Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 14:10:58 Player: NextToZero Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1606) 1606 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4772 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 161/700 Matter 64/300 Energy 29/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Cooling System Improved Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Kinecellerator Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon Advanced Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 91 | 12 12 30 20 8 4 5 Power 12 | 1 2 4 3 1 1 . Engine 10 | 1 2 4 2 1 . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 29 | 5 2 13 4 2 2 1 Treads . | . . . . . . . Leg 25 | 3 2 13 4 2 1 . Wheel 2 | 2 . . . . . . Hover 1 | . . . . . . 1 Flight 1 | . . . . . 1 . Utility 19 | 3 5 2 4 4 1 . Device 6 | 2 1 1 . 2 . . Storage 3 | 1 2 . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . 2 . . Protection 7 | . 2 1 3 . 1 . Artifact . | . . . . . . . Weapon 31 | 3 3 11 9 1 . 4 Energy Gun 16 | 3 2 7 3 . . 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 4 | . . 2 . . . 2 Ballistic Cannon 5 | . . . 4 . . 1 Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . . Parts Lost 23 | . 3 . 8 . 8 4 Power 3 | . . . 2 . 1 . Propulsion 8 | . 1 . 4 . 2 1 Utility 4 | . 1 . 1 . 2 . Weapon 8 | . 1 . 1 . 3 3 Highest Loss Streak 7 | . 1 . 4 . 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 96 98 82 90 70 16 Engine 8 | . 14 11 5 6 4 . Leg 27 | . 26 42 22 24 20 . Device 3 | . 5 4 . 4 4 . Storage 7 | . 3 11 9 7 4 . Processor 2 | . . . 5 2 . . Hackware 2 | . . . . 14 10 . Protection 8 | . 17 6 11 . . . Energy Gun 8 | . 18 10 5 7 4 . Energy Cannon 1 | . 9 1 . . . . Ballistic Gun 2 | . . 8 . . . 7 Ballistic Cannon 8 | . . . 18 15 10 3 Slashing Weapon 1 | . . . 1 4 4 . Peak Build Rating 39 | 9 11 18 30 39 39 11 Average Rating 19 | 6 9 15 25 36 27 6 On Entrance 14 | . 9 6 16 30 39 1 Naked Turns 52 | . . . . . 29 23 Heaviest Build 44 | 13 19 22 44 37 36 12 Greatest Support 45 | 26 20 40 40 45 45 8 Greatest Overweight (x) 10 | . 1 . 10 1 1 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 6 5 8 8 8 7 5 Most Carried 8 | 5 6 8 8 8 8 5 Average Carried 6 | 2 5 7 7 6 6 3 Final Capacity 8 | 5 8 8 8 8 5 5 Final Carried 8 | 5 5 8 7 8 3 5 Class Distribution -------------------- 33% | Scavenger-Mutant 22% | Mutant 17% | Scavenger-Tank 9% | Tank 7% | Scavenger-Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1751 | 290 265 392 597 148 . 59 Remotely . | . . . . . . . Salvage Created 2129 | 128 399 953 480 110 . 59 Parts 136 | 7 23 82 17 3 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 43 | . 8 20 10 3 . 2 Guns 28 | . 3 18 4 1 . 2 Cannons 13 | . 5 2 4 2 . . AOE 2 | . . . 2 . . . Classes Destroyed 9 | 2 4 2 . 1 . . Worker 11 | . 1 8 2 . . . Builder 4 | . 1 1 2 . . . Tunneler 2 | 2 . . . . . . Recycler 5 | 1 1 2 1 . . . Operator 1 | . . . . 1 . . Watcher 1 | . . 1 . . . . Swarmer 13 | . 3 8 . . . 2 Grunt 25 | . 5 8 9 3 . . Sentry 5 | . . 4 1 . . . Best Kill Streak 8 | 2 4 8 3 2 . 2 Combat Bots Only 7 | . 3 7 3 2 . 2 Max Kills in Single Turn 2 | 1 2 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 398 | . 88 100 111 14 9 76 Missed 125 | . 27 39 27 6 1 25 Damage Taken 3822 | . 563 657 1429 113 335 725 Core 984 | . 162 79 204 . 