Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 18:43:50 Player: Jazzer Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (1500) 1500 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3364) 3364 TOTAL SCORE: 13099 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 25 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 290/300 Energy 198/220 System Corruption 0% Temperature Cool (31) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Particle Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Diametric Drive > --- UTILITY (12) ----- Structural Scanner Advanced Visual Processing Unit Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Thermal Generator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Diametric Drive > --- UTILITY ---------- Structural Scanner Experimental Signal Interpreter Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Improved Flight Unit Heavy Rocket Launcher [Rating: 112] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . . . 2 . . . 1 . 1 . 1 1 Utility 10 | . . . . . 2 2 . . 1 1 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 103 | 7 2 8 . 6 27 15 2 . 5 7 7 6 3 8 Power 9 | 1 . 2 . 1 . 1 . . . 1 1 . 1 1 Engine 4 | 1 . 1 . . . 1 . . . . 1 . . . Core 3 | . . 1 . 1 . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 32 | 2 . 2 . 2 8 6 . . 2 2 3 2 1 2 Treads . | . . . . . . . . . . . . . . . Leg 14 | 2 . 2 . 2 8 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 18 | . . . . . . 6 . . 2 2 3 2 1 2 Utility 29 | 2 2 1 . . 5 4 . . 3 2 2 4 1 3 Device 7 | 1 . . . . 1 2 . . . . 2 1 . . Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor 7 | . 1 1 . . 1 . . . 2 . . . . 2 Hackware 9 | . . . . . . 1 . . 1 2 . 3 1 1 Protection 3 | . . . . . 2 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 . 3 . 3 14 4 2 . . 2 1 . . 2 Energy Gun 7 | 1 . 3 . 1 2 . . . . . . . . . Energy Cannon 6 | . . . . 1 2 1 1 . . 1 . . . . Ballistic Gun 8 | 1 . . . 1 3 2 1 . . . . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . . . . . Launcher 4 | . . . . . 3 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . . 2 1 1 1 Corrupted Parts 3 | . . . . 3 . . . . . . . . . . System Corruption 7 | . . . . 7 . . . . . . . . . . Parts Lost 10 | . . 1 . 1 . . . . . 3 . 1 1 3 Power 2 | . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . . 1 . . . 2 Utility 2 | . . . . . . . . . . 1 . . . 1 Weapon 3 | . . 1 . . . . . . . 1 . 1 . . Highest Loss Streak 3 | . . 1 . 1 . . . . . 2 . 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 93 85 97 80 92 92 94 88 93 90 84 88 Engine 4 | . 14 7 . . . 7 7 7 6 5 4 4 4 4 Core 5 | . . 6 14 14 9 . . . . . 5 4 1 . Leg 18 | . 28 28 28 28 35 . . . . . . . . . Flight 11 | . . . . . . 29 30 30 33 29 31 28 30 30 Device 4 | . 5 . . . 5 3 7 7 6 5 9 9 8 8 Storage 7 | . 14 14 14 14 9 . . . . . . . . . Processor 11 | . 8 14 14 14 12 15 15 15 19 14 10 4 . 4 Hackware 7 | . . . . . . . 7 7 7 14 21 29 30 32 Protection 2 | . . . . . 8 7 7 7 6 4 . . . . Energy Gun 6 | . 14 27 21 2 . . . . . . . . . . Energy Cannon 2 | . . . . 11 . . . . . 1 5 3 . . Ballistic Gun 4 | . 14 . . . 8 7 6 7 6 2 . . . . Ballistic Cannon 1 | . . . . . 6 . . . . . . . . . Launcher 1 | . . . . . . 6 7 7 6 3 . . . . Slashing Weapon 1 | . . . . . . . . . . 2 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 53 | 14 19 20 17 33 53 20 20 20 20 26 28 28 33 40 Greatest Support 63 | 20 20 27 27 33 63 20 20 20 25 25 30 30 37 42 Greatest Overweight (x) 1 | . . . . 1 . 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 9 10 10 10 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 10 10 10 15 15 5 5 5 5 5 5 5 4 Average Carried 8 | 4 8 9 9 9 13 5 5 5 4 4 3 4 3 2 Final Capacity 15 | 8 10 10 10 10 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 9 10 10 10 15 5 5 5 5 3 5 5 4 3 Class Distribution -------------------- 56% | Mutant 13% | Hacker-Sprinter 12% | Sprinter 11% | Wizard-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1715 | 242 117 96 . 