 1 . . . . 2 2 . . . . . 2 2 . . Programmer 20 | . . . . . . . 1 . . . . 4 2 . . . 1 . 7 1 2 2 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . Best Kill Streak 12 | 2 7 2 6 10 5 3 3 . 10 . 2 5 5 . . . 7 1 12 10 7 3 Combat Bots Only 10 | . 5 2 5 3 5 3 3 . 9 . 2 5 4 . . . 6 1 9 10 5 3 Max Kills in Single Turn 4 | 1 1 1 3 2 2 1 1 . 3 . 1 2 2 . . . 4 1 2 3 3 1 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . . Exploded 3 | . . . 2 . 2 . . . 3 . . 1 2 . . . 2 . . 2 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Hostile Shots Fired 2509 | . 67 10 85 81 104 8 235 . 114 . 66 76 191 . . . 80 4 350 559 93 386 Missed 856 | . 22 2 25 31 29 2 96 . 35 . 26 36 52 . . . 15 . 65 216 30 174 Damage Taken 29038 | . 473 121 834 680 927 89 1382 . 1599 . 711 533 2931 . . 12 1444 110 4504 7711 1426 3551 Core 3859 | . 104 . 110 65 28 . 131 . 64 . 61 48 408 . . . 111 . 356 767 92 1514 Absorbed by Shields 1487 | . . . . . . . 77 . . . . . . . . . . . 1410 . . . Reduced by Siege Mode 921 | . . . . . . . . . . . . . . . . . 194 . 727 . . . Redirected to Shielding 140 | . . . . 16 . . . . . . . . . . . . 16 53 55 . . . Ignored by Resistances 80 | . . . . . . . . . . . . . 80 . . . . . . . . . Regen/Repaired (Parts) 2691 | . . . . 103 183 . 57 . 192 175 156 36 108 115 . 12 . . . 996 558 . Core Remaining (%) 70 | 100 . 58 . . . 49 . . . . 63 94 . . . 59 90 . 72 47 . . Volleys Fired 680 | 4 47 6 51 59 41 8 51 . 35 . 19 36 48 . . 1 33 12 103 69 43 14 Largest 4 | 2 2 2 2 2 2 2 3 . 3 . 3 3 4 . . 4 4 4 4 4 4 2 Hottest 330 | 70 70 46 46 46 46 46 225 . 225 . 224 224 330 . . 300 311 311 313 298 146 73 Shots Fired 1644 | 8 93 12 95 118 78 16 149 1 81 . 55 102 142 . . 4 108 28 305 79 148 22 Gun 1527 | 8 92 12 89 118 73 16 149 1 74 . 55 99 136 . . 4 100 28 287 16 148 22 Cannon 82 | . . . . . . . . . . . . . 4 . . . . . 18 60 . . Launcher 35 | . 1 . 6 . 5 . . . 7 . . 3 2 . . . 8 . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 653 | 4 78 12 89 118 73 16 91 . . . . . . . . . . . . 2 148 22 Thermal 905 | 4 14 . . . . . 58 1 74 . 55 96 140 . . 4 100 28 305 26 . . Explosive 35 | . 1 . 6 . 5 . . . 7 . . 3 2 . . . 8 . . 3 . . Electromagnetic 48 | . . . . . . . . . . . . . . . . . . . . 48 . . Phasic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Robot Hit Streak 38 | 3 10 4 25 14 17 19 20 7 9 . 10 14 15 . . 4 34 18 38 20 13 7 Robot Miss Streak 9 | 1 9 2 2 2 1 1 4 . 9 . 3 4 4 . . 3 2 . 4 3 4 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 45 | . 2 . 1 3 2 . 1 . 5 . 1 . 7 . . . 6 . 10 . 5 2 Max Gunslinging Chain 2 | . 1 . 1 1 1 . 1 . 1 . 1 . 1 . . . 1 . 2 . 1 1 Shots Hit Robots 1269 | 4 66 11 78 95 62 13 118 12 68 . 45 68 104 . . 1 82 11 243 67 100 21 Core Hits 710 | 3 34 7 35 35 24 5 83 6 70 . 23 47 45 . . . 66 4 90 73 50 10 Critical Kills 15 | . . . . 1 . 1 1 2 . . . . . . . . . . . . 8 2 Critical Parts Destroyed 25 | . . . . . . . 1 3 . . . . . . . . . . . . 19 2 Critical Strikes 83 | . 1 . . 1 . 1 2 5 . . 1 3 3 . . . 4 . 27 . 28 7 Burn 38 | . 1 . . . . . . . . . 1 2 3 . . . 4 . 27 . . . Destroy 37 | . . . . 1 . 1 2 . . . . . . . . . . . . . 27 6 Smash 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Intensify 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 92 | . 4 1 . . 28 . 3 14 . . . 5 . . . . . . 1 5 15 16 Impact 53 | . 4 1 . . 26 . 3 14 . . . 5 . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . . . . . . . 1 5 15 16 Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . . 6 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33575 | 49 902 165 1639 1504 1202 229 2121 1103 2495 . 1101 1789 2678 . . 24 3048 280 5846 3515 3207 678 Guns 24295 | 49 902 132 1130 1499 874 229 2116 32 1176 . 1099 1515 2293 . . 