Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 01:22:56 Player: Azormik Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1073) 1073 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 3616 Bonus ------- High Alert Combat Kills 8 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Heat Sink Small Storage Unit Medium Storage Unit Reclamation Unit Phasing AFG Small Laser Small Laser Heavy Assault Rifle Heavy Battle Rifle Heavy Missile Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Shotgun Improved Grenade Launcher > --- INVENTORY -------- Heat Sink Small Storage Unit Medium Storage Unit Reclamation Unit Phasing AFG Small Laser Small Laser Particle Gun Heavy Assault Rifle Heavy Battle Rifle Heavy Missile Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 44 | 6 7 . 28 . 1 2 Power 5 | 1 1 . 3 . . . Engine 5 | 1 1 . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 . 5 . . . Treads 2 | 2 . . . . . . Leg 5 | . 2 . 3 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 . 6 . 1 . Device 1 | . . . 1 . . . Storage 4 | 1 . . 3 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 . 2 . 1 . Artifact . | . . . . . . . Weapon 21 | 2 3 . 14 . . 2 Energy Gun 11 | 2 2 . 6 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 1 . 7 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . 3 1 15 . . 8 Power 3 | . . . 2 . . 1 Propulsion 6 | . . . 4 . . 2 Utility 4 | . . 1 2 . . 1 Weapon 14 | . 3 . 7 . . 4 Highest Loss Streak 13 | . 1 1 13 . . 8 Average Slot Usage (%) 91 | . 90 91 75 100 100 96 Engine 11 | . 14 14 9 11 11 10 Treads 3 | . 23 . . . . . Leg 11 | . 3 28 14 11 11 10 Wheel 6 | . . . 3 11 11 10 Device 2 | . . . 2 11 4 . Storage 17 | . 14 14 11 22 22 22 Protection 6 | . 7 6 4 . 6 10 Energy Gun 11 | . 25 14 8 11 11 . Ballistic Gun 18 | . . 14 22 22 22 20 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 15 12 43 41 47 52 Greatest Support 40 | 40 40 20 20 16 16 16 Greatest Overweight (x) 10 | 3 3 . 2 2 2 10 Average Overweight (x) 1 | . . . . 2 2 3 Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 Average Capacity 11 | 5 6 6 6 16 16 16 Most Carried 16 | 5 6 6 6 11 16 16 Average Carried 9 | 3 4 5 4 8 15 15 Final Capacity 16 | 6 6 6 16 16 16 16 Final Carried 16 | 4 5 6 5 11 16 15 Class Distribution -------------------- 33% | Scavenger-Gunner 18% | Mutant 17% | Messiah-Tank 13% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Messiah-Tank | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 858 | 191 120 6 491 24 16 10 Remotely . | . . . . . . . Salvage Created 1274 | . 444 44 786 . . . Parts 94 | . 31 5 58 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 9 3 30 . . . Guns 33 | . 9 3 21 . . . AOE 9 | . . . 9 . . . Classes Destroyed 7 | . 5 . 2 . . . Builder 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Operator 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 3 3 14 . . . Grunt 19 | . 6 . 13 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 10 | . 3 3 10 . . . Combat Bots Only 9 | . 3 3 9 . . . Max Kills in Single Turn 4 | . 1 1 4 . . . Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2958 | . 535 93 1744 . . 586 Core 510 | . 83 8 337 . . 82 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 135 | . 42 8 79 . . 6 Largest 3 | . 2 2 3 . . 2 Hottest 125 | . 80 60 125 . . 88 Shots Fired 312 | . 69 16 220 . . 7 Gun 307 | . 69 16 215 . . 7 Cannon . | . . . . . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 194 | . 2 8 178 . . 6 Thermal 76 | . 30 8 37 . . 1 Explosive 5 | . . . 5 . . . Electromagnetic 37 | . 37 . . . . . Robot Hit Streak 10 | . 5 2 10 . . 5 Robot Miss Streak 5 | . 3 3 5 . . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 180 | . 42 6 127 . . 5 Core Hits 74 | . 19 3 51 . . 1 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2496 | . 645 55 1738 . . 58 Guns 1716 | . 491 43 1124 . . 58 Cannons . | . . . . . . . Explosions 728 | . 141 . 587 . . . Melee . | . . . . . . . Ramming 52 | . 13 12 27 . . . Kinetic 977 | . . 8 928 . . 41 Thermal 565 | . 317 35 196 . . 17 Explosive 587 | . . . 587 . . . Electromagnetic 315 | . 315 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 23 . . . Projectiles . | . . . . . . . Explosions 23 | . . . 23 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 122 | . 37 5 80 . . . Shots 4 | . 1 . 3 . . . Rammed 6 | . . 3 3 . . . Targets Rammed 14 | . 2 3 9 . . . Kicked 7 | . 1 . 6 . . . Crushed 1 | . 1 . . . . . Highest Temperature 337 | . 225 53 337 . . 3 Average Temperature 74 | . 75 23 79 . . 2 Received Heat Transfer 825 | . 252 . 537 . . 36 Effects 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1145 | . 550 75 483 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 424 | . 175 127 424 165 . . Average Influence 144 | . 68 97 205 165 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 70 | 100 100 100 35 100 . . Level 1 26 | . . . 59 . . . Level 2 2 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 9 | . 1 . 8 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 14 4 57 . . 2 Peak Tracking Total 10 | . 4 3 10 . . 3 Tactical Retreats 4 | . . 1 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 2 . 5 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 3 . 12 . . . Successful 10 | . 2 . 8 . . . Failed 5 | . 