Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 07:14:45 Player: Moddy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (2964) 2964 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5976 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 5/500 Energy 290/290 System Corruption 19% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced ECM Suite Improved Field Recycling Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Cooled Ion Engine Hybrid Deuterium Engine Compact Matter Pod (0) Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads VSS Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Trap Scanner Visual Processing Unit Improved Salvage Targeting Computer Matter Filter Kinecellerator > --- WEAPON ----------- Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Hybrid Deuterium Engine Carbon-fiber Leg Titanium Leg High-capacity Matter Pod Advanced Weight Redist. System Improved Light Armor Plating System Shield Heavy Particle Cannon Katana [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 91 | 1 18 23 15 34 Power 10 | . 3 3 1 3 Engine 9 | . 3 3 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | . 6 6 3 9 Treads 8 | . . 3 2 3 Leg 8 | . 2 1 . 5 Wheel 4 | . 2 . 1 1 Hover . | . . . . . Flight 4 | . 2 2 . . Utility 27 | 1 3 4 7 12 Device 15 | 1 1 1 4 8 Storage 2 | . 1 . . 1 Processor 4 | . 1 . 2 1 Hackware 1 | . . . . 1 Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 30 | . 6 10 4 10 Energy Gun 6 | . 1 4 1 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | . 2 6 . . Ballistic Cannon 12 | . 2 . 2 8 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 1 1 Parts Lost 28 | . 1 . 7 20 Power 2 | . 1 . . 1 Propulsion 10 | . . . 1 9 Utility 10 | . . . 4 6 Weapon 6 | . . . 2 4 Highest Loss Streak 11 | . 1 . 5 11 To Critical Strikes . | . . . . . Average Backups 9 | 6 9 9 9 8 Power 1 | 1 . 1 2 1 Propulsion 2 | 4 3 2 2 1 Utility 2 | . 3 2 2 2 Weapon 2 | 1 1 2 2 3 Tool/Special . | . . . . . Unused Backups 33 | . 10 6 11 6 Power 6 | . 1 3 2 . Propulsion 6 | . 3 . 3 . Utility 14 | . 4 3 4 3 Weapon 7 | . 2 . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 99 89 86 Engine 9 | . 13 11 9 4 Treads 9 | . . 16 9 8 Leg 5 | . 14 . . 9 Wheel 7 | . 13 5 8 3 Device 13 | . 9 10 15 17 Storage 10 | . 14 11 9 9 Processor 10 | . 4 11 17 10 Protection 4 | . . 11 2 1 Energy Gun 2 | . 3 6 . . Ballistic Gun 7 | . 13 11 7 . Ballistic Cannon 8 | . 8 1 10 13 Launcher 1 | . 1 2 . . Peak Build Rating 47 | 9 10 20 36 47 Average Rating 24 | 6 8 16 32 38 On Entrance 15 | 6 9 8 18 36 Avg Prop Armor Cover (%) 11 | . . . 9 13 Naked Turns . | . . . . . Heaviest Build 56 | 13 20 29 32 56 Greatest Support 70 | 20 20 49 49 70 Greatest Overweight (x) 18 | . 2 2 1 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 Most Carried 10 | 8 10 10 10 10 Average Carried 9 | 6 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 7 10 10 10 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2816 | 210 458 1100 607 441 Remotely . | . . . . . Salvage Created 3110 | 86 440 1050 701 833 Parts 200 | 3 26 78 38 55 Haulers Intercepted 8 | . 2 5 1 . Recyclers Shooed 4 | 1 2 . 1 . Parts Field Recycled 5 | . . . . 5 Retrieved Matter 64 | . . . . 64 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 73 | . 11 27 14 21 Guns 27 | . 6 13 8 . Cannons 29 | . 2 2 6 19 AOE 16 | . 3 12 . 1 Classes Destroyed 13 | 2 4 3 3 1 Worker 6 | . . 1 . 5 Builder 3 | . . . 1 2 Tunneler 2 | 1 . . . 1 Hauler 8 | . 2 5 1 . Recycler 8 | 1 2 1 2 2 Mechanic 2 | . . 1 . 1 Watcher 8 | . 2 4 2 . Swarmer 29 | . 5 15 4 5 Grunt 25 | . 6 6 6 7 Brawler 4 | . . . 1 3 Sentry 9 | . . 