24 1886 280 5837 370 2595 257 Cannons 1743 | . . . . . . . . . . . . . . . . . . . . 1743 . . Explosions 5318 | . . . 500 . 328 . . . 1319 . . 274 361 . . . 1162 . . 1309 65 . Melee 2115 | . . 33 . . . . . 1071 . . . . . . . . . . . 43 547 421 Ramming 104 | . . . 9 5 . . 5 . . . 2 . 24 . . . . . 9 50 . . Kinetic 8601 | 24 788 132 1130 1499 874 229 997 . . . . . . . . . . . . 76 2595 257 Thermal 16386 | 25 114 . . . . . 1119 32 1176 . 1099 1449 2293 . . 24 1908 280 5837 1030 . . Explosive 4829 | . . . 500 . 328 . . . 1319 . . 274 361 . . . 1140 . . 842 65 . Electromagnetic 1474 | . . . . . . . . . . . . . . . . . . . . 1474 . . Impact 1104 | . . 33 . . . . . 1071 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1011 | . . . . . . . . . . . . . . . . . . . . 43 547 421 Phasic 66 | . . . . . . . . . . . . 66 . . . . . . . . . . Highest Corruption 30 | . 1 1 . 2 2 2 1 1 6 6 18 2 30 30 30 30 . . 15 3 4 3 Average Corruption 5 | . 1 1 . 2 2 2 1 1 4 6 15 1 17 30 30 30 . . 10 1 3 2 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 213 | . 4 5 . 10 16 5 5 6 27 2 28 16 17 13 . 14 . . 39 3 3 . Message Errors 47 | . 1 3 . 3 3 2 . 1 7 1 5 2 2 4 . 7 . . 6 . . . Matter Fused 56 | . 1 1 . 3 5 1 1 2 5 . 10 6 5 4 . 2 . . 9 1 . . Heat Flow Errors 21 | . 2 . . 1 1 . 2 . 1 1 2 1 2 2 . 2 . . 2 1 1 . Energy Discharges 23 | . . 1 . 1 3 1 1 . 5 . 2 1 3 1 . 1 . . 2 . 1 . Parts Rejected 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Loss (minor) 28 | . . . . . 2 1 1 2 5 . 7 3 2 . . . . . 4 1 . . Data Loss (major) 8 | . . . . 1 1 . . . . . . . . 1 . 2 . . 3 . . . Misfires 9 | . . . . . 1 . . 1 3 . . 1 . . . . . . 2 . 1 . Alerts 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Weapon Failures 11 | . . . . . . . . . 1 . 1 . 2 . . . . . 7 . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Overflow Damage 932 | . . . . . . . . 580 24 . . 6 13 . . . 12 . . 160 89 48 Projectiles 84 | . . . . . . . . . . . . . . . . . . . . 84 . . Explosions 129 | . . . . . . . . . 24 . . 6 13 . . . 12 . . 74 . . Melee 719 | . . . . . . . . 580 . . . . . . . . . . . 2 89 48 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . . . . . . 99 . . 30 . . . . 22 . . 159 . . Shots 8 | . . . . . . . . . 2 . . 1 . . . . 2 . . 3 . . Rammed 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . Targets Rammed 11 | . 1 . 1 1 . . 1 . . . 1 . 2 . . . . . 1 3 . . Kicked 8 | . 1 . . . . . . . . . 1 . 2 . . . . . 1 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 702 | 36 241 4 23 189 172 25 431 42 312 78 154 285 277 89 . 203 578 395 702 490 354 . Average Temperature 106 | 19 42 4 6 18 60 10 99 24 87 40 43 104 91 52 . 104 170 169 151 154 171 . Received Heat Transfer 4231 | . 189 54 396 318 168 45 333 . 567 . 111 72 543 . . . 297 18 445 504 126 45 Effects 29 | . . . . . . . . . . . . . 4 . . . 6 . 9 10 . . Shutdowns 9 | . . . . . . . . . . . . . . . . . 1 . 3 5 . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . Interference 6 | . . . . . . . . . . . . . 4 . . . . . 2 . . . Matter Decay 4 | . . . . . . . . . . . . . . . . . 1 . 1 2 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Damage (minor) 4 | . . . . . . . . . . . . . . . . . 1 . 1 2 . . Siege Activations 15 | . . . . . . . . . . . . . . . . . 4 . 11 . . . Total Turns 398 | . . . . . . . . . . . . . . . . . 75 . 323 . . . Longest Duration 82 | . . . . . . . . . . . . . . . . . 45 . 82 . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 9 . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . 9 . . Parts Fried 26 | . . . . . . . . . . . . . . . . . . . . 26 . . Impact Corruptions 20 | . . . . . . . . 19 . . . . . . . . . . . 1 . . Robots Melted 30 | . . . . . . . 1 . . . . 1 5 . . . 3 . 18 2 . . Combat Hostiles 29 | . . . . . . . 1 . . . . 