Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 11:00:36 Player: kway_side Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (182) 910 Value Destroyed (6016) 6016 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1152) 1152 TOTAL SCORE: 11798 Bonus ------- High Alert Combat Kills 1152 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (292) Authchip [Propulsion] Heavy Hardcell Cannon Thunder Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Wave Gun Heavy Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Advanced Matter Compressor Improved Energy Mantle Improved Field Recycling Unit Heavy Hardcell Cannon Improved Grenade Launcher Thunder Hammer [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 . . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 217 | . 13 48 78 24 9 6 39 Power 17 | . 2 3 5 1 . 1 5 Engine 15 | . 2 3 4 . . 1 5 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 61 | . 2 15 28 8 2 1 5 Treads 10 | . 2 1 7 . . . . Leg 49 | . . 14 19 8 2 1 5 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 56 | . 3 13 13 8 2 1 16 Device 28 | . . 5 7 6 . . 10 Storage 7 | . 2 1 . . 1 . 3 Processor 8 | . . . 3 1 . 1 3 Hackware . | . . . . . . . . Protection 13 | . 1 7 3 1 1 . . Artifact . | . . . . . . . . Weapon 83 | . 6 17 32 7 5 3 13 Energy Gun 9 | . 1 3 1 . . . 4 Energy Cannon 11 | . . 3 6 2 . . . Ballistic Gun 21 | . 4 6 10 . . . 1 Ballistic Cannon 16 | . 1 1 5 4 3 1 1 Launcher 18 | . . 1 9 . 1 2 5 Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 6 | . . 2 1 1 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 1 3 . . . 8 Parts Lost 48 | . . 2 17 2 2 3 22 Power 6 | . . . 1 . . . 5 Propulsion 17 | . . 1 7 1 . 1 7 Utility 15 | . . 1 5 1 1 1 6 Weapon 10 | . . . 4 . 1 1 4 Highest Loss Streak 13 | . . 2 3 1 2 1 13 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 93 | . 99 95 89 91 99 95 91 Engine 7 | . 13 11 7 2 . 6 11 Core 1 | . . . 1 4 7 . . Treads 2 | . 13 . 5 . . . . Leg 25 | . 14 32 18 29 30 29 25 Device 10 | . . 7 12 18 14 7 13 Storage 9 | . 19 11 9 7 7 7 5 Processor 7 | . . . 13 4 7 14 16 Protection 5 | . 8 11 3 . 7 5 . Energy Gun 1 | . 11 1 . . . . 3 Energy Cannon 3 | . . 3 7 5 . . . Ballistic Gun 6 | . 15 15 5 . . . . Ballistic Cannon 7 | . . . 3 13 19 15 9 Naked Turns . | . . . . . . . . Heaviest Build 66 | 11 37 49 44 52 52 51 66 Greatest Support 78 | 20 40 39 63 78 78 78 75 Greatest Overweight (x) 11 | . 1 2 11 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 12 Most Carried 15 | . 15 15 15 15 15 12 11 Average Carried 13 | . 11 14 13 14 14 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 14 12 8 5 Class Distribution -------------------- 40% | Mutant 31% | Scavenger-Mutant 19% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 5268 | 200 263 1096 1877 383 471 113 865 Remotely . | . . . . . . . . Salvage Created 6782 | . 433 1582 2951 435 164 245 972 Parts 392 | . 35 124 162 21 6 8 36 Haulers Intercepted 13 | . 2 5 5 . . . 1 Recyclers Shooed 11 | . 1 3 5 . . . 2 Parts Field Recycled 15 | . . . . . . . 15 Retrieved Matter 220 | . . . . . . . 220 Parts Self-Destructed 10 | . . . . . 5 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 143 | . 13 30 56 10 5 8 21 Melee 1 | . . . . 1 . . . Guns 50 | . 13 21 12 1 . . 3 Cannons 50 | . . 5 26 6 3 1 9 AOE 39 | . . 4 17 . 2 7 9 Classes Destroyed 18 | . 4 5 6 1 1 . 1 Worker 6 | . . . 4 1 . . 1 Builder 10 | . . 1 6 1 . . 2 Hauler 13 | . 2 5 5 . . . 1 Recycler 7 | . . . 4 1 . . 2 Operator 4 | . . 1 1 1 . . 1 Watcher 8 | . 1 4 2 . . . 1 Swarmer 25 | . 7 3 6 3 . . 6 Cutter 1 | . . . 1 . . . . Saboteur 1 | . . . . . . . 1 Grunt 68 | . 6 14 29 2 2 6 9 Brawler 1 | . . 1 . . . . . Duelist 6 | . . 2 2 . 1 1 . Sentry 22 | . . 10 10 2 . . . Specialist 7 | . . . 6 . . . 1 Hunter 6 | . . . 1 1 1 1 2 Programmer 5 | . . . . 2 1 . 2 Heavy 1 | . . . 1 . . . . Samaritan 1 | . . . . . 