Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 14:02:43 Player: human Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (635) 635 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2545 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 202/290 System Corruption 4% Temperature Hot (291) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Small Storage Unit Seismic Detector > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (8) ---- Wheel Weight Redist. System Phasing AFG Particle Gun Beamcaster Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Seismic Detector Phasing AFG > --- WEAPON ----------- Spread Laser Flak Cannon Flail > --- INVENTORY -------- Reinforced Ion Engine Weight Redist. System Signal Interpreter Beam Rifle Particle Gun Light Assault Rifle Assault Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Flak Cannon Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 43 | 4 4 15 6 5 9 Power 5 | 1 . 2 . . 2 Engine 5 | 1 . 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 1 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 6 | 2 . 2 1 . 1 Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 12 | 1 2 2 3 3 1 Device 6 | . . 1 3 2 . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . 2 1 . 1 . Artifact . | . . . . . . Weapon 18 | . 2 7 2 2 5 Energy Gun 2 | . 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 8 | . . 4 1 . 3 Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 5 1 . 8 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 4 | . . 2 . . 2 Weapon 7 | . . 2 1 . 4 Highest Loss Streak 8 | . . 4 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 96 95 100 97 Engine 11 | . 14 11 11 11 10 Wheel 22 | . 28 21 21 22 21 Device 11 | . . 10 18 12 11 Storage 11 | . 14 11 11 11 11 Protection 9 | . 13 10 . 9 10 Energy Gun 9 | . 12 . 11 11 10 Ballistic Cannon 11 | . . 19 11 11 11 Launcher 1 | . . 8 . . 1 Impact Weapon 3 | . . 2 11 2 . Slashing Weapon 5 | . . . . 7 8 Peak Build Rating 28 | 4 7 18 19 28 23 Average Rating 18 | 2 6 13 17 21 21 On Entrance 10 | . 4 7 11 18 22 Naked Turns . | . . . . . . Heaviest Build 46 | 10 15 32 27 46 33 Greatest Support 32 | 26 26 26 32 26 32 Greatest Overweight (x) 2 | . . 2 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 Average Carried 7 | 3 4 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 5 8 8 8 5 Class Distribution -------------------- 76% | Mutant 13% | Tank 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 801 | 189 41 109 220 167 75 Remotely . | . . . . . . Salvage Created 490 | . 71 113 160 . 146 Parts 29 | . 6 7 8 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 4 5 . 4 Guns 4 | . 3 . 1 . . Cannons 12 | . . 4 4 . 4 Classes Destroyed 8 | . 2 2 1 . 3 Mechanic 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 6 | . . 2 4 . . Brawler 2 | . . . 1 . 1 Duelist 2 | . . . . . 2 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 1 3 . 2 Combat Bots Only 3 | . 3 1 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 168 | . 9 77 11 . 71 Missed 52 | . 1 25 6 . 20 Damage Taken 1997 | . 68 741 77 . 1111 Core 401 | . . 114 44 . 243 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Regen/Repaired (Parts) 20 | . . . . 20 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 39 | . 4 13 8 . 14 Largest 3 | . 2 2 2 . 3 Hottest 153 | . 60 88 109 . 153 Shots Fired 76 | . 8 26 16 . 26 Gun 22 | . 8 . 8 . 6 Cannon 50 | . . 26 8 . 16 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 54 | . 4 26 8 . 16 Thermal 14 | . . . 8 . 6 Explosive 4 | . . . . . 4 Electromagnetic 4 | . 4 . . . . Robot Hit Streak 11 | . 3 6 11 . 7 Robot Miss Streak 7 | . 1 7 4 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . 5 26 16 . 20 Core Hits 70 | . 4 19 21 . 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks 11 | . . 11 . . . Impact 11 | . . 11 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1321 | . 75 487 266 . 493 Guns 235 | . 75 . 98 . 62 Cannons 913 | . . 416 168 . 329 Explosions 102 | . . . . . 102 Melee 71 | . . 71 . . . Ramming . | . . . . . . Kinetic 955 | . 42 416 168 . 329 Thermal 160 | . . . 98 . 62 Explosive 102 | . . . . . 102 Electromagnetic 33 | . 33 . . . . Impact 71 | . . 71 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1 | . . 1 . . . Knockbacks 19 | . . 6 4 . 9 Impact . | . . . . . . Kinetic 19 | . . 6 4 . 9 Secondary . | . . . . . . Self-Inflicted Damage 100 | . . . . . 100 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 353 | . . 102 164 . 353 Average Temperature 108 | . . 32 81 . 187 Received Heat Transfer 699 | . . 387 24 . 288 Effects 4 | . . . . . 4 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . 125 . 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 238 | . 122 238 120 . . Initial 51 | . . 51 10 . . Average 103 | . 29 137 110 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 75 100 . . Level 1 11 | . . 