1 5 . . . 3 . 17 2 . . Parts Melted 124 | . . . . . . . 8 . 1 . 3 11 13 . . . 9 4 67 8 . . Heat Transferred 35308 | 74 407 . . . . . 2160 75 2396 . 2391 3013 4903 . . 50 3752 485 14654 948 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Peak Influence 1831 | 10 280 117 269 365 607 320 302 . . . . 437 891 264 184 785 1831 1163 1135 1028 864 897 Initial 1100 | . 6 67 5 33 15 273 123 . . . . 269 213 264 184 133 411 1100 654 575 564 552 Average 435 | 6 137 39 94 140 386 288 206 . . . . 284 671 264 184 562 1040 1113 720 778 701 729 Maximum Alert Level 5 | . 1 . 1 1 2 1 1 . . . . 2 3 1 . 3 5 4 4 3 3 3 Low Security (%) 31 | 100 77 100 95 66 18 9 42 . . . . 13 . . 100 15 . . . . . . Level 1 24 | . 22 . 4 33 22 90 57 . . . . 80 17 100 . 2 . . . . . . Level 2 21 | . . . . . 58 . . . . . . 6 26 . . 40 25 . 65 43 48 42 Level 3 15 | . . . . . . . . . . . . . 56 . . 40 26 . 27 56 51 57 Level 4 5 | . . . . . . . . . . . . . . . . . 39 100 7 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . 9 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Squads Dispatched 63 | . 2 . 1 1 . . 7 . 1 . 1 7 6 . . 2 12 2 8 9 3 1 Investigation 7 | . . . . . . . 1 . . . . . 1 . . . 2 . 1 1 . 1 Extermination 10 | . . . . . . . 1 . . . . 3 . . . . 2 . 2 1 1 . Reinforcement 25 | . 2 . 1 1 . . 3 . . . . 4 2 . . 2 1 . 4 3 2 . Assault 19 | . . . . . . . 1 . 1 . 1 . 3 . . . 7 2 1 3 . . Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Distress Signals 22 | . 3 . 3 3 . . 1 . . . . . 3 . . . 3 . . 3 2 1 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . . . . 32 12 Distress Signals 44 | . . . . . . . . . . . . . . . . . . . . . 32 12 Times Spotted 436 | . 23 3 37 23 18 3 21 . 33 . 28 21 40 . . 9 37 1 40 52 24 23 Peak Tracking Total 15 | . 8 2 6 5 4 1 4 . 10 . 9 4 7 . . 5 6 2 6 14 5 15 Tactical Retreats 19 | . 1 . . . . . . . 3 . 2 . 1 . . . . . 1 5 4 2 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Traps Triggered 11 | . 1 . . 1 . . 3 . . . . . 2 . . 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Machines Disabled 26 | . . . 1 1 1 . . . . . 1 4 4 . . . 5 . 4 1 2 2 Max in Single Turn 4 | . . . 1 1 1 . . . . . . . 1 . . . 4 . 1 1 1 2 Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Machines Accessed 52 | . 5 . 7 12 4 5 8 1 . 1 . 2 . . 1 . . . 1 1 4 . Terminals 37 | . 5 . 7 9 4 3 4 . . . . . . . 1 . . . 1 . 3 . Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . Total Hacks 125 | . 15 . 25 26 6 16 16 1 . 7 . 4 . . 1 . . . 1 1 6 . Successful 68 | . 9 . 9 17 2 10 7 1 . 7 . . . . 1 . . . 1 1 3 . Failed 56 | . 5 . 16 9 4 6 9 . . . . 4 . . . . . . . . 3 . Catastrophic 12 | . 1 . 3 1 1 1 3 . . . . 1 . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 8 . 17 5 . 7 6 . . . . 21 8 . . . 13 . 6 2 8 6 Terminals 95 | . 15 . 25 19 6 13 10 . . . . . . . 1 . . . 1 . 5 . Fabricators 7 | . . . . . . . 2 . . . . 3 . . . . . . . 1 1 . Repair Stations 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . Terminal Hacks 46 | . 8 . 7 10 2 5 1 1 . 7 . . . . 1 . . . 1 . 3 . Record 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Open Door 10 | . . . . 4 1 . . 1 . . . . . . . . . . 1 . 3 . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 2 2 . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Network Status 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 2 . 2 2 . . . . . . . . . . . . . . . Terminals 8 | . 1 . 2 2 . 2 1 . . . . . . . . . . . . . . . Botnet 8 | . 1 . 2 2 . 2 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 7 8 3 2 7 . . . . 2 . . . . . . 1 . 3 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 5 . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 1 . . 7 . 12 . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Time 64 | . . . . 