Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 02:12:10 Player: kaj Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (4286) 4286 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 10498 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 80 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 46/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Matter Filter Particle Charger Hardened Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Gatling Laser AWS/Thermal Flak Gun Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Grenade Launcher Rocket Launcher Rocket Launcher Makeshift Spear [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 . . 1 . . 2 Weapon 2 | . . . . . . . 2 . . . . Parts Attached 156 | . 7 6 . . 20 32 24 6 10 10 41 Power 12 | . . 1 . . 2 2 2 1 2 . 2 Engine 5 | . . 1 . . 1 . . . 1 . 2 Core 7 | . . . . . 1 2 2 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 35 | . 2 1 . . 2 9 8 . 2 . 11 Treads 3 | . . . . . 2 . 1 . . . . Leg 11 | . . . . . . 2 3 . 2 . 4 Wheel 21 | . 2 1 . . . 7 4 . . . 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | . 2 . . . 4 8 6 1 1 2 11 Device 18 | . 1 . . . 2 2 4 1 1 . 7 Storage 1 | . 1 . . . . . . . . . . Processor 4 | . . . . . 1 . . . . . 3 Hackware . | . . . . . . . . . . . . Protection 12 | . . . . . 1 6 2 . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 74 | . 3 4 . . 12 13 8 4 5 8 17 Energy Gun 23 | . 1 1 . . 1 3 6 4 3 4 . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 16 | . 1 1 . . 3 5 1 . . . 5 Ballistic Cannon 11 | . . . . . 4 . 1 . . 1 5 Launcher 12 | . . 2 . . 1 4 . . 2 3 . Special Weapon 5 | . 1 . . . 3 1 . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . . . 1 Corrupted Parts 3 | . . . . . . . . . . . 3 System Corruption 11 | . . . . . . . . . . . 11 Parts Lost 84 | . . 2 . . 1 17 8 . 12 10 34 Power 8 | . . 1 . . . 2 . . 2 1 2 Propulsion 29 | . . 1 . . 1 7 3 . 5 1 11 Utility 16 | . . . . . . 3 3 . 1 1 8 Weapon 31 | . . . . . . 5 2 . 4 7 13 Highest Loss Streak 9 | . . 2 . . 1 9 3 . 4 4 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 76 | . 98 98 100 100 95 81 88 99 73 40 57 Engine 3 | . 14 13 14 14 6 . . . 3 . 2 Core 4 | . . . . . 2 8 6 13 8 1 . Treads 2 | . . . . . 18 8 2 6 . . . Leg 5 | . . . . . . 1 13 6 7 1 5 Wheel 7 | . 28 27 28 28 14 13 3 13 . . 2 Device 9 | . 10 . . . 8 7 6 20 19 10 5 Storage 9 | . 16 28 28 28 14 9 7 6 6 6 4 Processor 6 | . . . . . 4 9 7 6 6 4 12 Protection 2 | . . . . . 9 8 6 . . 1 2 Energy Gun 11 | . 14 3 14 14 1 3 14 22 17 12 . Ballistic Gun 4 | . 11 3 14 14 8 8 7 3 . . 2 Ballistic Cannon 2 | . . . . . 7 . 6 . . . 3 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 121 | 12 93 94 93 93 108 104 107 113 116 96 121 Greatest Support 60 | 20 20 20 20 20 20 44 30 26 30 15 60 Greatest Overweight (x) 38 | . 4 8 4 4 10 10 10 4 38 31 33 Average Overweight (x) 4 | . . 4 4 4 6 4 4 3 4 16 3 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 10 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | . 11 14 14 15 25 25 25 21 23 23 17 Average Carried 18 | . 8 12 13 14 20 21 21 20 21 19 11 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 11 14 14 15 25 17 22 21 23 14 1 Class Distribution -------------------- 39% | Mutant 23% | Scavenger-Skirmisher 15% | Scavenger-Mutant 15% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Matter Collected 2970 | 193 99 127 . 27 334 543 488 . 316 148 695 Remotely 1009 | . . . . . 334 407 . . . . 268 Salvage Created 3838 | . 155 243 . . 269 756 534 . 597 307 977 Parts 190 | . 16 15 . . 19 37 31 . 15 7 50 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 14 14 . Prevented 2 | . . . . . . . . . 