Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.03 @ 22:17:09

Player: Runia

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (129)     645
Value Destroyed (3460)     3460
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (828)                828
              TOTAL SCORE: 7393

 Bonus
-------
High Alert Combat Kills    828

 Cogmind 
---------
Core Integrity             0/700
Matter                     163/300
Energy                     84/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
                System Backup Module
>               --- WEAPON (3) -------
       Improved KE Penetrator
>               --- INVENTORY (20) ---
                Wheel
                Wheel
                Wheel
         Medium Matter Pod (100)
                Trap Scanner
       Improved Target Analyzer
                Transmission Jammer
       Improved Shield Generator
       Improved Recalibrator
       Improved Field Recycling Unit (0)
      Precision Beam Rifle
       Enhanced Autogun
                Proton Missile Launcher
           Mini Grenade Launcher
          Heavy Rocket Launcher
      Precision Rocket Launcher
          Heavy Flail
                Kinetic Spear
                Kinetic Spear

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
       Advanced Terrain Scan Processor
                System Backup Module
>               --- WEAPON -----------
                Gauss Rifle
       Improved Heavy Machine Gun
       Improved KE Penetrator
>               --- INVENTORY --------
                Wheel
                Wheel
         Medium Matter Pod
                Trap Scanner
       Improved Target Analyzer
                Transmission Jammer
       Improved Shield Generator
       Improved Recalibrator
       Improved Field Recycling Unit
      Precision Beam Rifle
       Enhanced Autogun
       Improved KE Penetrator
                Proton Missile Launcher
           Mini Grenade Launcher
          Heavy Rocket Launcher
      Precision Rocket Launcher
          Heavy Flail
                Kinetic Spear
                Kinetic Spear
[Rating: 70]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             98   | .   8   9   27  54  
  Power                    4    | .   1   .   1   2   
    Engine                 2    | .   .   .   1   1   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | .   3   1   7   8   
    Treads                 14   | .   3   1   7   3   
    Leg                    1    | .   .   .   .   1   
    Wheel                  4    | .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  47   | .   2   4   14  27  
    Device                 31   | .   1   1   7   22  
    Storage                2    | .   1   1   .   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   2   5   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | .   2   4   5   17  
    Energy Gun             7    | .   1   2   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          18   | .   1   1   1   15  
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   4   
  Corrupted Parts          3    | .   .   .   .   3   
    System Corruption      16   | .   .   .   .   16  
Parts Lost                 24   | .   1   .   .   23  
  Power                    2    | .   .   .   .   2   
  Propulsion               8    | .   .   .   .   8   
  Utility                  7    | .   .   .   .   7   
  Weapon                   7    | .   1   .   .   6   
  Highest Loss Streak      9    | .   1   .   .   9   
Average Slot Usage (%)     93   | .   91  100 99  89  
  Engine                   4    | .   8   .   5   4   
  Core                     4    | .   5   11  3   2   
  Treads                   21   | .   26  22  26  16  
  Wheel                    1    | .   .   .   .   2   
  Device                   16   | .   8   11  13  20  
  Storage                  8    | .   14  11  9   7   
  Processor                5    | .   .   .   7   7   
  Protection               4    | .   .   11  6   2   
  Energy Gun               9    | .   6   18  19  2   
  Ballistic Gun            14   | .   20  11  7   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             79   | 14  29  56  68  79  
  Greatest Support         62   | 20  40  40  60  62  
  Greatest Overweight (x)  22   | .   .   1   1   22  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         19   | 8   14  16  20  20  
  Most Carried             20   | 5   10  18  20  20  
  Average Carried          17   | 5   3   13  19  19  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 4   10  18  20  19  