1 . . Best Kill Streak 10 | . 4 5 10 3 4 4 10 Combat Bots Only 7 | . 3 3 6 3 3 4 7 Max Kills in Single Turn 4 | . 2 2 3 1 2 2 4 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . 2 3 . 2 2 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 11252 | . 399 1542 4000 792 698 566 3255 Core 1777 | . 78 162 427 96 118 31 865 Absorbed by Shields 30 | . . . 30 . . . . Regen/Repaired (Parts) 314 | . . 195 . 119 . . . Core Remaining (%) 62 | 100 68 59 22 . . 65 . Volleys Fired 467 | . 43 129 192 28 17 8 50 Largest 3 | . 2 2 2 3 3 3 3 Hottest 196 | . 70 91 112 196 144 144 168 Shots Fired 898 | . 86 246 340 76 40 12 98 Gun 488 | . 86 208 146 6 . . 42 Cannon 350 | . . 31 168 70 37 5 39 Launcher 55 | . . 5 26 . 3 7 14 Special 5 | . . 2 . . . . 3 Kinetic 572 | . 47 194 194 56 37 5 39 Thermal 185 | . 39 11 97 20 . . 18 Explosive 49 | . . 5 20 . 3 7 14 Electromagnetic 92 | . . 36 29 . . . 27 Robot Hit Streak 16 | . 11 16 16 7 8 7 16 Robot Miss Streak 9 | . 5 6 4 9 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 560 | . 56 160 214 43 22 7 58 Core Hits 305 | . 25 65 123 16 10 10 56 Critical Kills 3 | . 1 . 2 . . . . Critical Parts Destroyed 4 | . . . 2 2 . . . Critical Strikes 23 | . 6 3 6 3 2 1 2 Burn 5 | . 5 . . . . . . Meltdown 2 | . . . 2 . . . . Destroy 3 | . 1 . 2 . . . . Blast 11 | . . 3 2 1 2 1 2 Smash 2 | . . . . 2 . . . Melee Attacks 14 | . . 1 2 9 . . 2 Impact 14 | . . 1 2 9 . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 2 . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16825 | . 755 2917 6690 1172 785 723 3783 Guns 4687 | . 751 2064 1360 64 . . 448 Cannons 5690 | . . 463 2598 754 575 22 1278 Explosions 5816 | . . 374 2698 . 210 701 1833 Melee 562 | . . . . 354 . . 208 Ramming 60 | . 4 6 34 . . . 16 Kinetic 6769 | . 387 1962 2009 536 575 22 1278 Thermal 3126 | . 364 166 1605 282 . . 709 Explosive 4866 | . . 302 2268 . 210 701 1385 Electromagnetic 1442 | . . 481 774 . . . 187 Impact 562 | . . . . 354 . . 208 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . 9 . . . . . Message Errors 4 | . . 4 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 680 | . . 5 153 209 44 30 239 Projectiles 132 | . . 5 1 . 44 . 82 Explosions 322 | . . . 152 25 . 30 115 Melee 226 | . . . . 184 . . 42 Knockbacks 29 | . . 2 10 7 2 . 8 Impact 3 | . . . . 2 . . 1 Kinetic 22 | . . 1 9 5 2 . 5 Secondary 4 | . . 1 1 . . . 2 Self-Inflicted Damage 1056 | . . . 317 60 . 323 356 Shots 28 | . . . 13 1 . 7 7 Rammed 2 | . . . 2 . . . . Targets Rammed 15 | . 1 3 8 . . . 3 Kicked 13 | . 1 3 6 . . . 3 Crushed . | . . . . . . . . Highest Temperature 480 | . 126 133 399 480 293 87 419 Average Temperature 81 | . 44 27 85 107 99 32 151 Received Heat Transfer 2607 | . 126 534 1341 75 72 99 360 Effects 14 | . . . 5 5 . . 4 Shutdowns 3 | . . . 1 1 . . 1 Energy Bleed 2 | . . . . 1 . . 1 Interference 5 | . . . 3 . . . 2 Short Circuit 2 | . . . 1 1 . . . Damage (major) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . . 4 8 . . 4 Impact Corruptions 8 | . . . . 6 . . 2 Robots Melted 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 5 | . 2 . 3 . . . . Heat Transferred 5634 | . 1443 185 2801 522 . . 683 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 3 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 1608 | . 187 493 1608 874 . . 359 Initial 719 | . . 35 187 719 . . . Average 467 | . 88 221 828 707 . . 109 Maximum Alert Level 5 | . . 2 5 3 . . 1 Low Security (%) 37 | . 100 57 . . . . 79 Level 1 11 | . . 16 9 . . . 20 Level 2 23 | . . 25 30 43 . . . Level 3 19 | . . . 33 56 . . . Level 4 8 | . . . 24 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 38 | . 5 3 17 5 . . 8 Investigation 6 | . 3 . 2 . . . 1 Extermination 4 | . . . . 2 . . 2 Reinforcement 24 | . 2 3 12 2 . . 5 Assault 1 | . . . . 1 . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 4 . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses 1 | . . . 1 . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 19 | . 4 4 11 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 218 | . 24 46 89 14 6 8 31 Peak Tracking Total 10 | . 5 4 8 3 3 4 10 Tactical Retreats 12 | . 1 1 9 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 8 | . 3 3 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . 2 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 20 | . . . 3 2 . 1 14 Max in Single Turn 4 | . . . 1 2 . 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 24 | . 3 12 3 3 1 . 2 Terminals 13 | . 2 8 1 1 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 2 . 2 . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 66 | . 6 39 7 8 1 . 5 Successful 34 | . 2 17 5 6 1 . 3 Failed 32 | . 4 22 2 2 . . 2 Catastrophic 8 | . 2 5 . 1 . . . Database Lockouts . | . . . . . . . . Manual 20 | . 2 14 2 . . . 2 Terminals 35 | . 5 25 2 2 . . 1 Fabricators 4 | . . . . . . . 4 Repair Stations 16 | . . 10 . 6 . . . Recycling Units 5 | . 1 3 1 . . . . Scanalyzers 5 | . . 1 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 8 . 1 1 . 1 Part Schematic 1 | . . 1 . . . . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 12 | . . 7 . 5 . . . Scan Component 7 | . . 4 . 3 . . . Repair 5 | . . 3 . 2 . . . Recycling Unit Hacks 4 | . 1 2 1 . . . . Report Inventory 3 | . 1 1 1 . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 8 3 3 . . 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 3 . 2 . . . Time 117 | . . 88 . 29 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 ROAM 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 11943 | . 936 2778 3334 1283 1854 438 1320 Spaces Moved 5987 | 1 429 1260 1363 615 1374 288 657 Core 15 | . . . 6 . . . 9 Treads 415 | . 215 1 199 . . . . Legs 5398 | 1 214 1259 999 615 1374 288 648 Wheels 159 | . . . 159 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 110 112 127 125 50 Average Speed 148 | 120 173 171 167 131 127 125 122 Slowest Speed 600 | 120 190 320 600 187 127 127 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 2 76 87 85 15 98 30 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 3 | . . 1 2 . . . . Terrain Destroyed 451 | . . 40 178 36 34 58 105 Melee 3 | . . 1 2 . . . . Projectile 58 | . . . 6 28 13 2 9 AOE 390 | . . 39 170 8 21 56 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 8212 | . 542 1662 2097 1023 1458 354 1076 Wait 1257 | . 19 165 375 317 45 52 284 Move 5980 | . 428 1259 1362 614 1373 287 657 Hop . | . . . . . . . . Pick Up 101 | . 19 20 33 12 5 . 12 Fast Attach 69 | . 6 17 19 5 3 . 19 Attach 67 | . 4 10 28 7 2 5 11 Detach 31 | . 3 4 8 3 . 1 12 Swap 81 | . 3 21 31 12 4 1 9 Drop 130 | . 16 33 39 16 9 . 17 Fire 467 | . 43 129 192 28 17 8 50 Melee 14 | . . 1 2 9 . . 2 Ram . | . . . . . . . . Kick 13 | . 1 3 6 . . . 3 Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1483 | -9/Materials | Discovered new exit (range 14) 1568 | -9/Materials | Discovered new exit (range 20) 1655 | -9/Materials | Discovered new exit (range 12) 1922 | -9/Materials | Repaired Aluminum Leg 2228 | -9/Materials | Build established: Scavenger-Mutant 2250 | -9/Materials | Discovered new exit (range 6) 2662 | -9/Materials | Repaired Aluminum Leg 2700 | -9/Materials | Repaired Broken Aluminum Leg 2705 | -9/Materials | Discovered new exit (range 11) 2792 | -9/Materials | Discovered new exit (range 7) 3540 | -9/Materials | Discovered new exit (range 16) 3715 | -9/Materials | Entered another Materials area 3715 | -8/Materials | Evolved 2 slots: Utility x2 3757 | -8/Materials | Garrison activated, responded to threat 5108 | -8/Materials | Discovered new exit (range 16) 5609 | -8/Materials | Lost 3 parts (3n) 5850 | -8/Materials | Build established: Mutant 6008 | -8/Materials | Core integrity fell below 