1 1 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 91 | . 6 8 . . 10 16 9 . 15 8 19 Melee 2 | . . . . . . . . . . . 2 Guns 52 | . 6 2 . . 1 8 7 . 13 5 10 Cannons 13 | . . . . . 6 . 2 . . 1 4 AOE 22 | . . 6 . . 3 8 . . 1 2 2 Classes Destroyed 11 | . 4 2 . . 1 . 2 . 1 . 1 Worker 7 | . 1 1 . . . . 5 . . . . Builder 4 | . 1 . . . . . . . . . 3 Recycler 6 | . . 1 . . . 3 2 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 3 | . 2 . . . . . . . . . 1 Swarmer 21 | . 6 3 . . 4 . . . 4 . 4 Grunt 44 | . . 5 . . 3 13 3 . 8 6 6 Duelist 1 | . . . . . . . . . . 1 . Sentry 10 | . . . . . 3 3 1 . . 1 2 Hunter 3 | . . . . . . . . . . . 3 Programmer 9 | . . . . . . . 5 . . . 4 Decomposer 1 | . . . . . . . . . 1 . . Thug 2 | . . . . . . . . . 2 . . Butcher 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 8 4 . . 4 6 4 . 5 4 9 Combat Bots Only 6 | . 6 3 . . 4 6 3 . 5 4 6 Max Kills in Single Turn 3 | . 2 3 . . 3 3 2 . 2 1 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . 2 . . 3 3 . . 1 1 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Damage Taken 10927 | . 94 294 . . 495 1793 1110 . 1181 1515 4445 Core 2226 | . 17 58 . . 73 260 144 . 110 545 1019 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 61 | . . . . . . . . . . . 61 Core Remaining (%) 62 | 100 . . . 70 . 39 79 . . 22 . Volleys Fired 221 | . 18 12 . . 21 49 35 . 29 20 37 Largest 4 | . 2 2 . . 2 2 4 . 4 3 4 Hottest 320 | . 100 85 . . 123 123 210 . 320 229 241 Shots Fired 535 | . 33 24 . . 41 84 131 . 78 42 102 Gun 397 | . 30 16 . . 20 70 105 . 74 26 56 Cannon 100 | . . . . . 19 . 26 . . 9 46 Launcher 30 | . . 8 . . 1 10 . . 4 7 . Special 8 | . 3 . . . 1 4 . . . . . Kinetic 253 | . 15 8 . . 39 52 61 . . 9 69 Thermal 252 | . 18 8 . . 1 22 70 . 74 26 33 Explosive 30 | . . 8 . . 1 10 . . 4 7 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 23 | . 4 14 . . 4 19 11 . 23 15 13 Robot Miss Streak 5 | . 5 3 . . 2 2 4 . 4 1 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Autonomous 50 | . . . . . . 7 . . . 16 27 Shots Hit Robots 401 | . 19 18 . . 26 62 75 . 69 37 95 Core Hits 273 | . 25 25 . . 15 55 27 . 57 24 45 Critical Kills 4 | . 1 . . . 2 . 1 . . . . Critical Parts Destroyed 4 | . . . . . 1 . 2 . . . 1 Critical Strikes 16 | . 1 . . . 3 . 4 . 1 . 7 Burn 2 | . . . . . . . 1 . 1 . . Destroy 9 | . 1 . . . 3 . 3 . . . 2 Blast 2 | . . . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 22 | . . . . . . . . . . . 22 Impact 4 | . . . . . . . . . . . 4 Slashing 3 | . . . . . . . . . . . 3 Piercing 15 | . . . . . . . . . . . 15 Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 Damage Inflicted 11384 | . 246 737 . . 679 1812 1532 . 1714 1523 3141 Guns 5937 | . 246 226 . . 213 961 1168 . 1360 638 1125 Cannons 1797 | . . . . . 296 . 332 . . 215 954 Explosions 3062 | . . 511 . . 170 843 32 . 354 670 482 Melee 580 | . . . . . . . . . . . 580 Ramming 8 | . . . . . . 8 . . . . . Kinetic 3412 | . 59 88 . . 509 626 664 . . 215 1251 Thermal 4472 | . 187 138 . . . 335 868 . 1360 638 946 Explosive 2784 | . . 511 . . 170 843 . . 354 670 236 Electromagnetic 128 | . . . . . . . . . . . 128 Impact 137 | . . . . . . . . . . . 137 Slashing 74 | . . . . . . . . . . . 74 Piercing 369 | . . . . . . . . . . . 369 Highest Corruption 20 | . . . . . . . 4 5 5 5 20 Average Corruption 5 | . . . . . . . 2 4 5 5 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 126 | . . . . . . . 21 3 34 27 41 Message Errors 33 | . . . . . . . 2 1 13 7 10 Matter Fused 28 | . . . . . . . 3 . 7 9 9 Heat Flow Errors 16 | . . . . . . . 5 1 4 2 4 Energy Discharges 18 | . . . . . . . 