Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.07 @ 01:26:31 // Winter2019/RPGLIKE Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (565) 2825 Value Destroyed (28841) 28841 Prototype IDs (286) 5720 Alien Tech Used (9) 1800 Bonus (5453) 5453 TOTAL SCORE: 55539 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 11320 Follower Combat Kills 4553 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3056 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -44176 Cogmind --------- Core Integrity 449/1600 Matter 295/300 Energy 2238/2250 System Corruption 5% Temperature Cool (6) Movement Walking (84) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Vortex Chain Reactor Vortex-Quantum Reactor > --- PROPULSION (5) --- Biometal-Centrium Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Coolant Network Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Quantum Capacitor Graphene Brace AEGIS Remote Shield > --- WEAPON (4) ------- Enhanced Nova Cannon Cooled Nova Cannon High-powered Slashing Shear Construct/C > --- INVENTORY (8) ---- Experimental Energy Well (600) Advanced Transmission Jammer AEGIS Remote Shield Drone Bay (2/2) Drone Bay (2/2) Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex-Quantum Reactor > --- PROPULSION ------- Centrium Leg Biometal-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Network Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Quantum Capacitor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon High-powered Slashing Shear Construct/C > --- INVENTORY -------- Experimental Energy Well Advanced Transmission Jammer AEGIS Remote Shield Drone Bay Drone Bay Core Stripper [Rating: 235] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex-Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Cooling System Device Cooling System Storage Experimental Energy Well Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Slashing Shear Construct/C Energy Gun Advanced Beam Rifle Energy Cannon High-powered Slashing Shear Construct/C Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 22 | 4 2 1 4 . 2 1 1 . . 1 . . . . 1 1 . . . . 1 1 . . . . 1 . 1 . . . Power 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 13 | 2 1 . 3 . 1 1 . . . 1 . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . Weapon 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 5 12 4 10 5 21 4 1 1 . 3 27 3 . 7 1 10 2 2 5 . 9 3 . 21 . . 23 16 13 16 . 11 Power 17 | 1 . . 3 . . 2 . . . . 2 . . . . . . 1 2 . 2 1 . 2 . . . . . . . 1 Engine 11 | 1 . . 3 . . 2 . . . . 2 . . . . . . . . . 2 1 . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Propulsion 30 | 2 5 1 2 1 3 . . . . 2 5 . . . . 1 . . . . . . . 4 . . . 1 . 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 30 | 2 5 1 2 1 3 . . . . 2 5 . . . . 1 . . . . . . . 4 . . . 1 . 1 . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | . 4 1 3 3 10 2 . 1 . 1 9 1 . 5 1 4 . . 3 . 2 . . 12 . . 14 10 9 12 . 4 Device 80 | . 4 1 1 2 2 2 . . . . 6 1 . . . 3 . . 3 . 2 . . 10 . . 13 10 8 11 . 1 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Processor 17 | . . . . . 2 . . . . . 3 . . 5 1 . . . . . . . . 2 . . 1 . . 1 . 2 Hackware 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . 2 1 4 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 3 2 2 1 8 . 1 . . . 11 2 . 2 . 5 2 1 . . 5 2 . 3 . . 9 5 4 3 . 4 Energy Gun 35 | 1 2 2 2 1 7 . 1 . . . 8 2 . 2 . 3 . . . . 1 . . . . . 1 . . 1 . 1 Energy Cannon 35 | . 1 . . . . . . . . . 3 . . . . 2 1 1 . . 4 1 . 3 . . 8 5 3 1 . 2 Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 2 . 5 . . . . . 7 . . 4 . 2 . . 3 . 2 . . 6 . . 9 1 4 1 . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 10 . . . . . Parts Lost 4 | . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 90 92 94 96 96 94 94 94 94 91 91 90 90 88 90 89 90 89 87 82 84 80 79 75 70 70 67 66 66 67 69 63 Engine 5 | . 11 9 7 13 11 11 10 10 10 10 9 10 10 10 9 13 13 10 9 1 2 3 4 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 3 4 4 4 6 8 8 8 8 7 7 7 6 Leg 14 | . 25 29 23 20 20 22 21 21 21 20 20 20 20 20 19 18 18 18 14 13 13 8 8 7 8 8 8 7 4 5 7 6 Device 26 | . 29 31 30 26 19 26 26 26 26 25 28 34 35 31 28 27 27 27 27 27 28 29 29 28 25 25 23 23 25 25 26 25 Processor 11 | . . . . . 5 11 10 10 10 6 9 10 10 13 17 18 18 18 18 18 17 16 16 16 16 16 16 16 15 15 15 12 Hackware 1 | . . . . . 7 5 5 5 5 5 5 . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . . 7 16 12 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Gun 7 | . 10 10 18 20 17 16 17 21 21 20 16 10 10 9 9 4 . . . . . . . . . . . . . . 3 . Energy Cannon 6 | . 10 9 4 . . . . . . . 1 5 5 5 4 8 12 12 13 13 12 12 12 11 12 12 11 11 10 8 7 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 9 13 19 38 45 48 35 39 39 39 43 48 49 49 49 44 67 67 67 66 65 81 81 81 108 106 106 112 123 126 123 123 125 Greatest Support 215 | 20 30 35 35 40 66 66 66 66 66 74 86 86 86 86 86 96 96 96 96 69 98 107 107 215 215 215 215 215 215 215 215 215 Greatest Overweight (x) 4 | . 4 . 1 1 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 1 1 2 2 4 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | . 1 1 2 3 4 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 1 2 2 4 5 6 6 6 5 6 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . . . 1 2 4 4 5 5 5 4 6 6 6 6 6 6 7 6 6 7 6 8 8 7 8 8 7 7 7 7 8 6 Final Capacity 8 | 1 1 2 2 4 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 1 2 1 4 5 5 6 5 5 4 6 7 7 7 6 7 7 6 7 7 8 8 8 8 8 8 8 7 8 8 8 7 Class Distribution -------------------- 36% | Scavenger-Gunner 15% | Generator-Skirmisher 14% | Generator-Gunner 11% | Scavenger-Tank 10% | Generator-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Generator-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Generator-Gunner | -4/Factory Generator-Gunner | -4/Upper Caves Generator-Gunner | -4/Upper Caves Generator-Gunner | -4/Warlord Generator-Gunner | -3/Proximity Caves Generator-Gunner | -3/Research Generator-Skirmisher | -3/Testing Generator-Skirmisher | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Skirmisher | -2/Section 7 Alien-Skirmisher | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 3083 | 249 133 40 88 50 216 47 25 16 . 43 339 57 14 80 10 100 45 20 . 60 107 62 35 220 6 7 276 173 219 153 3 190 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32151 | . 558 239 956 387 1608 669 345 239 . 574 2156 268 560 . 114 444 63 537 . 707 1660 127 247 958 91 510 1833 2014 1324 2437 2386 8140 Parts 1491 | . 36 23 66 25 98 34 15 8 . 22 84 3 38 . 5 13 6 16 . 28 69 13 8 48 7 27 80 120 50 141 134 274 Haulers Intercepted 29 | . 2 . 5 . 6 . . . . . 4 . . . . 2 . . . . 2 . . . . . 2 . . 