50% 6077 | -8/Materials | Found Prototype Device 6077 | -8/Materials | Identified Active Sensor Suite 6264 | -8/Materials | Discovered new exit (range 16) 6677 | -8/Materials | Sterilization system engaged 6677 | -8/Materials | Non-combat units ordered to evacuate 6777 | -8/Materials | Combat units ordered to evacuate 6975 | -8/Materials | Discovered new exit (range 5) 6977 | -8/Materials | Ambient heat levels rising (+10) 7043 | -8/Materials | Identified exit to Factory 7049 | -8/Materials | Entered Factory 7049 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7461 | -7/Factory | Repaired Aluminum Leg 7635 | -7/Factory | Discovered new exit (range 8) 7691 | -7/Factory | Identified exit to Lower Caves 7866 | -7/Factory | Build established: Skirmisher 7925 | -7/Factory | Discovered new exit (range 13) 7940 | -7/Factory | Identified exit to Factory 7989 | -7/Factory | Repaired Imp. Ion Engine 8046 | -7/Factory | Discovered exit to Factory (range 8) 8249 | -7/Factory | First assault squad dispatched 8332 | -7/Factory | Entered Lower Caves 8395 | -7/Lower Caves | Build established: Mutant 9004 | -7/Lower Caves | Learned Factory emergency access door positions 9058 | -7/Lower Caves | Learned 4 Factory zone layouts 9070 | -7/Lower Caves | Discovered new exit (range 15) 9091 | -7/Lower Caves | Identified exit to Lower Caves 9312 | -7/Lower Caves | Build established: Skirmisher 9730 | -7/Lower Caves | Spotted B-75 Beast 10186 | -7/Lower Caves | Entered another Lower Caves area 10196 | -7/Lower Caves | Discovered exit to Factory (range 14) 10296 | -7/Lower Caves | Encountered a Warlord checkpoint 10309 | -7/Lower Caves | Learned Factory emergency access door positions 10500 | -7/Lower Caves | Build established: Mutant 10544 | -7/Lower Caves | Attracted the attention of an 0b10 base 10624 | -7/Lower Caves | Entered Factory 10624 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10625 | -6/Factory | Identified exit to Factory 11572 | -6/Factory | Cargo convoy interrupted 11626 | -6/Factory | Found Prototype Processor 11626 | -6/Factory | Identified Spectral Analyzer 11938 | -6/Factory | Core integrity fell below 50% 11942 | -6/Factory | Core integrity fell below 20% 11943 | -6/Factory | Destroyed 7 combat bots 11944 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 11934_ Imp. Titanium Leg destroyed. 11934_ R-10 Processor collects Lrg. Matter Pod. 11934_ U-05 Engineer lays Concrete. 11935_ K-01 Serf collects debris. 11936_ Slug penetrates Wall. 11936_ Slug penetrates K-01 Serf. 11936_ K-01 Serf destroyed. 11937_ Dropped Med. Storage Unit. 11937_ Penetrated by Slug. 11937_ Flexi-carbon Leg destroyed. 11937_ Discarded Spectral Analyzer. 11939_ Penetrated by Slug. 11939_ U-05 Engineer builds a Wall. 11940_ K-01 Serf collects debris. 11941_ Penetrated by Slug. 11943_ K-01 Serf collects debris. 11943_ U-05 Engineer lays Concrete. 11944_ Penetrated by Slug. 11944_ Knocked back. 11944_ K-01 Serf collects debris. 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S" #?????????? | | ##############?# #????? #?????????? | | #?# #??????######?#?????????? | | #?# """"""" #???????????????????????? | | """""""" ### """"""" #???????????????????????? | | """""""" + + """"""" #???????????????????????? | | """""""" ### """"""" #???????????????????????? | | """""""" #?# #???????????????????????? | | """""""" #?###########???????????????????????? | | """""""" #???????????????????????????????????? | | #???????????????????????????????????? | | ##############???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 508 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed PowerKineticLog Manual? 0 Play Time 02:35:18 Cumulative 88.8 hours Start 2022.05.06 @ 06:31:17 End 2022.05.06 @ 11:00:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d26efad-ce37-4cd0-8afe-54dba3d5d04f