Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 16:04:46 Player: Afromullet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (831) 831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3041 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Treads Medium Storage Unit Particle Gun Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Medium Storage Unit > --- WEAPON ----------- Particle Gun Heavy Laser Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Medium Storage Unit Welding Torch [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 44 | 6 4 . 21 2 11 Power 10 | 1 1 . 6 . 2 Engine 10 | 1 1 . 6 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . 4 2 . Treads . | . . . . . . Leg 5 | . . . 3 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . 2 . 1 . . Utility 7 | 1 1 . 3 . 2 Device 3 | . . . 1 . 2 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 . . 8 . 7 Energy Gun 6 | 1 . . 1 . 4 Energy Cannon 2 | . . . 2 . . Ballistic Gun 7 | 1 . . 3 . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 24 | . . . 9 1 14 Power 6 | . . . 2 . 4 Propulsion 6 | . . . 4 . 2 Utility 5 | . . . 1 . 4 Weapon 7 | . . . 2 1 4 Highest Loss Streak 10 | . . . 4 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 100 94 88 80 Engine 19 | . 14 14 21 22 15 Leg 12 | . . . 11 22 15 Wheel 2 | . 20 . . . . Flight 4 | . 6 28 7 . . Device 3 | . . . 5 . 6 Storage 13 | . 26 28 11 11 7 Protection 5 | . . . 4 11 4 Energy Gun 7 | . 14 14 8 . 8 Energy Cannon 5 | . . . 2 11 8 Ballistic Gun 13 | . 14 14 13 11 15 Slashing Weapon 3 | . . . 7 . . Peak Build Rating 20 | 6 7 7 13 12 20 Average Rating 10 | 4 6 7 10 11 14 On Entrance 7 | . 6 7 7 11 12 Naked Turns 6 | . . . . . 6 Heaviest Build 36 | 10 11 11 34 33 36 Greatest Support 20 | 20 20 8 20 20 20 Greatest Overweight (x) 5 | . 3 1 5 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 9 Most Carried 10 | 6 8 8 8 10 10 Average Carried 7 | 3 7 8 6 9 7 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 6 8 8 6 10 5 Class Distribution -------------------- 62% | Mutant 13% | Scavenger-Mutant 10% | Tank 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 755 | 223 42 . 221 116 153 Remotely . | . . . . . . Salvage Created 1091 | . 42 . 591 149 309 Parts 75 | . 6 . 40 10 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 3 . 16 6 4 Melee 9 | . . . 9 . . Guns 15 | . 3 . 6 3 3 Cannons 4 | . . . . 3 1 Classes Destroyed 8 | . 1 . 4 . 3 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Watcher 2 | . . . 1 . 1 Swarmer 13 | . 3 . 6 4 . Grunt 10 | . . . 6 1 3 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . . 1 Sentry 3 | . . . 3 . . Best Kill Streak 4 | . 3 . 3 4 4 Combat Bots Only 4 | . 3 . 3 4 2 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 257 | . 12 . 128 38 79 Missed 54 | . 2 . 33 9 10 Damage Taken 2701 | . 82 . 1064 245 1310 Core 848 | . 28 . 254 10 556 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 88 . 34 . Volleys Fired 80 | 2 7 . 33 12 26 Largest 4 | 2 2 . 3 3 4 Hottest 214 | 60 60 . 103 103 214 Shots Fired 186 | 4 14 . 66 29 73 Gun 147 | 4 14 . 65 17 47 Cannon 39 | . . . 1 12 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 92 | 2 7 . 35 17 31 Thermal 86 | 2 7 . 23 12 42 Explosive . | . . . . . . Electromagnetic 8 | . . . 8 . . Robot Hit Streak 13 | . 4 . 11 6 13 Robot Miss Streak 4 | 2 4 . 3 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 130 | . 7 . 64 18 41 Core Hits 51 | . 3 . 24 8 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . . 3 . . Corrupt 1 | . . . 1 . . Smash 2 | . . . 2 . . Melee Attacks 25 | . . . 25 . . Impact 8 | . . . 8 . . Slashing 17 | . . . 17 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2068 | . 78 . 996 289 705 Guns 1083 | . 69 . 423 146 445 Cannons 381 | . . . . 122 259 Explosions . | . . . . . . Melee 573 | . . . 573 . . Ramming 31 | . 9 . . 21 1 Kinetic 658 | . 25 . 231 146 256 Thermal 780 | . 44 . 166 122 448 Explosive . | . . . . . . Electromagnetic 26 | . . . 26 . . Impact 229 | . . . 229 . . Slashing 344 | . . . 344 . . Piercing . | . . . . . . Highest Corruption 5 | . 1 1 5 5 . Average Corruption 4 | . 1 1 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 9 14 . Message Errors 8 | . . . 4 4 . Matter Fused 3 | . . . 1 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 4 | . . . 3 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 3 | . . . . 3 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 130 | . . . 122 8 . Projectiles 8 | . . . . 