Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 23:04:20 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4990) 4990 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1484) 1484 TOTAL SCORE: 11214 Bonus ------- High Alert Combat Kills 419 Follower Combat Kills 381 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 758/850 Matter 61/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Autogun Autogun Heavy Linear Accelerator > --- INVENTORY (15) --- Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Large Matter Pod (150) Layered Light Armor Plating Relay Coupler [NC] (26) Relay Coupler [NC] (31) Plasma Rifle Mini Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Kinecellerator > --- WEAPON ----------- Heavy Linear Accelerator Heavy Linear Accelerator > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Large Matter Pod Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Plasma Rifle Autogun Autogun Mini Grenade Launcher Spear [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . . 1 1 2 . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 69 | 7 2 2 8 14 7 3 5 13 6 2 Power 8 | 1 1 1 1 2 1 . . 1 . . Engine 6 | 1 1 1 1 1 1 . . . . . Core 2 | . . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . . 3 3 3 2 . 2 3 . Treads 18 | 2 . . 3 3 3 2 . 2 3 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 1 . 1 5 2 . 1 6 2 . Device 15 | 1 . . 1 3 1 . 1 6 2 . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 1 3 4 1 1 4 4 1 2 Energy Gun 6 | 1 . . 2 2 . . . 1 . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 8 | 1 . . 1 1 1 . 2 . 1 1 Ballistic Cannon 7 | . . . . 1 . . 2 3 . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . . Parts Lost 14 | . . . 1 1 . . 1 4 4 3 Power . | . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 1 2 1 Utility 4 | . . . . 1 . . . . 2 1 Weapon 5 | . . . 1 . . . . 3 . 1 Highest Loss Streak 3 | . . . 1 1 . . 1 3 2 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 1 5 7 9 14 14 15 14 13 13 12 Power 2 | . 1 2 3 3 3 3 3 3 3 3 Propulsion 1 | . . . . 3 2 3 2 . 1 1 Utility 3 | . 2 3 3 4 3 3 3 4 4 4 Weapon 4 | . 1 2 1 3 4 6 6 5 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . . 2 2 . 1 2 . 7 Power 2 | . . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 9 | . . . . 1 2 . . 2 . 4 Weapon 3 | . . . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 97 99 97 94 98 87 79 Engine 6 | . 14 14 11 5 7 7 7 3 . . Core 1 | . . . . 3 . . . 3 7 6 Treads 22 | . 28 28 22 26 23 20 17 22 21 19 Device 21 | . 14 14 21 17 23 23 23 23 22 26 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 Processor 10 | . . . . 3 14 15 15 15 12 6 Energy Gun 6 | . 14 14 21 13 7 7 1 1 5 . Energy Cannon 1 | . . . . . . 7 1 1 . . Ballistic Gun 6 | . 14 13 10 4 7 7 6 3 1 . Ballistic Cannon 8 | . . . . 8 6 . 12 14 7 12 Peak Build Rating 68 | 7 7 7 13 28 45 52 53 61 59 68 Average Rating 37 | 5 7 7 11 21 40 47 50 47 55 67 On Entrance 29 | . 7 7 7 13 28 45 52 47 59 55 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 13 30 30 37 44 45 46 53 68 71 95 Greatest Support 90 | 40 40 40 40 60 60 90 90 68 68 68 Greatest Overweight (x) 2 | . . . . . . 2 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 8 8 13 15 15 15 15 15 15 15 Average Carried 12 | 1 5 7 9 14 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 7 8 13 15 15 15 14 15 14 11 Class Distribution -------------------- 50% | Skirmisher 14% | Mutant 12% | Gunner 9% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Garrison Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Matter Collected 3199 | 285 212 51 121 422 135 60 529 1030 354 . Remotely . | . . . . . . . . . . . Salvage Created 3848 | 99 154 123 257 584 89 291 968 748 411 124 Parts 187 | 10 8 8 18 23 6 6 51 33 16 8 Haulers Intercepted 3 | . . . . 2 . . . . 