64 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . 2 . . . . . 4 . . . . . . 4 . . Machine Destruction 10 | . . . . . . . 2 . . . . . 4 . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 . . 2 . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Total Allies 53 | . . . . . 1 2 . . 2 8 2 6 1 20 . . 6 . . 3 2 . Largest Group 20 | . . . . . 1 3 3 . 2 8 8 5 5 20 20 20 12 . . 3 1 . Highest-Rated Group 806 | . . . . . 31 65 65 . 32 257 257 197 185 756 756 756 806 . . 345 29 . Highest-Rated Ally 115 | . . . . . 31 31 31 . 16 41 41 85 73 50 50 50 96 . . 115 29 . Zionite Dispatches 9 | . . . . . . . . . . . . 3 1 . . . 2 . . 1 2 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Total Orders 11 | . . . . . . . 3 . . . . 4 1 . . . . . . . 3 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . EXPLORE 7 | . . . . . . . 3 . . . . 4 . . . . . . . . . . Ally Attacks 452 | . . . . . 4 12 22 . 11 . 80 23 23 . . 58 208 . . 11 . . Total Damage 15578 | . . . . . 22 189 273 . 120 . 3209 1107 599 . . 2232 7096 . . 731 . . Kills 91 | . . . . . 1 4 4 . 1 . 19 7 8 . . 13 33 . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 1 2 . . . . . . . . . . . Drone Launches 9 | . . . . . . . 5 . . . . 4 . . . . . . . . . . Drone Recoveries 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 4 2 . . . 1 . 1 . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Turns Passed 20922 | 29 1120 786 1314 955 1169 344 1532 617 1320 3119 1102 1407 940 268 4 264 1235 255 1230 837 730 345 Spaces Moved 10193 | 13 520 457 682 427 569 174 761 351 390 940 455 606 464 155 3 125 656 101 383 611 858 492 Core 213 | . . . . . . . . . 27 . . . . . . . . . . 89 . 97 Treads 4803 | . 68 457 682 427 569 174 761 351 217 . . . . . . 11 656 101 329 . . . Legs 3713 | 13 384 . . . . . . . 146 940 455 606 464 155 3 114 . . 54 379 . . Wheels 68 | . 68 . . . . . . . . . . . . . . . . . . . . . Hover 1396 | . . . . . . . . . . . . . . . . . . . . 143 858 395 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 160 160 160 160 160 160 160 160 330 190 117 102 102 184 102 160 152 120 50 38 46 Average Speed 166 | 120 171 160 160 160 160 160 160 160 295 330 217 190 135 165 184 181 160 158 154 95 47 48 Slowest Speed 1200 | 120 260 160 160 160 240 160 240 160 1200 330 330 194 400 184 184 240 160 160 240 260 108 66 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 89 93 63 85 87 48 32 47 63 88 63 28 16 76 . 86 22 5 51 20 24 23 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 5 | . . 2 . . . . . . 1 1 1 . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 . . 1 1 . . 1 . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . . 1 . . 1 1 . 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . . 2 2 2 1 . . . . . . . . . . . Spaces Dug 83 | . 13 . . . 7 . 3 3 . . . 4 3 . . . . 10 16 8 9 7 Terrain Destroyed 447 | . 13 . 37 . 19 . 3 3 80 . . 45 27 . . . 39 13 16 57 14 81 Melee 38 | . 2 . . . 7 . 3 3 . . . 4 . . . . . . . 3 9 7 Projectile 47 | . . . . . . . . . . . . 1 5 . . . . 13 16 7 5 . AOE 362 | . 11 . 37 . 12 . . . 80 . . 40 22 . . . 39 . . 47 . 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Res Tes Res Acc Com Total 12675 | 18 646 500 810 591 700 224 945 382 475 959 518 771 674 167 2 163 772 176 806 787 1045 544 Wait 820 | . 40 24 39 43 24 16 43 7 15 7 . 58 90 3 . . 35 44 237 38 50 7 Move 10168 | 12 519 456 681 426 567 173 760 350 389 939 454 605 464 154 2 121 655 100 382 610 857 492 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 138 | 1 9 2 10 12 6 2 20 3 5 4 3 12 8 1 . 5 6 1 12 6 9 1 Fast Attach 160 | 1 3 1 3 5 4 3 8 2 8 . 9 11 17 2 . 6 6 5 14 14 34 4 Attach 74 | . . . 4 1 1 1 7 . 4 1 . 7 10 . . . 4 5 11 11 6 1 Detach 42 | . 2 1 . . . . 4 . . . . 2 4 2 . 