3 1 5 3 6 Data Loss (minor) 11 | . . . . . . . 2 . 1 3 5 Data Loss (major) 3 | . . . . . . . . . 2 1 . Misfires 7 | . . . . . . . 3 . 2 1 1 Alerts 2 | . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . 3 . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 216 | . . 37 . . . . 3 . 9 . 167 Projectiles 44 | . . . . . . . . . . . 44 Explosions 172 | . . 37 . . . . 3 . 9 . 123 Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . 1 . 5 . . . 11 Impact 2 | . . . . . . . . . . . 2 Kinetic 15 | . . . . . 1 . 5 . . . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 606 | . . 47 . . 32 85 152 . 21 123 146 Shots 15 | . . 3 . . 1 3 2 . 1 3 2 Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 493 | . 120 257 . . 73 257 493 208 482 248 221 Average Temperature 104 | . 41 120 . . 25 69 148 116 170 80 71 Received Heat Transfer 2670 | . . 120 . . 243 1017 108 . 327 375 480 Effects 16 | . . . . . . 3 4 1 8 . . Shutdowns 4 | . . . . . . . 2 . 2 . . Energy Bleed 4 | . . . . . . . 1 1 2 . . Interference 3 | . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Melted 20 | . 1 . . . . . 4 . 9 . 6 Heat Transferred 7819 | . 264 170 . . . 457 1752 . 3082 954 1140 Parts Sabotaged 2 | . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Peak Influence 466 | . 298 466 . . 225 408 221 55 . . 304 Initial 115 | . . 115 . . . 47 112 55 . . 21 Average 102 | . 141 304 . . 93 192 57 55 . . 117 Maximum Alert Level 2 | . 1 2 . . 1 2 1 . . . 1 Low Security (%) 79 | . 59 33 . 100 90 49 91 100 . . 74 Level 1 18 | . 40 17 . . 9 49 8 . . . 25 Level 2 2 | . . 48 . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 1 2 5 . . 1 6 Investigation 3 | . . . . . . 1 1 . . . 1 Extermination 6 | . . . . . . . 3 . . . 3 Reinforcement 5 | . . . . . 1 1 1 . . . 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Distress Signals 5 | . 3 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 11 8 . . 11 22 11 . 18 9 32 Peak Tracking Total 10 | . 3 3 . . 4 10 3 . 5 5 7 Tactical Retreats 7 | . 2 . . . . 2 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Traps Triggered 9 | . . . . . . 1 3 4 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Machines Disabled 13 | . . 1 . . 2 2 3 . . . 5 Max in Single Turn 2 | . . 1 . . 1 1 2 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Machines Accessed 11 | . 4 1 1 . . 2 2 . . . 1 Terminals 10 | . 4 1 . . . 2 2 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 20 | . 9 1 1 . . 4 3 . . . 2 Successful 11 | . 5 1 1 . . 2 1 . . . 1 Failed 9 | . 4 . . . . 2 2 . . . 1 Catastrophic 3 | . 1 . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 7 1 1 . . 3 2 . . . . Terminals 19 | . 9 1 . . . 4 3 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 5 1 1 . . 2 1 . . . 1 Robot Analysis 2 | . 2 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Zone Layout 5 | . 2 1 . . . 1 . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . . 1 1 . . . 1 Full Trace Events 3 | . . . . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 167 | . . . . . . . . . . 167 . Highest-Rated Ally 167 | . . . . . . . . . . 167 . Total Orders 1 | . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . Total Damage 162 | . . . . . . . . . . 162 . Kills 3 | . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . Drone Launches 3 | . . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Turns Passed 9189 | . 342 324 365 470 580 552 1986 180 1672 1333 1385 Spaces Moved 3187 | 1 235 168 260 326 245 211 738 107 390 129 377 Core 92 | . . . . . . . . . 2 57 33 Treads 15 | . . . . . . 15 . . . . . Legs 872 | 1 . . . . . . 265 . 308 72 226 Wheels 2208 | . 235 168 260 326 245 196 473 107 80 . 