1 5 . Recyclers Shooed 4 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 178 | . . . . . . . 20 11 . 28 . 5 38 1 15 . 4 1 . 20 . 11 10 . 14 . . . . . . . Prevented 26 | . . . . . . . . . . . . . . . 6 . 1 . . 8 . 6 1 . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 428 | . 10 12 27 12 32 8 9 6 . 13 34 1 14 . 3 5 5 7 . 12 16 5 1 22 3 5 18 28 12 29 29 50 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 126 | . 2 5 21 12 30 8 8 4 . 12 18 . 5 . 1 . . . . . . . . . . . . . . . . . Cannons 259 | . 7 5 5 . . . . . . . 9 1 9 . 2 5 1 6 . 11 13 5 1 17 3 4 14 24 11 29 27 50 AOE 12 | . . 2 . . . . . . . . 3 . . . . . 4 . . . 1 . . . . . . . . . 2 . Classes Destroyed 30 | . 6 1 1 . 4 2 1 1 . . 3 1 1 . . . . . . . . . . 2 . 1 2 . 1 1 1 1 Worker 23 | . 2 1 . 1 . 1 . . . . 5 . . . . . . . . . 3 . . . . . 1 2 . . 2 5 Builder 8 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 2 . . 1 . Tunneler 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Hauler 29 | . 2 . 5 . 6 . . . . . 4 . . . . 2 . . . . 2 . . . . . 2 . . 1 5 . Recycler 23 | . 2 . 1 1 3 2 . . . . 3 . . . . . . . . . 3 . . . . 1 2 1 . . 2 2 Carrier 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 3 Watcher 27 | . 1 . 2 . 3 . . . . . 4 . . . . . . . . . 1 . . . . . 2 4 3 3 1 3 Swarmer 81 | . 2 6 10 8 8 . 2 3 . 6 3 . 3 . 1 . 4 . . 5 2 1 . 1 1 1 4 4 . . 6 . Saboteur 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 2 1 . . . . Grunt 144 | . 8 4 10 3 11 2 5 1 . 6 16 . 7 . 2 3 . . . 2 1 1 . 8 1 1 2 8 3 14 11 14 Brawler 11 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . 4 1 . 1 . 1 Duelist 15 | . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . 1 4 1 1 1 3 Protector 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . 1 1 7 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 41 | . . . 7 1 9 4 1 . . . 5 . 1 . . 1 1 . . 1 2 1 . . . 1 . 1 . 1 3 1 Specialist 5 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Hunter 34 | . . . . . 1 . . . . . 3 . . . . . . . . 4 2 1 . 6 1 . 1 2 1 2 4 6 Programmer 38 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 6 . 1 1 . . 2 4 6 3 . 8 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 . . Behemoth 9 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . 1 2 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Decomposer 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 36 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 21 | . 7 4 5 3 4 5 7 3 . 4 7 1 7 . 2 3 4 4 . 7 6 4 1 7 2 3 12 6 5 5 19 21 Combat Bots Only 14 | . 3 3 3 3 4 3 7 3 . 4 5 1 7 . 2 3 4 4 . 7 3 4 1 7 2 3 9 6 5 4 14 14 Max Kills in Single Turn 12 | . 1 2 2 2 2 1 2 2 . 2 5 1 1 . 2 1 2 2 . 3 2 1 1 2 1 1 2 1 1 1 6 12 Gunslinging 1 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . 2 . . . . . 2 . . . 1 . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 15115 | . 334 363 719 221 1019 563 643 226 . 673 2245 . 356 . 14 109 94 . . 521 765 105 . 203 109 104 275 565 275 1175 126 3313 Core 11849 | . 265 305 545 149 677 438 503 174 . 544 1776 . 279 . 14 85 72 . . 424 612 88 . 164 83 80 208 437 213 934 98 2682 Absorbed by Shields 5991 | . . . . . . . . . . . . . . . . . . . . . . . . 192 107 101 262 547 268 1143 120 3251 Redirected to Core 10141 | . 237 194 388 133 629 383 489 174 . 372 1473 . 252 . . 85 72 . . 347 543 60 . 124 83 80 208 428 202 807 98 2280 Regen/Repaired (Parts) 124 | . . . . . 11 . . . . . 71 . . . . . . . . . . . . 42 . . . . . . . . Core Remaining (%) 78 | 100 . 64 . 92 69 . . . . 51 . . . . 100 . . . . 80 . . . . 100 . 89 . . 91 . 28 Volleys Fired 1177 | . 41 27 62 32 76 28 22 12 . 25 92 4 19 . 8 11 6 10 . 18 32 10 2 26 7 12 66 87 39 192 35 176 Largest 4 | . 2 3 3 3 3 3 4 4 . 4 4 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 2 1 2 1 1 Hottest 342 | . 110 160 187 206 206 177 252 252 . 252 296 275 275 . 275 335 335 335 . 335 335 335 335 335 335 335 342 282 162 262 162 162 Shots Fired 2306 | . 82 50 184 76 228 84 70 45 . 98 324 12 54 . 18 29 14 30 . 54 88 29 7 69 21 36 72 90 39 192 35 176 Gun 1184 | . 45 23 151 76 228 84 70 45 . 98 287 8 37 . 10 4 . . . . . . . . . . . . . 18 . . Cannon 1114 | . 37 27 33 . . . . . . . 37 4 17 . 8 25 12 30 . 54 88 28 7 69 21 36 72 90 39 169 35 176 Launcher 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2164 | . 78 50 184 76 228 84 70 45 . 98 324 12 54 . 18 29 12 30 . 54 88 29 7 69 21 36 72 90 39 174 35 58 Explosive 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 118 Robot Hit Streak 32 | . 9 9 16 7 17 22 16 9 . 15 19 13 15 . 7 13 10 14 . 7 32 12 4 13 7 15 21 29 11 32 21 26 Robot Miss Streak 8 | . 3 2 5 3 7 5 4 3 . 5 5 1 2 . 2 2 . 1 . 3 3 3 1 3 1 1 8 4 1 3 3 1 Penetration Max 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 Secondary Targets 24 | . . . 4 1 8 1 3 . . 3 4 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 2 1 1 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 592 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 88 39 185 35 176 Shots Hit Robots 1470 | . 51 26 114 31 145 54 48 29 . 71 222 10 35 . 8 13 5 19 . 31 62 21 3 43 13 29 50 62 28 129 25 93 Core Hits 766 | . 27 16 49 16 62 25 23 11 . 31 111 4 31 . 7 12 8 14 . 15 30 10 3 32 4 15 36 34 14 34 24 68 Critical Kills 16 | . . . . . . . . . . . . . . . . 2 . 1 . 1 2 . . 3 . . 4 3 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 109 | . 3 2 11 1 18 3 5 5 . 6 25 2 3 . . 3 . 1 . 1 2 . . 3 . . 4 4 4 2 1 . Burn 93 | . 3 2 11 1 18 3 5 5 . 6 25 2 3 . . 1 . . . . . . . . . . . 1 4 2 1 . Meltdown 16 | . . . . . . . . . . . . . . . . 2 . 1 . 1 2 . . 3 . . 4 3 . . . . Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 393190 | . 803 607 2179 693 3188 1147 1121 679 . 1500 6655 277 1123 . 285 550 488 834 . 1542 3596 1076 244 2768 539 1486 4963 6146 3982 14166 94689 235864 Guns 16474 | . 348 212 1839 647 3163 1094 1121 679 . 1500 4252 149 539 . 125 93 . . . . . . . . . . . . . 713 . . Cannons 374226 | . 453 198 293 . . . . . . . 1352 128 584 . 160 427 218 834 . 1542 3342 1070 244 2768 539 1486 4946 6127 3982 13409 94320 235804 Explosions 2024 | . . 179 . . . . . . . . 1017 . . . . . 258 . . . 219 . . . . . . . . . 351 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 416 | . 2 18 47 46 25 53 . . . . 34 . . . . 30 12 . . . 35 . . . . . 17 19 . . 18 60 Kinetic 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 325790 | . 791 589 2132 647 3163 1094 1121 679 . 1500 6467 277 1123 . 285 520 218 834 . 1542 3342 1076 244 2768 539 1486 4946 6127 3982 13453 94353 170492 Explosive 897 | . . . . . . . . . . . 102 . . . . . 258 . . . 219 . . . . . . . . . 318 . Electromagnetic 52 | . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66025 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713 . 