6 1 2 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 11 | 2 4 8 5 11 Combat Bots Only 7 | . 2 7 4 4 Max Kills in Single Turn 8 | 1 2 4 2 8 Gunslinging . | . . . . . Exploded 3 | . 2 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 682 | . 62 102 112 406 Missed 199 | . 17 41 23 118 Hits 483 | . 45 61 89 288 Melee 9 | . . . 1 8 Projectile 474 | . 45 61 88 280 Critical Strikes 14 | . 1 2 3 8 Part Disruptions 2 | . . . . 2 Damage Taken 6521 | . 503 719 1279 4020 Core 1025 | . 93 84 136 712 Absorbed by Shields . | . . . . . Redirected to Shielding 114 | . . 13 101 . Regen/Repaired (Parts) 215 | . . 96 105 14 Core Remaining (%) 79 | 100 62 79 75 . Volleys Fired 293 | 4 58 89 65 77 Largest 2 | 2 2 2 2 2 Hottest 98 | 70 70 79 98 80 Shots Fired 505 | 8 94 142 131 130 Gun 260 | 8 59 127 66 . Cannon 233 | . 30 8 65 130 Launcher 12 | . 5 7 . . Special . | . . . . . Kinetic 410 | 4 82 77 126 121 Thermal 83 | 4 7 58 5 9 Explosive 12 | . 5 7 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 3 10 12 16 9 Robot Miss Streak 5 | 1 5 4 5 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 294 | 6 48 72 85 83 Core Hits 150 | 3 24 54 33 36 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 19 | . 3 2 4 10 Burn 2 | . . 2 . . Destroy 2 | . . . 2 . Blast 15 | . 3 . 2 10 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8016 | 72 1046 1786 1601 3511 Guns 2244 | 72 423 1005 744 . Cannons 3709 | . 351 104 857 2397 Explosions 1900 | . 272 677 . 951 Melee 139 | . . . . 139 Ramming 24 | . . . . 24 Kinetic 5131 | 35 740 608 1551 2197 Thermal 1773 | 37 34 501 50 1151 Explosive 949 | . 272 677 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 139 | . . . . 139 Piercing . | . . . . . Highest Corruption 19 | . 2 . 9 19 Average Corruption 6 | . 2 . 7 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 46 | . 2 . 11 33 Message Errors 9 | . . . 3 6 Matter Fused 8 | . . . 3 5 Heat Flow Errors 9 | . 1 . 1 7 Energy Discharges 5 | . . . 2 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . 1 . 1 3 Misfires 4 | . . . 1 3 Alerts 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 303 | . 20 . 3 280 Projectiles 58 | . . . 3 55 Explosions 245 | . 20 . . 225 Melee . | . . . . . Knockbacks 34 | . 8 . 8 18 Impact . | . . . . . Kinetic 32 | . 8 . 8 16 Secondary 2 | . . . . 2 Self-Inflicted Damage 268 | . 25 . . 243 Shots 5 | . 2 . . 3 Rammed 3 | . . . . 3 Targets Rammed 10 | . . . . 10 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 446 | 36 196 242 270 446 Average Temperature 68 | 19 29 49 85 97 Received Heat Transfer 1428 | . 210 180 450 588 Effects 2 | . . 1 . 1 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 2452 | 111 75 1296 74 896 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 84 | 100 100 53 100 93 Level 1 13 | . . 46 . . Level 2 1 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 564 | 5 115 395 154 564 Initial 149 | . . 9 149 17 Average 112 | 1 45 219 83 80 Influence Increases 2949 | 10 449 882 404 1204 Destroy 0b10 Robot/C 1460 | . 220 540 280 420 Destroy 0b10 Robot/NC 185 | 10 30 60 30 55 Destroy Leader 362 | . 58 138 66 100 Successful Hack 134 | . 44 31 11 48 Disable Machine 480 | . 30 15 . 435 Destroy Structure 133 | . 22 38 17 56 Lose Combat Pursuer 195 | . 45 60 . 90 Influence Decreases 2420 | 10 425 552 719 714 Entered New Map 242 | . . 15 205 22 Time Decay 1819 | 10 418 537 434 420 Lost Part 272 | . 7 . 70 195 Lost Ally 10 | . . . 10 . Purge Threat 77 | . . . . 77 Squads Dispatched 13 | . 2 1 3 7 Investigation 2 | . 1 . 1 . Extermination 4 | . . . . 4 Reinforcement 7 | . 1 1 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 6 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 20 38 19 32 Peak Tracking Total 8 | . 