68 548 118 26 . 50 97 48 186 53 66 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1978 | 16 272 204 . 167 798 139 . . 50 . 48 215 . 69 Parts 136 | 4 17 9 . 9 59 14 . . 5 . 2 8 . 9 Haulers Intercepted 6 | . 1 . . . 3 1 . . . . . 1 . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 35 | . 8 4 . 4 18 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . Guns 18 | . 8 4 . 2 4 . . . . . . . . . Cannons 6 | . . . . . 6 . . . . . . . . . AOE 9 | . . . . 2 7 . . . . . . . . . Classes Destroyed 12 | 1 3 . . . 5 1 . . . . 1 1 . . Builder 5 | . . . . . 3 2 . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . Hauler 6 | . 1 . . . 3 1 . . . . . 1 . . Recycler 1 | . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 1 . . Operator 6 | . . . . . . 2 . . 2 . . 1 . 1 Drone 1 | . . . . . . . . . . . . 1 . . Watcher 3 | . . . . . 1 . . . . . . 1 . 1 Swarmer 12 | . 5 . . . 7 . . . . . . . . . Grunt 14 | . 3 4 . 4 3 . . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 1 3 1 . 2 9 2 . . 1 . 1 1 . 2 Combat Bots Only 9 | . 3 1 . 2 9 . . . . . . 1 . . Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 . . 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 243 | . 32 50 . 14 41 9 16 . . 37 4 16 19 5 Missed 88 | . 7 17 . 4 7 4 9 . . 19 1 6 13 1 Damage Taken 2589 | . 242 461 . 184 471 44 126 . . 387 64 282 238 90 Core 593 | . 48 134 . 22 90 . . . . 51 48 63 112 25 Absorbed by Shields 20 | . . . . . . . . . . 20 . . . . Regen/Repaired (Parts) 418 | . . . . . 314 . . . 30 . 74 . . . Core Remaining (%) 87 | 100 . . . 18 83 . . 100 100 94 95 95 92 98 Volleys Fired 177 | 1 34 31 . 5 42 39 5 . 4 2 5 9 . . Largest 2 | 1 2 2 . 2 2 1 1 . 1 1 1 1 . . Hottest 100 | 40 60 80 . 100 100 39 80 . 28 90 90 90 . . Shots Fired 265 | 1 62 62 . 7 69 39 5 . 4 2 5 9 . . Gun 205 | 1 62 62 . 3 35 38 . . 4 . . . . . Cannon 55 | . . . . 4 30 . 5 . . 2 5 9 . . Launcher 5 | . . . . . 4 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 136 | . 34 . . 2 58 38 . . 4 . . . . . Thermal 95 | 1 28 33 . 5 7 . 5 . . 2 5 9 . . Explosive 4 | . . . . . 3 1 . . . . . . . . Electromagnetic 30 | . . 29 . . 1 . . . . . . . . . Robot Hit Streak 13 | 1 8 7 . 5 13 12 . . 3 . . . . . Robot Miss Streak 6 | . 6 3 . 2 3 3 . . 1 . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 178 | 1 40 42 . 5 50 23 . . 3 . 1 11 . 2 Core Hits 94 | 1 14 10 . 4 47 9 . . 3 . 1 3 . 2 Critical Kills 3 | . . . . . 2 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . 2 1 . . . . . 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . . Destroy 2 | . . . . . 1 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 79 | . . . . . 1 . . . . 3 7 31 19 18 Impact 1 | . . . . . 1 . . . . . . . . . Slashing 78 | . . . . . . . . . . 3 7 31 19 18 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 1 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5539 | 10 502 618 . 595 2100 556 . . 53 . 117 845 . 143 Guns 2090 | 10 502 523 . 60 471 471 . . 53 . . . . . Cannons 1170 | . . . . 230 940 . . . . . . . . . Explosions 1068 | . . 41 . 304 638 85 . . . . . . . . Melee 1105 | . . . . . . . . . . . 117 845 . 143 Ramming 106 | . . 54 . 1 51 . . . . . . . . . Kinetic 1849 | . 330 . . 48 947 471 . . 53 . . . . . Thermal 1920 | 10 172 313 . 546 879 . . . . . . . . . Explosive 212 | . . . . . 197 15 . . . . . . . . Electromagnetic 347 | . . 251 . . 26 70 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1105 | . . . . . . . . . . . 117 845 . 143 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . . 4 . . 4 . Average Corruption 3 | . . . . 