Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 14:41:46 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (4407) 4407 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (-799) -799 TOTAL SCORE: 9273 Bonus ------- High Alert Combat Kills 35 Aligned with FarCom 300 Friendly Fire -1134 Cogmind --------- Core Integrity 153/850 Matter 256/300 Energy 150/150 System Corruption 33% Temperature Cool (0) Movement Hovering (87) Location -6/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Hovering Gravmag Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- Electro Construct/G > --- INVENTORY (10) --- Light Deuterium Engine Cold Fusion Reactor Nuclear Pulse Thruster Compact Matter Pod (150) Advanced Sensor Array Microactuators Sensor Drone Bay (19/20) Improved Proton Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Hovering Gravmag Exoskeleton Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Advanced Melee Analysis Suite Microactuators Hacking Suite > --- WEAPON ----------- Electro Construct/G Power Sword > --- INVENTORY -------- Light Deuterium Engine Cold Fusion Reactor Armored Wheel Nuclear Pulse Thruster Improved Heat Sink Medium Storage Unit Compact Matter Pod Advanced Sensor Array Microactuators System Shield Sensor Drone Bay Improved Proton Missile Launcher Long-range Missile Launcher Remote Datajack Spear [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Slots Evolved 8 | . . . 2 . . . 2 . . 4 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 5 | . . . 1 . . . 1 . . 3 . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 134 | 6 1 6 17 8 17 . 24 13 16 21 5 Power 15 | 1 . 1 2 . 1 . 3 2 3 2 . Engine 5 | 1 . 1 2 . 1 . . . . . . Core 8 | . . . . . . . 3 2 2 1 . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 29 | 2 . . 3 1 5 . 7 3 2 6 . Treads 16 | 2 . . 3 1 4 . 4 2 . . . Leg 4 | . . . . . 1 . . . . 3 . Wheel 7 | . . . . . . . 1 1 2 3 . Hover 2 | . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . Utility 44 | 1 1 2 4 4 3 . 8 3 5 10 3 Device 17 | . 1 . 1 2 1 . 2 1 3 5 1 Storage 5 | 1 . 1 1 . . . 1 . . . 1 Processor 3 | . . . . . . . . . . 3 . Hackware 2 | . . . . . . . . . . 1 1 Protection 17 | . . 1 2 2 2 . 5 2 2 1 . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 . 3 8 3 8 . 6 5 6 3 2 Energy Gun 6 | . . . 2 . . . . 1 3 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 2 . 2 6 2 6 . 2 1 . . . Ballistic Cannon 3 | . . . . . . . . 2 1 . . Launcher 5 | . . 1 . 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 1 Piercing Weapon 7 | . . . . . . . 4 1 2 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 2 2 . 1 . 2 . . Parts Lost 56 | . . 1 2 . 15 1 1 9 6 15 6 Power 5 | . . . 1 . 1 . . 1 1 1 . Propulsion 13 | . . . . . 3 1 . 3 1 5 . Utility 23 | . . 1 1 . 5 . 1 3 2 5 5 Weapon 15 | . . . . . 6 . . 2 2 4 1 Highest Loss Streak 7 | . . 1 1 . 7 1 1 2 4 6 4 To Critical Strikes 6 | . . . . . 6 . . . . . . Average Slot Usage (%) 83 | . 93 99 95 100 89 18 89 79 64 70 53 Engine 5 | . 14 14 10 11 10 4 . . . . . Core 3 | . . . . . . . 7 8 8 5 6 Treads 14 | . 28 28 22 22 20 8 12 16 2 . . Leg 1 | . . . . . . . . . 6 2 . Wheel 2 | . . . . . . . 6 . 5 5 . Device 6 | . 8 7 . . 1 . 5 8 6 18 9 Storage 9 | . 14 14 11 11 11 4 8 9 9 6 6 Protection 12 | . . 6 19 21 17 . 18 12 8 1 . Energy Gun 1 | . . . . . . . . 4 5 2 . Ballistic Gun 17 | . 28 26 31 32 27 . 9 12 2 1 6 Slashing Weapon 1 | . . . . . . . . . . 7 4 Piercing Weapon 3 | . . . . . . . 16 5 8 2 . Peak Build Rating 66 | 6 8 9 20 27 31 8 38 30 54 66 65 Average Rating 19 | 5 7 8 14 20 17 4 31 26 38 57 53 On Entrance 20 | . 6 8 8 20 20 8 2 30 30 44 65 Naked Turns 53 | . . . . . . 