Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.02 @ 22:52:34 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (3484) 3484 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 9429 Bonus ------- High Alert Combat Kills 385 Follower Combat Kills 136 Friendly Fire -396 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 68/150 System Corruption 4% Temperature Cool (10) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Impulse Thruster Field Propulsion Array > --- UTILITY (4) ------ Inertial Stasis Machine Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON (3) ------- Heavy Phase Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (2) ---- Hypervelocity Gauss Rifle Thunder Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Inertial Stasis Machine Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON ----------- Heavy Phase Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Hypervelocity Gauss Rifle Thunder Hammer [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Small Matter Pod Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Impact Weapon Thunder Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 7 | 2 . . 3 1 . . . . . 1 Power . | . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . . . 1 Utility 3 | . . . 2 1 . . . . . . Weapon 2 | 1 . . 1 . . . . . . . Parts Attached 84 | 2 1 4 11 6 13 . . 20 11 16 Power 8 | . . 1 1 3 . . . 3 . . Engine 6 | . . 1 . 2 . . . 3 . . Core 2 | . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 1 . 1 . 1 5 . . 2 1 2 Treads . | . . . . . . . . . . . Leg 5 | 1 . 1 . 1 2 . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . Flight 5 | . . . . . . . . 2 1 2 Utility 13 | . 1 1 4 1 1 . . 1 1 3 Device 6 | . 1 . . 1 . . . 1 . 3 Storage 1 | . . . 1 . . . . . . . Processor 5 | . . 1 3 . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 50 | 1 . 1 6 1 7 . . 14 9 11 Energy Gun 12 | 1 . . 2 . 6 . . 3 . . Energy Cannon 12 | . . . 3 1 1 . . 4 3 . Ballistic Gun 8 | . . 1 1 . . . . 3 2 1 Ballistic Cannon 6 | . . . . . . . . . 1 5 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon 9 | . . . . . . . . 4 3 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 4 . . 4 . 2 Parts Lost 1 | . . . . 1 . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . Average Slot Usage (%) 98 | . 93 100 99 99 100 100 92 98 100 92 Engine 9 | . 16 16 6 6 10 10 10 10 10 9 Core 1 | . . . 6 3 . . . . . . Leg 12 | . 33 33 26 20 3 . . . . . Hover 5 | . . . . . 16 20 20 7 . . Flight 5 | . . . . . . . . 12 20 18 Device 10 | . 9 10 . 8 10 10 10 15 20 18 Storage 2 | . . . 6 10 1 . . . . . Processor 16 | . . 5 13 20 20 20 20 20 20 18 Protection 2 | . . . . . 8 10 10 3 . . Energy Gun 15 | . 33 30 12 . 21 30 22 17 . . Energy Cannon 7 | . . . 12 20 5 . . 4 1 9 Ballistic Gun 5 | . . 2 13 10 2 . . 4 9 2 Ballistic Cannon 1 | . . . . . . . . . 8 12 Slashing Weapon 1 | . . . . . . . . 2 10 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 9 10 10 21 26 28 21 21 28 30 43 Greatest Support 69 | 20 20 20 20 32 32 32 32 32 33 69 Greatest Overweight (x) 1 | . . . 1 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 2 | . . . 1 1 2 2 2 2 2 2 Average Capacity 1 | . . . . 1 1 2 2 2 2 2 Most Carried 2 | . . . 1 1 2 2 2 2 2 2 Average Carried 1 | . . . . 1 1 2 2 1 1 1 Final Capacity 2 | . . . 1 1 2 2 2 2 2 2 Final Carried 2 | . . . 1 1 2 2 2 2 2 2 Class Distribution -------------------- 21% | Scout 15% | Scavenger-Gunner 14% | Mutant 14% | Hacker-Scout 14% | Hacker-Ninja 12% | Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1594 | 220 10 40 197 144 171 . . 286 . 526 Remotely . | . . . . . . . . . . . Salvage Created 4176 | . 113 227 908 678 288 310 . 609 . 1043 Parts 243 | . 10 12 77 35 15 15 . 