Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 19:35:45 Player: morimori Result: Destroyed by RE-QN0(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (2443) 2443 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-40) -40 TOTAL SCORE: 6913 Bonus ------- Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Spectral Analyzer Improved Signal Interpreter Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Zionite Light DM Reactor Hover Unit Structural Scanner Trap Scanner Improved Terrain Scanner Experimental Terrain Scan Processor Faulty Experimental Target Analyzer Transmission Jammer Hacking Suite Hacking Suite Gauss Cannon Missile Launcher RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Aerolev Unit Cooled Airjet > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Sensor Array Improved Signal Interpreter Experimental Hacking Suite > --- WEAPON ----------- RU-N14's Throwing Claymores Ripper > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Hover Unit Hover Unit Structural Scanner Trap Scanner Improved Terrain Scanner Experimental Terrain Scan Processor Experimental Target Analyzer Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Gauss Cannon Missile Launcher [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 123 | 9 13 10 21 23 12 24 2 2 6 1 Power 13 | 1 2 . 4 3 1 2 . . . . Engine 12 | 1 2 . 4 3 1 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 4 8 5 5 10 . 2 . 1 Treads . | . . . . . . . . . . . Leg 3 | . . . 3 . . . . . . . Wheel 15 | 2 3 4 4 2 . . . . . . Hover 21 | . . . 1 2 5 10 . 2 . 1 Flight 1 | . . . . 1 . . . . . . Utility 37 | 4 5 3 2 4 4 10 . . 5 . Device 24 | 3 3 3 . 3 3 8 . . 1 . Storage 3 | 1 1 . . . 1 . . . . . Processor 7 | . 1 . . 1 . 2 . . 3 . Hackware 1 | . . . . . . . . . 1 . Protection 2 | . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 3 3 7 11 2 2 2 . 1 . Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 3 | . 1 . . . 1 1 . . . . Ballistic Gun 14 | 1 1 2 5 5 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 8 | . . 1 2 3 1 . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 3 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . 1 1 1 2 . 1 . . 5 . Corrupted Parts 1 | 1 . . . . . . . . . . System Corruption 2 | 2 . . . . . . . . . . Parts Lost 19 | . 2 1 1 2 2 . . 2 . 9 Power 2 | . . . 1 . . . . . . 1 Propulsion 13 | . 1 1 . 2 1 . . 2 . 6 Utility 3 | . 1 . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 9 | . 1 1 1 1 1 . . 2 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 98 97 93 97 100 98 91 86 Engine 9 | . 14 14 10 11 9 4 7 7 7 6 Leg 6 | . . . 19 14 . . . . . . Wheel 14 | . 27 26 22 22 . . . . . . Hover 15 | . . . . 1 45 37 38 37 38 34 Device 9 | . 12 14 . 5 10 15 15 15 7 6 Storage 10 | . 14 14 11 11 9 7 7 7 7 7 Processor 5 | . 1 . . 3 5 15 15 15 15 15 Protection 2 | . . . 10 2 . . . . . . Energy Cannon 2 | . 10 . . . 4 2 . . . . Ballistic Gun 10 | . 14 16 21 14 . . . . . . Launcher 1 | . . 11 . . . . . 6 . . Slashing Weapon 4 | . . . . 7 9 7 7 7 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 100 | 12 93 92 98 100 92 41 41 40 41 33 Greatest Support 41 | 20 20 26 26 24 31 41 41 41 37 37 Greatest Overweight (x) 15 | 1 4 9 4 15 2 1 . . 1 5 Average Overweight (x) 1 | . 1 4 3 3 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 Average Capacity 19 | 7 15 25 25 25 15 15 15 15 15 15 Most Carried 25 | 8 25 25 25 25 25 15 15 15 15 15 Average Carried 18 | 4 12 24 24 24 14 14 15 14 14 14 Final Capacity 25 | 8 25 25 25 25 15 15 15 15 15 15 Final Carried 25 | 8 25 25 25 25 14 15 15 14 15 14 Class Distribution -------------------- 56% | Mutant 18% | Scavenger-Scout 12% | Scavenger-Mutant 5% | Scavenger-Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 2465 | 303 282 203 638 423 146 165 190 76 39 . Remotely . | . . . . . . . . . . . Salvage Created 3445 | 214 832 197 838 764 183 228 41 148 . . Parts 237 | 15 51 15 54 53 20 20 6 3 . . Haulers Intercepted 6 | . 