65312 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 2 2 2 2 5 5 5 5 . . . . . . 8 8 8 8 3 . 11 4 6 3 . 5 Average Corruption 4 | . . . . . . 1 2 2 2 2 5 5 5 5 . . . . . . 6 8 8 3 3 . 10 2 4 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . . . . . Effects 343 | . . . . . . 11 3 8 . 10 48 9 19 1 . . . . . . 20 15 11 13 6 . 32 19 25 25 . 68 Message Errors 83 | . . . . . . 6 . 3 . 3 14 3 5 . . . . . . . 4 2 2 3 1 . 1 5 4 4 . 23 Matter Fused 83 | . . . . . . 2 2 1 . 2 12 3 2 . . . . . . . 3 5 5 1 2 . 7 6 6 5 . 19 Heat Flow Errors 48 | . . . . . . . 1 2 . 2 6 1 4 . . . . . . . 5 2 . 2 1 . 4 2 3 4 . 9 Energy Discharges 36 | . . . . . . 1 . . . . 5 2 1 . . . . . . . 2 2 . 3 . . 6 1 1 5 . 7 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Data Loss (minor) 40 | . . . . . . 2 . 1 . 1 6 . 6 1 . . . . . . 3 1 . 2 . . 5 3 3 2 . 4 Data Loss (major) 17 | . . . . . . . . 1 . . 2 . . . . . . . . . . 2 2 . . . 2 . 4 1 . 3 Misfires 16 | . . . . . . . . . . . 3 . . . . . . . . . 1 1 1 . 1 . 5 2 . 1 . 1 Alerts 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 3 . . 1 Weapon Failures 10 | . . . . . . . . . . 2 . . 1 . . . . . . . 1 . . 1 1 . 1 . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 134832 | . . . 16 . . . . . . . 67 4 . . . . 53 12 . 30 242 23 1 103 8 . 155 552 685 889 39553 92439 Projectiles 134679 | . . . . . . . . . . . 25 4 . . . . . 12 . 30 242 23 1 103 8 . 155 552 685 889 39550 92400 Explosions 95 | . . . . . . . . . . . 42 . . . . . 53 . . . . . . . . . . . . . . . Melee 58 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 39 Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . . . . . . 89 . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 45 | . 1 4 7 7 2 7 . . . . 8 . . . . 1 1 . . . 2 . . . . . 1 2 . . 1 1 Kicked 45 | . 1 4 7 7 2 7 . . . . 8 . . . . 1 1 . . . 2 . . . . . 1 2 . . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 36 . 156 36 212 . 97 191 . 121 310 209 133 . 63 198 123 149 . 2 180 141 9 119 215 . 297 192 258 332 84 237 Average Temperature 45 | . 18 . 40 17 35 . 22 36 . 17 61 46 40 . 25 61 54 72 . 2 21 16 6 64 145 . 73 67 83 47 27 27 Received Heat Transfer 2757 | . 177 54 237 45 459 114 258 71 . 163 681 . 162 . 9 27 18 . . 18 75 9 . 6 . . 30 24 24 56 . 40 Effects 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . 3 . . . . . Impact Corruptions 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Robots Melted 34 | . 1 . 1 . 2 . 1 2 . 1 6 . . . . 2 . 1 . 1 3 . . 5 . 1 4 3 . . . . Combat Hostiles 29 | . 1 . 1 . 2 . 1 2 . 1 4 . . . . . . 1 . 1 2 . . 5 . 1 4 3 . . . . Parts Melted 233 | . 5 4 19 1 27 8 12 7 . 5 46 . 8 . 1 4 . 5 . 5 16 . 1 15 1 4 15 13 2 2 3 4 Heat Transferred 72046 | . 2109 1347 5143 1258 6956 2220 2461 1710 . 3431 12115 561 1610 . 386 746 274 1100 . 2000 3600 1121 250 2875 556 1700 4016 2902 1295 3508 1739 3057 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 8035 | . 241 178 529 809 590 464 . . . . 1118 . . . . 346 . . . . 651 . . . . 599 1739 1555 1003 1249 5434 8035 Initial 3477 | . . 93 60 205 221 214 . . . . 161 . . . . 19 . . . . 44 . . . . 187 336 1100 874 486 748 3477 Average 780 | . 109 103 292 587 391 237 . . . . 449 . . . . 160 . . . . 308 . . . . 340 1359 1315 920 1014 1858 5209 Maximum Alert Level 5 | . 1 1 2 3 2 2 . . . . 4 . . . . 1 . . . . 2 . . . . 2 5 4 3 4 5 5 Low Security (%) 17 | 100 96 99 17 . . 36 . . . . 24 . . . . 59 . . . . 43 . . . . 21 . . . . . . Level 1 18 | . 3 . 60 14 53 53 . . . . 30 . . . . 40 . . . . 17 . . . . 62 7 . . . . . Level 2 15 | . . . 22 74 46 9 . . . . 18 . . . . . . . . . 38 . . . . 16 12 . . 5 . . Level 3 14 | . . . . 10 . . . . . . 25 . . . . . . . . . . . . . . . . . 100 69 15 . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 99 . 25 61 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . 14 92 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 9 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . 3 2 5 2 . . . . 8 . 1 . . 4 . . . . 5 . . . . . 11 11 4 9 6 2 Investigation 14 | . 2 . 3 1 3 1 . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . Extermination 21 | . . . . . . 1 . . . . 4 . . . . 1 . . . . 3 . . . . . 2 4 2 4 . . Reinforcement 16 | . . . . . 2 . . . . . 3 . . . . . . . . . 1 . . . . . 6 1 . 1 2 . Assault 24 | . . . . 1 . . . . . . 1 . 1 . . . . . . . 1 . . . . . 3 6 2 3 4 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 2 2 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 21 | . . 1 3 . 4 . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 8 Communications Jammed 224 | . . . . . . . . . . . . . . . . . . . . . . . . 182 . 2 4 4 4 18 1 9 Distress Signals 220 | . . . . . . . . . . . . . . . . . . . . . . . . 182 . . 3 4 3 18 1 9 Times Spotted 559 | . 16 14 37 17 49 9 14 8 . 17 42 1 16 . 10 5 2 7 . 12 20 10 1 60 4 10 26 43 18 37 18 36 Peak Tracking Total 14 | . 4 3 8 4 6 3 9 3 . 4 6 1 8 . 7 3 2 3 . 5 3 3 1 14 1 5 8 10 5 5 8 8 Tactical Retreats 21 | . . 1 3 3 1 . . . . . 2 . 1 . . . . . . . 1 . . . . . . 2 1 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . 3 . 2 . 1 . . . . . 4 . . . . 1 . . . . 2 . . . . . 1 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . 18 . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 166 | . 2 5 . 21 2 3 . 1 . . 18 . . . 2 2 . . . . 6 2 . 1 . . 15 4 3 9 40 30 Max in Single Turn 15 | . 1 4 . 15 1 2 . 1 . . 8 . . . 1 1 . . . . 1 2 . 1 . . 1 1 1 1 5 4 Garrison Access 8 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 1 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 54 | . 6 . 5 1 13 3 1 . 4 . 5 . . . 1 2 . . 4 . 1 . 2 . . 1 . . . 4 1 . Terminals 28 | . 4 . 4 1 9 3 . . . . 3 . . . 1 . . . . . . . . . . . . . . 3 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Total Hacks 184 | . 23 . 15 5 38 10 1 . 32 . 14 . . . 3 5 . . 17 . 1 . 8 . . 1 . . . 9 2 . Successful 134 | . 15 . 8 1 28 5 1 . 32 . 7 . . . 3 3 . . 17 . 1 . 8 . . 1 . . . 3 1 . Failed 49 | . 7 . 7 4 10 5 . . . . 7 . . . . 2 . . . . . . . . . . . . . 6 1 . Catastrophic 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 21 . 15 4 24 10 . . . . 3 . . . . 16 . . . . 3 . . 1 . 7 12 13 18 15 7 11 Terminals 94 | . 21 . 14 5 28 10 . . . . 7 . . . 3 . . . . . . . . . . . . . . 6 . . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 1 . . . . . 3 . . . . 3 . . . . . . . . . 1 . . . 3 2 . Terminal Hacks 93 | . 10 . 4 1 12 2 1 . 32 . 1 . . . 3 . . . 17 . . . 8 . . . . . . 2 . . Record 26 | . . . . . . . . . 11 . . . . . 3 . . . 5 . . . 7 . . . . . . . . . Part Schematic 16 | . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 5 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Seal Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 24 | . 