3 6 5 8 Tactical Retreats 8 | . 2 1 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 13 | . 8 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 32 | . 2 1 . 29 Max in Single Turn 27 | . 1 1 . 27 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 38 | . 9 12 5 12 Terminals 27 | . 8 9 3 7 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 5 | . 1 1 . 3 Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 119 | . 25 46 15 33 Successful 65 | . 15 24 12 14 Failed 52 | . 9 21 3 19 Catastrophic 6 | . . 2 . 4 Database Lockouts 2 | . 1 1 . . Manual 75 | . 21 29 7 18 Terminals 96 | . 24 40 10 22 Fabricators . | . . . . . Repair Stations 6 | . . 2 2 2 Recycling Units 7 | . 1 1 . 5 Scanalyzers 10 | . . 3 3 4 Garrison Access . | . . . . . Terminal Hacks 15 | . 5 7 2 1 Part Schematic 4 | . 3 1 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Security Status 1 | . 1 . . . Zone Layout 4 | . . 3 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 2 2 Scan Component 3 | . . 1 1 1 Repair 3 | . . 1 1 1 Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 9 | . . 2 3 4 Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 7 | . . 2 1 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 33 | . 9 12 5 7 Terminals 33 | . 9 12 5 7 Assimilate 10 | . 2 4 2 2 Botnet 23 | . 7 8 3 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 8 11 4 11 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . 3 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 7 | . . 2 1 4 Parts Repaired 3 | . . 1 1 1 Time 140 | . . 51 51 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 8 2 . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2825 | 12 767 . 460 1586 Optics 2046 | . . . 460 1586 Sensors 658 | . 658 . . . Terrain 121 | 12 109 . . . Traps 1081 | . . . . 1081 ECM 29 | . . . . 29 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5386 | 40 1152 1538 1070 1586 Spaces Moved 3029 | 19 767 683 634 926 Core 10 | . . . . 10 Treads 694 | . . 495 31 168 Legs 628 | 19 367 . . 242 Wheels 1694 | . 399 186 603 506 Hover . | . . . . . Flight 3 | . 1 2 . . Fastest Speed 80 | 120 80 80 100 100 Average Speed 120 | 120 99 141 109 130 Slowest Speed 950 | 120 197 180 160 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 95 67 54 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 137 | . 21 44 15 57 Melee . | . . . . . Projectile 29 | . . . 15 14 AOE 108 | . 21 44 . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4278 | 28 1058 1125 897 1170 Wait 686 | 2 173 285 145 81 Move 3025 | 18 766 682 633 926 Hop . | . . . . . Pick Up 66 | 2 15 14 20 15 Fast Attach 26 | 1 12 1 3 9 Attach 23 | . 1 2 7 13 Detach 1 | . . . 1 . Swap 76 | . 16 31 7 22 Drop 70 | 1 17 21 16 15 Fire 293 | 4 58 89 65 77 Melee 2 | . . . . 2 Ram . | . . . . . Kick 7 | . . . . 7 Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 13) 950 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Central database locked down 1193 | -10/Materials | Entered another Materials area 1193 | -9/Materials | Evolved 2 slots: Utility x2 1700 | -9/Materials | Discovered new exit (range 15) 2177 | -9/Materials | Repaired Cld. Ion Engine 2186 | -9/Materials | Discovered new exit (range 13) 2222 | -9/Materials | Identified exit to Mines 2222 | -9/Materials | Identified exit to Storage 2331 | -9/Materials | Destroyed 7 combat bots 2468 | -9/Materials | Identified exit to Materials 2568 | -9/Materials | Central database locked down 2731 | -9/Materials | Entered another Materials area 2731 | -8/Materials | Accompanied by 1 ally 2731 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3343 | -8/Materials | Lost 5 parts (1n3u1w) 3663 | -8/Materials | Discovered new exit (range 18) 3722 | -8/Materials | Repaired Cld. Ion Engine 3801 | -8/Materials | Entered Factory 3801 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4421 | -7/Factory | Repaired Trap Scanner 4896 | -7/Factory | Lost 11 parts (1p5n3u2w) 4916 | -7/Factory | System corruption reached 10% 4945 | -7/Factory | Core integrity fell below 50% 5144 | -7/Factory | Cargo convoy interrupted 5287 | -7/Factory | Core integrity fell below 20% 5387 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05354_ System corrupted: Matter fused (-3). 05355_ R-06 Scavenger collects Wheel. 05355_ K-01 Serf collects debris. 05356_ R-06 Scavenger collects Wheel. 05359_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 05359_ K-01 Serf collects debris. 05368_ Adv. Assault Cannon destroyed. 05369_ K-01 Serf collects debris. 05377_ System corrupted: Component data lost. 05379_ K-01 Serf collects debris. 05379_ U-05 Engineer lays Concrete. 05380_ K-01 Serf collects debris. 05380_ U-05 Engineer lays Concrete. 05382_ K-01 Serf collects debris. 05383_ U-05 Engineer lays Concrete. 05385_ K-01 Serf collects debris. 05386_ U-05 Engineer lays Concrete. 05387_ Imp. Field Recycling Unit collects Backup Propulsion I, recycling 4 matter... 05387_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | / " # """" """" ?????????????????? | | # # """" """" ?????????????????? | | # #####% %# #????????????????? | | # #???###%### """" """" #????????????????? | | ##### ####?????# #?# """" """" #????????????????? | | ###+########## #?# """"%"""" #??"#????????????? | | " # # #?# " % """" ###" ?????????? | | " # # #?#[% % # " ????????? | | # """"""" ! # #######;;;;""" ????????? | | # """"""" # % % ???????? | | " # """"""" # ^ %% ???????? | | " # """"""" + ^ ???????? | | # # !! ??????? | | # """" # ^!! ??????? | | ### """" # !! % k ????? | | ??#?"""" # ?????? | | ?????""" # """ ?????? | | ????? # """ ????? | | ????############ """ u ??? | | ###########????# "???? | | #????# ""??? | | #????# #### ""??? | | ###### #??# ?? | | + #??# !!* """?? | | ########+#??# p """ " | | #?? ??# [@ """ " | | #????? #[ k | | ###########???????? # [ | | ??????????????????????# #;; ; ;; ; # | | ??????????????????????# # #### ???????? | | ??????????????????????# # "" ;#??????????? | | ??????????????????????# # ""S ##??????????? | | ??????????????????????# # "" #???????????? | | ??????????????????????+ + #???????????? | | ??????????????????????# # """ #???????????? | | ??????????????????????# # """ ! #???????????? | | ??????????????????????# # """ #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# ##########???????????? | | ??????????????????????# # """ #???????????? | | ??????????????????????#g + "Y" ! #???????????? | | ??????????????????????# # " " #???????????? | | ??????????????????????#a # #???????????? | | ?????????????????????## # #???????????? | | ??##############?????# # """ #???????????? | | ??# #?????#T # """"" #???????????? | | ??# #?????## # """"" #???????????? | | ??# ] #??????# # #???????????? | | ??# ! #??????# ##########???????????? | | ??# """ #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 12% | -9/Materials Cld. Ion Engine | 4% | -8/Materials Trap Scanner | 30% | -7/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked VSS Leg | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelTitaniumPod Manual? 0 Play Time 01:22:08 Cumulative 72.0 hours Start 2026.11.06 @ 02:28:26 End 2026.11.06 @ 07:14:45 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df0e07f2-5851-4a97-8adf-67fdebdadb7b