34 . 45 Haulers Intercepted 6 | . 1 . 2 . 1 . . 1 . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 74 | . 2 4 19 14 6 9 . 8 . 12 Guns 41 | . 1 4 12 4 4 8 . 8 . . Cannons 25 | . . . 5 10 . . . . . 10 AOE 5 | . 1 . 2 . . . . . . 2 Classes Destroyed 16 | . 2 2 4 3 1 2 . 1 . 1 Worker 7 | . . 1 3 . . . . 1 1 1 Builder 9 | . . . 2 2 . . . 2 1 2 Tunneler 1 | . . . . . . . . 1 . . Hauler 6 | . 1 . 2 . 1 . . 1 . 1 Recycler 6 | . . . . 2 . . . 1 . 3 Operator 5 | . . . 1 . . . . 3 . 1 Watcher 6 | . . . 3 1 . . . . . 2 Swarmer 25 | . . 1 11 4 . 5 . . . 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 27 | . 2 4 4 6 3 1 . 5 . 2 Brawler 2 | . . . . 1 . . . . . 1 Duelist 2 | . . . . 1 1 . . . . . Sentry 14 | . . . 5 2 1 1 . 3 . 2 Hunter 3 | . . . . . 1 . . . . 2 Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 18 | . 2 2 18 10 2 4 . 4 2 8 Combat Bots Only 9 | . 2 1 9 4 2 4 . 3 . 3 Max Kills in Single Turn 3 | . 1 1 3 3 1 3 . 2 2 3 Gunslinging 2 | . . . . . . 2 . . . . Exploded 2 | . 1 . 2 . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Damage Taken 4468 | . 140 349 663 552 491 705 . 803 . 765 Core 3580 | . 114 273 531 448 364 550 . 653 . 647 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 2787 | . 82 259 434 343 295 512 . 457 . 405 Core Remaining (%) 69 | 100 . 100 69 81 . . 32 52 52 . Volleys Fired 213 | . 12 19 43 30 25 18 5 34 1 26 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 220 | . 90 90 135 173 192 192 192 211 188 220 Shots Fired 594 | . 24 38 129 90 75 54 9 102 3 70 Gun 396 | . 24 38 86 30 61 54 9 91 1 2 Cannon 198 | . . . 43 60 14 . . 11 2 68 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 160 | . . . 43 30 7 . . 28 2 50 Thermal 343 | . 12 19 43 60 62 54 9 63 1 20 Explosive . | . . . . . . . . . . . Electromagnetic 91 | . 12 19 43 . 6 . . 11 . . Robot Hit Streak 23 | . 13 8 18 15 11 13 11 23 . 18 Robot Miss Streak 4 | . 1 2 4 4 2 4 3 1 . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . . . 1 2 . 1 . . Max Gunslinging Chain 2 | . . . . . 1 2 . 1 . . Shots Hit Robots 411 | . 22 26 73 55 54 42 5 84 . 50 Core Hits 170 | . 7 11 38 26 13 14 1 29 1 30 Critical Hits 15 | . . . . 2 . . . 1 . 12 Critical Kills 8 | . . . . 2 . . . . . 6 Critical Parts Destroyed 6 | . . . . . . . . 1 . 5 Melee Attacks 27 | . . . . . . . . 11 . 16 Impact 9 | . . . . . . . . . . 9 Slashing 18 | . . . . . . . . 11 . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11678 | . 367 593 1432 1335 1170 998 177 2207 385 3014 Guns 5517 | . 304 359 788 228 890 997 177 1766 . 8 Cannons 4300 | . . . 490 1107 280 . . 236 . 2187 Explosions 1651 | . 63 234 150 . . . . . 385 819 Melee 205 | . . . . . . . . 205 . . Ramming 5 | . . . 4 . . 1 . . . . Kinetic 2371 | . . . 245 228 35 . . 367 . 1496 Thermal 7171 | . 198 423 693 1107 1093 997 177 1399 385 699 Explosive 819 | . . . . . . . . . . 819 Electromagnetic 1107 | . 169 170 490 . 42 . . 236 . . Impact . | . . . . . . . . . . . Slashing 205 | . . . . . . . . 205 . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 1 5 . 4 Average Corruption 1 | . . . . . 1 1 1 5 . 4 Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . . 2 2 . 5 . 2 Message Errors 4 | . . . . . . 1 . 2 . 1 Matter Fused 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . Targeting Errors 3 | . . . . . 2 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 370 | . . 49 12 16 . . . 95 183 15 Projectiles 21 | . . . 5 16 . . . . . . Explosions 254 | . . 49 7 . . . . . 183 15 Melee 95 | . . . . . . . . 95 . . Knockbacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 108 | . 9 59 40 . . . . . . . Shots 3 | . 1 1 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 2 | . . . 1 . . 1 . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 484 | . 4 5 170 316 484 6 . . . 60 Average Temperature 91 | . 4 1 50 111 173 3 . . . 9 Received Heat Transfer 1209 | . 72 141 123 243 165 105 . 252 . 108 Effects 1 | . . . . . 1 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Parts Melted 17 | . . 1 3 3 4 . . 6 . . Heat Transferred 10610 | . 520 768 1347 1443 1591 1443 259 2410 200 629 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Peak Influence 873 | . 47 326 522 653 462 . . 400 389 873 Average Influence 308 | . 25 136 328 375 299 . . 282 202 548 Maximum Alert Level 3 | . . 1 2 2 2 . . 2 1 3 Low Security (%) 25 | 100 100 67 33 . . . . 9 96 11 Level 1 44 | . . 32 10 51 83 . . 90 3 8 Level 2 24 | . . . 56 48 16 . . . . 40 Level 3 5 | . . . . . . . . . . 39 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 3 . . 2 . 1 Investigation 3 | . 1 . . . 2 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . . 1 . . 2 . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 6 | . . . 5 1 . . . . . . Communications Jammed 3 | . . . . 1 . . 1 1 . . Distress Signals 3 | . . . . 1 . . 1 1 . . Times Spotted 124 | . 4 12 26 20 12 17 2 13 . 18 Peak Tracking Total 10 | . 4 3 10 4 4 4 2 2 . 5 Tactical Retreats 20 | . 4 . 2 3 4 6 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 3 | . 1 . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 27 | . . . 1 . 1 . 1 . 7 17 Max in Single Turn 7 | . . . 1 . 1 . 1 . 7 7 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 10 | . . . 4 . 2 1 . 3 . . Terminals 8 | . . . 4 . 1 . . 3 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 19 | . . . 8 . 4 1 . 6 . . Successful 13 | . . . 5 . 2 1 . 5 . . Failed 6 | . . . 3 . 2 . . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . 9 . 1 . . 3 . . Terminals 17 | . . . 8 . 3 . . 6 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . 3 . 1 1 . 4 . . Record 4 | . . . . . 1 . . 3 . . Robot Analysis 4 | . . . 3 . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . . . 4 . 2 . . 2 . . Terminals 3 | . . . 2 . . . . 1 . . Botnet 2 | . . . 2 . . . . . . . Detonate 1 | . . . . . . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . Overload 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . Used 1 | . . . 1 . . . . . . . Hacking Detections 5 | . . . 2 . 1 . . 2 . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies 5 | . . 5 . . . . . . . . Largest Group 5 | . . 5 2 . . . . . . . Highest-Rated Group 86 | . . 86 19 . . . . . . . Highest-Rated Ally 31 | . . 31 11 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . 38 1 . . . . . . . Total Damage 420 | . . 410 10 . . . . . . . Kills 8 | . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 4 | . . . 3 . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4068 | 14 204 470 570 478 653 288 39 660 123 569 Spaces Moved 3395 | 10 126 289 284 244 396 412 50 872 305 407 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1020 | 10 126 289 284 244 67 . . . . . Wheels . | . . . . . . . . . . . Hover 1128 | . . . . . 329 412 50 337 . . Flight 1247 | . . . . . . . . 535 305 407 Fastest Speed 32 | 120 120 120 120 125 51 51 51 32 32 34 Average Speed 67 | 120 120 120 120 125 63 51 51 45 32 36 Slowest Speed 160 | 120 120 120 150 150 160 51 51 100 34 37 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 24 65 37 21 11 68 10 25 10 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . Spaces Dug 21 | . . . . . . . . 8 . 13 Terrain Destroyed 206 | . 6 9 5 21 6 3 . 8 43 105 Melee 21 | . . . . . . . . 8 . 13 Projectile 48 | . . . . 21 6 3 . . . 18 AOE 137 | . 6 9 5 . . . . . 43 74 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 4648 | 11 154 375 415 347 739 448 54 1037 323 745 Wait 746 | . 