1 . Recyclers Shooed 8 | . 1 . 3 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Combat Hostiles Destroyed 75 | . 3 3 4 11 1 . 20 19 11 3 Melee 1 | . 1 . . . . . . . . . Guns 21 | . 2 3 4 7 . . 2 2 1 . Cannons 50 | . . . . 4 1 . 16 17 10 2 AOE 3 | . . . . . . . 2 . . 1 Classes Destroyed 14 | 2 2 . 1 3 1 . 3 2 . . Worker 4 | . . . . 1 . . 2 . . 1 Builder 1 | . . . . . . . 1 . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 3 | . . . . 2 . . . . 1 . Recycler 3 | 1 . . 1 . 1 . . . . . Operator 2 | . . . . . . . 1 . 1 . Watcher 9 | . 1 . 3 2 . . 3 . . . Swarmer 7 | . . . . . . . . 7 . . Grunt 41 | . 3 3 2 8 . . 13 6 3 3 Duelist 2 | . . . . . . . 1 1 . . Sentry 12 | . . . 2 2 . . . 3 5 . Specialist 1 | . . . . . . . . 1 . . Hunter 3 | . . . . 1 . . . 1 1 . Programmer 9 | . . . . . 1 . 6 . 2 . Best Kill Streak 9 | 3 2 2 3 3 1 . 9 5 7 4 Combat Bots Only 8 | . 2 2 2 3 1 . 8 5 7 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 2 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . 1 Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Hostile Shots Fired 594 | . 13 11 27 43 7 . 100 158 199 36 Missed 200 | . 3 . 3 13 3 . 30 45 89 14 Hits 394 | . 10 11 24 30 4 . 70 113 110 22 Melee 4 | . . . . . . . 3 1 . . Projectile 390 | . 10 11 24 30 4 . 67 112 110 22 Critical Strikes 10 | . . . 1 1 . . 4 3 . 1 Damage Taken 5215 | . 149 127 301 425 59 . 1193 1577 815 569 Core 567 | . 51 . 84 31 15 . 102 110 82 92 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 80 | . . . . . . . 80 . . . Core Remaining (%) 81 | 100 . 79 79 94 . . . . 55 . Volleys Fired 219 | 5 14 7 18 33 5 5 43 56 28 5 Largest 3 | 2 2 2 3 3 3 3 3 3 2 3 Hottest 174 | 70 70 70 135 165 123 155 174 157 145 140 Shots Fired 584 | 10 28 14 47 99 15 15 127 163 54 12 Gun 295 | 10 28 14 47 68 10 10 43 34 27 4 Cannon 289 | . . . . 31 5 5 84 129 27 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 409 | 5 14 7 17 42 10 5 119 143 35 12 Thermal 149 | 5 14 7 30 57 5 5 4 3 19 . Explosive . | . . . . . . . . . . . Electromagnetic 26 | . . . . . . 5 4 17 . . Robot Hit Streak 34 | 7 7 6 14 16 6 16 28 34 6 2 Robot Miss Streak 8 | 1 3 1 3 8 3 . 1 7 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 358 | 8 18 11 33 71 9 13 70 84 36 5 Core Hits 201 | 4 7 5 18 65 7 2 35 39 14 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . 1 1 1 1 . . 1 2 2 . Burn 5 | . 1 1 1 1 . . . . 1 . Blast 4 | . . . . . . . 1 2 1 . Melee Attacks 7 | . . 4 . 2 1 . . . . . Impact 7 | . . 4 . 2 1 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9250 | 98 228 141 472 1144 249 249 2375 1934 1897 463 Guns 3009 | 98 224 141 438 668 102 148 465 370 308 47 Cannons 5561 | . . . . 389 118 101 1575 1547 1575 256 Explosions 434 | . . . . . . . 274 . . 160 Melee 34 | . . . . 34 . . . . . . Ramming 212 | . 4 . 34 53 29 . 61 17 14 . Kinetic 6473 | 59 86 80 140 471 135 66 1852 1645 1636 303 Thermal 2059 | 39 138 61 298 586 85 82 341 22 247 160 Explosive . | . . . . . . . . . . . Electromagnetic 472 | . . . . . . 101 121 250 . . Impact 34 | . . . . 34 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 4 . Average Corruption 3 | . . . . . . . 2 4 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . . . . 8 37 21 . Message Errors 12 | . . . . . . . 1 8 3 . Matter Fused 14 | . . . . . . . 2 7 5 . Heat Flow Errors 4 | . . . . . . . 1 3 . . Energy Discharges 8 | . . . . . . . 1 4 3 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . 1 2 . . Data Loss (minor) 8 | . . . . . . . . 3 5 . Data Loss (major) 4 | . . . . . . . . 3 1 . Misfires 6 | . . . . . . . 1 5 . . Alerts 3 | . . . . . . . . 2 1 . Weapon Failures 3 | . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 307 | . . . . . . . 108 2 197 . Projectiles 236 | . . . . . . . 43 . 193 . Explosions 67 | . . . . . . . 