51 2 . . . . Heaviest Build 59 | 11 13 21 40 41 42 25 54 55 59 46 40 Greatest Support 50 | 40 40 40 40 40 40 40 20 40 50 32 26 Greatest Overweight (x) 6 | . . . . 1 1 1 5 5 5 6 1 Average Overweight (x) . | . . . . . . . 3 1 1 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 9 14 15 15 9 14 15 15 15 10 Most Carried 15 | 3 8 10 15 15 15 7 15 15 15 15 15 Average Carried 9 | 2 6 9 13 14 11 5 13 14 12 12 10 Final Capacity 15 | 8 8 10 15 15 15 5 15 15 15 15 10 Final Carried 15 | 3 8 10 15 15 7 4 15 14 9 15 9 Scrap Engine Consumption 50 | . . . . . . . . . 17 31 2 Constructs Created 7 | . . . . . . . . . 2 5 . Constructs Modified 10 | . . . . . . . . . 3 7 . Class Distribution -------------------- 59% | Mutant 19% | Tank 12% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Gladiator | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Matter Collected 3960 | 200 275 177 868 273 451 . 490 355 480 391 . Remotely . | . . . . . . . . . . . . Salvage Created 5977 | . . 345 1631 115 129 . 817 970 805 1165 . Parts 316 | . . 22 95 6 2 . 47 55 39 50 . Haulers Intercepted 5 | . . . 3 . . . . 1 . 1 . Recyclers Shooed 7 | . . 1 4 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Combat Hostiles Destroyed 115 | . . 8 28 7 4 . 16 20 12 20 . Melee 28 | . . . . . . . 7 3 8 10 . Guns 74 | . . 2 28 6 2 . 9 16 3 8 . Cannons 2 | . . . . . . . . 1 1 . . AOE 11 | . . 6 . 1 2 . . . . 2 . Classes Destroyed 17 | . . 5 4 2 . . 1 1 4 . . Worker 10 | . . 1 2 1 . . 2 3 . 1 . Builder 4 | . . . 3 . . . . . 1 . . Tunneler 2 | . . 1 . . . . 1 . . . . Hauler 5 | . . . 3 . . . . 1 . 1 . Recycler 8 | . . . 5 . . . 1 . 1 1 . Watcher 2 | . . . 1 . . . . . . 1 . Swarmer 25 | . . 4 8 . . . 4 3 1 5 . Grunt 40 | . . 2 12 2 . . 7 10 1 6 . Brawler 2 | . . . . . . . 1 . . 1 . Duelist 3 | . . . . . . . . . 1 2 . Sentry 20 | . . 2 8 . . . 4 5 1 . . Demolisher 3 | . . . . 2 . . . . 1 . . Hunter 3 | . . . . . . . . 2 1 . . Programmer 9 | . . . . . . . . . 3 6 . Scientist 1 | . . . . . . . . . 1 . . Scrapper 3 | . . . . . . . . . 3 . . Assembled 6 | . . . . 3 3 . . . . . . Best Kill Streak 8 | . . 4 8 2 3 . 5 8 6 4 . Combat Bots Only 7 | . . 3 6 2 3 . 4 7 6 4 . Max Kills in Single Turn 4 | . . 4 2 1 2 . 1 2 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . 1 2 . . . . 1 . Melee 1 | . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed 2 | . . 1 . . 1 . . . . . . YI-UF0 (-10/Mines) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Hostile Shots Fired 713 | . . 33 82 16 93 19 107 110 135 117 1 Missed 185 | . . 8 26 4 16 14 39 22 29 27 . Damage Taken 9909 | . 38 281 732 336 1705 104 981 1255 1706 1822 949 Core 1624 | . 38 50 81 23 193 50 134 116 242 359 338 Absorbed by Shields 254 | . . 77 . . . . . 177 . . . Redirected to Shielding 269 | . . . 17 4 34 . 76 32 . 106 . Regen/Repaired (Parts) 88 | . . . . . . . . . . 88 . Core Remaining (%) 46 | 100 . 64 . . . 13 . . 10 . . Volleys Fired 321 | 2 . 24 77 19 45 . 36 63 19 36 . Largest 3 | 2 . 2 3 3 3 . 2 2 3 2 . Hottest 126 | 40 . 40 96 71 75 . 46 79 123 126 . Shots Fired 697 | 4 . 43 230 51 120 . 46 123 30 50 . Gun 682 | 4 . 38 230 48 118 . 46 120 28 50 . Cannon 5 | . . . . . . . . 3 2 . . Launcher 10 | . . 5 . 3 2 . . . . . . Special . | . . . . . . . . . . . . Kinetic 591 | 4 . 38 222 48 118 . 46 83 18 14 . Thermal 89 | . . . 8 . . . . 40 12 29 . Explosive 10 | . . 5 . 3 2 . . . . . . Electromagnetic 7 | . . . . . . . . . . 7 . Robot Hit Streak 22 | 1 . 9 12 5 15 . 12 22 14 17 . Robot Miss Streak 7 | 1 . 2 7 4 5 . 2 2 4 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 1 . . . . 6 . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 . Shots Hit Robots 563 | 2 . 31 129 26 88 . 61 94 36 96 . Core Hits 270 | . . 19 65 16 20 . 31 56 23 40 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 13 | . . . 1 . 1 . 2 . 3 6 . Burn 3 | . . . . . . . . . 2 1 . Destroy 2 | . . . 1 . 1 . . . . . . Sever 5 | . . . . . . . . . . 5 . Impale 3 | . . . . . . . 2 . 1 . . Melee Attacks 161 | . . . . . . . 49 11 23 68 10 Impact . | . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . 36 10 Piercing 115 | . . . . . . . 49 11 23 32 . Sneak Attacks 13 | . . . . . . . 5 1 3 4 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 12 | . . . . . . . 4 . . 8 . Damage Inflicted 11941 | 32 . 670 2175 610 1549 . 1469 1577 875 2984 . Guns 7414 | 28 . 290 2175 394 1428 . 590 1357 358 794 . Cannons 73 | . . . . . . . . 29 44 . . Explosions 876 | . . 370 . 205 121 . . . . 180 . Melee 3553 | . . . . . . . 879 191 473 2010 . Ramming 25 | 4 . 10 . 11 . . . . . . . Kinetic 6335 | 28 . 290 2056 394 1428 . 590 995 273 281 . Thermal 1240 | . . . 119 . . . . 391 129 601 . Explosive 696 | . . 370 . 205 121 . . . . . . Electromagnetic 92 | . . . . . . . . . . 92 . Impact . | . . . . . . . . . . . . Slashing 1368 | . . . . . . . . . . 1368 . Piercing 2185 | . . . . . . . 879 191 473 642 . Highest Corruption 33 | . . . . . . . . 3 9 4 33 Average Corruption 3 | . . . . . . . . 2 4 2 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 96 | . . . . . . . . 15 51 25 5 Message Errors 26 | . . . . . . . . 6 12 6 2 Matter Fused 22 | . . . . . . . . 2 16 2 2 Heat Flow Errors 12 | . . . . . . . . . 7 5 . Energy Discharges 15 | . . . . . . . . 2 6 7 . Parts Rejected 2 | . . . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . . . 1 3 1 1 Data Loss (major) 4 | . . . . . . . . . 1 3 . Misfires 5 | . . . . . . . . 3 2 . . Alerts 3 | . . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . . . . . . 41 . . 144 . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 185 | . . . . . . . 41 . . 144 . Knockbacks 1 | . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 137 | . . 25 . 25 . . . . . 87 . Shots 4 | . . 1 . 1 . . . . . 2 . Rammed 4 | 1 . 1 1 1 . . . . . . . Targets Rammed 4 | 1 . 1 1 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 388 | . . 16 189 72 221 . 19 112 388 226 . Average Temperature 68 | . . 8 28 28 142 . 10 33 118 53 . Received Heat Transfer 2038 | . . 94 300 6 20 . 468 447 343 360 . Effects 3 | . . . . . 1 . . . 2 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 1 | . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 2 2 . Heat Transferred 2519 | . . . 259 . . . . 999 421 840 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Peak Influence 473 | . 15 255 473 221 . . 274 356 166 190 38 Initial 171 | . . . . 171 . . 5 104 86 51 37 Average 72 | . . 87 240 98 . . 115 218 38 80 17 Maximum Alert Level 2 | . . 1 2 1 . . 1 1 . . . Low Security (%) 87 | 100 100 78 47 93 . 100 83 41 100 100 100 Level 1 10 | . . 21 31 6 . . 16 58 . . . Level 2 2 | . . . 20 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 4 . . . . 5 . 6 . Investigation 3 | . . . 1 . . . . 2 . . . Extermination 5 | . . . . . . . . . . 5 . Reinforcement 8 | . 1 . 3 . . . . 3 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Distress Signals 16 | . . . 7 . . . 3 3 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 186 | . 1 10 45 8 6 3 26 36 16 30 5 Peak Tracking Total 9 | . 2 3 6 3 9 1 6 5 8 4 6 Tactical Retreats 12 | . . . 2 . 1 1 2 . 3 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Traps Triggered 10 | . 1 . 2 . . . . 5 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Machines Disabled 8 | . . 