11 47 46 37 279 5 . 52 2 267 Move 3383 | 9 125 288 283 243 395 411 49 869 304 407 Hop 1 | . . . . . . . . 1 . . Pick Up 13 | . . . 4 . 2 . . 4 1 2 Fast Attach 48 | 2 1 2 8 6 12 . . 10 2 5 Attach 5 | . . . 2 . 1 . . 2 . . Detach . | . . . . . . . . . . . Swap 32 | . . 2 1 1 . . . 8 9 11 Drop 55 | . . 4 9 5 13 . . 12 4 8 Fire 213 | . 12 19 43 30 25 18 5 34 1 26 Melee 27 | . . . . . . . . 11 . 16 Ram 1 | . . . . . . 1 . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 123 | . 5 13 18 25 12 13 . 34 . 3 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 0) 15 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Entered Mines 222 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 302 | -10/Mines | Build established: Mutant 339 | -10/Mines | Learned location of Recycling (-8) 463 | -10/Mines | Reached level 2 497 | -10/Mines | Discovered new exit (range 5) 689 | -10/Mines | Entered Materials 689 | -9/Materials | Accompanied by 2 allies 691 | -9/Materials | Reached level 3 691 | -9/Materials | Upgraded with Weapon slot (x1) 881 | -9/Materials | Reached level 4 937 | -9/Materials | Destroyed 9 combat bots 968 | -9/Materials | Upgraded with Utility slot (x1) 1083 | -9/Materials | Reached level 5 1100 | -9/Materials | Core integrity fell below 50% 1218 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Upgraded with Utility slot (x1) 1257 | -9/Materials | Identified exit to Materials 1259 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Identified exit to Storage 1261 | -8/Materials | Reached level 6 1292 | -8/Materials | Build established: Scavenger-Gunner 1316 | -8/Materials | Upgraded with Utility slot (x1) 1513 | -8/Materials | Reached level 7 1592 | -8/Materials | Discovered new exit (range 12) 1715 | -8/Materials | Identified exit to Factory 1724 | -8/Materials | Build established: Gunner 1737 | -8/Materials | Entered Factory 1739 | -7/Factory | Reached level 8 1830 | -7/Factory | Discovered new exit (range 6) 2024 | -7/Factory | Reached level 9 2138 | -7/Factory | Build established: Scout 2389 | -7/Factory | Identified exit to Lower Caves 2390 | -7/Factory | Entered Lower Caves 2487 | -7/Lower Caves | Learned Factory stockpile data 2496 | -7/Lower Caves | Encountered a Warlord checkpoint 2532 | -7/Lower Caves | Spotted B-75 Beast 2586 | -7/Lower Caves | Reached level 10 2601 | -7/Lower Caves | Core integrity fell below 50% 2612 | -7/Lower Caves | Destroyed B-75 Beast 2621 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2627 | -7/Lower Caves | Core integrity fell below 20% 2665 | -7/Lower Caves | Discovered new exit (range 9) 2677 | -7/Lower Caves | Identified exit to Lower Caves 2678 | -7/Lower Caves | Entered another Lower Caves area 2694 | -7/Lower Caves | Adv. Beam Rifle stolen by Master Thief 2700 | -7/Lower Caves | Adv. Beam Rifle stolen by Master Thief 2710 | -7/Lower Caves | Discovered new exit (range 14) 2716 | -7/Lower Caves | Identified exit to Factory 2717 | -7/Lower Caves | Entered Factory 2718 | -6/Factory | Core integrity fell below 50% 2719 | -6/Factory | Reached level 11 3103 | -6/Factory | Reached level 12 3369 | -6/Factory | Discovered new exit (range 17) 3377 | -6/Factory | Identified exit to Factory 3377 | -6/Factory | Entered another Factory area 3379 | -5/Factory | Reached level 13 3490 | -5/Factory | Discovered new exit (range 10) 3494 | -5/Factory | Identified exit to Factory 3500 | -5/Factory | Entered another Factory area 3502 | -4/Factory | Reached level 14 3569 | -4/Factory | Reached level 15 3570 | -4/Factory | Core integrity fell below 50% 3619 | -4/Factory | Spotted B-86 Titan 3630 | -4/Factory | Upgraded with Propulsion slot (x1) 3836 | -4/Factory | Reached level 16 4000 | -4/Factory | First assault squad dispatched 4056 | -4/Factory | Core integrity fell below 20% 4069 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04031_ B-60 Warrior unfolds itself. 