5 . 4 . 9 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Terminals 18 | . 3 . 3 . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 3 . 3 . 6 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Jam 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Data Cores Recovered 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Used 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 3 1 9 3 . . . . 4 . . . . 2 . . . . 1 . . . . . . . . 3 1 . Full Trace Events 5 | . . . 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 5 . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . 1 . . . 12 . . . . . . 11 . . 4 . . . . . . . 9 . 15 . . . Parts Built 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 215 | . . . . . . . . . . . . . . . . 169 . . . . 46 . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . . . . 6 . . . . 18 . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Time 384 | . . . . . 136 . . . . . 248 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . . . . . 2 . . . . 1 . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 67 | . . 1 . 1 1 . 2 . . 1 . . 2 9 . 3 . 1 . . 1 2 . . . . . . . . 3 40 Largest Group 38 | . . 1 . 1 1 . 2 1 1 1 1 . 2 11 10 6 . 1 1 1 1 3 3 3 1 1 1 . . . 3 38 Highest-Rated Group 541 | . . 31 . 31 31 . 48 32 32 96 96 . 58 325 311 328 . 25 25 25 146 225 225 225 146 146 143 . . . 345 541 Highest-Rated Ally 146 | . . 31 . 31 31 . 32 32 32 96 96 . 29 40 40 70 . 25 25 25 146 146 146 146 146 146 143 . . . 115 115 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 333 | . . 7 . . 21 . 10 11 . 19 2 . 9 . 42 16 . . . 3 18 11 4 64 11 13 41 . . . 19 12 Total Damage 18490 | . . 62 . . 272 . 198 351 . 828 95 . 98 . 874 313 . . . 78 723 685 178 4932 1146 1235 5012 . . . 813 597 Kills 131 | . . . . . 5 . 3 3 . 4 1 . 1 . 8 3 . . . . 6 9 1 31 8 7 38 . . . 2 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 12 | . 5 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 3 . . . 1 . 1 . 1 1 1 2 . . . . 2 . 2 . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 3 3 5 3 1 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 30518 | 54 668 876 948 1288 2021 993 482 754 102 669 2527 345 628 1300 430 927 361 412 319 544 1123 489 371 1431 332 290 1188 1571 1211 1558 618 3688 Spaces Moved 18493 | 44 399 434 476 592 1030 671 268 524 79 415 1312 267 394 1017 314 583 270 214 146 367 557 290 327 873 221 190 756 740 796 917 312 2698 Core 9 | 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18484 | 36 398 434 476 592 1030 671 268 524 79 415 1312 267 394 1017 314 583 270 214 146 367 557 290 327 873 221 190 756 740 796 917 312 2698 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 117 117 108 103 103 86 120 120 120 120 117 113 113 84 Average Speed 121 | 107 120 120 120 189 147 120 120 120 120 120 120 120 120 120 120 120 120 120 118 117 122 103 103 114 120 120 120 132 128 114 113 106 Slowest Speed 250 | 120 250 120 190 190 190 120 120 120 120 120 120 120 120 120 120 120 120 120 120 117 187 108 103 173 120 120 120 153 165 117 113 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 53 | 3 73 71 48 92 83 18 50 64 69 66 31 47 58 87 55 14 51 31 60 62 13 52 54 86 46 11 87 34 86 64 11 82 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 17 | . 2 1 1 2 1 . . . 1 . . . . 1 1 . . . 3 . . 1 1 . . . . 2 . . . . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . 1 . . 1 2 . 4 . 3 4 5 2 . 1 2 . 1 . 2 3 . . . . . . . . . Spaces Dug 454 | . . . . . . . . . . . 4 . . . 4 7 15 . . . . 4 . . 3 . 12 8 3 9 15 370 Terrain Destroyed 5531 | . . 22 . 56 . . . . . . 168 4 11 . 9 15 23 12 . 22 65 10 4 7 15 6 37 22 9 28 1865 3121 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 4931 | . . . . . . . . . . . 25 4 11 . 9 15 10 12 . 22 34 10 4 7 15 6 37 22 9 28 1592 3059 AOE 600 | . . 22 . 56 . . . . . . 143 . . . . . 13 . . . 31 . . . . . . . . . 273 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 25160 | 48 499 738 711 693 1361 795 378 620 86 524 2042 281 506 1097 351 790 293 345 292 439 921 455 356 1247 271 223 1029 1317 975 1400 574 3503 Wait 4221 | . 29 258 97 34 158 55 18 77 8 59 466 4 26 59 27 164 11 103 132 41 273 131 28 293 37 17 150 441 85 201 222 517 Move 18446 | 43 398 433 475 591 1029 670 267 523 78 414 1311 266 393 1016 313 582 269 213 145 366 556 289 326 872 220 189 755 739 795 916 311 2683 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 69 | . 2 1 1 4 6 4 2 . . 2 6 2 3 2 . 4 . . 1 . 5 . . 2 . . 2 3 6 4 . 7 Fast Attach 173 | 5 10 2 7 4 17 2 1 . . 2 21 . . 8 . 9 . 1 6 . 3 1 . 19 . . 23 5 6 15 . 6 Attach 22 | . 1 1 . . . . . . . 1 1 1 . . 1 1 . 1 . . 4 . . . . . . 3 4 1 . 2 Detach 9 | . . . . 1 . . . . . . 2 . . . . 1 . . 1 1 1 . . . . . . . . . . 2 Swap 51 | . 1 1 3 1 5 2 . 1 . . 5 2 . . . . 2 . . . 2 2 . 2 . . . 9 4 6 . 3 Drop 204 | . 1 1 9 5 23 6 1 1 . 4 25 1 3 9 . 12 . 2 7 1 5 2 . 20 . . 25 7 10 11 . 13 Fire 1177 | . 41 27 62 32 76 28 22 12 . 25 92 4 19 . 8 11 6 10 . 18 32 10 2 26 7 12 66 87 39 192 35 176 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 45 | . 1 4 7 7 2 7 . . . . 8 . . . . 1 1 . . . 2 . . . . . 1 2 . . 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Rewire 72 | . . . . . . . 19 . . . . 1 29 . . . . 14 . . 1 7 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 656 | . 15 10 50 14 45 21 48 6 . 17 105 . 33 3 2 5 4 1 . 12 37 13 . 13 7 5 7 21 25 54 5 78 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x2) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 55 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 18) 95 | -10/Materials | Discovered new exit (range 20) 135 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Reached level 2 595 | -10/Materials | Upgraded with Propulsion slot (x1) 595 | -10/Materials | Upgraded with Utility slot (x1) 723 | -10/Materials | Entered Mines 761 | -10/Mines | Assembled infested the area 1362 | -10/Mines | Discovered new exit (range 14) 1382 | -10/Mines | Escorted by a lone wolf Derelict 1402 | -10/Mines | Learned location of Storage (-7) 1490 | -10/Mines | Reached level 3 1499 | -10/Mines | Upgraded with Weapon slot (x1) 1500 | -10/Mines | Discovered new exit (range 11) 1599 | -10/Mines | Entered Materials 1601 | -9/Materials | Reached level 4 1602 | -9/Materials | Upgraded with Utility slot (x1) 1791 | -9/Materials | Reached level 5 1809 | -9/Materials | Upgraded with Utility slot (x1) 1878 | -9/Materials | Build established: Scavenger-Gunner 2015 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | Reached level 6 2482 | -9/Materials | Discovered new exit (range 12) 2502 | -9/Materials | Build established: Scavenger-Tank 2502 | -9/Materials | Reached level 7 2532 | -9/Materials | Upgraded with Power slot (x1) 2532 | -9/Materials | Upgraded with Utility slot (x1) 2547 | -9/Materials | Entered Mines 2554 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2566 | -9/Mines | Learned 4 Materials zone layouts 2710 | -9/Mines | Discovered new exit (range 17) 2754 | -9/Mines | Reached level 8 3100 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3245 | -9/Mines | Learned location of Zion (-6) 3521 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3526 | -9/Mines | Found Prototype Device 3669 | -9/Mines | Discovered new exit (range 10) 3702 | -9/Mines | Reached level 9 3810 | -9/Mines | Discovered new exit (range 10) 3818 | -9/Mines | Met a Derelict testing a Signal Generator 3835 | -9/Mines | Entered Materials 3835 | -8/Materials | Accompanied by 1 ally 3836 | -8/Materials | Identified exit to Factory 3837 | -8/Materials | Reached level 10 3852 | -8/Materials | Upgraded with Propulsion slot (x1) 3852 | -8/Materials | Upgraded with Utility slot (x1) 4344 | -8/Materials | Reached level 11 4642 | -8/Materials | Discovered exit to Factory (range 9) 4960 | -8/Materials | Identified Exp. Sensor Array 5203 | -8/Materials | Reached level 12 5473 | -8/Materials | Repaired Broken Exp. Sensor Array 5856 | -8/Materials | Entered Factory 5858 | -7/Factory | Reached level 13 5858 | -7/Factory | Upgraded with Utility slot (x1) 5859 | -7/Factory | Found Scrap Engine 5959 | -7/Factory | Build established: Scavenger-Gunner 6052 | -7/Factory | Core integrity fell below 50% 6162 | -7/Factory | Reached level 14 6259 | -7/Factory | Identified exit to Storage 6259 | -7/Factory | Identified exit to Lower Caves 6849 | -7/Factory | Entered Lower Caves 6857 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6929 | -7/Lower Caves | Destroyed 7 combat bots 7093 | -7/Lower Caves | Reached level 15 7185 | -7/Lower Caves | Upgraded with Weapon slot (x1) 7230 | -7/Lower Caves | Spotted B-75 Beast 7251 | -7/Lower Caves | Destroyed B-75 Beast 7325 | -7/Lower Caves | Discovered new exit (range 4) 7329 | -7/Lower Caves | Identified exit to Lower Caves 7331 | -7/Lower Caves | Entered another Lower Caves area 7331 | -7/Lower Caves | Accompanied by 1 ally 7360 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7417 | -7/Lower Caves | Encountered a Warlord checkpoint 7607 | -7/Lower Caves | Identified exit to Data Miner 7759 | -7/Lower Caves | Spotted B-75 Beast 7770 | -7/Lower Caves | Destroyed B-75 Beast 7918 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8085 | -7/Lower Caves | Entered Data Miner 8085 | -7/Data Miner | Accompanied by 1 ally 8085 | -7/Data Miner | Discovered new exit (range 6) 8108 | -7/Data Miner | Met Data Miner 8132 | -7/Data Miner | Learned location of Section 7 (-2) 8132 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8149 | -7/Data Miner | Received God Mode back door access code from Data Miner 8178 | -7/Data Miner | Identified exit to Proximity Caves 8187 | -7/Data Miner | Entered Proximity Caves 8187 | -6/Proximity Caves | Accompanied by 1 ally 8189 | -6/Proximity Caves | Reached level 16 8320 | -6/Proximity Caves | Spotted B-75 Beast 8322 | -6/Proximity Caves | Escorted by Enhanced Grunt 8339 | -6/Proximity Caves | Destroyed B-75 Beast 8446 | -6/Proximity Caves | Reached level 17 8450 | -6/Proximity Caves | Upgraded with Utility slot (x1) 8458 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8759 | -6/Proximity Caves | Identified exit to Factory 8856 | -6/Proximity Caves | Entered Factory 8856 | -6/Factory | Accompanied by 1 ally 8858 | -6/Factory | Reached level 18 8865 | -6/Factory | Identified exit to Lower Caves 8974 | -6/Factory | Core integrity fell below 50% 8975 | -6/Factory | Found Prototype Device 8975 | -6/Factory | Identified Exp. Thermal Shield 9937 | -6/Factory | Repaired Broken Exp. Thermal Shield? 10024 | -6/Factory | Reached level 19 10098 | -6/Factory | Repaired Broken Enh. Flexi-carbon Leg 10259 | -6/Factory | Core integrity fell below 20% 10296 | -6/Factory | Discovered new exit (range 8) 10304 | -6/Factory | Identified exit to Factory 10649 | -6/Factory | First assault squad dispatched 11077 | -6/Factory | Discovered exit to Factory (range 15) 11363 | -6/Factory | Reached level 20 11383 | -6/Factory | Entered Lower Caves 11678 | -6/Lower Caves | Discovered new exit (range 12) 11709 | -6/Lower Caves | Identified exit to Lower Caves 11728 | -6/Lower Caves | Entered another Lower Caves area 11865 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11921 | -6/Lower Caves | Destroyed 7 combat bots 12134 | -6/Lower Caves | Discovered new exit (range 7) 12158 | -6/Lower Caves | Identified exit to Zion 12356 | -6/Lower Caves | Entered Zion 12356 | -6/Zion | Accompanied by 2 allies 12426 | -6/Zion | System corruption cleaned by Quarantine Array 12558 | -6/Zion | Discovered new exit (range 15) 12653 | -6/Zion | Found Prototype Processor 12653 | -6/Zion | Identified Spectral Analyzer 12658 | -6/Zion | Found Prototype Processor 12658 | -6/Zion | Identified Exp. Signal Interpreter 12661 | -6/Zion | Found Exp. Signal Interpreter 12666 | -6/Zion | Found Prototype Processor 12666 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13353 | -6/Zion | Imprinted 13355 | -6/Zion | Declared Zion's savior 13482 | -6/Zion | Gained Derelict followers 13606 | -6/Zion | Identified exit to Proximity Caves 13656 | -6/Zion | Entered Proximity Caves 13656 | -5/Proximity Caves | Accompanied by 11 allies 13658 | -5/Proximity Caves | Reached level 21 13767 | -5/Proximity Caves | Upgraded with Utility slot (x1) 13838 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13845 | -5/Proximity Caves | Learned Research emergency access door positions 13845 | -5/Proximity Caves | Learned Factory security intel 14006 | -5/Proximity Caves | Learned Factory terminal intel 14037 | -5/Proximity Caves | Discovered exit to Factory (range 11) 14086 | -5/Proximity Caves | Entered Factory 14086 | -5/Factory | Accompanied by 3 allies 14087 | -5/Factory | Identified exit to Upper Caves 14088 | -5/Factory | Reached level 22 14088 | -5/Factory | Upgraded with Power slot (x1) 14089 | -5/Factory | Loaded intel: 26 terminal locations 14512 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14513 | -5/Factory | Zion Light squad teleported in 14536 | -5/Factory | Incoming investigation squad redirected 14688 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14885 | -5/Factory | Found Prototype Protection 14885 | -5/Factory | Identified Zio. Weapon Casing 14938 | -5/Factory | Fabricated Enh. Flexi-carbon Leg (x1) 15013 | -5/Factory | Entered Upper Caves 15209 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15358 | -5/Upper Caves | Discovered new exit (range 3) 15372 | -5/Upper Caves | Identified exit to Upper Caves 15374 | -5/Upper Caves | Entered another Upper Caves area 15387 | -5/Upper Caves | Encountered a Warlord checkpoint 15646 | -5/Upper Caves | Attacked by a faux Warlord 15760 | -5/Upper Caves | Discovered new exit (range 14) 15772 | -5/Upper Caves | Identified exit to Zhirov 15786 | -5/Upper Caves | Entered Zhirov 15786 | -5/Zhirov | Accompanied by 1 ally 15786 | -5/Zhirov | Discovered new exit (range 3) 15788 | -5/Zhirov | Reached level 23 15808 | -5/Zhirov | Met Zhirov 15830 | -5/Zhirov | Learned location of Quarantine (-2) 15830 | -5/Zhirov | Learned location of Command (-1) 15840 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15860 | -5/Zhirov | Found Alien Artifact 15860 | -5/Zhirov | Identified Integrated Dissipator 15860 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15878 | -5/Zhirov | Found Alien Artifact 16101 | -5/Zhirov | Identified exit to Proximity Caves 16105 | -5/Zhirov | Entered Proximity Caves 16105 | -4/Proximity Caves | Accompanied by 1 ally 16195 | -4/Proximity Caves | Learned Research machine intel 16201 | -4/Proximity Caves | Build established: Generator-Gunner 16204 | -4/Proximity Caves | Learned Research interactive machine intel 16274 | -4/Proximity Caves | Reached level 24 16298 | -4/Proximity Caves | Destroyed 7 combat bots 16541 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16579 | -4/Proximity Caves | Build established: Scavenger-Gunner 16631 | -4/Proximity Caves | Discovered new exit (range 10) 16641 | -4/Proximity Caves | Identified exit to Factory 16649 | -4/Proximity Caves | Entered Factory 16738 | -4/Factory | Fabricated Rnf. Quantum Reactor (x2) 16808 | -4/Factory | Discovered new exit (range 11) 16847 | -4/Factory | Identified exit to Research 17080 | -4/Factory | Core integrity fell below 50% 17088 | -4/Factory | Reached level 25 17098 | -4/Factory | Upgraded with Utility slot (x1) 17201 | -4/Factory | Discovered new exit (range 16) 17220 | -4/Factory | Zion hero teleported in (NK-0LA) 17240 | -4/Factory | Discovered new exit (range 6) 17253 | -4/Factory | Identified exit to Upper Caves 17386 | -4/Factory | Build established: Generator-Gunner 17399 | -4/Factory | First assault squad dispatched 17772 | -4/Factory | Entered Upper Caves 17772 | -4/Upper Caves | Accompanied by 1 ally (NK-0LA) 18010 | -4/Upper Caves | Reached level 26 18071 | -4/Upper Caves | Upgraded with Propulsion slot (x1) 18237 | -4/Upper Caves | Discovered new exit (range 13) 18248 | -4/Upper Caves | Identified exit to Upper Caves 18261 | -4/Upper Caves | Entered another Upper Caves area 18261 | -4/Upper Caves | Accompanied by 3 allies (NK-0LA) 18346 | -4/Upper Caves | Learned location of Armory (-4) 18346 | -4/Upper Caves | Learned 8 Factory zone layouts 18346 | -4/Upper Caves | Learned Extension garrison access intel 18591 | -4/Upper Caves | Discovered new exit (range 14) 18604 | -4/Upper Caves | Identified exit to Warlord 18632 | -4/Upper Caves | Entered Warlord 18632 | -4/Warlord | Accompanied by 3 allies (NK-0LA) 18667 | -4/Warlord | System corruption cleaned by Quarantine Array 19104 | -4/Warlord | Rebuked by Warlord 19117 | -4/Warlord | Opened Warlord's prototype stash 19121 | -4/Warlord | Found Prototype Reactor 19121 | -4/Warlord | Identified Vortex Chain Reactor 19129 | -4/Warlord | Warlord's base attacked by MAIN.C 19137 | -4/Warlord | Found Prototype Device 19137 | -4/Warlord | Identified Thermal Barrier 19146 | -4/Warlord | Found Prototype Processor 19146 | -4/Warlord | Identified Exp. Target Analyzer 19390 | -4/Warlord | Warlord forces counterattacked 19439 | -4/Warlord | Spotted Striker 19439 | -4/Warlord | Spotted Executioner 19452 | -4/Warlord | Destroyed Executioner 19553 | -4/Warlord | Found Corrupted Exp. Targeting Computer 19773 | -4/Warlord | Spotted Striker 19773 | -4/Warlord | Destroyed Striker 19804 | -4/Warlord | Warlord base infiltrated, sounded retreat 19805 | -4/Warlord | Reached level 27 20006 | -4/Warlord | Discovered new exit (range 11) 20029 | -4/Warlord | Spotted Striker 20035 | -4/Warlord | Allies destroyed Striker 20060 | -4/Warlord | Identified exit to Proximity Caves 20063 | -4/Warlord | Entered Proximity Caves 20063 | -3/Proximity Caves | Accompanied by 1 ally (NK-0LA) 20068 | -3/Proximity Caves | Destroyed 7 combat bots 20288 | -3/Proximity Caves | Reached level 28 20344 | -3/Proximity Caves | Discovered exit to Research (range 7) 20395 | -3/Proximity Caves | Entered Research 20395 | -3/Research | Accompanied by 1 ally (NK-0LA) 20396 | -3/Research | Identified exit to Testing 20398 | -3/Research | Loaded intel: 111 machine locations 20399 | -3/Research | Loaded intel: 43 interactive machine locations 20452 | -3/Research | Spotted B-86 Titan 20457 | -3/Research | Destroyed B-86 Titan 20562 | -3/Research | Retrieved Zion intel report: Unaware Analyses 20685 | -3/Research | Entered Testing 20685 | -3/Testing | Accompanied by 1 ally (NK-0LA) 20687 | -3/Testing | Reached level 29 20704 | -3/Testing | Upgraded with Utility slot (x1) 20727 | -3/Testing | Found Quantum Capacitor 20791 | -3/Testing | Found Prototype Device 20791 | -3/Testing | Identified AEGIS Remote Shield 20935 | -3/Testing | First assault squad dispatched 20962 | -3/Testing | Reached level 30 20994 | -3/Testing | Destroyed 9 combat bots 20997 | -3/Testing | System corruption reached 10% 21019 | -3/Testing | Build established: Generator-Skirmisher 21060 | -3/Testing | Found Prototype Device 21060 | -3/Testing | Identified Adv. EM Disruption Field 21079 | -3/Testing | Scanned by Researcher 21211 | -3/Testing | Retrieved Zion intel report: Trap Installations 21232 | -3/Testing | Retrieved Zion intel report: Main Access 21232 | -3/Testing | Identified exit to Research 21253 | -3/Testing | Found Prototype Energy Cannon 21253 | -3/Testing | Identified Hpw. Disruptor Cannon 21466 | -3/Testing | Found Prototype Processor 21466 | -3/Testing | Identified Exp. Terrain Scan Processor 21542 | -3/Testing | Found Prototype Device 21542 | -3/Testing | Identified Exp. ECM Suite 21568 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 21594 | -3/Testing | Spotted PP-NMH428AWJI 21803 | -3/Testing | Spotted PP-ZDQVLNEOCY 21811 | -3/Testing | High security lockdown imminent 21823 | -3/Testing | Allies destroyed PP-ZDQVLNEOCY 21873 | -3/Testing | Entered Research 21875 | -2/Research | Reached level 31 21991 | -2/Research | Spotted B-90 Cyclops 21997 | -2/Research | Destroyed B-90 Cyclops 22180 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 22337 | -2/Research | Retrieved