2 . 3 1 . . . . . . Recyclers Shooed 7 | . 3 . 2 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 64 | . 14 4 20 15 4 1 3 3 . . Melee 2 | . . . . 1 . 1 . . . . Guns 32 | . 7 3 13 9 . . . . . . Cannons 3 | . 3 . . . . . . . . . AOE 27 | . 4 1 7 5 4 . 3 3 . . Classes Destroyed 12 | 2 5 2 2 . . 1 . . . . Worker 9 | . 4 . 1 3 1 . . . . . Builder 8 | . . 2 1 2 1 2 . . . . Tunneler 8 | 5 . 1 . . 1 1 . . . . Hauler 6 | . 2 . 3 1 . . . . . . Recycler 6 | 1 1 1 1 1 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 5 | . 3 . . 1 1 . . . . . Watcher 11 | . 3 . 2 2 2 2 . . . . Swarmer 23 | . . 3 6 4 4 . 3 3 . . Grunt 32 | . 14 1 12 5 . . . . . . Sentry 8 | . . . 2 6 . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 8 | 4 8 3 7 7 4 1 3 3 . . Combat Bots Only 7 | . 7 3 6 6 4 1 3 3 . . Max Kills in Single Turn 4 | 1 4 2 2 3 3 1 2 2 . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 4 1 2 2 3 . 2 2 . . Melee 1 | . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Damage Taken 3454 | . 382 111 543 733 183 184 . 148 . 1170 Core 1116 | . 97 19 99 125 69 33 . 50 . 624 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 36 | . . . 11 . . 25 . . . . Core Remaining (%) 71 | 100 . 53 . 44 87 . . . . . Volleys Fired 178 | 13 52 9 54 27 9 7 2 5 . . Largest 2 | 2 2 2 2 2 1 1 1 1 . . Hottest 91 | 60 91 53 53 56 75 75 36 36 . . Shots Fired 333 | 26 103 18 108 54 9 8 2 5 . . Gun 260 | 26 68 17 102 47 . . . . . . Cannon 50 | . 35 . . . 7 8 . . . . Launcher 23 | . . 1 6 7 2 . 2 5 . . Special . | . . . . . . . . . . . Kinetic 235 | 13 52 17 102 47 . 4 . . . . Thermal 46 | . 35 . . . 7 4 . . . . Explosive 23 | . . 1 6 7 2 . 2 5 . . Electromagnetic 29 | 13 16 . . . . . . . . . Robot Hit Streak 17 | 9 9 6 13 17 . . . 1 . . Robot Miss Streak 7 | 2 7 2 4 3 2 3 . 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 252 | 18 62 14 76 48 9 18 . 6 . 1 Core Hits 176 | 9 46 11 50 35 10 6 3 6 . . Critical Kills 2 | . 1 . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | 1 1 . 1 . 1 1 . . . . Destroy 2 | . 1 . 1 . . . . . . . Corrupt 1 | 1 . . . . . . . . . . Sever 2 | . . . . . 1 1 . . . . Melee Attacks 95 | . . . . 24 18 42 1 7 . 3 Impact . | . . . . . . . . . . . Slashing 95 | . . . . 24 18 42 1 7 . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . 5 3 7 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7574 | 204 1628 293 1616 1515 647 899 131 599 . 42 Guns 2744 | 204 631 221 1152 536 . . . . . . Cannons 369 | . 369 . . . . . . . . . Explosions 2371 | . 628 72 464 477 193 . 131 406 . . Melee 2090 | . . . . 502 454 899 . 193 . 42 Ramming . | . . . . . . . . . . . Kinetic 2338 | 58 371 221 1152 536 . . . . . . Thermal 997 | . 997 . . . . . . . . . Explosive 1743 | . . 72 464 477 193 . 131 406 . . Electromagnetic 406 | 146 260 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2090 | . . . . 502 454 899 . 193 . 42 Piercing . | . . . . . . . . . . . Highest Corruption 2 | 2 2 2 . . . 2 2 2 2 . Average Corruption 2 | 2 2 2 . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . 16 10 . . . 6 5 4 . . Message Errors 7 | . 6 1 . . . . . . . . Matter Fused 16 | . 6 5 . . . 3 2 . . . Heat Flow Errors 5 | . 1 . . . . 1 1 2 . . Energy Discharges 4 | . 1 2 . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . 2 . . . . . 1 1 . . Data Loss (major) 2 | . . 1 . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 629 | . 62 . 9 104 112 196 . 124 . 22 Projectiles . | . . . . . . . . . . . Explosions 158 | . 62 . 9 . 52 . . 35 . . Melee 471 | . . . . 104 60 196 . 89 . 22 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 189 | . 82 23 . . 28 . . 56 . . Shots 5 | . 2 1 . . 1 . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 210 | 60 168 . 19 17 76 90 137 210 . 22 Average Temperature 39 | 33 48 . 6 9 31 37 77 94 . 9 Received Heat Transfer 1206 | . 144 18 255 285 63 90 . . . 351 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1116 | . 1116 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 393 | 30 393 104 324 264 306 251 . . . . Initial 138 | . 19 34 24 . 111 138 . . . . Average 145 | 16 172 62 215 89 178 141 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 1 . . . . Low Security (%) 69 | 100 53 100 25 92 74 88 . . . . Level 1 30 | . 46 . 74 7 25 11 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 4 1 2 3 4 4 . . . . Investigation 11 | . 2 1 2 1 2 3 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 2 . . 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 . 1 1 1 1 . . . . Communications Jammed 37 | . . . . . 20 17 . . . . Distress Signals 37 | . . . . . 20 17 . . . . Times Spotted 121 | . 19 5 26 19 26 12 2 4 . 8 Peak Tracking Total 8 | . 3 3 6 4 7 4 2 4 . 8 Tactical Retreats 16 | . . . 2 1 7 5 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 7 | . 1 . 1 2 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 8 | . 3 1 1 3 . . . . . . Max in Single Turn 3 | . 3 1 1 1 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 57 | . 8 2 9 8 5 25 . . . . Terminals 30 | . 6 . 6 6 4 8 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 4 | . . . 1 . . 3 . . . . Recycling Units 9 | . 2 . 1 1 . 5 . . . . Scanalyzers 4 | . . . 1 . 1 2 . . . . Garrison Access 3 | . . . . 1 . 2 . . . . Total Hacks 139 | . 23 2 25 15 14 60 . . . . Successful 67 | . 8 2 12 8 8 29 . . . . Failed 71 | . 14 . 13 7 6 31 . . . . Catastrophic 20 | . 3 . 6 1 3 7 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 62 | . 11 . 10 4 4 28 . . 5 . Terminals 78 | . 19 . 12 12 8 27 . . . . Fabricators 10 | . . . . . . 10 . . . . Repair Stations 9 | . . . 3 . . 6 . . . . Recycling Units 16 | . 4 . 1 1 . 10 . . . . Scanalyzers 20 | . . . 9 . 6 5 . . . . Garrison Access 4 | . . . . 2 . 2 . . . . Terminal Hacks 28 | . 6 2 5 6 2 7 . . . . Record 1 | . . . . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 5 | . 1 . 2 . . 2 . . . . Open Door 5 | . . 2 . 3 . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . Terminal Index 2 | . . . . 1 . 1 . . . . Unreport Threat 6 | . 2 . 2 1 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 2 . . 5 . . . . Scan Component 4 | . . . 1 . . 3 . . . . Repair 3 | . . . 1 . . 2 . . . . Recycling Unit Hacks 7 | . 2 . 1 1 . 3 . . . . Retrieve Components 7 | . 2 . 1 1 . 3 . . . . Scanalyzer 14 | . . . 4 . 6 4 . . . . Insert Component 7 | . . . 2 . 3 2 . . . . Analyze 7 | . . . 2 . 3 2 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 7 | . . . . 1 . 6 . . . . Terminals 4 | . . . . 1 . 3 . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 3 | . . . . 1 . 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Fabnet 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 7 . 8 4 5 18 . . . . Full Trace Events 9 | . 3 . 1 . 2 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 3 . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . Time 212 | . . . 136 . . 76 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . 1 . 3 . . 1 . . . . Parts Scanalyzed 4 | . . . 1 . 2 1 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 1 1 1 1 Highest-Rated Group 26 | . . . . . . 26 26 26 26 26 Highest-Rated Ally 26 | . . . . . . 26 26 26 26 26 Total Orders 7 | . . . . 7 . . . . . . STAY 1 | . . . . 1 . . . . . . EXPLORE 6 | . . . . 6 . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 2 1 . Drone Launches 7 | . . . . 7 . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 7572 | 119 1196 753 1448 1173 512 1290 376 276 324 105 Spaces Moved 6529 | 73 935 484 727 505 607 1306 510 413 754 215 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2722 | 72 935 484 727 504 . . . . . . Hover 3806 | . . . . 