229 310 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 35 80 62 . . . Volleys Fired 164 | 6 30 60 44 12 8 4 Largest 3 | 2 2 2 3 3 3 1 Hottest 157 | 90 125 125 157 157 157 55 Shots Fired 348 | 12 53 120 102 36 21 4 Gun 222 | 12 27 110 50 12 7 4 Cannon 119 | . 26 6 49 24 14 . Launcher 7 | . . 4 3 . . . Special . | . . . . . . . Kinetic 145 | . . 47 60 24 14 . Thermal 186 | 6 53 69 39 12 7 . Explosive 7 | . . 4 3 . . . Electromagnetic 10 | 6 . . . . . 4 Robot Hit Streak 9 | 4 6 5 6 9 4 3 Robot Miss Streak 5 | 1 5 5 3 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 184 | 8 24 56 63 19 11 3 Core Hits 86 | 3 12 36 24 6 3 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 1 1 4 4 3 1 . Burn 9 | 1 1 4 1 2 . . Blast 5 | . . . 3 1 1 . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4388 | 119 450 1169 1689 507 404 50 Guns 2140 | 119 206 1016 549 120 80 50 Cannons 1890 | . 244 106 829 387 324 . Explosions 298 | . . 47 251 . . . Melee 60 | . . . 60 . . . Ramming . | . . . . . . . Kinetic 1972 | . . 343 918 387 324 . Thermal 1951 | 62 450 779 460 120 80 . Explosive 298 | . . 47 251 . . . Electromagnetic 107 | 57 . . . . . 50 Impact . | . . . . . . . Slashing 60 | . . . 60 . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 14 14 Average Corruption 11 | . . . . . 10 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 9 7 Message Errors 4 | . . . . . 4 . Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 87 | . 12 . 45 30 . . Projectiles 67 | . 12 . 25 30 . . Explosions . | . . . . . . . Melee 20 | . . . 20 . . . Knockbacks 14 | . . . 7 7 . . Impact . | . . . . . . . Kinetic 14 | . . . 7 7 . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . 12 21 . . . Shots 2 | . . 1 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 592 | 80 550 174 592 510 218 164 Average Temperature 146 | 38 230 59 183 176 83 83 Received Heat Transfer 1053 | . 66 213 684 72 . 18 Effects 35 | . 22 . 9 4 . . Shutdowns 10 | . 6 . 3 1 . . Energy Bleed 2 | . . . . 2 . . Interference 6 | . 5 . . 1 . . Matter Decay 4 | . 2 . 2 . . . Damage (minor) 5 | . 2 . 3 . . . Damage (major) 6 | . 6 . . . . . Damage (core) 2 | . 1 . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 2 . . . . Heat Transferred 4551 | 259 1073 1776 925 370 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 456 | 15 271 456 302 296 106 85 Initial 192 | . 9 27 192 55 103 28 Average 161 | 8 95 245 207 105 83 27 Maximum Alert Level 2 | . 1 2 1 1 . . Low Security (%) 67 | 100 79 43 55 93 100 100 Level 1 29 | . 20 45 44 6 . . Level 2 2 | . . 11 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 3 1 1 . . Investigation 6 | . 2 3 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 14 28 13 4 6 7 Peak Tracking Total 7 | . 4 7 4 3 6 5 Tactical Retreats 5 | . 2 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 9 | . . 1 . 8 . . Max in Single Turn 8 | . . 1 . 8 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 10 | . 4 3 1 2 . . Terminals 10 | . 4 3 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 11 11 3 4 . . Successful 18 | . 5 8 2 3 . . Failed 11 | . 6 3 1 1 . . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 11 11 3 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 5 8 2 3 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 1 1 1 . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Recall Investigation 2 | . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . . 1 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 1 2 . . Full Trace Events 6 | . 