Zion intel report: Active Garrisons 22497 | -2/Research | Retrieved Zion intel report: Component Stockpiles 22623 | -2/Research | First assault squad dispatched 23140 | -2/Research | Incoming assault squad redirected 23144 | -2/Research | Terminal network hard line cut 23419 | -2/Research | Identified Transdimensional Reconstructor 23419 | -2/Research | Warped through subspace 23435 | -2/Research | Discovered new exit (range 6) 23442 | -2/Research | Identified exit to Quarantine 23444 | -2/Research | Entered Quarantine 23446 | -2/Quarantine | Reached level 32 23496 | -2/Quarantine | Found Alien Artifact 23516 | -2/Quarantine | Upgraded with Utility slot (x1) 23562 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23590 | -2/Quarantine | Cryocooling Duct disabled 23605 | -2/Quarantine | Ambient heat levels rising (+20) 23605 | -2/Quarantine | Non-combat units ordered to evacuate 23972 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 23988 | -2/Quarantine | First assault squad dispatched 24129 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 24191 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24245 | -2/Quarantine | Discovered new exit (range 10) 24287 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24380 | -2/Quarantine | Found Alien Artifact 24380 | -2/Quarantine | Identified Core Reset Matrix 24380 | -2/Quarantine | Identified Subatomic Replicator 24380 | -2/Quarantine | Used Core Reset Matrix 24384 | -2/Quarantine | Detected hypermatrix surge 24384 | -2/Quarantine | Sensed 6 artifacts in vicinity 24442 | -2/Quarantine | Found Core Stripper 24491 | -2/Quarantine | Incoming assault squad redirected 24532 | -2/Quarantine | Spotted Fortress 24538 | -2/Quarantine | Destroyed Fortress 24556 | -2/Quarantine | Found Prototype Device 24556 | -2/Quarantine | Identified Exp. EM Disruption Field 24560 | -2/Quarantine | Found Prototype Device 24560 | -2/Quarantine | Identified Exp. Force Field 24649 | -2/Quarantine | Discovered new exit (range 6) 24654 | -2/Quarantine | Identified exit to Section 7 24655 | -2/Quarantine | Entered Section 7 24656 | -2/Section 7 | Sensed 17 artifacts in vicinity 24657 | -2/Section 7 | Reached level 33 24678 | -2/Section 7 | Found Integrated Mediator 24678 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 24764 | -2/Section 7 | Incoming investigation squad redirected 24794 | -2/Section 7 | Found Integrated Dissipator 24794 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24905 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 24975 | -2/Section 7 | Found Integrated Dissipator 24975 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24989 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 25133 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25190 | -2/Section 7 | Discovered new exit (range 14) 25271 | -2/Section 7 | Spotted Executioner 25271 | -2/Section 7 | Spotted Executioner 25311 | -2/Section 7 | Core integrity fell below 50% 25314 | -2/Section 7 | Destroyed Executioner 25327 | -2/Section 7 | Found Prototype Processor 25327 | -2/Section 7 | Identified Exp. Core Analyzer 25330 | -2/Section 7 | Found Exp. Targeting Computer 25395 | -2/Section 7 | Destroyed Executioner 25462 | -2/Section 7 | Used Subatomic Replicator to replicate Drained L-Cannon 25546 | -2/Section 7 | Found Sigix Sheargun 25655 | -2/Section 7 | First assault squad dispatched 25684 | -2/Section 7 | Incoming assault squad redirected 25781 | -2/Section 7 | Found Sigix Sheargun 25787 | -2/Section 7 | Found Sigix Sheargun 25863 | -2/Section 7 | Spotted B-99 Colossus 25871 | -2/Section 7 | Destroyed B-99 Colossus 25942 | -2/Section 7 | Found LRC Energy Well 25942 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 25952 | -2/Section 7 | Found LRC Insulator 25952 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 26170 | -2/Section 7 | Terminal network hard line cut 26211 | -2/Section 7 | Identified exit to Access 26213 | -2/Section 7 | Entered Access 26215 | -1/Access | Reached level 34 26463 | -1/Access | First assault squad dispatched 26487 | -1/Access | Incoming assault squad redirected 26540 | -1/Access | Build established: Alien-Skirmisher 26689 | -1/Access | Reached level 35 26722 | -1/Access | Destroyed 11 combat bots 26724 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 26725 | -1/Access | Zion Light squad teleported in 26742 | -1/Access | Incoming assault squad redirected 26747 | -1/Access | Destroyed B-99 Colossus 26762 | -1/Access | Discovered new exit (range 15) 26775 | -1/Access | High security lockdown imminent 26786 | -1/Access | Reached level 36 26791 | -1/Access | Spotted B-99 Colossus 26798 | -1/Access | Destroyed B-99 Colossus 26805 | -1/Access | Energy Cycler disabled 26819 | -1/Access | Identified exit to Command 26826 | -1/Access | Destroyed 14 combat bots 26831 | -1/Access | Entered Command 26831 | -1/Command | Accompanied by 2 allies 26887 | -1/Command | Retrieved Zion intel report: Unaware Schematics 26918 | -1/Command | Retrieved Zion intel report: Trap Installations 27062 | -1/Command | Retrieved Zion intel report: Component Stockpiles 27081 | -1/Command | First assault squad dispatched 27101 | -1/Command | Incoming assault squad redirected 27112 | -1/Command | P-80 Master assimilated allied IE-57P(z) 27120 | -1/Command | Reached level 37 27120 | -1/Command | High security lockdown imminent 27122 | -1/Command | 0b10 Conduit disabled 27143 | -1/Command | Destroyed 14 combat bots 27173 | -1/Command | Build established: Alien-Mutant 27200 | -1/Command | High security lockdown engaged 27256 | -1/Command | Destroyed B-99 Colossus 27264 | -1/Command | Spotted B-99 Colossus 27292 | -1/Command | Spotted M Guard 27292 | -1/Command | Spotted M Guard 27292 | -1/Command | Spotted Combat Programmer 27293 | -1/Command | Spotted Combat Programmer 27294 | -1/Command | Destroyed M Guard 27300 | -1/Command | Core integrity fell below 50% 27303 | -1/Command | Destroyed Combat Programmer 27305 | -1/Command | Destroyed Combat Programmer 27306 | -1/Command | Destroyed M Guard 27306 | -1/Command | All MAIN.C guards destroyed 27385 | -1/Command | Met MAIN.C 27385 | -1/Command | Reached level 38 27385 | -1/Command | Destroyed MAIN.C Shell 27386 | -1/Command | MAIN.C activated Command garrisons 27392 | -1/Command | Destroyed MAIN.C 27407 | -1/Command | Discovered new exit (range 32) 27407 | -1/Command | Discovered new exit (range 87) 27407 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27485 | -1/Command | Destroyed 7 combat bots 27817 | -1/Command | Build established: Generator-Mutant 27916 | -1/Command | Crushed by falling debris 27928 | -1/Command | Crushed