6 . . . . . 1 . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 6 | . . . . 2 . . . . . 1 . . 3 . Message Errors 1 | . . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . 2 . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 520 | . . . . 84 182 2 . . . . . 252 . . Projectiles 200 | . . . . 84 116 . . . . . . . . . Explosions 68 | . . . . . 66 2 . . . . . . . . Melee 252 | . . . . . . . . . . . . 252 . . Knockbacks 6 | . . 1 . . 5 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 14 | . . 7 . 1 6 . . . . . . . . . Kicked 14 | . . 7 . 1 6 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 393 | . 36 351 . 264 117 12 180 . . 72 342 250 393 194 Average Temperature 88 | . 19 132 . 63 31 7 90 . . 38 110 36 166 62 Received Heat Transfer 609 | . 66 267 . 54 126 18 . . . 12 21 36 9 . Effects 4 | . . 1 . . . . . . . . 1 . 2 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Interference 3 | . . 1 . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . . . . . . . . Heat Transferred 2325 | 25 375 700 . 425 800 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 540 | 5 215 107 . 147 540 265 . . 169 202 143 213 256 327 Initial 153 | . 3 83 . . 57 106 . . 84 82 103 1 15 153 Average 147 | 1 70 55 . 30 387 174 . . 120 142 54 68 86 224 Maximum Alert Level 2 | . 1 . . . 2 1 . . . 1 . 1 1 1 Low Security (%) 73 | 100 87 100 . 100 5 56 . . 100 98 100 96 94 45 Level 1 14 | . 12 . . . 40 43 . . . 1 . 3 5 54 Level 2 11 | . . . . . 53 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 3 . . 1 . 1 3 1 1 Investigation 3 | . . 1 . . . . . . . . . 1 1 . Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 9 | . 2 . . . . 3 . . 1 . . 2 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 12 | . 3 . . . 2 . . . . 1 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 16 6 . 6 27 3 12 . 4 11 2 12 15 10 Peak Tracking Total 11 | . 5 2 . 3 4 1 7 . 2 6 7 5 11 7 Tactical Retreats 23 | . 1 2 . 2 . . 5 . . 3 1 2 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . 1 . . . . 1 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 2 . . 1 3 . . 1 . . . . . Max in Single Turn 2 | . . 1 . . 1 2 . . 1 . . . . . Garrison Access 6 | . . . . . . . . . 1 . 2 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 52 | . 3 1 2 1 8 2 . . 7 2 8 9 2 7 Terminals 33 | . 3 . . . 7 2 . . 3 2 4 4 2 6 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . . . 1 . . . 2 . 1 . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . . . . . 2 . 2 2 . 1 Total Hacks 184 | . 13 1 2 1 29 3 . . 14 12 43 33 11 22 Successful 86 | . 8 1 2 1 17 3 . . 4 3 16 17 4 10 Failed 97 | . 4 . . . 12 . . . 10 9 27 16 7 12 Catastrophic 22 | . 2 . . . 1 . . . 3 3 5 2 2 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 101 | . 13 . 1 . 11 2 . . 7 11 15 17 10 14 Terminals 132 | . 13 . . . 20 3 . . 8 12 21 23 11 21 Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations 21 | . . . . . 9 . . . 3 . 9 . . . Recycling Units 15 | . . . . . . . . . . . 11 4 . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access 8 | . . . . . . . . . 3 . 2 2 . 1 Terminal Hacks 37 | . 6 1 2 1 6 1 . . . 1 4 6 3 6 Record 3 | . . . 1 . . . . . . . . 1 . 1 Part Schematic 2 | . . . . . 1 . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . 1 1 1 1 Machine Index 2 | . . . . . . . . . . . . 1 . 1 Terminal Index 3 | . 1 . . . . . . . . . 1 . 1 . Alert Level 3 | . 1 . . . 1 . . . . . . 1 . . Unreport Threat 2 | . . . . . 1 . . . . . 1 . . . Locate Traps 8 | . 1 . . . 2 1 . . . 1 1 . 1 1 Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 14 | . . . . . 8 . . . 2 . 4 . . . Scan Component 7 | . . . . . 4 . . . 1 . 2 . . . Repair 7 | . . . . . 4 . . . 1 . 2 . . . Recycling Unit Hacks 7 | . . . . . . . . . . . 