Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 13:03:08

Player: JackZewap

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (112)     560
Value Destroyed (3122)     3122
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 5446

 Bonus
-------
High Alert Combat Kills    44

 Cogmind 
---------
Core Integrity             0/550
Matter                     118/300
Energy                     150/160
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (317) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
     Armored Treads
    Advanced Treads
>            --- UTILITY (6) ------
             Huge Storage Unit
    Advanced Visual Processing Unit
             Targeting Computer
      Medium Armor Plating
>            --- WEAPON (2) -------
             Flak Gun
             Flak Cannon
>            --- INVENTORY (25) ---
       Light Treads
       Light Treads
    Improved Heat Sink
       Large Storage Unit
    Improved Sensor Array
    Improved Sensor Array
             Recoil Stabilizer
       Heavy Armor Plating
             Hardlight Generator
             Authchip [Device]
  Long-range Tractor Beam
             Flak Gun
             Axe

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Visual Processing Unit
             Targeting Computer
      Medium Armor Plating
             Hacking Suite
             Authchip [Propulsion]
>            --- WEAPON -----------
             Flak Gun
             Flak Cannon
>            --- INVENTORY --------
      Cooled Ion Engine
       Light Treads
       Light Treads
       Light Treads
    Improved Heat Sink
    Improved Sensor Array
    Improved Sensor Array
             Recoil Stabilizer
       Heavy Armor Plating
       Heavy Armor Plating
             Hardlight Generator
             Authchip [Device]
  Long-range Tractor Beam
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             85   | 7   8   20  50  
  Power                    15   | 1   1   7   6   
    Engine                 10   | 1   1   7   1   
    Core                   5    | .   .   .   5   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   2   2   9   
    Treads                 13   | .   2   2   9   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  22   | 1   2   5   14  
    Device                 5    | .   .   .   5   
    Storage                4    | 1   1   1   1   
    Processor              5    | .   1   3   1   
    Hackware               2    | .   .   1   1   
    Protection             6    | .   .   .   6   
    Artifact               .    | .   .   .   .   
  Weapon                   33   | 3   3   6   21  
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          15   | 1   3   2   9   
    Ballistic Cannon       9    | .   .   3   6   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   .   1   4   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 16   | .   .   2   14  
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   .   1   5   
  Utility                  5    | .   .   .   5   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   100 96  94  
  Engine                   6    | .   14  10  2   
  Core                     3    | .   .   .   5   
  Treads                   17   | .   11  19  17  
  Wheel                    2    | .   16  .   .   
  Device                   2    | .   .   .   5   
  Storage                  10   | .   14  11  9   
  Processor                19   | .   14  23  18  
  Hackware                 8    | .   .   9   9   
  Protection               4    | .   .   .   7   
  Ballistic Gun            12   | .   27  10  9   
  Ballistic Cannon         7    | .   .   10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             107  | 11  28  35  107 
  Greatest Support         44   | 20  40  44  44  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  
  Average Capacity         14   | 6   10  15  15  
  Most Carried             15   | 1   10  15  15  
  Average Carried          12   | .   6   13  14  
  Final Capacity           25   | 8   15  15  25  
  Final Carried            15   | 1   7   15  14  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2924 | 237  267  852  1568 
  Remotely                 .    | .    .    .    .    
Salvage Created            3503 | .    479  1391 1633 
  Parts                    209  | .    34   86   89   
Haulers Intercepted        12   | .    2    5    5    
Recyclers Shooed           2    | .    .    1    1    
Parts Field Recycled       1    | .    .    .    1    
  Retrieved Matter         9    | .    .    .    9    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  86   | .   13  30  43  
  Melee                    2    | .   .   .   2   
  Guns                     43   | .   13  9   21  
  Cannons                  40   | .   .   21  19  
  AOE                      1    | .   .   .   1   
Classes Destroyed          14   | .   6   4   4   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   .   2   
  Hauler                   12   | .   2   5   5   
  Recycler                 2    | .   .   1   1   
  Mechanic                 1    | .   1   .   .   
  Operator                 2    | .   .   2   .   
  Watcher                  10   | .   2   5   3   
  Swarmer                  22   | .   9   6   7   
  Grunt                    45   | .   4   15  26  
  Duelist                  1    | .   .   1   .   
  Sentry                   13   | .   .   8   5   
  Specialist               2    | .   .   .   2   
  Hunter                   2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | .   4   5   9   
  Combat Bots Only         9    | .   3   5   9   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        408  | .    51   93   264  
  Missed                   115  | .    12   23   80   
Damage Taken               4494 | .    350  907  3237 
  Core                     830  | .    77   193  560  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   496  | .    .    113  383  
Core Remaining (%)         73   | 100  69   51   .    
Volleys Fired              298  | .    56   95   147  
  Largest                  2    | .    2    2    2    
  Hottest                  72   | .    70   62   72   
Shots Fired                594  | .    112  189  293  
  Gun                      356  | .    112  94   150  
  Cannon                   225  | .    .    95   130  
  Launcher                 13   | .    .    .    13   
  Special                  .    | .    .    .    .    
  Kinetic                  574  | .    105  189  280  
  Thermal                  7    | .    7    .    .    
  Explosive                13   | .    .    .    13   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         29   | .    12   20   29   
  Robot Miss Streak        5    | .    4    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           465  | .    84   147  234  
  Core Hits                269  | .    32   58   179  
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         11   | .    .    5    6    
    Blast                  11   | .    .    5    6    
Melee Attacks              21   | .    .    5    16   
  Impact                   .    | .    .    .    .    
  Slashing                 21   | .    .    5    16   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           7684 | .    805  2340 4539 
  Guns                     4146 | .    805  1042 2299 
  Cannons                  2977 | .    .    1298 1679 
  Explosions               387  | .    .    .    387  
  Melee                    174  | .    .    .    174  
  Ramming                  .    | .    .    .    .    
  Kinetic                  7074 | .    756  2340 3978 