1 4 3 6 6 7 . Swap 199 | . 12 4 12 18 19 2 15 1 9 4 2 15 14 3 . 2 15 1 27 17 4 3 Drop 234 | . 9 5 9 26 10 5 28 5 5 4 8 20 17 2 . 16 14 5 12 8 20 6 Fire 680 | 4 47 6 51 59 41 8 51 . 35 . 19 36 48 . . 1 33 12 103 69 43 14 Melee 92 | . 4 1 . . 28 . 3 14 . . . 5 . . . . . . 1 5 15 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . 1 . . . . . . . . . 1 . 2 . . . . . 1 3 . . Crush 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . 10 . . . . . . Rewire 41 | . . . . . . 14 . . 5 . 22 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 481 | -10/Materials | Central database locked down 888 | -10/Materials | Build established: Scavenger-Mutant 932 | -10/Materials | Discovered new exit (range 8) 1005 | -10/Materials | Discovered new exit (range 8) 1119 | -10/Materials | Discovered new exit (range 10) 1126 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Entered Mines 1163 | -10/Mines | Discovered new exit (range 2) 1166 | -10/Mines | Learned location of Storage (-9) 1268 | -10/Mines | Found a hidden stash of uninstalled traps 1325 | -10/Mines | Build established: Mutant 1679 | -10/Mines | Learned location of Mines (-8) 1763 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2141 | -9/Materials | Discovered new exit (range 5) 2413 | -9/Materials | Discovered new exit (range 16) 2568 | -9/Materials | Build established: Scavenger-Mutant 2651 | -9/Materials | Discovered new exit (range 18) 2689 | -9/Materials | Discovered new exit (range 9) 3007 | -9/Materials | Identified exit to Mines 3007 | -9/Materials | Identified exit to Storage 3250 | -9/Materials | Entered Storage 3312 | -9/Storage | Repaired Imp. Treads 3325 | -9/Storage | Repaired Imp. Ion Engine 3589 | -9/Storage | Identified exit to Materials 4183 | -9/Storage | Found Prototype Protection 4183 | -9/Storage | Identified Lgt. Regenerative Plating 4203 | -9/Storage | Identified exit to Garrison 4205 | -9/Storage | Entered Garrison 4279 | -9/Garrison | Triggered checkpoint 4409 | -9/Garrison | Triggered checkpoint 4409 | -9/Garrison | Triggered checkpoint 4519 | -9/Garrison | Discovered new exit (range 9) 4681 | -9/Garrison | Triggered checkpoint 4808 | -9/Garrison | Core integrity fell below 50% 4818 | -9/Garrison | Rescued a captive Derelict 4849 | -9/Garrison | Triggered checkpoint 4854 | -9/Garrison | Discovered new exit (range 11) 4913 | -9/Garrison | Triggered checkpoint 5125 | -9/Garrison | Triggered checkpoint 5211 | -9/Garrison | Discovered new exit (range 13) 5230 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5374 | -9/Garrison | Entered Recycling 5374 | -9/Recycling | Accompanied by 1 ally 5610 | -9/Recycling | Discovered new exit (range 12) 5718 | -9/Recycling | Entered Factory 5718 | -7/Factory | Accompanied by 3 allies 5718 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5783 | -7/Factory | Lost 4 allies 6014 | -7/Factory | Build established: Scavenger-Gunner 6620 | -7/Factory | Discovered new exit (range 7) 6628 | -7/Factory | Identified exit to Lower Caves 6952 | -7/Factory | Garrison activated, responded to threat 6985 | -7/Factory | Discovered new exit (range 16) 7076 | -7/Factory | Identified exit to Factory 7250 | -7/Factory | Entered Lower Caves 7406 | -7/Lower Caves | Build established: Scavenger-Mutant 7686 | -7/Lower Caves | Encountered a Warlord checkpoint 7747 | -7/Lower Caves | Discovered new exit (range 12) 7766 | -7/Lower Caves | Identified exit to Lower Caves 7867 | -7/Lower Caves | Entered another Lower Caves area 8221 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8221 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8339 | -7/Lower Caves | Destroyed 9 combat bots 8345 | -7/Lower Caves | Lost 8 parts (1p4n2u1w) 8586 | -7/Lower Caves | Build established: Mutant 9075 | -7/Lower Caves | Learned location of Zion (-7) 9164 | -7/Lower Caves | Discovered new exit (range 7) 9187 | -7/Lower Caves | Entered Zion 9231 | -7/Zion | Build established: Scavenger-Gunner 9313 | -7/Zion | System corruption cleaned by Quarantine Array 9471 | -7/Zion | Discovered new exit (range 9) 9583 | -7/Zion | Learned location of Warlord (-5) 10074 | -7/Zion | Gained Derelict followers 10291 | -7/Zion | Given the Hacking Drone Bay 10294 | -7/Zion | Found Prototype Device 10434 | -7/Zion | Learned Factory stockpile data 11504 | -7/Zion | Imprinted 11507 | -7/Zion | Declared Zion's savior 11888 | -7/Zion | Found CR-A16's Pointy Stick 12306 | -7/Zion | Entered Proximity Caves 12306 | -6/Proximity Caves | Accompanied by 8 allies 12438 | -6/Proximity Caves | Spotter reported a threat 12596 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12635 | -6/Proximity Caves | Lost 3 allies 12748 | -6/Proximity Caves | System corruption reached 10% 12815 | -6/Proximity Caves | Spotted B-75 Beast 12838 | -6/Proximity Caves | Allies destroyed B-75 Beast 13099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13408 | -6/Proximity Caves | Entered Factory 13408 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13676 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13765 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13766 | -6/Factory | Zion Recon squad teleported in 14109 | -6/Factory | Discovered new exit (range 9) 14278 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14279 | -6/Factory | Zion Heavy squad teleported in 14433 | -6/Factory | Found Prototype Protection 14433 | -6/Factory | Identified Zio. Heavy Carapace 14665 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14666 | -6/Factory | Zion Fire squad teleported in 14685 | -6/Factory | Terminal network hard line cut 14708 | -6/Factory | Build established: Messiah-Tank 14815 | -6/Factory | Entered another Factory area 14815 | -5/Factory | Accompanied by 5 allies 14815 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14965 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15041 | -5/Factory | Lost 3 allies 15246 | -5/Factory | Discovered new exit (range 16) 15267 | -5/Factory | Build established: Scavenger-Gunner 15269 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15270 | -5/Factory | Zion Infowar Resupply teleported in 15491 | -5/Factory | Lost 16 parts (3p4n4u5w) 15546 | -5/Factory | System corruption reached 10% 15555 | -5/Factory | System corruption reached 30% 15715 | -5/Factory | First assault squad dispatched 15755 | -5/Factory | Sucked down chute 15755 | -5/Factory | Entered Waste 15756 | -5/Waste | Joined by Warlord forces that had cleared the area 15811 | -5/Waste | Found Prototype Device 15811 | -5/Waste | Identified Exp. Actuator Array 15993 | -5/Waste | Discovered new exit (range 13) 16023 | -5/Waste | Entered Factory 16023 | -5/Factory | Accompanied by 20 allies 16027 | -5/Factory | Identified exit to DSF 16027 | -5/Factory | Entered DSF 16027 | -5/DSF | Accompanied by 20 allies 16059 | -5/DSF | Additional patrols routed to DSF 16184 | -5/DSF | Sterilization system engaged 16204 | -5/DSF | Ambient heat levels rising (+10) 16219 | -5/DSF | Ambient heat levels rising (+10) 16234 | -5/DSF | Ambient heat levels rising (+10) 16234 | -5/DSF | Discovered new exit (range 14) 16249 | -5/DSF | Ambient heat levels rising (+10) 16264 | -5/DSF | Ambient heat levels rising (+10) 16279 | -5/DSF | Ambient heat levels rising (+10) 16291 | -5/DSF | Entered Factory 16291 | -4/Factory | Accompanied by 9 allies 16291 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16318 | -4/Factory | Lost 4 allies 16356 | -4/Factory | Zion Light squad teleported in 16562 | -4/Factory | Build established: Scavenger-Skirmisher 16848 | -4/Factory | Retrieved Zion intel report: Trap Installations 16849 | -4/Factory | Zion Light squad teleported in 17029 | -4/Factory | Build established: Pyromaniac-Skirmisher 17053 | -4/Factory | Lost 5 allies 17067 | -4/Factory | First assault squad dispatched 17189 | -4/Factory | Found Prototype Protection 17314 | -4/Factory | Lost 3 allies 17397 | -4/Factory | Identified Zio. Weapon Casing 17411 | -4/Factory | High security lockdown imminent 17484 | -4/Factory | Discovered new exit (range 9) 17491 | -4/Factory | High security lockdown engaged 17524 | -4/Factory | Identified exit to Research 17526 | -4/Factory | Entered Research 17526 | -3/Research | Evolved 2 slots: Utility x2 17589 | -3/Research | Build established: Messiah-Skirmisher 17702 | -3/Research | Discovered new exit (range 13) 17745 | -3/Research | Found Prototype Device 17745 | -3/Research | Identified Exp. EM Disruption Field 17774 | -3/Research | Identified exit to Testing 17776 | -3/Research | First assault squad dispatched 17781 | -3/Research | Entered Testing 17803 | -3/Testing | Spotted PH-J03PI6IS2J 17890 | -3/Testing | Destroyed PH-J03PI6IS2J 17905 | -3/Testing | Found Prototype Processor 17905 | -3/Testing | Identified Exp. Targeting Computer 17912 | -3/Testing | Lost 6 parts (1p1n3u1w) 17977 | -3/Testing | Found Prototype Energy Cannon 17977 | -3/Testing | Identified Cld. Nova Cannon 18144 | -3/Testing | Retrieved Zion intel report: Active Terminals 18315 | -3/Testing | System corruption reached 10% 18366 | -3/Testing | Discovered new exit (range 16) 18399 | -3/Testing | Found Prototype Device 18399 | -3/Testing | Identified Exp. Hardlight Generator 18581 | -3/Testing | First assault squad dispatched 18587 | -3/Testing | Scanned by Researcher 18755 | -3/Testing | Found Prototype Protection 18817 | -3/Testing | Build established: Scavenger-Gunner 18885 | -3/Testing | Lost 5 parts (2n3w) 18924 | -3/Testing | Destroyed 9 combat bots 18982 | -3/Testing | Identified exit to Research 19011 | -3/Testing | Entered Research 19011 | -2/Research | Evolved 2 slots: Utility x2 19012 | -2/Research | Identified SHELL Armor 19228 | -2/Research | Lost 3 parts (3w) 19261 | -2/Research | First assault squad dispatched 19307 | -2/Research | Build established: Scavenger-Skirmisher 19354 | -2/Research | Garrison activated, responded to threat 19454 | -2/Research | Destroyed 10 combat bots 19498 | -2/Research | Zion Light squad teleported in 19580 | -2/Research | Lost 3 allies 19649 | -2/Research | Lost 14 parts (3p4n4u3w) 19729 | -2/Research | Core integrity fell below 50% 19739 | -2/Research | Lost 10 parts (1p3n6u) 19844 | -2/Research | Discovered new exit (range 5) 19848 | -2/Research | Identified exit to Access 19848 | -2/Research | Entered Access 19848 | -1/Access | Evolved 2 slots: Utility x2 19868 | -1/Access | Build established: Mutant 19876 | -1/Access | Zion Kinetic Resupply teleported in 20245 | -1/Access | Found Prototype Device 20245 | -1/Access | Identified Exp. Sensor Array 20248 | -1/Access | Found Exp. Sensor Array 20306 | -1/Access | Retrieved Zion intel report: Guard Positions 20307 | -1/Access | Zion Infowar Resupply teleported in 20322 | -1/Access | Found Prototype Device 20322 | -1/Access | Identified Exp. Force Field 20574 | -1/Access | Discovered new exit (range 8) 20577 | -1/Access | Identified exit to Command 20578 | -1/Access | Entered Command 20604 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 20607 | -1/Command | Build established: Scavenger-Ninja 20725 | -1/Command | Phase Generator disabled 20823 | -1/Command | Spotted B-99 Colossus 20850 | -1/Command | Found Enh. Force Lance 20853 | -1/Command | Found Enh. Force Lance 20887 | -1/Command | Spotted B-99 Colossus 20910 | -1/Command | Core integrity fell below 50% 20920 | -1/Command | Core integrity fell below 20% 20923 | -1/Command | Spotted Alpha 7 20923 | -1/Command | Spotted Striker 20923 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 20909_ Cmb. Antigrav System destroyed. 