4 3 . . Process 2 | . . . . . . . . . . . 1 1 . . Report Inventory 2 | . . . . . . . . . . . 1 1 . . Retrieve Matter 3 | . . . . . . . . . . . 2 1 . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 6 | . . . . . . . . . 1 . 2 2 . 1 Seal Access 6 | . . . . . . . . . 1 . 2 2 . 1 Unauthorized Hacks 18 | . 2 . . . 3 2 . . 1 2 2 2 1 3 Terminals 17 | . 2 . . . 2 2 . . 1 2 2 2 1 3 Assimilate 1 | . . . . . . 1 . . . . . . . . Botnet 16 | . 2 . . . 2 1 . . 1 2 2 2 1 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . 1 . . . . 1 Used 2 | . . . . . . . . . 1 . . . . 1 Hacking Detections 35 | . 3 . . . 8 1 . . 6 2 5 3 2 5 Full Trace Events 3 | . . . . . 1 . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . 2 . . Parts Built 1 | . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 33 | . . . . . . . . . . . . 33 . . Total Part Build Rating 2 | . . . . . . . . . . . . 2 . . Parts Repaired 7 | . . . . . 4 . . . 1 . 2 . . . Time 253 | . . . . . 158 . . . 51 . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . . 18 26 . . Retrieved Matter 44 | . . . . . . . . . . . 18 26 . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . . . . . . . Total Damage 185 | . . . . 185 . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 6499 | 73 604 973 249 787 1319 296 203 20 337 205 417 460 335 221 Spaces Moved 8853 | 47 327 730 235 422 774 587 567 64 912 528 926 1385 794 555 Core 1 | 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 2534 | 46 327 730 235 422 774 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6318 | . . . . . . 587 567 64 912 528 926 1385 794 555 Fastest Speed 15 | 50 120 105 105 105 112 31 31 31 26 26 22 22 19 15 Average Speed 51 | 118 120 113 105 159 112 31 31 31 26 27 22 22 19 16 Slowest Speed 185 | 120 120 120 105 185 120 110 31 31 29 97 23 23 23 18 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . 3 1 . 6 7 4 4 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 56 98 62 87 60 16 78 12 30 17 26 50 30 17 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . . . . Scrap Searched 5 | . . 1 . 1 . . 3 . . . . . . . Spaces Dug 67 | . . . . . 1 5 . . . 4 8 21 14 14 Terrain Destroyed 200 | . . 7 . 48 71 5 . . . 5 11 25 14 14 Melee 54 | . . . . . 1 . . . . 3 6 16 14 14 Projectile 20 | . . . . 2 2 . . . . 2 5 9 . . AOE 126 | . . 7 . 46 68 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total 10319 | 60 480 812 239 523 1144 655 586 63 996 572 1119 1474 944 652 Wait 953 | . 104 25 . 80 248 4 14 . 61 22 169 21 131 74 Move 8770 | 46 326 729 234 421 773 580 564 63 900 515 918 1376 785 540 Hop 32 | . . . . . . 3 1 . 5 5 3 4 4 7 Pick Up 62 | 6 8 4 1 4 23 2 . . 2 2 5 3 1 1 Fast Attach 39 | 7 . 2 . 2 3 6 . . 3 3 4 4 2 3 Attach 28 | . . 1 . 2 11 1 . . 2 3 2 . 1 5 Detach 21 | . . 1 1 1 7 1 . . 1 1 2 2 . 4 Swap 36 | . 2 5 . 2 13 8 2 . . 1 1 2 . . Drop 58 | . 6 7 3 5 17 11 . . . 1 3 4 1 . Fire 177 | 1 34 31 . 5 42 39 5 . 4 2 5 9 . . Melee 79 | . . . . . 1 . . . . 3 7 31 19 18 Ram . | . . . . . . . . . . . . . . . Kick 14 | . . 7 . 1 6 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . 18 14 . 18 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Central database locked down 311 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 680 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 771 | -10/Mines | Discovered new exit (range 6) 1022 | -10/Mines | Learned location of Storage (-7) 1155 | -10/Mines | Discovered new exit (range 11) 1218 | -10/Mines | Met a Derelict shopkeep closing up shop 1451 | -10/Mines | Core integrity fell below 50% 1647 | -10/Mines | Discovered new exit (range 5) 1651 | -10/Mines | Entered Exiles 1667 | -10/Exiles | Discovered new exit (range 15) 1678 | -10/Exiles | Met 8R-AWN 1696 | -10/Exiles | Met EX-HEX 1732 | -10/Exiles | Met EX-BIN 1750 | -10/Exiles | Aligned with FarCom system 1751 | -10/Exiles | Given EX-Vault access code 1776 | -10/Exiles | Opened EX-Vault 1795 | -10/Exiles | Found YOLO Cannon 1818 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1853 | -10/Exiles | Met EX-DEC 1859 | -10/Exiles | Learned location of Zion (-6) 1890 | -10/Exiles | Discovered new exit (range 12) 1900 | -10/Exiles | Left Exiles lab with YOLO Cannon 1900 | -10/Exiles | Entered Mines 1979 | -9/Mines | Learned Materials stockpile data 2291 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2453 | -9/Mines | Lost 3 allies 2542 | -9/Mines | Core integrity fell below 20% 2627 | -9/Mines | Learned Materials terminal intel 2630 | -9/Mines | Discovered new exit (range 4) 2639 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2687 | -9/Mines | Entered Materials 2687 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2689 | -8/Materials | Loaded intel: 10 terminal locations 2809 | -8/Materials | Destroyed 9 combat bots 3114 | -8/Materials | Discovered new exit (range 11) 3270 | -8/Materials | Repaired VSS Leg 3315 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3354 | -8/Materials | Repaired Carbon-fiber Leg 3398 | -8/Materials | Repaired Carbon-fiber Leg 4006 | -8/Materials | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Utility x2 4075 | -7/Factory | Discovered new exit (range 10) 4188 | -7/Factory | Discovered new exit (range 14) 4209 | -7/Factory | Discovered new exit (range 10) 4302 | -7/Factory | Entered Lower Caves 4304 | -7/Lower Caves | Encountered a Warlord checkpoint 4305 | -7/Lower Caves | Learned Factory interactive machine intel 4310 | -7/Lower Caves | Build established: Sprinter 4369 | -7/Lower Caves | Attacked by a faux Warlord 4377 | -7/Lower Caves | Lost 3 allies 4434 | -7/Lower Caves | Identified exit to Lower Caves 4505 | -7/Lower Caves | Entered another Lower Caves area 4523 | -7/Lower Caves | Discovered new exit (range 10) 4525 | -7/Lower Caves | Entered Factory 4525 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4526 | -6/Factory | Loaded intel: 54 interactive machine locations 4539 | -6/Factory | Discovered new exit (range 13) 4729 | -6/Factory | Repaired Imp. Flight Unit 4840 | -6/Factory | Discovered new exit (range 15) 4862 | -6/Factory | Identified exit to Factory 4862 | -6/Factory | Entered another Factory area 4862 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5043 | -5/Factory | Discovered new exit (range 15) 5066 | -5/Factory | Identified exit to Factory 5067 | -5/Factory | Entered another Factory area 5067 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5103 | -4/Factory | Build established: Hacker-Sprinter 5107 | -4/Factory | Repaired Imp. Flight Unit 5129 | -4/Factory | Repaired Lgt. Deuterium Engine 5183 | -4/Factory | Found Prototype Slashing Weapon 5183 | -4/Factory | Identified Molecular Scythe 5433 | -4/Factory | Discovered new exit (range 11) 5468 | -4/Factory | Identified exit to Research 5484 | -4/Factory | Entered Research 5484 | -3/Research | Evolved 2 slots: Utility x2 5744 | -3/Research | Fabricated Imp. Flight Unit? 5825 | -3/Research | Identified exit to Research 5912 | -3/Research | Spotted B-86 Titan 5944 | -3/Research | Entered another Research area 5944 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5984 | -2/Research | Build established: Wizard-Sprinter 6115 | -2/Research | Spotted B-90 Cyclops 6159 | -2/Research | Spotted B-90 Cyclops 6187 | -2/Research | Spotted B-90 Cyclops 6217 | -2/Research | Identified exit to Access 6273 | -2/Research | Found Prototype Processor 6279 | -2/Research | Entered Access 6279 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6279 | -1/Access | Identified Exp. Signal Interpreter 6399 | -1/Access | Identified exit to Surface 6457 | -1/Access | Lost 3 parts (2n1u) 6500 | *** | Escaped! Last Messages --------------- 4EUMEHT6UT: Biometal Leg H1HW2SY0FO: Recoil Nullifier M8HEVFLC70: Adv. Shield Generator PVKJ3OJAT6: Adv. Signal Interpreter 04IOYG4AW9: Adv. Hacking Suite Downloaded coordinate data. 06413_ Discarded Exp. Signal Interpreter. 