8 . Explosions . | . . . . . . Melee 122 | . . . 122 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . 4 . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 6 | . 2 . . 3 1 Kicked 4 | . . . . 3 1 Crushed . | . . . . . . Highest Temperature 679 | 20 40 . 129 386 679 Average Temperature 145 | 15 26 . 40 147 314 Received Heat Transfer 1035 | . . . 336 24 675 Effects 21 | . . . . . 21 Shutdowns 5 | . . . . . 5 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . . . 5 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions 5 | . . . 5 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 1696 | . 100 . 375 259 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 269 | . 85 33 269 190 62 Initial 52 | . . 33 12 52 . Average 97 | . 32 33 146 111 19 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 87 | 100 100 100 71 100 100 Level 1 12 | . . . 28 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 6 . 26 6 9 Peak Tracking Total 5 | . 3 . 5 4 5 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 87 | . . . . . 87 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2046 | 66 288 26 890 475 301 Spaces Moved 953 | 59 272 23 291 218 90 Core 6 | 5 1 . . . . Treads . | . . . . . . Legs 487 | . . . 179 218 90 Wheels 269 | 54 215 . . . . Hover . | . . . . . . Flight 191 | . 56 23 112 . . Fastest Speed 50 | 50 80 117 190 190 190 Average Speed 164 | 77 91 117 226 190 190 Slowest Speed 440 | 80 200 117 440 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 44 9 33 36 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1235 | 72 303 22 417 254 167 Wait 79 | . 4 . 34 8 33 Move 948 | 58 271 22 290 217 90 Hop . | . . . . . . Pick Up 30 | 6 7 . 5 8 4 Fast Attach 17 | 6 3 . 6 . 2 Attach 17 | . . . 9 1 7 Detach . | . . . . . . Swap 10 | . 1 . 6 1 2 Drop 23 | . 8 . 9 4 2 Fire 80 | 2 7 . 33 12 26 Melee 25 | . . . 25 . . Ram 2 | . 2 . . . . Kick 4 | . . . . 3 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 371 | -10/Mines | Discovered new exit (range 6) 381 | -10/Mines | Entered Materials 381 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 920 | -9/Materials | Lost 4 parts (1p1n1u1w) 987 | -9/Materials | Core integrity fell below 50% 1136 | -9/Materials | Discovered new exit (range 7) 1271 | -9/Materials | Entered Mines 1353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1426 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1719 | -9/Mines | Discovered new exit (range 9) 1746 | -9/Mines | Entered Materials 1746 | -8/Materials | Accompanied by 3 allies 1746 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1897 | -8/Materials | Lost 3 allies 1937 | -8/Materials | Lost 4 parts (2p1u1w) 1999 | -8/Materials | Core integrity fell below 50% 2040 | -8/Materials | Core integrity fell below 20% 2047 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. Lgt. Ion Engine destroyed. K-01 Serf collects debris. U-05 Engineer destroyed. Beam Cannon destroyed. G-47 Trooper heat short circuits Particle Gun. Critical hit (Burn: +37). K-01 Serf collects debris. Particle Gun destroyed. K-01 Serf collects debris. Adv. Heat Sink destroyed. K-01 Serf collects debris. Heat Sink destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ???????????????????????????????## #?????######???? | | ??????????????? ??????????????# ###??#/! #???? | | ????????????????+###???????????# #??#/! #?### | | ????????????????? ??????????# ???#! #?# | | ?????????????????? ??????????# ???# ### | | ??????????????????? ?????????# !#???# ##T | | ???????????????????? g?????????# =!###?# ### | | ????????????????????#g ????????# |%[=### #?# | | ????????????????????# ????????##[ =% # #?# | | ????????????????????#% ????????#####%### ### | | ????????????????????#* =########### ###+### | | ????????????????????#%!%! |* % | | ????????????????????# =%=!%! % | | ????????????????????# =k@[!a % | | ????????????????????# !########### ####### | | ????????????????????# ??????????#######?????#### | | ????????????????????# ?????????????????????????? | | ??????????????????? / ?????????????????????????? | | ??????????????????" # ?????????????????????????? | | ????????????????? # ?????????????????????????? | | ????????????????###?# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentAngularSink Manual? 0 Play Time 00:18:51 Cumulative 32.9 hours Start 2024.08.13 @ 13:38:26 End 2024.08.13 @ 16:04:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 93 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a4d19f5a-a9bf-42a1-b950-5b3a8071d3fb