Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.16 @ 12:07:30 Player: JACKBOI Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1227) 1227 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3337 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 100/100 System Corruption 0% Temperature Cool (39) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Hover Unit Cooling System High-capacity Matter Pod (127) Light Assault Rifle Improved Datajack Maul Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Cooling System High-capacity Matter Pod Seismic Detector Heavy EM Pulse Gun Light Assault Rifle Light Assault Rifle Improved Datajack Maul [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 70 | 7 1 26 10 26 Power 14 | 1 . 5 3 5 Engine 12 | 1 . 5 2 4 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | 2 . 5 . 6 Treads . | . . . . . Leg 3 | . . 1 . 2 Wheel 3 | 2 . 1 . . Hover 7 | . . 3 . 4 Flight . | . . . . . Utility 22 | 2 . 9 5 6 Device 11 | 1 . 5 2 3 Storage 2 | 1 . . 1 . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 21 | 2 1 7 2 9 Energy Gun 7 | . . 3 1 3 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 1 3 . 5 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 7 1 17 Power 7 | . . 2 . 5 Propulsion 7 | . . 3 . 4 Utility 4 | . . . . 4 Weapon 7 | . . 2 1 4 Highest Loss Streak 11 | . . 7 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 91 98 90 Engine 16 | . 14 18 18 13 Core 2 | . . . 3 2 Leg 3 | . . . . 9 Wheel 5 | . 28 10 . . Hover 10 | . . 7 22 6 Device 10 | . 14 9 5 15 Storage 10 | . 14 11 11 9 Processor 8 | . . 7 11 10 Protection 4 | . . 4 5 5 Energy Gun 6 | . . 6 9 5 Ballistic Gun 12 | . 28 13 7 11 Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 40 | 14 14 24 37 40 Greatest Support 30 | 26 26 26 12 30 Greatest Overweight (x) 7 | . . 7 3 4 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 7 8 8 10 10 Average Carried 8 | 3 7 7 8 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 7 8 8 10 6 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1475 | 298 48 502 182 445 Remotely 184 | . . 184 . . Salvage Created 1650 | 116 78 613 286 557 Parts 96 | 4 3 31 22 36 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . 1 3 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 2 12 5 14 Guns 30 | . 2 9 5 14 Classes Destroyed 11 | 2 1 6 1 1 Builder 1 | . . 1 . . Tunneler 3 | 1 . . 2 . Recycler 2 | 1 . 1 . . Operator 2 | . . 1 . 1 Watcher 5 | . . 3 . 2 Swarmer 10 | . . 3 . 7 Grunt 14 | . 2 5 4 3 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 6 | . . 3 . 3 Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 2 5 3 4 Combat Bots Only 5 | . 2 5 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3345 | . 145 813 258 2129 Core 800 | . 47 156 43 554 Absorbed by Shields . | . . . . . Redirected to Shielding 26 | . . 26 . . Core Remaining (%) 77 | 100 81 . 50 . Volleys Fired 145 | 7 13 42 24 59 Largest 2 | 2 2 2 2 2 Hottest 85 | 40 40 79 79 85 Shots Fired 272 | 14 26 77 44 111 Gun 269 | 14 26 77 41 111 Cannon 3 | . . . 3 . Launcher . | . . . . . Special . | . . . . . Kinetic 199 | 14 26 44 26 89 Thermal 68 | . . 33 18 17 Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 22 | 5 14 9 13 22 Robot Miss Streak 4 | 1 1 4 1 1 Penetration Max . | . . . . . Secondary Targets 8 | . . . 1 7 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 221 | 10 21 58 35 97 Core Hits 78 | 3 5 25 13 32 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 6 | . . 4 . 2 Burn 1 | . . 1 . . Destroy 1 | . . . . 1 Corrupt 1 | . . . . 1 Smash 3 | . . 3 . . Melee Attacks 16 | . . 13 . 3 Impact 13 | . . 13 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3372 | 96 210 1169 459 1438 Guns 2802 | 96 210 682 437 1377 Cannons 22 | . . . 22 . Explosions 61 | . . . . 61 Melee 487 | . . 487 . . Ramming . | . . . . . Kinetic 2158 | 96 210 430 306 1116 Thermal 665 | . . 252 153 260 Explosive . | . . . . . Electromagnetic 62 | . . . . 62 Impact 487 | . . 487 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 141 | . . 126 15 . Projectiles 15 | . . . 15 . Explosions . | . . . . . Melee 126 | . . 126 . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 386 | . 25 255 376 386 Average Temperature 94 | . 11 69 114 100 Received Heat Transfer 1668 | . 105 384 189 990 Effects 5 | . . . 2 3 Shutdowns 3 | . . . 2 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions 6 | . . 