65 2 . . Melee 4 | . . . . . . . . . 4 . Knockbacks 30 | . . . . 7 1 . 12 6 4 . Impact . | . . . . . . . . . . . Kinetic 30 | . . . . 7 1 . 12 6 4 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 232 | . . . . . . . . 83 . 149 Shots 3 | . . . . . . . . 1 . 2 Rammed 42 | . . . 6 13 2 . 11 9 1 . Targets Rammed 46 | . 1 . 7 13 3 . 12 9 1 . Kicked . | . . . . . . . . . . . Crushed 4 | . 1 . 1 . 1 . 1 . . . Highest Temperature 278 | 27 114 66 135 278 24 88 129 211 4 . Average Temperature 56 | 11 30 34 48 92 12 41 31 48 4 . Received Heat Transfer 1623 | . 75 66 156 207 . . 432 246 246 195 Siege Activations 7 | . . . . . . 1 6 . . . Total Turns 293 | . . . . . . 1 292 . . . Longest Duration 140 | . . . . . . 1 140 . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . 1 1 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 4333 | 111 481 259 784 1117 148 185 398 50 650 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Maximum Alert Level 4 | . . . . . . . 1 4 3 1 Low Security (%) 63 | 100 100 100 100 100 100 100 63 . . 14 Level 1 15 | . . . . . . . 36 19 . 85 Level 2 10 | . . . . . . . . 25 85 . Level 3 6 | . . . . . . . . 32 14 . Level 4 3 | . . . . . . . . 21 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1253 | 10 51 59 51 160 37 . 380 1253 744 359 Initial 657 | . . . 16 9 37 . . 256 657 311 Average 225 | 1 5 6 15 63 3 . 123 735 658 250 Influence Increases 3320 | 15 98 75 232 394 56 . 759 1137 350 204 Destroy 0b10 Robot/C 1720 | . 60 60 140 220 20 . 400 540 220 60 Destroy 0b10 Robot/NC 135 | 15 5 . 25 25 10 . 35 5 10 5 Destroy Leader 336 | . 12 . 48 48 10 . 106 10 92 10 Allied During Kill 39 | . . . 7 . . . . 28 4 . Successful Hack 102 | . 20 . 10 39 15 . 4 14 . . Disable Machine 285 | . . . . 45 . . 120 15 15 90 Anti-Garrison Action 450 | . . . . . . . . 450 . . Destroy Structure 178 | . 1 . 2 2 1 . 49 75 9 39 Partial Spotted 45 | . . . . . . . 45 . . . Lose Combat Pursuer 30 | . . 15 . 15 . . . . . . Influence Decreases 2985 | 15 98 32 253 332 140 . 393 250 966 506 Entered New Map 1119 | . . . 27 13 47 . . 110 596 326 Time Decay 1598 | 15 98 32 208 309 93 . 383 . 310 150 Lost Part 130 | . . . . 10 . . 10 40 40 30 Lost Ally 138 | . . . 18 . . . . 100 20 . Squads Dispatched 21 | . . 1 1 1 1 . 11 . 6 . Investigation 3 | . . . 1 . . . 2 . . . Extermination 8 | . . . . . 1 . 6 . 1 . Reinforcement 6 | . . . . 1 . . 3 . 2 . Assault 1 | . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Distress Signals 7 | . 1 . 1 1 . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 7 4 15 17 1 . 31 21 14 9 Peak Tracking Total 9 | . 2 3 3 4 1 . 9 5 4 8 Tactical Retreats 2 | . . 1 . 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Traps Triggered 7 | . 1 . 1 1 1 . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Machines Disabled 26 | . . . . 3 . . 8 8 1 6 Max in Single Turn 5 | . . . . 1 . . 4 2 1 5 Garrison Relay 4 | . . . . . . . . 4 . . Phase Generator 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Machines Accessed 20 | . 5 . 5 5 1 . 3 1 . . Terminals 17 | . 5 . 5 5 1 . . 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 45 | . 13 . 8 16 3 . 4 1 . . Successful 25 | . 5 . 5 8 3 . 3 1 . . Failed 20 | . 8 . 3 8 . . 1 . . . Catastrophic 4 | . 3 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . 1 5 1 . . . . . Terminals 41 | . 13 . 8 16 3 . . 1 . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 22 | . 5 . 5 8 3 . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . 2 . 1 2 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Locate Traps 5 | . 2 . 2 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . Registered Components 4 | . 1 . . 2 1 . . . . . Zone Layout 3 | . . . . 3 . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 5 . 3 4 . . 3 . . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . 10 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . 17 . . Machine Destruction 17 | . . . . . . . . 17 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Total Allies 7 | . . 1 . . . . . 6 . . Largest Group 4 | . . 1 1 . . . . 4 1 . Highest-Rated Group 84 | . . 31 31 . . . . 84 21 . Highest-Rated Ally 32 | . . 31 31 . . . . 32 21 . Total Orders . | . . . . . . . . . . . Ally Attacks 59 | . . . 14 . . . . 40 5 . Total Damage 1173 | . . . 187 . . . . 901 85 . Kills 12 | . . . 4 . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Active Infowar (turns) 8384 | 25 690 494 657 524 948 647 2470 1808 121 . Sensors 5994 | . . . . . 948 647 2470 1808 121 . Seismic 2390 | 25 690 494 657 524 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Turns Passed 10020 | 94 690 494 657 1221 948 647 2470 1808 690 301 Spaces Moved 4711 | 42 375 154 317 618 524 360 1059 867 279 116 Core 3 | 3 . . . . . . . . . . Treads 4708 | 39 375 154 317 618 524 360 1059 867 279 116 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 165 163 160 240 Average Speed 169 | 152 160 160 160 160 165 169 167 168 205 240 Slowest Speed 330 | 160 160 160 160 160 170 330 170 250 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 56 40 34 49 18 97 40 79 8 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 16 | . . . . . 1 . 15 . . . Terrain Destroyed 183 | . . . . . 1 . 47 70 10 55 Melee 1 | . . . . . 1 . . . . . Projectile 41 | . . . . . . . 25 1 10 5 AOE 141 | . . . . . . . 22 69 . 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Fac Fac Total 6238 | 59 436 379 421 764 599 394 1654 1083 324 125 Wait 1056 | 4 40 212 70 56 39 14 529 83 9 . Move 4701 | 41 374 153 316 617 524 359 1058 865 278 116 Hop . | . . . . . . . . . . . Pick Up 41 | 2 4 . 2 9 8 4 3 9 . . Fast Attach 17 | 7 . . 1 1 . 3 . 2 3 . Attach 18 | . . . 2 2 2 . 3 4 2 3 Detach 2 | . . . . . . . . 1 . 1 Swap 54 | . 2 3 5 19 7 1 4 10 3 . Drop 45 | . 1 . . 12 10 8 2 12 . . Fire 219 | 5 14 7 18 33 5 5 43 56 28 5 Melee 7 | . . 4 . 2 1 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 46 | . 1 . 7 13 3 . 12 9 1 . Escape Stasis . | . . . . . . . . . . . Rewire 32 | . . . . . . . . 32 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Discovered new exit (range 6) 731 | -10/Materials | Discovered new exit (range 16) 785 | -10/Materials | Entered Mines 880 | -10/Mines | Excavation squad dispatched 880 | -10/Mines | A large section of the Mines collapsed 1130 | -10/Mines | Excavation squad dispatched 1256 | -10/Mines | Discovered new exit (range 14) 1272 | -10/Mines | Met a Derelict testing a Signal Generator 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Accompanied by 1 ally 1279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1832 | -9/Materials | Build established: Gunner 1869 | -9/Materials | Discovered new exit (range 16) 1936 | -9/Materials | Entered another Materials area 1936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2487 | -8/Materials | Build established: Scavenger-Tank 2671 | -8/Materials | Discovered new exit (range 12) 3127 | -8/Materials | Build established: Scavenger-Gunner 3157 | -8/Materials | Entered Factory 3157 | -7/Factory | Evolved 2 slots: Utility x2 3158 | -7/Factory | Identified exit to Storage 3456 | -7/Factory | Build established: Scavenger-Skirmisher 3891 | -7/Factory | Build established: Skirmisher 4105 | -7/Factory | Sucked down chute 4105 | -7/Factory | Entered Waste 4105 | -7/Waste | The area was eerily silent 4185 | -7/Waste | Discovered new exit (range 15) 4750 | -7/Waste | Identified exit to Factory 4752 | -7/Waste | Entered Factory 4960 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 5979 | -7/Factory | Cargo convoy interrupted 6338 | -7/Factory | Destroyed 8 combat bots 7211 | -7/Factory | Identified exit to Garrison 7222 | -7/Factory | Entered Garrison 7412 | -7/Garrison | Lost 3 parts (1n2w) 7572 | -7/Garrison | Triggered checkpoint 7637 | -7/Garrison | Discovered new exit (range 67) 7637 | -7/Garrison | Discovered new exit (range 72) 7637 | -7/Garrison | Discovered new exit (range 93) 7699 | -7/Garrison | Installed Relay Interface Framework 7752 | -7/Garrison | Garrison Relay disabled 7854 | -7/Garrison | Phase Generator disabled 7908 | -7/Garrison | Triggered checkpoint 7972 | -7/Garrison | Triggered checkpoint 8010 | -7/Garrison | Garrison Relay disabled 8163 | -7/Garrison | Identified exit to Factory 8188 | -7/Garrison | Triggered checkpoint 8272 | -7/Garrison | Triggered checkpoint 8321 | -7/Garrison | Garrison Relay disabled 8524 | -7/Garrison | Triggered checkpoint 8575 | -7/Garrison | Build established: Commander-Skirmisher 8600 | -7/Garrison | Triggered checkpoint 8645 | -7/Garrison | Lost 3 allies 8838 | -7/Garrison | Triggered checkpoint 8879 | -7/Garrison | Garrison Relay disabled 8886 | -7/Garrison | Triggered checkpoint 8906 | -7/Garrison | Build established: Skirmisher 9030 | -7/Garrison | Entered Factory 9030 | -7/Factory | Accompanied by 1 ally 9203 | -7/Factory | Destroyed 7 combat bots 9446 | -7/Factory | Build established: Gunner 9684 | -7/Factory | Discovered new exit (range 15) 9717 | -7/Factory | Identified exit to Factory 9720 | -7/Factory | Entered another Factory area 9720 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10021 | -6/Factory | Self-destructed Last Messages --------------- PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 09847_ ALERT: Security rotation in progress. 09994_ W-25 Informer sends out distress signal. 09995_ ALERT: All DSF locations entering lockdown mode. 10000_ G-50 Soldier destroyed. 10000_ Slug penetrates Wall. 10004_ Slug penetrates Power Conduit. 10004_ Power Conduit explodes. 10004_ G-67 Veteran destroyed. 10004_ Power Conduit explodes. 10008_ G-50 Soldier destroyed. 10011_ Hvy. Linear Accelerator destroyed. 10011_ Med. Treads destroyed. 10014_ K-01 Serf collects debris. 10014_ Subcomponent Replicator disabled. 10015_ Critical hit (Burn: +37). 10020_ Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????## ????????????????? | | ????????????????????#####; ??????????????? | | ????????????????????# #?????????????? | | ????????????????????# ##????????????? | | ????????????????????# ;#######??????? | | ?????????????######## #??????? | | ?????????????? = # #??????? | | ??????????????"" #??????? | | ??????????????"" #??????? | | ??????????????"" ; #??????? | | ???????????????? # #??????? | | ?????????????######; # #??????? | | ?????????? !/ ; == # #??????? | | ?????????? !/ !%@= # #??####? | | ?????????? / ;;; ###+######+#######T ## | | ?????????? ;!% | | ??????????? " "" ; g | | ?????????????"? "" /m g | | ??????????????? """ # | | ????????????????""" # | | ????????????????"""?# g #####+######+######+#### | | ???????????????? ??# g #?? ???# ] # | | ???????????????? ???; k #? ????# # | | ??????????????? ????# ## ?????# ! # """" | | ????????????????????# ##??????# # """" | | ????????????????????# #???????# # """" | | ????????????????????# #???????#!! # """" | | ????????????????????# #???????#!! # """" | | ????????????????????# #???????#! # """" | | ????????????????????? ????????# ] # | | ??????????????????????????????????########## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Magnetic Acceleration Cannon | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicMobileCarapace Manual? 0 Play Time 00:54:04 Cumulative 80.7 hours Start 2025.09.20 @ 20:57:59 End 2025.09.20 @ 23:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 167 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30df1bb9-dbcb-4e3e-90a6-4d6814a3afcf