24 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 8 15 5 . 18 Peak Tracking Total 10 | . 3 8 3 . 10 Tactical Retreats 7 | . 1 3 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 5 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 5 10 . . . Successful 7 | . 1 6 . . . Failed 8 | . 4 4 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 4 5 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2932 | 41 181 453 294 1472 491 Spaces Moved 2624 | 40 176 338 246 1406 418 Core 16 | 16 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2608 | 24 176 338 246 1406 418 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 Average Speed 101 | 74 90 103 95 103 102 Slowest Speed 115 | 90 90 115 110 105 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 43 40 66 89 63 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 5 2 Spaces Dug 24 | . . 1 . . 23 Terrain Destroyed 39 | . . 1 . . 38 Melee 1 | . . 1 . . . Projectile 1 | . . . . . 1 AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2801 | 51 189 401 289 1415 456 Wait 33 | . 2 . 25 . 6 Move 2619 | 39 175 337 245 1405 418 Hop . | . . . . . . Pick Up 37 | 8 4 14 5 1 5 Fast Attach 6 | . . 2 . 3 1 Attach 25 | 4 3 8 5 . 5 Detach 1 | . . 1 . . . Swap 12 | . 1 5 1 2 3 Drop 18 | . . 10 . 4 4 Fire 39 | . 4 13 8 . 14 Melee 11 | . . 11 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 7) 208 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 339 | -9/Materials | Discovered new exit (range 14) 517 | -9/Materials | Build established: Tank 566 | -9/Materials | Discovered new exit (range 10) 676 | -9/Materials | Entered Mines 694 | -9/Mines | Lost 4 parts (1n2u1w) 800 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 844 | -9/Mines | Build established: Mutant 859 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 870 | -9/Mines | Discovered new exit (range 7) 970 | -9/Mines | Entered Zion 1007 | -7/Zion | Found Prototype Device 1007 | -7/Zion | Identified Phasing AFG 1234 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1299 | -7/Zion | Learned Factory emergency access door positions 1328 | -7/Zion | Learned Factory security intel 1351 | -7/Zion | Found CR-A16's Pointy Stick 1674 | -7/Zion | Met Imprinter 2290 | -7/Zion | Discovered new exit (range 14) 2359 | -7/Zion | Given A8's code to call for help 2442 | -7/Zion | Entered Proximity Caves 2538 | -6/Proximity Caves | Learned Factory trap positions 2565 | -6/Proximity Caves | Learned 4 Factory zone layouts 2779 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2793 | -6/Proximity Caves | Core integrity fell below 50% 2915 | -6/Proximity Caves | Core integrity fell below 20% 2933 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02908_ Acquired Flak Cannon. 02911_ Rnf. Ion Engine destroyed. 02912_ M-28 Smith knocked back. 02914_ Critical hit (Burn: +37). 02916_ Adv. Targeting Computer destroyed. 02916_ System corrupted by crushing effect (+2). 02918_ B-48 Gladiator destroyed. 02918_ M-28 Smith knocked back. 02919_ Com. Wheel destroyed. 02922_ Acquired Rnf. Deuterium Engine. 02923_ Overheating: Energy bleed (-13). 02923_ M-28 Smith suffers critical hit (Burn). 02924_ Acquired 3 matter. 02927_ G-67 Veteran Adv. Heat Sink blasted off. 02930_ M-28 Smith destroyed. 02930_ G-67 Veteran knocked back. 02931_ Assault Cannon destroyed. 02933_ Overheating: System interference. 02933_ Seismic Detector temporarily disabled. 02933_ Flak Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | #[ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | = ##?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #?????????## ????????????????????????????? | | ### #????????? ??######????????????????????? | | ??## ##????????? ??# = ##???????????????????? | | ???# #??????????# #?#=% #???????????????????? | | ???# #??##??????# #?# #???????????????????? | | ???## ##?# ?????# ### ##???????????????????? | | ????# #?# ???### # @ #???????????????????? | | ##### #?# ?## % ##???????????????????? | | #?# ## !! ##???????????????? ?? | | ### g=% #??????????????? | | ### ## *%####?????????????? | | ### ## g ????????####????# ? | | ## # ?????#### #???? ?? | | #?# ## ###????# ##?? ??? | | ### #?## #####??????# ### ???? | | #?## ##?## ###???####?# ????? | | #?## #??# ##### ## ###???? | | ?## ##?# #"#???? | | ## * #?## ### ####### ##??? | | ##????## #????# ###? | | % #???## #????# ## | | ## ##???# #?? % | | ########???## #?? ### | | #?????????## #??? # ???### ## ## | | ##???????## #????#??????## ## ##? | | #???????# " ## #??????????## #??? | | ######### "%### ???????# #??? | | ## "#?# ????# #??? | | % [ #?# #### #??? | | !! #### ## ## #??? | | #### ## ### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentFlyingFragment Manual? 0 Play Time 01:03:21 Cumulative 31.8 hours Start 2024.09.07 @ 12:52:18 End 2024.09.07 @ 14:02:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b6ad41b-cc36-4ac4-badb-0732300c373a