1 1 . 4 . . 1 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Machines Accessed 24 | . 2 . 3 1 1 . 3 7 5 2 . Terminals 13 | . 1 . 1 . . . 2 7 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . . . . 3 1 . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 2 . 8 1 1 . 5 15 8 3 . Successful 17 | . 2 . 1 1 1 . 2 5 5 . . Failed 26 | . . . 7 . . . 3 10 3 3 . Catastrophic 6 | . . . 2 . . . 1 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . . 1 . 1 7 1 1 . Terminals 23 | . 1 . 2 . . . 3 15 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 14 | . 1 . 6 . . . . . 5 2 . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 1 . . 1 1 . 1 2 3 . . Record 1 | . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . Open Door 3 | . . . . 1 . . . 2 . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . 2 . . Process 1 | . 1 . . . . . . . . . . Retrieve Components 3 | . . . 1 . . . . . 2 . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . 3 . . . Terminals 3 | . . . . . . . . 3 . . . Botnet 3 | . . . . . . . . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 3 . . . 2 3 1 1 . Full Trace Events 5 | . . . 1 . . . 1 3 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 22 | . 22 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . . . 10 . . . . . 6 . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . RETURN 1 | . . . . . . . 1 . . . . Ally Attacks 6 | . . . . 6 . . . . . . . Total Damage 42 | . . . . 42 . . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 3 | . . . . 1 . . 2 . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Turns Passed 19825 | 7023 436 1214 2160 902 1676 93 976 1210 2310 1685 140 Spaces Moved 7233 | 592 267 705 1108 503 852 121 435 415 1471 711 53 Core 148 | 14 . . . . . 99 35 . . . . Treads 4460 | 578 267 705 1108 503 852 22 59 340 . 26 . Legs 1038 | . . . . . . . . . 909 129 . Wheels 1398 | . . . . . . . 311 75 562 450 . Hover 189 | . . . . . . . 30 . . 106 53 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 140 90 110 87 Average Speed 154 | 157 160 160 160 160 172 71 149 211 126 159 108 Slowest Speed 505 | 160 160 160 160 240 240 240 320 320 220 505 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 4 Exploration Rate (%) 62 | 82 46 98 91 78 72 41 21 73 94 17 34 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 27 | . . . . . . . 13 2 . 2 10 Terrain Destroyed 149 | . . 60 . 36 13 . 13 2 1 14 10 Melee 27 | . . . . . . . 13 2 . 2 10 Projectile 2 | . . . . 1 . . . . 1 . . AOE 120 | . . 60 . 35 13 . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Total 15101 | 6676 276 753 1329 563 979 127 644 609 1866 1157 122 Wait 7094 | 6073 . 4 100 27 49 4 80 96 318 296 47 Move 7221 | 591 266 704 1107 502 851 120 434 414 1470 711 51 Hop . | . . . . . . . . . . . . Pick Up 77 | 3 7 7 11 . 7 1 14 4 4 18 1 Fast Attach 67 | 6 1 1 9 4 3 . 14 5 10 12 2 Attach 31 | . . . . 1 10 . 2 5 2 8 3 Detach 15 | . . . . 1 2 . 2 3 2 4 1 Swap 36 | . . 5 8 3 4 . 8 3 4 1 . Drop 88 | . 2 7 16 5 8 2 11 5 14 13 5 Fire 321 | 2 . 24 77 19 45 . 36 63 19 36 . Melee 145 | . . . . . . . 43 11 23 58 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | 1 . 1 1 1 . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 7024 | -11/Scrapyard | Entered Materials 7025 | -10/Materials | Build established: Mutant 7432 | -10/Materials | Discovered new exit (range 11) 7460 | -10/Materials | Entered Mines 7485 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 7539 | -10/Mines | Murdered YI-UF0 7588 | -10/Mines | Discovered new exit (range 16) 7590 | -10/Mines | Learned location of Zion (-7) 7597 | -10/Mines | Learned location of Storage (-8) 7852 | -10/Mines | Discovered new exit (range 10) 8660 | -10/Mines | Discovered new exit (range 14) 8674 | -10/Mines | Entered Materials 8674 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 8854 | -9/Materials | Discovered new exit (range 3) 9146 | -9/Materials | Build established: Tank 9906 | -9/Materials | Discovered new exit (range 15) 9987 | -9/Materials | Discovered new exit (range 16) 10395 | -9/Materials | Discovered new exit (range 13) 10597 | -9/Materials | Build established: Scavenger-Tank 10834 | -9/Materials | Entered Mines 10839 | -9/Mines | Found DCF Scrap (12 items) 10875 | -9/Mines | Found the Drone Emporium 10886 | -9/Mines | Found Prototype Device 10886 | -9/Mines | Identified Sensor Drone Bay 10932 | -9/Mines | Build established: Tank 10934 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 11022 | -9/Mines | Assembled infested the area 11254 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 11298 | -9/Mines | Received a Mining Laser from a helpful Derelict 11367 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 11371 | -9/Mines | Found Prototype Device 11371 | -9/Mines | Identified Exp. Sensor Array 11428 | -9/Mines | Learned location of 1 exit from Proximity Caves 11517 | -9/Mines | Discovered new exit (range 15) 11664 | -9/Mines | Found a hidden stash of uninstalled traps 11713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 11729 | -9/Mines | Discovered new exit (range 5) 11736 | -9/Mines | Entered Exiles 11764 | -9/Exiles | Discovered new exit (range 15) 11778 | -9/Exiles | Met 8R-AWN 11804 | -9/Exiles | Met EX-HEX 11852 | -9/Exiles | Met EX-BIN 11871 | -9/Exiles | Aligned with FarCom system 11872 | -9/Exiles | Given EX-Vault access code 11909 | -9/Exiles | Opened EX-Vault 11949 | -9/Exiles | Warned to stay clear of 0b10 Research branches 12109 | -9/Exiles | Met EX-DEC 12794 | -9/Exiles | Attacked by the Exiles 12979 | -9/Exiles | Core integrity fell below 50% 12996 | -9/Exiles | Lost 7 parts (1p2n1u3w) 13006 | -9/Exiles | Destroyed 8R-AWN 13203 | -9/Exiles | Lost 7 parts (1n3u3w) 13399 | -9/Exiles | Discovered new exit (range 10) 13412 | -9/Exiles | Entered Mines 13432 | -8/Mines | Build established: Mutant 13438 | -8/Mines | NK-0LA came to Exiles' defense 13446 | -8/Mines | Core integrity fell below 20% 13454 | -8/Mines | Released all parts (3) 13502 | -8/Mines | Discovered new exit (range 8) 13505 | -8/Mines | Entered Materials 13505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 14251 | -8/Materials | Discovered new exit (range 10) 14344 | -8/Materials | Build established: Scavenger-Mutant 14397 | -8/Materials | Discovered new exit (range 16) 14481 | -8/Materials | Entered Storage 15299 | -8/Storage | Destroyed 7 combat bots 15422 | -8/Storage | Discovered new exit (range 16) 15686 | -8/Storage | Used back door to open Recycling access 15686 | -8/Storage | Discovered new exit (range 4) 15691 | -8/Storage | Entered Recycling 16115 | -8/Recycling | Scanned before Scraplab entrance 16137 | -8/Recycling | Entered Scraplab 16149 | -8/Recycling | Discovered new exit (range 3) 16152 | -8/Recycling | Angered Scraplab inhabitants 16238 | -8/Recycling | Found Prototype Device 16238 | -8/Recycling | Identified Scrap Engine 16550 | -8/Recycling | Build established: Mutant 17592 | -8/Recycling | Core integrity fell below 50% 17642 | -8/Recycling | Core integrity fell below 20% 17666 | -8/Recycling | Lost 4 parts (1p1n1u1w) 17971 | -8/Recycling | Discovered new exit (range 16) 18001 | -8/Recycling | Entered Factory 18001 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 