Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 17:30:07 Player: jam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3872) 3872 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 7382 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 117/150 System Corruption 0% Temperature Cool (11) Movement Flying (104) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (5) ---- Machine Analyzer Weapon Cycler Heavy Particle Gun Minigun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Improved Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Precision Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg VTOL Module Improved Cesium-ion Thruster Machine Analyzer Weapon Cycler Shock Absorption System Heavy Particle Gun Cooled Particle Cannon Cooled Particle Cannon Mini Grenade Launcher Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 126 | 8 3 22 63 30 Power 16 | 1 . 6 6 3 Engine 6 | 1 . 5 . . Core 10 | . . 1 6 3 Reactor . | . . . . . Propulsion 38 | 2 . 4 20 12 Treads 19 | 2 . 4 13 . Leg 8 | . . . 6 2 Wheel . | . . . . . Hover 7 | . . . . 7 Flight 4 | . . . 1 3 Utility 34 | 2 3 6 17 6 Device 6 | 1 . 1 3 1 Storage 6 | 1 1 1 3 . Processor 10 | . 2 3 3 2 Hackware 4 | . . . 1 3 Protection 8 | . . 1 7 . Artifact . | . . . . . Weapon 38 | 3 . 6 20 9 Energy Gun 16 | 2 . 3 10 1 Energy Cannon 7 | . . 1 3 3 Ballistic Gun 7 | 1 . 1 3 2 Ballistic Cannon 3 | . . . 1 2 Launcher 5 | . . 1 3 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 12 | . . 4 4 4 Corrupted Parts 5 | . . 1 4 . System Corruption 25 | . . 8 17 . Parts Lost 52 | . 1 3 27 21 Power 7 | . . 1 2 4 Propulsion 18 | . . 1 7 10 Utility 11 | . . 1 8 2 Weapon 16 | . 1 . 10 5 Highest Loss Streak 11 | . 1 2 11 7 To Critical Strikes . | . . . . . Average Backups 11 | 2 8 10 13 10 Power . | . 1 1 1 . Propulsion 2 | 1 2 2 2 3 Utility 4 | . 2 4 6 3 Weapon 2 | . 1 2 3 2 Tool/Special . | . . . . . Unused Backups 11 | . 4 . 2 5 Power . | . . . . . Propulsion 5 | . 3 . 1 1 Utility 5 | . 1 . . 4 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 98 94 86 Engine 2 | . 14 7 . . Core 6 | . . 2 8 6 Treads 14 | . 28 21 18 . Leg 4 | . . . 7 5 Hover 1 | . . . . 5 Flight 2 | . . . . 9 Device 4 | . 6 . 5 2 Storage 9 | . 14 11 9 6 Processor 18 | . 7 29 16 18 Hackware 4 | . . . 1 13 Protection 4 | . . 2 9 . Energy Gun 9 | . 13 14 10 3 Energy Cannon 4 | . . 6 4 6 Ballistic Gun 2 | . 14 . 1 . Ballistic Cannon 1 | . . . . 2 Peak Build Rating 43 | 9 9 17 34 43 Average Rating 25 | 6 8 15 27 36 On Entrance 12 | . 9 8 16 30 Avg Prop Armor Cover (%) 14 | . . . . 14 Naked Turns . | . . . . . Heaviest Build 50 | 15 19 40 50 40 Greatest Support 66 | 40 40 40 66 40 Greatest Overweight (x) 11 | . . . 1 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 14 | 7 8 14 15 14 Most Carried 15 | 5 10 15 15 13 Average Carried 11 | 2 8 11 13 10 Final Capacity 15 | 8 10 15 15 5 Final Carried 14 | 5 10 14 12 5 Class Distribution -------------------- 56% | Mutant 25% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2419 | 286 107 298 1024 704 Remotely . | . . . . . Salvage Created 4066 | 44 283 636 2100 1003 Parts 250 | 5 23 43 119 60 Haulers Intercepted 8 | . 1 1 5 1 Recyclers Shooed 6 | . . 2 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 5 12 42 23 Guns 38 | . 2 9 24 3 Cannons 23 | . . . 9 14 AOE 20 | . 3 2 9 6 Classes Destroyed 15 | 2 6 2 4 1 Worker 3 | 1 1 . . 1 Builder 9 | . . 1 5 3 Tunneler 1 | 1 . . . . Hauler 8 | . 1 1 5 1 Recycler 6 | . 1 1 2 2 Operator 5 | . 1 . 2 2 Watcher 7 | . 1 3 2 1 Swarmer 18 | . 3 4 5 6 Grunt 42 | . 2 5 24 11 Duelist 3 | . . . 2 1 Sentry 12 | . . 3 8 1 Specialist 1 | . . . 1 . Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 7 | 1 5 6 7 4 Combat Bots Only 6 | . 3 6 4 3 Max Kills in Single Turn 3 | 1 3 2 3 2 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 752 | . 29 56 372 295 Missed 213 | . 6 9 97 101 Hits 539 | . 23 47 275 194 Melee 6 | . . . 4 2 Projectile 533 | . 23 47 271 192 Critical Strikes 16 | . 1 2 10 3 Part Disruptions 1 | . . . . 1 Damage Taken 8414 | . 306 797 4670 2641 Core 1363 | . 60 90 512 701 Absorbed by Shields . | . . . . . Redirected to Shielding 156 | . . . 156 . Ignored by Resistances 16 | . . . 16 . Regen/Repaired (Parts) 265 | . . . 40 225 Core Remaining (%) 64 | 100 76 77 6 . Volleys Fired 322 | 2 25 42 169 84 Largest 2 | 2 2 2 2 2 Hottest 130 | 60 70 128 129 130 Shots Fired 570 | 4 49 69 301 147 Gun 343 | 4 49 49 211 30 Cannon 189 | . . 17 69 103 Launcher 38 | . . 3 21 14 Special . | . . . . . Kinetic 122 | 2 25 . 66 29 Thermal 296 | . 8 31 168 89 Explosive 38 | . . 3 21 14 Electromagnetic 114 | 2 16 35 46 15 Robot Hit Streak 27 | 1 8 22 23 27 Robot Miss Streak 6 | 2 5 3 4 6 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 406 | 1 31 56 225 93 Core Hits 218 | 2 16 25 114 61 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 21 | . . 2 16 3 Burn 14 | . . 2 11 1 Destroy 2 | . . . 2 . Blast 3 | . . . 2 1 Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10640 | 24 510 1489 5092 3525 Guns 4094 | 24 400 777 2486 407 Cannons 3052 | . . 285 1018 1749 Explosions 3474 | . 101 424 1584 1365 Melee . | . . . . . Ramming 20 | . 9 3 4 4 Kinetic 1309 | . 180 . 617 512 Thermal 4419 | . 188 550 2308 1373 Explosive 3180 | . . 289 1526 1365 Electromagnetic 1712 | 24 133 647 637 271 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . 8 24 . Average Corruption 16 | . . 8 18 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 107 | . . 10 97 . Message Errors 20 | . . 2 18 . Matter Fused 27 | . . 3 24 . Heat Flow Errors 15 | . . 2 13 . Energy Discharges 13 | . . 1 12 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 9 | . . . 9 . Data Loss (major) 5 | . . 1 4 . Misfires 3 | . . . 3 . Alerts 4 | . . 1 3 . Misdirections 2 | . . . 2 . Weapon Failures 7 | . . . 7 . Overload Shots . | . . . . . Overflow Damage 102 | . . 36 30 36 Projectiles 39 | . . . 6 33 Explosions 63 | . . 36 24 3 Melee . | . . . . . Knockbacks 8 | . . . 2 6 Impact . | . . . . . Kinetic 8 | . . . 2 6 Secondary . | . . . . . Self-Inflicted Damage 376 | . 14 250 80 32 Shots 12 | . 1 5 5 1 Rammed 6 | . 1 1 3 1 Targets Rammed 7 | . 2 1 3 1 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 531 | . 96 288 531 152 Average Temperature 102 | . 38 110 129 45 Received Heat Transfer 2757 | . 180 207 1701 669 Effects 24 | . . 3 21 . Shutdowns 2 | . . . 2 . Energy Bleed 3 | . . . 3 . Interference 11 | . . 3 8 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 1 | . . 1 . . Parts Fried 6 | . . 4 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 1 8 3 Heat Transferred 9661 | . 359 1297 5748 2257 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 4 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 33 | 100 100 64 16 8 Level 1 48 | . . 35 47 80 Level 2 18 | . . . 36 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 649 | 5 77 263 644 649 Initial 285 | . 3 9 85 285 Average 257 | . 22 129 349 303 Influence Increases 3211 | 10 152 487 1450 1112 Destroy 0b10 Robot/C 1780 | . 100 240 860 580 Destroy 0b10 Robot/NC 195 | 10 25 30 80 50 Destroy Leader 460 | . 24 68 234 134 Allied During Kill 21 | . . . 2 19 Successful Hack 63 | . . 8 13 42 Disable Machine 210 | . . 45 75 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 167 | . 