20909_ Critical hit (Blast). 20909_ Slug penetrates Operations Mainframe. 20909_ Slug penetrates S-43 Plague. 20909_ Slug penetrates Operations Mainframe. 20912_ Knocked back. 20912_ Slug penetrates Recycling Unit. 20916_ Slug penetrates Wall. 20917_ Penetrated by Slug. 20917_ Slug penetrates Wall. 20917_ Penetrated by Slug. 20917_ Adv. Target Analyzer destroyed. 20919_ Penetrated by Slug. 20921_ Slug penetrates H-88 Terminator. 20922_ Penetrated by Slug. 20922_ Slug penetrates W-44 Eye. 20922_ Penetrated by Slug. 20923_ Slug penetrates Wall. 20923_ Slug penetrates Door. 20923_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# #???"""????????????????????? | | ???????????# #??????????????????????????? | | ???????????# """" #?????????????????? ?????? | | ???????????# % """" #########?????????? ?????? | | ???????????# """ " !!= #?????????? ?????? | | ???????????# " "" + !== #?????????? ?????? | | ???????????# # != #?????????? #?????? | | ???????????# #########?????????# #?????? | | ???????????# ##############+#??# #?????? | | ?????????### % "" #??# #?????? | | ?????????# !"" #??# +?????? | | ?????????# %" #??# #?????? | | ?????????### !"" #??# #?????? | | ???????????# " #### ####### | | ???????????# hh # " | | ???????????# # " | | ???????????# # % | | ???????????# ####" R # ]/ | | ??##### #### #??## """" """" # | | ##### """" """" # | | + """" " "" + | | ###### " " "" " # " | | #????# BB " " | | ####### #### #????#####; BB " | | ?????# ???# #????????## " ! | | ?????# ????# #?????????#@ R ! " | | ?????#?????# ?????????#% ! ##/"### | | ???????????# ????????? ! " ]]! | | ???????????####?????????# ######### # "!!!=/ | | ????????????????????????# #???????# " # = % | | ????????????????????????#+++;#???????###" "% = [ | | ???????????????????????????? ?????###?## =" | ! | | ???????????????????????????? #????# ?# =[%= | | ????????????????????????????? 7????# ?# *""/### | | ????????????????????????????? ##???# # "!* ! | | ?????????????????????????????? ????# # # !% | | ??????????????????????????????#????#]] + # % | | ???????????????????????????????????#] # # | | ???????????????????????????????????# # # | | ???????????????????????????????????# ?# " | | ???????????????????????????????????# ?# " | | ???????????????????????????????????###??# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# #####"# | | ????????????????????????????????????????# #????## | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 65 Energy Generation 48 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1350 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Lrn. Tractor Beam | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Exp. Cooling System | -3/Testing | Archive Exp. EM Disruption Field | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Enh. Force Rifle | -3/Testing | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Imp. Energy Mantle | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Energy Mantle | -3/Testing | Archive Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Freeware Pyromaniac Challenges ------------ None Game ------ Seed MinesnifferGrapheneStripper Manual? 0 Play Time 03:18:13 Cumulative 182.4 hours Start 2024.05.11 @ 15:12:53 End 2024.05.12 @ 12:48:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e483dba5-ffd6-4467-aa93-87d34ab9a5f8