Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 21:45:44 Player: DanielJ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2979) 2979 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 6632 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 64 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Kinecellerator > --- WEAPON ----------- Autogun Minigun Gauss Rifle Flak Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Angular Momentum Engine High-capacity Storage Unit High-capacity Matter Pod Long-range Tractor Beam Arc Projector Heavy Assault Rifle Heavy Assault Rifle Rocket Array [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . . 1 . . . Weapon 3 | . . . 1 1 1 . . Parts Attached 83 | 8 9 1 17 19 10 7 12 Power 12 | 1 1 . 2 5 . 2 1 Engine 7 | 1 1 . 2 1 . 1 1 Core 5 | . . . . 4 . 1 . Reactor . | . . . . . . . . Propulsion 18 | 4 2 1 5 3 . 1 2 Treads 2 | 2 . . . . . . . Leg 16 | 2 2 1 5 3 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 3 . 2 3 2 1 2 Device 8 | . . . 2 2 2 1 1 Storage 3 | . 2 . . . . . 1 Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 40 | 3 3 . 8 8 8 3 7 Energy Gun 10 | . 2 . 4 3 . . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 26 | 3 1 . 3 5 7 2 5 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 31 | . . . 9 . . 2 20 Power 4 | . . . . . . 2 2 Propulsion 9 | . . . 3 . . . 6 Utility 3 | . . . . . . . 3 Weapon 15 | . . . 6 . . . 9 Highest Loss Streak 14 | . . . 5 . . 1 14 Average Slot Usage (%) 95 | . 97 100 91 98 91 99 88 Engine 7 | . 13 14 11 1 7 2 6 Core 1 | . . . . 6 . 3 . Leg 26 | . 27 28 26 27 23 29 25 Device 6 | . . . 4 9 7 10 12 Storage 9 | . 13 14 11 9 7 7 7 Processor 7 | . 12 14 6 8 7 4 . Energy Gun 6 | . 13 14 15 4 1 . . Ballistic Gun 26 | . 14 14 14 31 35 37 32 Naked Turns . | . . . . . . . . Heaviest Build 40 | 8 25 18 26 30 38 40 39 Greatest Support 53 | 40 20 20 30 43 43 53 46 Greatest Overweight (x) 2 | . 1 . 2 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 4 10 8 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 8 8 8 Most Carried 8 | 1 8 8 7 8 8 8 8 Average Carried 6 | . 6 7 4 7 7 6 7 Final Capacity 8 | 4 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 6 8 8 8 1 Class Distribution -------------------- 43% | Scavenger-Gunner 30% | Mutant 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 2596 | 172 297 228 199 577 242 283 598 Remotely 354 | . . . 71 110 . . 173 Salvage Created 3307 | . 224 138 626 1177 324 244 574 Parts 209 | . 20 15 37 84 22 10 21 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 7 23 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 82 | . 7 8 14 25 7 6 15 Guns 75 | . 7 8 14 25 7 5 9 AOE 7 | . . . . . . 1 6 Classes Destroyed 14 | . 3 . 4 2 1 2 2 Worker 2 | . . . 1 1 . . . Builder 3 | . . . . 3 . . . Hauler 1 | . . . . 1 . . . Operator 1 | . . . . . 1 . . Watcher 8 | . 3 . 3 2 . . . Swarmer 32 | . 5 7 4 9 4 1 2 Grunt 27 | . 2 1 5 11 . 2 6 Brawler 2 | . . . 1 . . . 1 Duelist 3 | . . . 1 . . . 2 Protector 1 | . . . . . . . 1 Sentry 13 | . . . 3 5 3 1 1 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 3 4 8 5 2 4 Combat Bots Only 5 | . 3 3 4 4 5 2 4 Max Kills in Single Turn 3 | . 1 1 1 2 3 2 2 Gunslinging 2 | . . . . 1 2 1 . Exploded 2 | . . . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 4536 | . 232 115 946 421 565 367 1890 Core 1108 | . 46 32 240 81 37 79 593 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 68 40 85 . . . Volleys Fired 193 | . 23 16 51 51 15 13 24 Largest 5 | . 2 2 3 4 5 5 5 Hottest 160 | . 76 76 136 132 160 144 150 Shots Fired 615 | . 46 32 105 203 75 65 89 Gun 601 | . 46 32 100 203 75 62 83 Cannon 5 | . . . 5 . . . . Launcher 9 | . . . . . . 3 6 Special . | . . . . . . . . Kinetic 469 | . 23 16 43 175 69 62 81 Thermal 123 | . 23 16 50 28 6 . . Explosive 9 | . . . . . . 3 6 Electromagnetic 14 | . . . 12 . . . 2 Robot Hit Streak 29 | . 11 6 15 22 22 29 19 Robot Miss Streak 4 | . 2 2 3 4 2 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 21 | . 1 1 2 8 3 1 5 Max Gunslinging Chain 2 | . 1 1 1 1 2 1 1 Shots Hit Robots 448 | . 24 15 75 140 64 52 78 Core Hits 229 | . 