1 . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . 3 . . . Record 3 | . 1 . 2 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 42 | . . . 42 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 150 | . . . . 38 150 150 Highest-Rated Ally 38 | . . . . 31 38 38 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 40 | . . . . . . 40 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4430 | 108 618 233 1086 351 1687 347 Spaces Moved 2997 | 85 272 171 570 274 1371 254 Core 58 | 52 3 . 2 . . 1 Treads 259 | 33 226 . . . . . Legs 596 | . 43 171 382 . . . Wheels 2084 | . . . 186 274 1371 253 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 120 Average Speed 123 | 109 154 120 120 120 120 131 Slowest Speed 550 | 200 200 120 150 120 120 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 49 33 28 61 91 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . 2 . 26 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 28 | . 2 . 26 . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3478 | 100 402 184 822 296 1412 262 Wait 240 | . 69 2 116 17 36 . Move 2991 | 84 271 170 569 273 1370 254 Hop . | . . . . . . . Pick Up 48 | 10 8 1 18 6 5 . Fast Attach 4 | . . . 4 . . . Attach 30 | 6 6 . 17 . . 1 Detach 1 | . . . 1 . . . Swap 10 | . 1 . 7 . 1 1 Drop 5 | . 3 . 2 . . . Fire 135 | . 42 8 79 . . 6 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 12 | . 1 3 8 . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 12) 704 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Entered Mines 953 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Learned location of Storage (-7) 960 | -10/Mines | Entered Materials 960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1409 | -9/Materials | Core integrity fell below 50% 1429 | -9/Materials | Destroyed 9 combat bots 1439 | -9/Materials | Lost 13 parts (2p3n2u6w) 1493 | -9/Materials | Repaired Sml. Storage Unit 1889 | -9/Materials | Repaired Shotgun 1913 | -9/Materials | Core integrity fell below 20% 2031 | -9/Materials | Discovered new exit (range 7) 2046 | -9/Materials | Entered Mines 2156 | -9/Mines | Build established: Scavenger-Gunner 2176 | -9/Mines | Found a hidden stash of uninstalled traps 2186 | -9/Mines | Learned location of Zion (-7) 2376 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2397 | -9/Mines | Entered Zion 2397 | -7/Zion | Accompanied by 2 allies 2447 | -7/Zion | Led the pair of lost Derelicts to a safe place 2581 | -7/Zion | Discovered new exit (range 16) 2678 | -7/Zion | Learned Factory emergency access door positions 2881 | -7/Zion | Found Prototype Device 3193 | -7/Zion | Learned location of Quarantine (-3) 3304 | -7/Zion | Imprinted 3307 | -7/Zion | Declared Zion's savior 3606 | -7/Zion | Build established: Messiah-Tank 4084 | -7/Zion | Entered Proximity Caves 4084 | -6/Proximity Caves | Accompanied by 4 allies 4325 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4392 | -6/Proximity Caves | Build established: Messiah-Mutant 4406 | -6/Proximity Caves | Spotted B-75 Beast 4431 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- CD-52Y(c): "Anyway, see you later!" CD-52Y(c): "Oh wait, I forgot to tell you what it does." Slug penetrates Wall. CD-52Y(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." Knocked back. Lgt. Assault Rifle destroyed. Penetrated by Slug. Lgt. Ion Engine destroyed. Aluminum Leg destroyed. Imp. Medium Armor Plating destroyed. CD-52Y(c): "Well, I haven't tried it, but that's the theory." Penetrated by Slug. Particle Gun destroyed. Imp. Grenade Launcher destroyed. Shotgun destroyed. Penetrated by Slug. Com. Wheel destroyed. CD-52Y(c) destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????? ##??????????????????????????????????????? | | ##???? #???????????### ?????????????????????? | | #??? #????????### ???????????????????? | | #??? #????????## ????????????????? | | #??# #????????## ???????????????? | | #?# ##????"??? ???????????????? | | #? #????" ?? ????????????????? | | #? #????"" ?? ?????????????????? | | ## ##????" ?# ??????????????????? | | #????? ## #??????????????????? | | #????## ##?????????????????? | | # ## #???## #?????????????????? | | # #?? #??## #?????????????????? | | # #????# #?## h ##????????????????? | | # ###?????### ! ##???????????????? | | #?????## #?#%! #???????????????? | | ##????## #?# @ ;#????????????????????? | | ##????## #??##; ##????????????????????? | | #?????# ##???#; #?????????????????????? | | # ##????##### ######;M #?????????????????????? | | # ##????#### MM #?????????????????????? | | ##???# ######## #?????????????????????? | | #???# ####???;BB#?????????????????????? | | # #???## #???#BB#?????????????????????? | | ## ##??## #??? ?????????????????????? | | ## #??# ##??? ????????????????????? | | # ##?# ###???? ???????????????????? | | ### ##?????? ??????????????????? | | ##??????? ?????????????????? | | ##### ##???????? ?????????????????? | | ####???## ##????????####### ????????????????? | | ????????######????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed AngularReinforcedGun Manual? 0 Play Time 01:28:26 Cumulative 17.8 hours Start 2020.01.28 @ 23:39:58 End 2020.01.29 @ 01:22:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f09ba00-15dd-4956-9754-4c49abe49be6