3 36 81 47 Lose Combat Pursuer 165 | . . 60 105 . Influence Decreases 2586 | 5 133 307 1025 1116 Entered New Map 480 | . 2 15 119 344 Time Decay 1516 | 5 131 262 616 502 Lost Part 510 | . . 30 270 210 Lost Ally 80 | . . . 20 60 Squads Dispatched 20 | . . 1 11 8 Investigation 4 | . . 1 2 1 Extermination 3 | . . . . 3 Reinforcement 7 | . . . 5 2 Assault 2 | . . . . 2 Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 2 8 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 8 23 61 42 Peak Tracking Total 7 | . 3 6 7 6 Tactical Retreats 7 | . . 2 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 3 5 7 Max in Single Turn 3 | . . 3 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 4 5 7 8 Terminals 12 | . 2 2 3 5 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 1 2 1 Recycling Units 4 | . 2 1 1 . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 60 | . 6 21 16 17 Successful 34 | . 2 11 6 15 Failed 24 | . 4 8 10 2 Catastrophic 5 | . 2 1 2 . Database Lockouts 2 | . . 2 . . Manual 23 | . 4 1 10 8 Terminals 33 | . 2 13 7 11 Fabricators 2 | . . . . 2 Repair Stations 10 | . . 3 5 2 Recycling Units 6 | . 4 1 1 . Scanalyzers 6 | . . 4 . 2 Garrison Access 3 | . . . 3 . Terminal Hacks 15 | . . 7 . 8 Record 8 | . . 5 . 3 Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Scanalyzer Index 1 | . . . . 1 Zone Layout 3 | . . . . 3 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . 1 3 2 Scan Component 4 | . . 1 2 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 4 | . 2 1 1 . Report Inventory 3 | . 1 1 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 2 . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . 2 1 Terminals 2 | . . . 1 1 Track 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered 3 | . 1 . 1 1 Used 2 | . 1 . 1 . Hacking Detections 14 | . 3 3 5 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time 134 | . . . . 134 Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 2 | . . . 1 1 Time 39 | . . . 26 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 13 | . . . 1 12 Largest Group 4 | . . . 1 4 Highest-Rated Group 87 | . . . 15 87 Highest-Rated Ally 31 | . . . 15 31 Total Orders . | . . . . . Ally Attacks 61 | . . . 6 55 Total Damage 834 | . . . 85 749 Kills 8 | . . . 1 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 332 | 43 245 44 . . Terrain 288 | 43 245 . . . T.N.C. 21 | . . 21 . . ECM 44 | . . 44 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4812 | 108 514 804 2040 1346 Spaces Moved 2150 | 56 247 402 842 603 Core 4 | 3 . . . 1 Treads 1298 | 53 247 402 596 . Legs 372 | . . . 246 126 Wheels . | . . . . . Hover 210 | . . . . 210 Flight 266 | . . . . 266 Fastest Speed 50 | 50 160 160 110 104 Average Speed 162 | 154 160 160 163 165 Slowest Speed 600 | 160 160 160 186 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 30 | 4 37 36 56 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 169 | . 1 35 91 42 Melee . | . . . . . Projectile 7 | . . . 1 6 AOE 162 | . 1 35 90 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2877 | 70 318 490 1202 797 Wait 94 | . 24 5 36 29 Move 2146 | 55 246 401 841 603 Hop . | . . . . . Pick Up 65 | 4 10 5 31 15 Fast Attach 61 | 8 2 9 21 21 Attach 51 | . 1 7 25 18 Detach 11 | 1 . 2 2 6 Swap 50 | . 1 9 32 8 Drop 69 | . 7 9 41 12 Fire 322 | 2 25 42 169 84 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 6 | . 2 1 3 . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 386 | -10/Materials | Identified exit to Materials 561 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Central database locked down 923 | -9/Materials | Discovered new exit (range 6) 1005 | -9/Materials | Discovered new exit (range 15) 1151 | -9/Materials | Central database locked down 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -8/Materials | System corruption reached 10% 1751 | -8/Materials | Lost 11 parts (5n1u5w) 1882 | -8/Materials | Repaired Core Shielding 3097 | -8/Materials | Garrison activated, responded to threat 3123 | -8/Materials | Core integrity fell below 50% 3195 | -8/Materials | Lost 5 parts (1p1n2u1w) 3221 | -8/Materials | Crushed by falling debris 3327 | -8/Materials | Discovered new exit (range 3) 3339 | -8/Materials | Core integrity fell below 20% 3377 | -8/Materials | Lost 8 parts (1p1n3u3w) 3467 | -8/Materials | Entered Factory 3467 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3591 | -7/Factory | Discovered new exit (range 16) 3606 | -7/Factory | Lost 4 parts (2p1n1w) 3894 | -7/Factory | Build established: Hacker-Mutant 4059 | -7/Factory | Lost 7 parts (2p3n1u1w) 4153 | -7/Factory | Core integrity fell below 50% 4259 | -7/Factory | Repaired Lrg. Storage Unit 4783 | -7/Factory | Core integrity fell below 20% 4813 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04786_ U-05 Engineer destroyed. 04787_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04789_ G-47 Trooper destroyed. 04792_ Acquired 32 matter. 04796_ C-45 Heavy ARC bursts open, deploying its payload. 04796_ G-50 Soldier unfolds itself. 04796_ L-41 Fighter unfolds itself. 04796_ G-47 Trooper unfolds itself. 04796_ M-28 Smith unfolds itself. 04796_ U-05 Engineer destroyed. 04801_ Acquired Carbon-fiber Leg. 04802_ Acquired 26 matter. 04803_ Imp. EM Pulse Cannon destroyed. 04805_ Fabricator disabled. 04805_ Gravmag System destroyed. 04805_ Mni. Grenade Launcher destroyed. 04807_ Acquired 9 matter. 04809_ Carbon-fiber Leg destroyed. 04813_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????#t #??????????????????????? | | ????????????????????# #????? ????????????????? | | #####?##????????????# #???? ??????????????? | | #????????????# #???? ?????????????? | | #????????????# #??? ??????????????? | | """""" #???########## #??? ??????????????? | | #???# # #?? ???????????????? | | """""" #???# # ### ????????????????? | | #???# # #######+??????????? | | #???# # ??????????? | | #???# /[ # ?????????? | | #???# / # ! ?????????? | | #???# # ????????? | | ! #???# # ????????? | | #???# =!@ % ! ##??????????????? | | +##+#############+# l!! % # ????????????? | | == /%*%| g!" gg [ ?????????? | | | *! ?????????? | | *! !g""" """ "?????????? | | %! % ""????????????? | | ^^ !g # ""????????????? | | """ ############## ""## #? ????????????? | | """ #????????????## # """#?#### ??"???????????? | | """ #?????????????#### ##????? # ??????????????? | | "" + ???????????????####???????????????????????? | | "" # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | """ #? 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""???????????????????????????????????????? | | """ #??""???????????????????????????????????????? | | ?" #???????????????????????????????????????????? | | ?? #???????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 600 Resistance: TH 10 Resistance: EX 25 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 15 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 20% | -8/Materials Lrg. Storage Unit | 35% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearLaserFlightbrick Manual? 0 Play Time 00:49:12 Cumulative 30.4 hours Start 2026.01.11 @ 14:42:18 End 2026.01.11 @ 17:30:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 53 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5493d894-5804-4a3e-b8ee-1556dcdcf977