14 10 30 65 17 22 71 Critical Hits 2 | . . . . 1 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7880 | . 344 217 874 1796 932 1231 2486 Guns 6484 | . 344 217 856 1796 932 948 1391 Cannons 18 | . . . 18 . . . . Explosions 1378 | . . . . . . 283 1095 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5090 | . 141 73 275 1418 862 948 1373 Thermal 1277 | . 203 144 482 378 70 . . Explosive 1378 | . . . . . . 283 1095 Electromagnetic 135 | . . . 117 . . . 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Effects 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . . . 20 Projectiles . | . . . . . . . . Explosions 20 | . . . . . . . 20 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . 71 Shots 5 | . . . . . . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 617 | . 174 72 617 378 51 168 114 Average Temperature 90 | . 42 29 177 76 17 49 46 Received Heat Transfer 1671 | . 93 27 462 225 126 81 657 Effects 12 | . . . 10 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 3 | . . . 3 . . . . Damage (minor) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 . 5 . . . . Heat Transferred 3145 | . 518 370 1221 888 148 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 548 | . 162 169 299 548 364 . . Average Influence 170 | . 48 101 133 312 228 . . Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 70 | 100 100 100 86 23 57 . . Level 1 21 | . . . 13 43 42 . . Level 2 7 | . . . . 33 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 1 7 3 . 1 Investigation 5 | . . . 1 2 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . 2 . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 11 11 20 31 8 7 27 Peak Tracking Total 10 | . 3 3 6 5 4 2 10 Tactical Retreats 2 | . 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 15 | . 1 1 6 4 3 . . Terminals 10 | . 1 1 3 2 3 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 2 1 11 8 7 . . Successful 17 | . 2 1 5 7 2 . . Failed 12 | . . . 6 1 5 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 19 | . 2 1 5 4 7 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . 3 4 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 1 3 3 2 . . Prototype ID Bank 3 | . . . 1 . 2 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Registered Prototypes 2 | . 1 . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 4 1 3 . . Full Trace Events 3 | . . . . 1 2 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 70 | . . . . 70 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . 12 16 . . . . Total Damage 341 | . . 170 171 . . . . Kills 6 | . . 3 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 5115 | 82 706 530 767 846 785 741 658 Spaces Moved 3340 | 58 502 374 432 466 555 539 414 Core 11 | 3 . . . . . . 8 Treads 4 | 4 . . . . . . . Legs 3325 | 51 502 374 432 466 555 539 406 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 122 120 Average Speed 123 | 119 120 120 130 121 123 122 125 Slowest Speed 180 | 160 150 120 180 123 123 123 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 3 75 83 46 47 12 66 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . 1 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 175 | . . . . . 1 38 136 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 174 | . . . . . . 38 136 Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 3938 | 68 552 424 556 631 620 586 501 Wait 218 | . 9 31 42 80 26 26 4 Move 3333 | 57 501 373 431 465 554 538 414 Hop . | . . . . . . . . Pick Up 22 | 1 6 1 7 1 4 2 . Fast Attach 48 | 7 8 . 9 13 5 2 4 Attach 15 | . . . 6 1 . 1 7 Detach 7 | . 1 . . 4 2 . . Swap 20 | 1 1 1 2 5 5 4 1 Drop 37 | 2 3 2 8 11 9 . 2 Fire 193 | . 23 16 51 51 15 13 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 45 | . . . . . . . 