1 607 1306 510 413 754 215 Flight . | . . . . . . . . . . . Fastest Speed 40 | 50 80 135 135 135 44 40 40 40 40 40 Average Speed 78 | 80 100 142 138 144 65 42 40 40 40 44 Slowest Speed 970 | 95 140 215 140 970 164 108 40 40 100 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 2 94 94 46 96 55 43 80 57 83 37 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . 2 2 2 . Spaces Dug 44 | . . . . 9 11 18 1 4 . 1 Terrain Destroyed 254 | . 41 10 39 56 35 19 12 41 . 1 Melee 38 | . . . . 9 7 16 1 4 . 1 Projectile 10 | . . . . . 7 3 . . . . AOE 206 | . 41 10 39 47 21 . 11 37 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 8494 | 111 1101 532 1068 858 688 1955 676 507 777 221 Wait 1369 | 1 51 11 234 244 17 563 161 80 7 . Move 6519 | 72 934 483 726 504 606 1305 509 412 753 215 Hop . | . . . . . . . . . . . Pick Up 81 | 12 29 7 12 8 7 3 . . 2 1 Fast Attach 45 | 7 5 2 8 9 2 6 1 . 5 . Attach 21 | . 2 . 1 1 8 5 . 2 1 1 Detach 16 | . 2 . . . 4 3 . 1 6 . Swap 57 | 2 6 8 12 13 2 13 1 . . . Drop 105 | 4 20 12 21 20 15 8 1 . 3 1 Fire 178 | 13 52 9 54 27 9 7 2 5 . . Melee 95 | . . . . 24 18 42 1 7 . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 120 | -11/Junkyard | Entered Materials 194 | -10/Materials | Destroyed 7 combat bots 212 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 11) 528 | -10/Materials | Discovered new exit (range 5) 771 | -10/Materials | Discovered new exit (range 11) 808 | -10/Materials | Discovered new exit (range 10) 1316 | -10/Materials | Entered Mines 1443 | -10/Mines | Found the Drone Emporium 1456 | -10/Mines | Found Prototype Device 1557 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1557 | -10/Mines | Discovered new exit (range 5) 1572 | -10/Mines | Learned location of Storage (-9) 1605 | -10/Mines | Discovered new exit (range 3) 1707 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1710 | -10/Mines | Found Prototype Device 1716 | -10/Mines | Identified Exp. Sensor Array 1901 | -10/Mines | Learned Materials security intel 1937 | -10/Mines | Discovered new exit (range 5) 1946 | -10/Mines | Met a Derelict shopkeep closing up shop 2069 | -10/Mines | Entered Materials 2069 | -9/Materials | Evolved 2 slots: Propulsion x2 2234 | -9/Materials | Discovered new exit (range 13) 2454 | -9/Materials | Build established: Scavenger-Mutant 2864 | -9/Materials | Repaired Broken Exp. Sensor Array 2973 | -9/Materials | Build established: Mutant 3167 | -9/Materials | Discovered new exit (range 16) 3169 | -9/Materials | Identified exit to Mines 3169 | -9/Materials | Identified exit to Storage 3517 | -9/Materials | Entered Storage 4493 | -9/Storage | Core integrity fell below 50% 4553 | -9/Storage | Garrison activated, responded to threat 4665 | -9/Storage | Discovered new exit (range 16) 4690 | -9/Storage | Entered Materials 4690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4857 | -8/Materials | Discovered new exit (range 8) 4992 | -8/Materials | Build established: Scavenger-Mutant 5029 | -8/Materials | Discovered new exit (range 13) 5202 | -8/Materials | Entered Factory 5202 | -7/Factory | Evolved 2 slots: Utility x2 5534 | -7/Factory | Build established: Scavenger-Ninja 5679 | -7/Factory | Repaired Gravmag System 5716 | -7/Factory | Identified exit to Lower Caves 5855 | -7/Factory | Fabricated Imp. Linear Gravjet? 