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 32% | Scavenger-Skirmisher
 12% | Mutant
 11% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           2819 | 199  209  144  389  1878 
  Remotely                 434  | .    .    .    .    434  
Salvage Created            5663 | .    416  493  1308 3446 
  Parts                    310  | .    29   33   73   175  
Haulers Intercepted        7    | .    .    .    5    2    
Recyclers Shooed           7    | .    .    2    .    5    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  67   | .   9   7   14  37  
  Guns                     61   | .   9   7   14  31  
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          16   | .   2   6   4   4   
  Worker                   22   | .   2   1   3   16  
  Builder                  3    | .   .   .   .   3   
  Tunneler                 2    | .   .   1   .   1   
  Hauler                   7    | .   .   .   5   2   
  Recycler                 18   | .   .   3   4   11  
  Mechanic                 1    | .   .   .   .   1   
  Operator                 5    | .   .   1   1   3   
  Watcher                  4    | .   .   1   2   1   
  Swarmer                  8    | .   .   3   3   2   
  Grunt                    26   | .   9   .   2   15  
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   4   5   2   
  Specialist               4    | .   .   .   .   4   
  Hunter                   11   | .   .   .   2   9   
  Programmer               5    | .   .   .   .   5   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           8    | .   6   7   5   8   
  Combat Bots Only         5    | .   3   3   3   5   
Max Kills in Single Turn   3    | .   1   3   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5617 | .    515  181  879  4042 
  Core                     922  | .    70   14   117  721  
  Absorbed by Shields      145  | .    .    .    .    145  
Core Remaining (%)         86   | 100  72   96   78   .    
Volleys Fired              278  | .    40   19   51   168  
  Largest                  3    | .    2    3    3    3    
  Hottest                  187  | .    60   128  187  147  
Shots Fired                714  | .    69   57   153  435  
  Gun                      703  | .    69   56   153  425  
  Cannon                   1    | .    .    1    .    .    
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  486  | .    59   20   36   371  
  Thermal                  218  | .    10   37   117  54   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    10   
  Robot Hit Streak         13   | .    12   8    13   13   
  Robot Miss Streak        7    | .    3    7    4    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        5    | .    .    1    .    4    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           473  | .    52   40   107  274  
  Core Hits                250  | .    21   38   60   131  
  Critical Kills           7    | .    .    .    1    6    
  Critical Parts Destroyed 7    | .    .    .    .    7    
  Critical Strikes         31   | .    .    .    10   21   
    Burn                   17   | .    .    .    9    8    
    Destroy                14   | .    .    .    1    13   
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9838 | .    608  519  1783 6928 
  Guns                     8698 | .    606  519  1783 5790 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1138 | .    .    .    .    1138 
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  6065 | .    505  165  368  5027 
  Thermal                  2748 | .    101  354  1415 878  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1023 | .    .    .    .    1023 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    25   
  Average Corruption       14   | .    .    .    .    14   
  Corruption Purged        12   | .    .    .    .    12   
  Effects                  46   | .    .    .    .    46   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           13   | .    .    .    .    13   
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      8    | .    .    .    .    8    
    Data Loss (minor)      6    | .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               4    | .    .    .    .    4    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    33   
  Projectiles              .    | .    .    .    .    .    
  Explosions               33   | .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    .    .    138  
  Shots                    6    | .    .    .    .    6    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        416  | .    9    191  301  416  
  Average Temperature      86   | .    7    59   77   103  
  Received Heat Transfer   915  | .    276  45   144  450  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             14   | .    .    .    8    6    
  Heat Transferred         6842 | .    225  560  3600 2457 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  
Peak Influence             1396 | .    210  212  237  1396 
  Initial                  107  | .    .    5    55   107  
  Average                  409  | .    91   95   86   745  
Maximum Alert Level        4    | .    1    1    1    4    
  Low Security (%)         49   | 100  98   94   85   7    
  Level 1                  13   | .    1    5    14   16   
  Level 2                  5    | .    .    .    .    11   
  Level 3                  20   | .    .    .    .    41   
  Level 4                  11   | .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          23   | .    3    1    1    18   
  Investigation            5    | .    1    .    .    4    
  Extermination            2    | .    .    .    .    2    
  Reinforcement            14   | .    2    1    1    10   
  Assault                  2    | .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    3    
Haulers Reinforced         1    | .    .    .    .    1    
Active Scanning Responses  1    | .    .    .    .    1    
Cargo Convoy Interrupts    1    | .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   1   1   3   .   
Communications Jammed      7    | .   .   .   1   6   
  Distress Signals         5    | .   .   .   .   5   
Times Spotted              128  | .   16  10  29  73  
  Peak Tracking Total      11   | .   5   2   6   11  
  Tactical Retreats        8    | .   .   1   1   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          23   | .   4   4   4   11  
  Terminals                17   | .   4   4   3   6   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Total Hacks                64   | .   11  11  17  25  
  Successful               28   | .   5   3   8   12  
  Failed                   36   | .   6   8   9   13  
    Catastrophic           9    | .   3   2   3   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   7   1   1   8   
  Terminals                46   | .   11  11  12  12  