04031_ G-67 Veteran unfolds itself. 04031_ E-15 Imp unfolds itself. 04031_ Slug penetrates G-67 Veteran. 04031_ G-67 Veteran suffers critical hit. 04031_ Destroyed Lgt. Antimatter Reactor. 04031_ G-67 Veteran knocked back. 04035_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 04035_ G-67 Veteran knocked back. 04035_ Slug penetrates Wall. 04051_ Slug penetrates B-60 Warrior. 04054_ B-60 Warrior destroyed. 04054_ Slug penetrates G-67 Veteran. 04054_ G-67 Veteran knocked back. 04057_ Slug penetrates G-67 Veteran. 04057_ G-67 Veteran knocked back. 04061_ Slug penetrates Wall. 04064_ Slug penetrates G-73 Enforcer. 04064_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | ??# ###??### # [=!=!! ## # ######## ??????? | | ###+##########+#### ! ! ## ???????????? | | # # #??| """ ""????????????? | | # # #????""" """???????????? | | # # #?????"" ""????????????? | | # # ^^^ #??????????????????????? | | # " ^ #??????????????????????? | | # # ##?????????????????????? | | # # +?????????????????????? | | ################"## ######?????????????????????? | | ????????# ### ##??????????????????????????? | | ????????# ! #?# #???????????????????????????? | | ????????# ! ###"###?????????????????????????? | | ????????# # "%" #?????????????????????????? | | ????????# !! # " ##????????????????????????? | | ????????# !! + "#????????????????????????? | | ????????# ! # ##????????????????????????? | | ????????# # #?????????????????????????? | | ????????# ## ##?###?????????????????????? | | ??????############# ####;#####?????????????????? | | ??????# + # #?????????????????? | | ??????# # # #?????????????????? | | ??????# # # #??????w??????????? | | ??????# = # g #?????????????????? | | ??????# ;=%!; #?????????????????? | | ??????; ; %g! @ #?????????????????? | | ??????# ; =# #?????????????????? | | ??????############# # #?????????????????? | | ??????????????????##+##;########?????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????"""??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 33 Energy Capacity 275 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 535 Jamming Range 16 Additional Mass Support 16 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Levels Raised 15 | . . 1 3 2 2 1 . 2 1 3 XP Earned 26693 | 3000 235 2204 4171 3230 2671 1550 500 2670 2025 4437 XP Spent 25470 | 2965 . . 3945 3125 4240 . . 4815 1600 4780 Upgrades 67 | 17 . . 11 6 14 . . 10 1 8 Propulsion Slot 2 | 1 . . . . . . . . . 1 Utility Slot 3 | . . . 2 1 . . . . . . Weapon Slot 2 | 1 . . 1 . . . . . . . Core Integrity 8 | 2 . . 2 . . . . 2 . 2 Heat Dissipation 10 | 3 . . . . 7 . . . . . Energy Generation 3 | . . . . . 2 . . . . 1 Mass Support 4 | . . . . 1 1 . . 1 1 . Inventory Capacity 2 | . . . 1 . 1 . . . . . Sight Range 4 | 1 . . . . 1 . . . . 2 Sensor Range 9 | 3 . . 1 2 1 . . 2 . . Terrain Scan Density 4 | 3 . . 1 . . . . . . . Ranged Accuracy 4 | 1 . . 1 . 1 . . . . 1 Hack Attack % 4 | . . . . . . . . 4 . . KI Damage % 4 | . . . 2 1 . . . . . 1 TH Damage % 4 | 2 . . . 1 . . . 1 . . Protomatter Created 1019 | . 43 44 159 180 131 88 . 255 . 119 Integrity Restored 2665 | . 114 273 382 540 261 264 . 765 . 66 Core 2573 | . 114 273 290 540 261 264 . 765 . 66 Parts 92 | . . . 92 . . . . . . . Protomatter Decayed 204 | . 5 38 69 . 44 . . . . 48 Game ------ Seed MetafiberSwarmBay Manual? 0 Play Time 01:16:04 Cumulative 48.9 hours Start 2020.02.02 @ 16:01:53 End 2020.02.02 @ 22:52:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fc1c319-e1eb-4495-b087-b69434bae682