45 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 5) 789 | -10/Materials | Entered Mines 839 | -10/Mines | Learned Materials trap positions 985 | -10/Mines | Discovered new exit (range 9) 1267 | -10/Mines | Discovered new exit (range 9) 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Accompanied by 2 allies 1319 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1320 | -9/Materials | Loaded intel: 12 trap records 1324 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1474 | -9/Materials | Discovered new exit (range 16) 1617 | -9/Materials | Lost 4 parts (1n3w) 1622 | -9/Materials | Core integrity fell below 50% 1694 | -9/Materials | Lost 5 parts (2n3w) 1714 | -9/Materials | Discovered new exit (range 3) 1947 | -9/Materials | Discovered new exit (range 12) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2136 | -8/Materials | Build established: Scavenger-Gunner 2162 | -8/Materials | Discovered new exit (range 10) 2304 | -8/Materials | Garrison activated, responded to threat 2368 | -8/Materials | Identified exit to Storage 2559 | -8/Materials | Repaired Hvy. Assault Rifle 2737 | -8/Materials | Repaired Lgt. Nuclear Core 2775 | -8/Materials | Discovered new exit (range 16) 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2985 | -7/Factory | Build established: Gunner 3255 | -7/Factory | Discovered new exit (range 13) 3440 | -7/Factory | Found Prototype Launcher 3440 | -7/Factory | Identified Rocket Array 3717 | -7/Factory | Entered Lower Caves 3785 | -7/Lower Caves | Spotted B-75 Beast 3805 | -7/Lower Caves | Destroyed B-75 Beast 4131 | -7/Lower Caves | Build established: Scavenger-Gunner 4149 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4258 | -7/Lower Caves | Discovered new exit (range 15) 4458 | -7/Lower Caves | Entered another Lower Caves area 4807 | -7/Lower Caves | Learned Factory security intel 4938 | -7/Lower Caves | Learned location of 1 exit from Factory 4952 | -7/Lower Caves | Encountered a Warlord checkpoint 4986 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5035 | -7/Lower Caves | Core integrity fell below 50% 5064 | -7/Lower Caves | Lost 14 parts (1p4n2u7w) 5108 | -7/Lower Caves | Core integrity fell below 20% 5116 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05094_ L-41 Fighter unfolds itself. 05094_ G-47 Trooper unfolds itself. 05095_ Acquired 48 matter. 05095_ Acquired 73 matter. 05095_ The unstable cave ceiling collapses. 05097_ G-50 Soldier destroyed. 05097_ Arc Projector destroyed. 05097_ Lrn. Tractor Beam destroyed. 05098_ Lgt. Angular Momentum Engine destroyed. 05099_ Rocket Array destroyed. 05102_ Hcp. Matter Pod severed. 05103_ The unstable cave ceiling collapses. 05104_ Aluminum Leg destroyed. 05105_ The unstable cave ceiling collapses. 05106_ Hvy. Laser fries itself beyond repair. 05107_ The unstable cave ceiling collapses. 05112_ Slug penetrates Wall. 05115_ The unstable cave ceiling collapses. 05115_ Penetrated by Slug. 05116_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #####??????# " "" #????????????????? | | # #??????# " #????????????????? | | # #?###### #????????????????? | | # ### ##?############ ########??????????????? | | ### #??# ###????????????? | | #??######### ##???????????? | | #???????##?# ###?????????? | | ##### = #???#### #### #?????????? | | ##??## #??## ??# ##?????????? | | #??## #??# ??## #???????? ?? | | #### #### ????# #??????? ? | | ## ????# ##???? | | #?# #???## #### | | ###### #?? ##### | | ##????## ###??# ## " | | ####???### ##??# """" | | ##????## #??# " ? | | ####??# # ##### h " ##?? | | #### ### # """ #??? | | ## """" ??? | | ## ## "" ????? | | ##### ## #### ### ????? | | ????## ##### ## # # ###### ??? | | ?????# ######### # #???? ??? | | ????## #???# # # #??? ??? | | ????# ###### g@ ### ?? ## ??? | | ????# ### ### # lg # ## ## ##? ?? | | ????## # # g #? ###??? ??? | | ?????## l #?# #????? ??? | | ??????## ! % # #??# #?????????? | | ???????### # ##??? ##?????????? | | ?????????#### # ##### #####????? ###??????????? | | ????????????# # #???###?????????##????????????? | | ???????????# #?????????????????????????????? | | ???????????## ###?????????????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 418 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticTiamatImmobilizer Manual? 0 Play Time 00:48:21 Cumulative 120.6 hours Start 2020.01.02 @ 17:13:45 End 2020.01.02 @ 21:45:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee280038-c9a0-4ac9-adc7-6432f05e7d02