18140 | -6/Factory | Lost 6 parts (1p2n1u2w) 18416 | -6/Factory | Build established: Scavenger-Gladiator 19155 | -6/Factory | Discovered new exit (range 9) 19263 | -6/Factory | Lost 4 parts (1n1u2w) 19325 | -6/Factory | Discovered new exit (range 9) 19438 | -6/Factory | Build established: Scavenger-Mutant 19686 | -6/Factory | Sucked down chute 19686 | -6/Factory | Entered Waste 19701 | -6/Waste | EMP discharged 19716 | -6/Waste | Spotted C-40 Crusher 19725 | -6/Waste | Spotted C-40 Crusher 19726 | -6/Waste | Spotted C-40 Crusher 19739 | -6/Waste | Crushed by Compactor (1 part destroyed) 19750 | -6/Waste | Crushed by falling debris 19751 | -6/Waste | System corruption reached 10% 19754 | -6/Waste | Crushed by falling debris 19754 | -6/Waste | Core integrity fell below 50% 19754 | -6/Waste | Spotted C-40 Crusher 19757 | -6/Waste | Spotted C-40 Crusher 19774 | -6/Waste | Spotted C-40 Crusher 19785 | -6/Waste | Lost 4 parts (4u) 19801 | -6/Waste | EMP discharged 19816 | -6/Waste | Crushed by falling debris 19824 | -6/Waste | Crushed by falling debris 19825 | -6/Waste | Core integrity fell below 20% 19825 | -6/Waste | System corruption reached 30% 19826 | -6/Waste | Self-destructed Last Messages --------------- 19754_ System Shield destroyed. 19754_ System corrupted by crushing effect (+1). 19754_ Arm. Scrap Engine destroyed. 19754_ Scrap Engine core remains intact and functional. 19754_ System corrupted by crushing effect (+3). 19765_ The unstable cave ceiling collapses. 19770_ System corrupted: Matter fused (-10). 19790_ NFGDP,&MOUECOQ9|PC QDEMZ%UA 19791_ ALERT: Foreign system detected. Charging EMP. 19801_ System corrupted (+9). 19811_ The unstable cave ceiling collapses. 19813_ 5KNSOGZ4ZJ/,LQKEAOM V&/B>|J%05VL1 W 19816_ The unstable cave ceiling collapses. 19816_ Crushed by falling debris. 19816_ Power Sword destroyed. 19816_ System corrupted by crushing effect (+4). 19824_ The unstable cave ceiling collapses. 19824_ Crushed by falling debris. 19824_ Scrap Engine destroyed. 19824_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ????????????????# #???????????????????????????? | | ??############??# #???????????????????????????? | | ??# #??# #???????????????????????????? | | ??# #??# #????????? ?????????????????? | | ??# [ #### ######## ??????????????????? | | ??# ?????????????????? | | ??# ?????????????????? | | ??# !| ????????????????? | | ??# ! ! ?????????????????? | | ??# = #### #######?????#???????????????? | | ??# / #??# #?????????? #???????????????? | | ??# #??# #????????? #???????????????? | | ??############??# #???????? #???????????????? | | ??????????????### ######## #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????### ######## ????????????????? | | ????????????????# ## @# #?? ?????????????????? | | ????????????????# ########????????????????????? | | ????????????????# ##??????????????????????????? | | ????????????????# #???????????????????????????? | | ??????????????? #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????### #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????#= #???????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 40 Evasion (%) 57 Melee Accuracy 14 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Gatling Laser | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedBarrageLink Manual? 0 Play Time 01:16:26 Cumulative 242.6 hours Start 2024.08.17 @ 16:04:55 End 2024.08.18 @ 14:41:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 216 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 62 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b63eb33d-0087-4b4d-9a7f-6c131435ab2c