  Thermal                  49   | .    49   .    .    
  Explosive                387  | .    .    .    387  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 174  | .    .    .    174  
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    1    1    
  Average Corruption       1    | .    2    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    8    2    2    
    Message Errors         4    | .    4    .    .    
    Matter Fused           3    | .    3    .    .    
    Heat Flow Errors       1    | .    .    1    .    
    Data Loss (minor)      3    | .    1    1    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            96   | .    .    23   73   
  Projectiles              23   | .    .    23   .    
  Explosions               26   | .    .    .    26   
  Melee                    47   | .    .    .    47   
Knockbacks                 41   | .    .    11   30   
  Impact                   .    | .    .    .    .    
  Kinetic                  39   | .    .    10   29   
  Secondary                2    | .    .    1    1    
Self-Inflicted Damage      43   | .    .    .    43   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        279  | .    110  231  279  
  Average Temperature      51   | .    40   32   58   
  Received Heat Transfer   1293 | .    66   291  936  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         148  | .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             476  | .   320 388 476 
  Initial                  157  | .   .   70  157 
  Average                  209  | .   176 214 216 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         50   | 100 58  50  48  
  Level 1                  45   | .   41  49  43  
  Level 2                  4    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          20   | .   3   5   12  
  Investigation            11   | .   3   3   5   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   .   2   4   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           13   | .   2   2   9   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              138  | .   24  42  72  
  Peak Tracking Total      8    | .   5   4   8   
  Tactical Retreats        7    | .   3   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   3   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          30   | .   9   11  10  
  Terminals                23   | .   7   8   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   2   2   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                104  | .   31  32  41  
  Successful               57   | .   15  17  25  
  Failed                   47   | .   16  15  16  
    Catastrophic           13   | .   4   5   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   75   | .   19  23  33  
  Terminals                90   | .   26  27  37  
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   3   4   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   6   6   11  
  Record                   1    | .   .   1   .   
  Part Schematic           1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Terminal Index           5    | .   2   1   2   
  Alert Level              2    | .   1   .   1   
  Unreport Threat          4    | .   .   .   4   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    5    | .   1   3   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   2   4   
  Scan Component           3    | .   .   1   2   
  Repair                   3    | .   .   1   2   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         22   | .   6   7   9   
  Terminals                22   | .   6   7   9   
    Assimilate             2    | .   .   .   2   
    Botnet                 20   | .   6   7   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         24   | .   6   9   9   
  Full Trace Events        18   | .   5   6   7   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   1   2   
  Time                     92   | .   .   16  76  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      10   | .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               8265 | 39   1026 2966 4234 
Spaces Moved               3900 | 36   723  1482 1659 
  Core                     2    | 2    .    .    .    
  Treads                   3377 | .    236  1482 1659 
  Legs                     .    | .    .    .    .    
  Wheels                   521  | 34   487  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   145  145  
  Average Speed            165  | 78   106  159  197  
  Slowest Speed            317  | 80   160  240  317  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       65   | 4    95   83   80   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 16   | .    .    5    11   
Terrain Destroyed          68   | .    .    7    61   
  Melee                    16   | .    .    5    11   
  Projectile               2    | .    .    2    .    
  AOE                      50   | .    .    .    50   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      5151 | 43   892  1909 2307 
  Wait                     709  | .    86   254  369  
  Move                     3897 | 35   722  1481 1659 
  Hop                      .    | .    .    .    .    
  Pick Up                  64   | .    10   25   29   
  Fast Attach              29   | 7    1    9    12   
  Attach                   18   | .    2    3    13   
  Detach                   11   | 1    2    5    3    
  Swap                     38   | .    5    8    25   
  Drop                     65   | .    8    24   33   
  Fire                     298  | .    56   95   147  
  Melee                    21   | .    .    5    16   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    .    1    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 10)
  293 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 10)
  823 | -10/Materials | Discovered new exit (range 5)
 1066 | -10/Materials | Entered another Materials area
 1066 | -9/Materials  | Evolved 2 slots: Utility x2
 2042 | -9/Materials  | Discovered new exit (range 10)
 2231 | -9/Materials  | Repaired Imp. Light Cannon
 2270 | -9/Materials  | Discovered new exit (range 8)
 2425 | -9/Materials  | Discovered new exit (range 11)
 3021 | -9/Materials  | Discovered new exit (range 16)
 4032 | -9/Materials  | Entered another Materials area
 4032 | -8/Materials  | Evolved 2 slots: Utility x2
 4242 | -8/Materials  | Destroyed 9 combat bots
 4336 | -8/Materials  | Lost 3 parts (2n1u)
 4846 | -8/Materials  | Core integrity fell below 50%
 4896 | -8/Materials  | Core integrity fell below 20%
 5276 | -8/Materials  | Identified exit to Storage
 5818 | -8/Materials  | Discovered new exit (range 8)
 5916 | -8/Materials  | Build established: Scavenger-Mutant
 6677 | -8/Materials  | Discovered new exit (range 17)
 6734 | -8/Materials  | Repaired Arm. Treads
 6761 | -8/Materials  | Build established: Mutant
 6837 | -8/Materials  | Garrison activated, responded to threat
 7334 | -8/Materials  | Repaired Adv. Treads
 8266 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08202_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 6 systems.
  Awaiting botnet instructions.
08223_ Sneak attack on O-16 Technician.
08223_ Destroyed Hover Unit.
08223_ Destroyed Lgt. Ion Engine.
08224_ O-16 Technician sends out distress signal.
08227_ G-47 Trooper knocked back.
08229_ Hvy. Armor Plating destroyed.
08230_ G-47 Trooper knocked back.
08232_ Terminal disabled.
08234_ G-47 Trooper knocked back.
08240_ G-47 Trooper destroyed.
08242_ Critical hit (Burn: +37).
08243_ G-47 Trooper destroyed.
08247_ Acquired 45 matter.
08266_ Discarded Hacking Suite.