5995 | -7/Factory | Repaired Exp. Sensor Array 6301 | -7/Factory | Build established: Scavenger-Scout 6492 | -7/Factory | Entered Lower Caves 6492 | -7/Lower Caves | Accompanied by 1 ally 6621 | -7/Lower Caves | Learned Factory garrison access intel 6647 | -7/Lower Caves | Learned Factory stockpile data 6851 | -7/Lower Caves | Discovered new exit (range 8) 6855 | -7/Lower Caves | Identified exit to Lower Caves 6868 | -7/Lower Caves | Entered another Lower Caves area 6868 | -7/Lower Caves | Accompanied by 1 ally 6882 | -7/Lower Caves | Encountered a Warlord checkpoint 7005 | -7/Lower Caves | Learned Factory emergency access door positions 7100 | -7/Lower Caves | Discovered new exit (range 8) 7116 | -7/Lower Caves | Identified exit to Zion 7123 | -7/Lower Caves | Learned location of Zion (-7) 7144 | -7/Lower Caves | Entered Zion 7144 | -7/Zion | Accompanied by 1 ally 7155 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7175 | -7/Zion | Found Prototype Processor 7175 | -7/Zion | Identified Exp. Terrain Scan Processor 7177 | -7/Zion | Found Exp. Terrain Scan Processor 7180 | -7/Zion | Found Prototype Processor 7180 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7183 | -7/Zion | Found Prototype Hackware 7183 | -7/Zion | Identified Exp. Hacking Suite 7185 | -7/Zion | Found Prototype Processor 7185 | -7/Zion | Identified Spectral Analyzer 7189 | -7/Zion | Found Prototype Processor 7197 | -7/Zion | Discovered new exit (range 21) 7203 | -7/Zion | System corruption cleaned by Quarantine Array 7296 | -7/Zion | Found Prototype Special Weapon 7296 | -7/Zion | Identified RU-N14's Throwing Claymores 7319 | -7/Zion | Learned location of Warlord (-5) 7379 | -7/Zion | Opened final containment barrier to the Deep Caves 7385 | -7/Zion | Discovered new exit (range 3) 7385 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7385 | -7/Zion | Identified exit to Deep Caves 7468 | -7/Zion | Entered Deep Caves 7468 | -7/Deep Caves | Accompanied by 1 ally 7491 | -7/Deep Caves | Build established: Scout 7545 | -7/Deep Caves | Attacked by Z-Imprinter 7562 | -7/Deep Caves | Z-Facility disabled 7566 | -7/Deep Caves | Core integrity fell below 50% 7572 | -7/Deep Caves | Core integrity fell below 20% 7573 | -7/Deep Caves | Destroyed by RE-QN0(z) with Zionite Laser-S Last Messages --------------- [Achievement: Signs Are For Wimps] LOCATION=DEEP CAVES GOAL=ESCAPE 07534_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 07546_ Administrator 4a destroyed. 07551_ Dropped Lgt. Deuterium Engine. 07552_ Acquired Prototype Reactor. 07553_ Destroyed Prototype Storage. 07555_ Imp. Hover Unit destroyed. 07562_ Z-Facility disabled. 07562_ Imp. Hover Unit destroyed. 07563_ Aerolev Unit destroyed. 07565_ Exp. Sensor Array destroyed. 07565_ Cld. Airjet destroyed. 07566_ Imp. Hover Unit destroyed. 07569_ Deuterium Engine destroyed. 07569_ Ripper destroyed. 07572_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###?????????#????????????? | | ????????????????????????# !#????###;###########??? | | ????????????????????????# [#?#### ##?? | | ????????????????????????#* ### !% #?? | | ????????????????###?##??# #;# ### | | ????### ????### # #?# #; # | | ????# # ##z zI | | ????# zz | | ?????# z z | | ???????# @ z | | ???????## | | ???????# "" "" """"" | | ???????# """""""""""""" | | ???????# """""""""""""" | | ???? """""""""""""" | | ????!*# """"""""""" | | ??????## """""""""""""" | | ???????# """""????""""" | | ??????# """""????""""" | | ??????## """"??????"""" | | ???????# """???????? " | | ???????# ""???????? | | ??????? ""??????? | | ??????? "???????? | | ???????? "???????" | | ???????? "????????"" | | ????????? "?????????""" | | ??????????? "??????????? | | ????????????? "?????????????? | | ???????????????? "?????????????? | | ?????????????????? "??????????????? | | ????????????????????? ???????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 16 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed PlatingHellfireBarrier Manual? 0 Play Time 01:43:57 Cumulative 141.1 hours Start 2024.02.09 @ 17:48:27 End 2024.02.09 @ 19:35:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad6305ae-60f7-438a-acff-5c78a2bbbb88