3 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2821 | 148 444 700 896 303 203 127 Spaces Moved 1622 | 105 268 378 379 174 179 139 Core 163 | 7 . . 49 . 62 45 Treads . | . . . . . . . Legs 1289 | 22 268 378 330 174 117 . Wheels 76 | 76 . . . . . . Hover 94 | . . . . . . 94 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 131 | 93 124 120 190 140 96 78 Slowest Speed 550 | 120 190 120 550 190 190 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 43 32 25 4 77 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . 20 50 11 3 . Melee . | . . . . . . . Projectile 30 | . . . 16 11 3 . AOE 54 | . . 20 34 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1985 | 137 327 509 464 206 192 150 Wait 23 | 9 . 7 . 6 1 . Move 1617 | 104 267 377 378 174 178 139 Hop . | . . . . . . . Pick Up 34 | 5 6 9 10 2 . 2 Fast Attach 39 | 7 6 9 8 3 1 5 Attach 14 | 1 1 1 5 3 3 . Detach 5 | 1 1 . 1 2 . . Swap 38 | 4 5 20 7 2 . . Drop 50 | . 11 26 10 2 1 . Fire 164 | 6 30 60 44 12 8 4 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 523 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x2 594 | -9/Materials | Discovered new exit (range 16) 803 | -9/Materials | Build established: Scavenger-Mutant 1064 | -9/Materials | Destroyed 7 combat bots 1241 | -9/Materials | Discovered new exit (range 16) 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1582 | -8/Materials | Build established: Scavenger-Tank 1880 | -8/Materials | Lost 4 parts (1p2n1u) 2168 | -8/Materials | Discovered new exit (range 14) 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2492 | -7/Factory | Sucked down chute 2492 | -7/Factory | Entered Waste 2507 | -7/Waste | EMP discharged 2528 | -7/Waste | Spotted C-40 Crusher 2529 | -7/Waste | Spotted C-40 Crusher 2536 | -7/Waste | Spotted C-40 Crusher 2537 | -7/Waste | Spotted C-40 Crusher 2543 | -7/Waste | Spotted C-40 Crusher 2607 | -7/Waste | EMP discharged 2607 | -7/Waste | System corruption reached 10% 2618 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2627 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2630 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2633 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2636 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2636 | -7/Waste | Crushed by Compactor (1 part destroyed) 2667 | -7/Waste | Lost 7 parts (1p2n1u3w) 2669 | -7/Waste | Spotted C-40 Crusher 2677 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2689 | -7/Waste | Discovered new exit (range 12) 2695 | -7/Waste | Entered Factory 2791 | -7/Factory | Core integrity fell below 50% 2822 | -7/Factory | Self-destructed Last Messages --------------- 02738_ Acquired Flak Cannon. 02743_ System corrupted: Heat flow error (+196). 02755_ Acquired Imp. Cooling System. 02769_ ALERT: All DSF locations entering lockdown mode. 02771_ System corrupted: Matter fused (-6). 02786_ System corrupted: Hvy. Assault Rifle rejected. 02792_ Airjet destroyed. 02795_ Hvy. Assault Rifle destroyed. 02797_ Flak Cannon destroyed. 02809_ Acquired Lightning Gun. 02812_ K-01 Serf collects debris. 02816_ S-27 Virus destroyed. 02817_ Acquired 30 matter. 02817_ K-01 Serf collects debris. 02818_ S-27 Virus destroyed. 02819_ Acquired 29 matter. 02819_ Lightning Gun destroyed. 02820_ System corrupted: Matter fused (-5). 02820_ K-01 Serf collects debris. 02821_ Acquired Corrupted Lgt. Nuclear Core. 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