 Map 
-----
+----------------------------------------------------+
| ""  #???????????????#      #?????????????          |
| "" %#???????????????#      #?????????????          |
| ""  #???????????????#      #?????????????          |
|    %#???????????????#      #?????????????          |
|     #???????????????#      #?????????????          |
|     #???????????????#      #?????????????          |
|     #???????????????# ^  ^ #?????????????          |
|     #???????????????#      #?????????????          |
| ""  #???????????????#      #?????????????          |
| ""  #???????????????#      #?????????????          |
| ""  ##############+##      ##+##+###?????          |
|                                    #?????          |
|                                    #?????          |
| ?####?########## ####    ###########?????          |
| ?????????#######+#####   #???????????????          |
| ?????????#           #   #???????????????          |
| ?????????#           +   #???????????????          |
| ?????????#           #   #???????????????          |
| ?????????#           #   #???????????????          |
| ?????????#           #    ???????????????          |
| ?????????#           #     ??????????????          |
| ?????????#           #  ########?????????          |
| #????????#############  #      #?????????          |
| ##????????????########  #      #?????????          |
|  #????????????#    ! #  #      #?????????          |
|  #????????????#      #  #@ T"  #?????????          |
|  #????????????#      + =g """  #?????????          |
|  #????????????# "T"  # ^#!     #?????????          |
|  #????????????# """  #  ########?????????          |
|  #????????????#      #    ???????????????          |
|  #????????????########     ??????????????          |
|  #???????????????????###+###?????????????          |
| ##?????????????????????? ????????????????          |
| ???????????????????????? ????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
        Adv. Treads | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverThermalMembrane
  Manual?         0
Play Time         01:06:42
  Cumulative      27.8 hours
  Start           2024.04.09 @ 10:36:49
  End             2024.04.09 @ 13:03:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           29
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26995120-0046-4d64-985f-45d3d8d046f4