118 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 80 140 140 140 140 126 135 135 150 540 50 Average Speed 248 | 120 87 141 140 140 173 173 241 149 398 1001 284 Slowest Speed 1950 | 120 140 200 140 140 230 320 480 150 1950 1600 1700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 2 50 47 61 69 15 47 18 3 61 23 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . 3 1 . Spaces Dug 8 | . 3 . . . 1 3 1 . . . . Terrain Destroyed 318 | . 3 57 . . 12 66 13 . 23 54 90 Melee . | . . . . . . . . . . . . Projectile 36 | . 3 . . . 6 6 5 . . . 16 AOE 282 | . . 57 . . 6 60 8 . 23 54 74 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Total 3998 | . 332 228 262 340 357 306 853 127 439 160 594 Wait 285 | . 54 40 . 14 42 2 35 . 5 . 93 Move 3176 | . 234 167 259 325 244 210 737 106 389 128 377 Hop . | . . . . . . . . . . . . Pick Up 87 | . 11 3 1 1 21 5 17 2 5 1 20 Fast Attach 33 | . 3 2 . . 2 8 5 4 3 . 6 Attach 83 | . . . . . 7 12 17 2 3 10 32 Detach 4 | . . . . . . 1 2 . . 1 . Swap 40 | . 4 4 . . 11 12 2 . 4 . 3 Drop 35 | . 8 . 2 . 9 6 3 5 1 . 1 Fire 221 | . 18 12 . . 21 49 35 . 29 20 37 Melee 17 | . . . . . . . . . . . 17 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 8 . . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 358 | -10/Mines | Discovered new exit (range 9) 476 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 659 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 660 | -10/Mines | Discovered new exit (range 5) 667 | -10/Mines | Entered Exiles 702 | -10/Exiles | Met 8R-AWN 728 | -10/Exiles | Met EX-HEX 771 | -10/Exiles | Met EX-BIN 791 | -10/Exiles | Aligned with FarCom system 792 | -10/Exiles | Given EX-Vault access code 824 | -10/Exiles | Opened EX-Vault 853 | -10/Exiles | Found AWS/Thermal 882 | -10/Exiles | Warned to stay clear of 0b10 Research branches 920 | -10/Exiles | Met EX-DEC 970 | -10/Exiles | Discovered new exit (range 14) 1032 | -10/Exiles | Left Exiles lab with AWS/Thermal 1032 | -10/Exiles | Entered Mines 1056 | -9/Mines | Met a Derelict bent on vengeance 1215 | -9/Mines | Discovered new exit (range 12) 1229 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1246 | -9/Mines | Identified exit to Materials 1502 | -9/Mines | Entered Materials 1502 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1506 | -8/Materials | Discovered new exit (range 5) 2082 | -8/Materials | Entered Storage 2466 | -8/Storage | Lost 9 parts (1p3n3u2w) 2498 | -8/Storage | Core integrity fell below 50% 2605 | -8/Storage | Discovered new exit (range 16) 2634 | -8/Storage | Entered Factory 2634 | -7/Factory | Evolved 2 slots: Weapon x2 2938 | -7/Factory | Build established: Scavenger-Skirmisher 4592 | -7/Factory | Lost 3 parts (1n2w) 4613 | -7/Factory | Discovered new exit (range 7) 4620 | -7/Factory | Entered another Factory area 4620 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4704 | -6/Factory | Discovered new exit (range 6) 4800 | -6/Factory | Entered Lower Caves 4961 | -6/Lower Caves | Lost 3 parts (3n) 5218 | -6/Lower Caves | Build established: Gunner 5460 | -6/Lower Caves | Learned Factory terminal intel 5670 | -6/Lower Caves | Build established: Scavenger-Gunner 5904 | -6/Lower Caves | Lost 4 parts (1n3w) 6145 | -6/Lower Caves | Build established: Scavenger-Mutant 6439 | -6/Lower Caves | Discovered new exit (range 4) 6472 | -6/Lower Caves | Entered another Lower Caves area 6620 | -6/Lower Caves | Build established: Mutant 6904 | -6/Lower Caves | Lost 3 parts (1p1n1w) 7152 | -6/Lower Caves | Build established: Gunner 7513 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7556 | -6/Lower