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          8    | .   .   .   5   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   5   
Terminal Hacks             13   | .   4   3   4   2   
  Robot Analysis           2    | .   .   1   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              3    | .   1   1   1   .   
  Unreport Threat          4    | .   1   .   2   1   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       6    | .   .   .   4   2   
  Scan Component           3    | .   .   .   2   1   
  Repair                   3    | .   .   .   2   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   6   
  Terminals                2    | .   1   .   .   1   
    Assimilate             1    | .   .   .   .   1   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              2    | .   .   .   .   2   
    Prioritize             1    | .   .   .   .   1   
    Haulers                1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
    Reprogram              1    | .   .   .   .   1   
    Watchers               1    | .   .   .   .   1   
    Jam                    1    | .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         20   | .   4   4   4   8   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Matter                 402  | .   .   .   .   402 
    Time                   201  | .   .   .   .   201 
  Total Part Build Rating  11   | .   .   .   .   11  
Parts Repaired             3    | .   .   .   2   1   
  Time                     120  | .   .   .   76  44  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Programmers              4    | .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               2    | .   .   .   .   2   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      27   | .   .   .   .   27  
  Highest-Rated Ally       27   | .   .   .   .   27  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       2    | .   .   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               5145 | 1    411  732  1494 2507 
Spaces Moved               1907 | 1    178  344  536  848  
  Core                     14   | .    .    .    .    14   
  Treads                   1631 | .    169  344  536  582  
  Legs                     11   | 1    9    .    .    1    
  Wheels                   251  | .    .    .    .    251  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            105  | 120  120  160  160  105  
  Average Speed            211  | 120  157  185  219  227  
  Slowest Speed            1150 | 120  160  260  266  1150 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 2    38   34   55   24   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    .    43   
  Melee                    .    | .    .    .    .    .    
  Projectile               32   | .    .    .    .    32   
  AOE                      11   | .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2541 | 2    242  397  758  1142 
  Wait                     133  | .    .    .    100  33   
  Move                     1903 | .    177  343  535  848  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  69   | .    11   16   19   23   
  Fast Attach              18   | .    1    .    6    11   
  Attach                   22   | .    3    3    5    11   
  Detach                   1    | .    .    .    .    1    
  Swap                     58   | .    4    6    16   32   
  Drop                     58   | 2    5    10   26   15   
  Fire                     278  | .    40   19   51   168  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 8)
  413 | -10/Materials | Entered another Materials area
  413 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  496 | -9/Materials  | Discovered new exit (range 3)
  711 | -9/Materials  | Build established: Tank
 1021 | -9/Materials  | Build established: Scavenger-Tank
 1026 | -9/Materials  | Discovered new exit (range 16)
 1145 | -9/Materials  | Entered another Materials area
 1145 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1380 | -8/Materials  | Discovered new exit (range 10)
 1668 | -8/Materials  | Found Prototype Device
 2429 | -8/Materials  | Repaired Arm. Treads
 2485 | -8/Materials  | Repaired Arm. Treads
 2562 | -8/Materials  | Discovered new exit (range 9)
 2639 | -8/Materials  | Entered Factory
 2639 | -7/Factory    | Evolved 2 slots: Utility x2
 3310 | -7/Factory    | Build established: Scavenger-Skirmisher
 3426 | -7/Factory    | Fabricated Phase Shifter (x1)
 3429 | -7/Factory    | Fabricated Imp. Kinecellerator?
 3526 | -7/Factory    | Local fabrication network quarantined
 4174 | -7/Factory    | Repaired System Backup Module
 4239 | -7/Factory    | First assault squad dispatched
 4431 | -7/Factory    | Cargo convoy interrupted
 4491 | -7/Factory    | System corruption reached 10%
 4515 | -7/Factory    | Core integrity fell below 50%
 4546 | -7/Factory    | Lost 9 parts (4n3u2w)
 4691 | -7/Factory    | Core integrity fell below 20%
 4724 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 4811 | -7/Factory    | Identified Active Sensor Suite
 5126 | -7/Factory    | Discovered new exit (range 4)
 5146 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
O-24 Administrator locks terminal.
Knocked back.
Acquired 2 matter.
System corrupted: FCS attempts to trigger Imp. KE Penetrator.
System corrupted: Imp. KE Penetrator misfires.
Slug penetrates Fusion Modulator.
Slug penetrates Door.
System Backup Module purges 1% of system corruption (17%).
Imp. Deuterium Engine destroyed.
Slug penetrates H-61 Shepherd.
K-01 Serf destroyed.
Knocked back.
Active Sensor Suite destroyed.
Carbon-fiber Leg destroyed.
Imp. KE Penetrator blasted off.
Knocked back.
Slug penetrates Wall.
Gauss Rifle destroyed.
Com. Wheel destroyed.
Acquired Imp. KE Penetrator.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?     ???????#   g     %%@     +?????????????????? |
| ###+###??????# """    g% o%    ##????????????????? |
|       ######## """  g          #?????????????????? |
|              + """  """"T""""  #?????????????????? |
|       ######## o   """"""""""" #?????????????????? |
| #######??????###################?????????????????? |
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|      ????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              8
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Phase Shifter | x1 | -7/Factory | Preloaded
 Imp. Kinecellerator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingSupersonicDrive
  Manual?         0
Play Time         00:34:55
  Cumulative      351.6 hours
  Start           2021.10.03 @ 21:42:08
  End             2021.10.03 @ 22:17:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          374
  Rogue           374
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             79
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23a5f2b3-b97a-4ff0-aea3-f025791ac6bc