06414_ Acquired Adv. Visual Processing Unit. 06415_ Acquired 10 matter. 06418_ Acquired Prototype Device. 06418_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06419_ Imp. Flight Unit destroyed. 06421_ O-32 Director sends out distress signal. 06426_ Imp. System Shield destroyed. 06429_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 06497_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06498_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????? # # # ?????????????????????????? | | ????? # = # # ?????????????????????????? | | ????? # # # ?????????????????????????? | | ????? # " # # ?????????????????????????? | | ????? + """ # # ?????????????????????????? | | ????? # """ # # ?????????????????????????? | | ????? + " " # ?????????????????????????? | | ?? # # ######## ?????????????????????????? | | ?? # # ######## ?????????????????????????? | | ?? # ######+####????????????????????????????????? | | ?? # ####????????????????????????????????? | | ??## ##??????????????????????????????????? | | ??##+###### ##??????????????????????????????????? | | ?? # ##??????????????????????????????????? | | ????????? # ##??????BB????BB????????????????????? | | ????????? # ##??????BB????BB????????????????????? | | ????????? # ##??????????????????????????????????? | | ????????? # ##??????????????????????????????????? | | ????????? # ##??????????????????????????????????? | | ????????? # ##???##"????????"##?????????????????? | | ????????? # ##???##""""""""""##?????????????????? | | ?????????## ##???## ##?????????????????? | | ????????? # ##???## ##?????????????????? | | ????????? # ##???## ##?????????????????? | | ????????? # ##???## "" ##?????????????????? | | ????????? # ##???## "@ ##?????????????????? | | ????????? # ##???## ##?????????????????? | | ????????? + ##???## ##?????????????????? | | ????????? # ##??### ###????????????????? | | ????????? # ##??### ###????????????????? | | ????????? # ##??## ##????????????????? | | ????????? # ##??###"" ###????????????????? | | ????????? # ##??###"" ###????????????????? | | ????????? # ##???##"" ##?????????????????? | | ?????????## ##???##T ##?????????????????? | | ?????????## ##???##"" ##?????????????????? | | ?????????## #######"" ###### ???????????? | | ?????????## #######"" ########???????????? | | ?????????## k ???????? | | ?????????## ???????? | | ?????????#####+###########################???????? | | ????????? #################### ???????? | | ????????????? ?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ##??????????????????????????????? | | ???????????" ##??????????????????????????????? | | ???????????"" ##??????????????????????????????? | | ??????????""" ##??????????????????????????????? | | ??????????"""" ##??????????????????????????????? | | ??????????""" ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 52 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 67 Targeting Accuracy 5 Core Analysis 6 Salvage Targeting 2 Offensive Hacking 46 Defensive Hacking 54 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Imp. VTOL Module | -3/Research | Scanalyzed Imp. Light Armor Plating | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumMagneticMapper Manual? 0 Play Time 02:01:38 Cumulative 311.2 hours Start 2024.07.04 @ 16:20:23 End 2024.07.04 @ 18:43:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c961c29d-a5b2-41d6-9ab1-561eec590131