6 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1661 | . . 693 350 618 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 260 | 10 70 260 189 234 Initial 66 | . 5 25 66 . Average 103 | 4 34 132 127 86 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 91 | 100 100 76 100 95 Level 1 8 | . . 23 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 . 5 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 3 19 5 24 Peak Tracking Total 7 | . 2 7 3 7 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 2 3 . 2 Terminals 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 38 | . 6 25 . 7 Successful 34 | . 4 25 . 5 Failed 4 | . 2 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 15 | . 6 5 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 20 | . . 20 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 5 . 3 Record 3 | . 1 2 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 2 . . . Level Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 . . 1 Scanalyzer Index 1 | . . . . 1 Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 20 | . . 20 . . Insert Component 10 | . . 10 . . Analyze 10 | . . 10 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 1 | . . . . 1 Track 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Monitor 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 . 2 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . . 9 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 9 | . . 9 . . Part Schematics Acquired 9 | . . 9 . . Parts Damaged 2 | . . 2 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 3 | . . . . 3 parse_system 3 | . . . . 3 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1866 | 87 116 575 467 621 Spaces Moved 747 | 57 83 226 199 182 Core 20 | 1 . 17 . 2 Treads . | . . . . . Legs 110 | . . 4 . 106 Wheels 223 | 56 83 84 . . Hover 394 | . . 121 199 74 Flight . | . . . . . Fastest Speed 50 | 50 90 56 116 116 Average Speed 162 | 88 90 151 188 204 Slowest Speed 400 | 90 90 400 236 310 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 21 30 49 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 1 4 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1111 | 77 101 360 249 324 Wait 59 | . . 27 2 30 Move 743 | 56 82 225 198 182 Hop . | . . . . . Pick Up 36 | 7 3 8 6 12 Fast Attach 25 | 7 . 9 3 6 Attach 19 | . . 9 . 10 Detach 5 | . . 5 . . Swap 26 | . 1 8 7 10 Drop 36 | . 2 14 8 12 Fire 145 | 7 13 42 24 59 Melee 16 | . . 13 . 3 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 10) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 313 | -9/Materials | Build established: Mutant 691 | -9/Materials | Identified exit to Materials 694 | -9/Materials | Lost 7 parts (2p3n2w) 758 | -9/Materials | Discovered new exit (range 16) 779 | -9/Materials | Entered Mines 1004 | -9/Mines | Build established: Scavenger-Mutant 1215 | -9/Mines | Discovered exit to Materials (range 7) 1246 | -9/Mines | Entered Materials 1246 | -8/Materials | Evolved 2 slots: Utility x2 1568 | -8/Materials | Garrison activated, responded to threat 1633 | -8/Materials | Lost 3 parts (1p2u) 1843 | -8/Materials | Core integrity fell below 50% 1853 | -8/Materials | Core integrity fell below 20% 1867 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01842_ Critical hit (Burn: +37). 01845_ Jacked Y-45 Defender... >>parse_system Reading system data... 01846_ Seismic Detector destroyed. 01847_ Hpw. Shotgun destroyed. 01849_ >> MONITOR: Recycling Unit M001 accepting Flight Unit (85%). 01851_ Jacked G-47 Trooper... >>parse_system Reading system data... 01852_ >> MONITOR: Recycling Unit M001 accepting Hvy. Assault Rifle (92%). 01852_ Critical hit (Burn: +37). 01855_ >> MONITOR: Recycling Unit M001 accepting Lgt. Ion Engine (25%). 01855_ Y-45 Defender destroyed. 01855_ Particle Gun destroyed. 01858_ K-01 Serf collects debris. 01858_ >> MONITOR: Recycling Unit M001 accepting Wheel (75%). 01862_ K-01 Serf collects debris. 01864_ Lgt. Nuclear Core destroyed. 01866_ K-01 Serf collects debris. 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Assault Rifle | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassForceAnalyzer Manual? 0 Play Time 00:22:06 Cumulative 152.1 hours Start 2022.07.16 @ 11:42:35 End 2022.07.16 @ 12:07:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68f416a8-5c1b-4043-b888-a5dc3d9f7d67