by falling debris 27929 | -1/Command | Crushed by falling debris 27966 | -1/Command | Crushed by falling debris 28026 | -1/Command | Crushed by falling debris 28027 | -1/Command | Emitted hypermatrix ping 28032 | -1/Command | Assembled emerged from beneath the floor 28061 | -1/Command | Crushed by falling debris 28062 | -1/Command | Core integrity fell below 20% 28069 | -1/Command | Crushed by falling debris 28308 | -1/Command | Found AEGIS Remote Shield 28393 | -1/Command | Assembled emerged from beneath the floor 29055 | -1/Command | Assembled emerged from beneath the floor 29104 | -1/Command | Assembled emerged from beneath the floor 29127 | -1/Command | Assembled emerged from beneath the floor 29262 | -1/Command | Assembled emerged from beneath the floor 29547 | -1/Command | Found Omega Cannon 29655 | -1/Command | Found Cld. Nova Cannon 29937 | -1/Command | Found Spectral Analyzer 30067 | -1/Command | Crushed by falling debris 30075 | -1/Command | Crushed by falling debris 30366 | -1/Command | Crushed by falling debris 30386 | -1/Command | Crushed by falling debris 30391 | -1/Command | Crushed by falling debris 30405 | -1/Command | Crushed by falling debris 30406 | -1/Command | Crushed by falling debris 30407 | -1/Command | Crushed by falling debris 30519 | *** | Heading to fleet! Last Messages --------------- 30390_ Quantum Shear penetrates as-82801. 30390_ Destroyed Asb. Hover System. 30390_ Destroyed Asb. Gauss Rifle. 30390_ as-82801 destroyed. 30391_ The unstable cave ceiling collapses. 30391_ Crushed by falling debris. 30393_ Quantum Shear penetrates Earth. 30405_ P8FOO&|4C=OSKTNDPKJ%JMU8B8:IO 30464_ Acquired 12 matter. 30492_ Q0SSWOMFMQJKT00B8FC HY 3U5TZE &N 30495_ Acquired Centrium Leg. 30518_ Dropped Centrium Leg. Map ----- +----------------------------------------------------+ | ######## = "#+#########+###### "## | | ???????# " ## ###"" "## | | ???????# # != ## #]][ =# | | ???????# """" """" # [%*## #[[][! # | | ???????# """" """" # |! ## #! ! # | | ???????# """" """" # = "= #!!! = # | | ???????# """" """" # #% ######### | | ???????# # ## #???????? | | ???????# ! # =||## ##??????? | | ???????# % # =||##* "##?????? | | #??????# ################# |||## " #?????? | | ######?# # ## ## ## #???? | | ### # ## ## #?# #?? | | T"# # ## ## #??## #? | | ""# ""# # """" """" ## ## #?????# ? | | " ### # """" """" ###########+#####???????? | | " #?# # """" """" #?????????# #???????????? | | " #?# # """" """" #????????##/#####?####### | | # ### # #????????# #?#?????? | | # " "## # #????????# #?#?##### | | #" " # ######+#########????????# #?#?#"""" | | #"# """% ### #??????????????# #?#?#"" | | " # #???############ #?#?#"""" | | # " #???#a # #?#?#"""" | | ####"#"" ### ##??#aa + #?#?#" | | ! " #?# "#??#a@a###### # #?#?#"" | | * " ### " ##a #????# # #?#?#"" | | = = " "#### ##### ;;####???# #! #?#?# " | | ######## "#??###;"""#####+#! !!/ #?#?# | | ######?# ##??# * ! +%=!=/ #?### " | | #?# #???# *!#=|!=/ ####! | | ### ##### ]="####""% [*%= | | [ [%=" " " [=!%[ | | "" !% ! ! " ; " *! #!!! | | =%%"" """"*%=###########""*""####""""""###= ! | | ###""#####[=# " [%! !* |* | | ##?####??##* " # [ = ! ! | | #??#######"^^"! " !%* !! | | """""""" "^^#= * " "######""""##### | | # " " "% # #####"""######## | | " ## " %# Y" " ### " " " " | | # ## # " """ # #""""" = =####""""" | | # # " # " ^+ == " " #### | | # " ## " " ^" = ######### | | *#= " " ####+##""" ^ # #???????? | | /%! "### #### " " # #???????? | | #"" #### """" "#### ^ + #???????? | | #"T " " ^" " #???? | | " #### "###+######+####### #####???? | | #"" ## " ## # "?" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 225 Energy Generation 100 Energy Capacity 2250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Resistance: KI 10 Resistance: TH 50 Resistance: EX 10 Resistance: EM 25 Evasion (%) 58 Targeting Accuracy 24 Core Analysis 8 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ A-27 Freighter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel X-87 Electro | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel R-10 Processor | -1/Command | Z-intel P-80 Master | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Enh. Flexi-carbon Leg | x1 | -5/Factory Rnf. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Integrated Mediator Subatomic Replicator Sigix Sheargun LRC Energy Well LRC Insulator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Levels Raised 37 | . 1 1 4 2 3 2 1 . . 2 3 . . . 1 1 . . 1 1 1 1 . 1 1 . 2 1 1 1 3 2 XP Earned 59096 | 3000 1755 2090 5318 2863 5210 2715 1268 755 316 2881 3355 118 478 186 1685 1466 352 170 204 1556 2093 742 199 1739 1172 1295 2091 2425 1342 1373 3535 3349 XP Spent 54050 | 2550 1900 1300 5600 1750 4650 4100 1100 . . 2900 2875 . . . 3200 800 . . 2000 . 3500 1400 . . . . 3800 . 4100 . . 6525 Upgrades 64 | 5 2 2 4 2 3 2 1 . . 1 8 . . . 1 1 . . 1 . 1 1 . . . . 1 . 1 . . 27 Power Slot 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility Slot 13 | 2 1 . 3 . 1 1 . . . 1 . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . Weapon Slot 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 20 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 15 Heat Dissipation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Generation 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Inventory Capacity 8 | 1 . 1 . 2 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Ranged Accuracy 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 KI Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 TH Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EX Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protomatter Created 9036 | . 161 76 491 106 602 102 245 39 . 117 844 . 317 . 52 122 58 174 . 106 157 219 . 569 60 80 143 636 325 887 881 1467 Integrity Restored 13547 | . 281 176 969 242 798 480 999 105 . 351 2274 . 693 62 21 106 94 19 . 261 816 268 . 252 156 83 142 443 489 1117 107 1743 Core 10761 | . 265 89 720 147 538 480 643 78 . 351 1959 . 385 . 14 85 72 . . 261 728 135 . 134 113 80 121 392 392 875 107 1597 Parts 2786 | . 16 87 249 95 260 . 356 27 . . 315 . 308 62 7 21 22 19 . . 88 133 . 118 43 3 21 51 97 242 . 146 Protomatter Decayed 13407 | . 80 14 115 24 387 . 21 25 . 38 124 69 . 37 227 241 42 107 . 70 120 181 . 1812 81 153 113 487 157 505 726 7451 Game ------ Seed GuidedFieldRay Manual? 0 Play Time 03:25:42 Cumulative 1586.8 hours Start 2022.09.06 @ 21:52:18 End 2022.09.07 @ 01:26:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 561 Rogue 561 Adventurer 0 Explorer 0 Win Type 2 Total 115 Types 25/12/48/6/1/2/19/1/1 Lore% 97 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4f6724-ac77-48ab-a47d-c568fc1997de