Caves | Core integrity fell below 50% 7557 | -6/Lower Caves | Lost 4 parts (1u3w) 7605 | -6/Lower Caves | Lost 3 parts (3w) 7662 | -6/Lower Caves | P1-3CE showed up to help 7664 | -6/Lower Caves | P1-3CE revealed a hidden path 7805 | -6/Lower Caves | Entered Factory 7805 | -5/Factory | Evolved 2 slots: Utility x2 7806 | -5/Factory | Loaded intel: 26 terminal locations 7812 | -5/Factory | Build established: Mutant 8091 | -5/Factory | Lost 3 parts (1u2w) 8367 | -5/Factory | Build established: Scavenger-Mutant 8508 | -5/Factory | Lost 5 parts (3n1u1w) 8781 | -5/Factory | System corruption reached 10% 8784 | -5/Factory | Lost 3 parts (1p1n1w) 8959 | -5/Factory | Core integrity fell below 50% 8989 | -5/Factory | Lost 7 parts (1p4n1u1w) 9161 | -5/Factory | Core integrity fell below 20% 9174 | -5/Factory | Lost 5 parts (2n1u2w) 9189 | -5/Factory | Released all parts (4) 9190 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09182_ HV Slug penetrates Y-64 Sentinel. 09183_ Slug penetrates Wall. 09184_ KE Penetrator destroyed. 09184_ Slug penetrates Wall. 09184_ Flail destroyed. 09184_ Slug penetrates Wall. 09185_ Wall collapses. 09185_ System corrupted: Hyp. Gauss Cannon jammed. 09186_ Penetrated by Slug. 09186_ Hyp. Gauss Cannon destroyed. 09187_ Penetrated by Slug. 09187_ Target Analyzer destroyed. 09187_ Penetrated by Slug. 09188_ Slug penetrates Wall. 09188_ Adv. Heat Sink destroyed. 09189_ Wall collapses. 09189_ Released Adv. Targeting Computer. 09189_ Released Imp. Heat Sink. 09190_ Slug penetrates Subcomponent Replicator. 09190_ Subcomponent Replicator disabled. Map ----- +----------------------------------------------------+ | ????????????????# """ ]] ## # #????????????? | | ????????????????# ]] # #??????????? | | ????????????????# ]] # #??????????? | | ????????????????# # #??????????? | | ????????????????# ############## | | ????????????????###### ## # # | | ?????????????????????#### ## # ! # | | ????????????????????????# # # # | | ????????????????????????# ## # # | | ?????????????????????????# # # # | | ????????????????????????## % |# # | | ????????????????????????# = + # | | ????????????????????????### [!%# / # | | ??????????????????????????# #%# # | | ??????????????????????????# # # # | | ??????????????????????????###### ## / | | ???????????????????????????????# ## # | | ????????????????#############??# ############### | | ????????????????# """T""" #??# ##????????????# | | ????????????????# #??# #####????????## | | ????????????????# #### ##T ########## | | ????????????????# = + | | ????????????????# # | | ????????????????# """"" ;hh | | ????????????????# """" ; | | ????????????????# """ @ ; | | ????????????????# # p pw | | ????????????????# */! ! g | | ????????????????# /! ! #+###+############# | | ???????????????## /! ! # #????#### | | ???????????????#% Y # #???????? | | ???????????????#####;;####### """""" #???????? | | ??????????????????# ##?????# """""" #???????? | | ??????????????????###???????# """""" #???????? | | ????????????????????????????# """""" #???????? | | ????????????????????????????# ??? #???????? | | ????????????????????????????# """??????????????? | | ????????????????????????????# """??????????????? | | ????????????????????????????# ""???????????????? | | ????????????????????????????#! "????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCooledComputer Manual? 0 Play Time 00:58:42 Cumulative 128.2 hours Start 2023.02.28 @ 01:16:24 End 2023.02.28 @ 02:12:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 0 Font 12/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 15d6393b-95f6-4a59-83bd-8c8930510b7d