Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 15:06:20 Player: Tape Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1067) 1067 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2747 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 24/250 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (195) Ox7 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Assault Rifle Subdweller Machine Gun > --- INVENTORY (25) --- Light Ion Engine Subdweller Power Source Light Treads Improved Treads Makeshift Leg Subdweller Monowheel High-capacity Matter Pod (200) Subdweller Optics Improved Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Gun Armor Power Bank Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Subdweller Laser Light EM Pulse Cannon Grenade Launcher Great Maul Piercing Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Great Maul > --- INVENTORY -------- Light Ion Engine Subdweller Power Source Light Treads Improved Treads Makeshift Leg Subdweller Monowheel Humpback High-capacity Matter Pod Subdweller Optics Improved Targeting Computer Hardened Medium Armor Plating Gun Armor Scrap Shield Power Bank Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Subdweller Laser Light EM Pulse Cannon Subdweller Machine Gun Grenade Launcher Piercing Trap [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Scrap Shield Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 34 | 7 2 21 4 . Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 2 . Treads 5 | 2 . 2 1 . Leg 1 | . . 1 . . Wheel 2 | . . 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 6 . . Device 2 | 1 . 1 . . Storage 4 | 1 1 2 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 13 | 2 1 9 1 . Energy Gun 3 | . 1 2 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 5 | 2 . 3 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 5 | . . 5 . . Power 1 | . . 1 . . Propulsion 3 | . . 3 . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes 2 | . . 2 . . Average Backups 13 | 2 18 8 20 21 Power . | . 1 . 1 2 Propulsion 1 | . 2 1 3 4 Utility 4 | . 4 3 7 7 Weapon 6 | . 10 3 7 8 Tool/Special . | . . . . . Unused Backups 26 | . 2 10 1 13 Power 1 | . . 1 . . Propulsion 4 | . 1 2 . 1 Utility 12 | . . 3 1 8 Weapon 9 | . 1 4 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 81 100 100 Engine 12 | . 14 10 14 14 Treads 20 | . 27 20 17 14 Wheel 5 | . . 5 9 14 Device 3 | . 13 2 . . Storage 8 | . 14 4 14 14 Processor 4 | . . . 14 14 Protection 5 | . . 9 . . Energy Gun 6 | . 11 8 . . Ballistic Gun 19 | . 16 16 27 28 Launcher 1 | . . 1 . . Peak Build Rating 18 | 7 12 17 18 17 Average Rating 12 | 6 11 11 16 16 On Entrance 10 | . 7 12 17 17 Avg Prop Armor Cover (%) 7 | . . 4 11 12 Naked Turns . | . . . . . Heaviest Build 93 | 12 49 92 93 93 Greatest Support 40 | 40 40 40 40 12 Greatest Overweight (x) 7 | . 1 4 7 7 Average Overweight (x) 2 | . . . 5 7 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 15 | 7 19 10 25 25 Most Carried 25 | 4 20 25 25 25 Average Carried 14 | 2 18 8 23 23 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 4 20 19 25 22 Class Distribution -------------------- 56% | Mutant 19% | Subdweller-Mutant 17% | Commander-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1594 | 334 95 798 367 . Remotely . | . . . . . Salvage Created 1194 | 220 148 643 183 . Parts 83 | 22 11 43 7 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . 18 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 26 | . . 23 3 . Guns 18 | . . 15 3 . Cannons 1 | . . 1 . . AOE 7 | . . 7 . . Classes Destroyed 11 | 3 3 4 1 . Worker 1 | 1 . . . . Tunneler 7 | 7 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 1 . . . Operator 1 | . 1 . . . Turret 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 4 | . . 4 . . Grunt 6 | . . 4 2 . Sentry 1 | . . . 1 . Subdweller 15 | . . 15 . . Best Kill Streak 5 | 5 2 4 2 . Combat Bots Only 4 | . . 4 2 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 119 | . . 99 20 . Missed 32 | . . 25 7 . Hits 87 | . . 74 13 . Projectile 87 | . . 74 13 . Critical Strikes 5 | . . 4 1 . Damage Taken 1862 | . 67 1592 203 . Core 226 | . . 180 46 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 166 | . 166 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 150 | 16 9 113 12 . Largest 2 | 2 2 2 2 . Hottest 112 | 40 76 112 50 . Shots Fired 258 | 32 18 184 24 . Gun 219 | 32 18 145 24 . Cannon 8 | . . 8 . . Launcher 31 | . . 31 . . Special . | . . . . . Kinetic 169 | 32 12 101 24 . Thermal 50 | . 6 44 . . Explosive 31 | . . 31 . . Electromagnetic 8 | . . 8 . . Robot Hit Streak 16 | 6 7 16 10 . Robot Miss Streak 4 | 2 4 3 2 . Penetration Max . | . . . . . Secondary Targets 5 | . . 5 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 128 | 20 9 81 18 . Core Hits 76 | 15 5 50 6 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 2 . . Burn 2 | . 2 . . . Destroy 3 | . 1 2 . . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3074 | 219 159 2355 341 . Guns 1989 | 219 138 1327 305 . Cannons 111 | . . 111 . . Explosions 917 | . . 917 . . Melee . | . . . . . Ramming 57 | . 21 . 36 . Kinetic 1415 | 219 53 838 305 . Thermal 574 | . 85 489 . . Explosive 917 | . . 917 . . Electromagnetic 111 | . . 111 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . 7 . . Projectiles . | . . . . . Explosions 7 | . . 7 . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 11 | . . . 11 . Shots . | . . . . . Rammed 12 | . 7 . 5 . Targets Rammed 12 | . 7 . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | . 30 . 36 . Average Temperature 13 | . 14 . 12 . Received Heat Transfer 390 | . . 273 117 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 3 . . Heat Transferred 957 | . 333 624 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level 1 | . . . 1 . Low Security (%) 87 | 100 100 . 59 . Level 1 12 | . . . 40 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 338 | 15 28 . 338 . Initial 288 | . 3 . 288 . Average 61 | 3 . . 190 . Influence Increases 987 | 45 63 650 229 . Destroy 0b10 Robot/C 240 | . . 180 60 . Destroy 0b10 Robot/NC 70 | 45 20 . 5 . Destroy Leader 24 | . 4 20 . . Successful Hack 51 | . 39 . 12 . Select Force Hacks 150 | . . . 150 . Destroy Structure 2 | . . . 2 . Lose Combat Pursuer 450 | . . 450 . . Influence Decreases 987 | 40 68 48 784 47 Entered New Map 363 | . 2 . 314 47 Time Decay 614 | 40 66 38 470 . Lost Part 10 | . . 10 . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 3 30 3 . Peak Tracking Total 3 | . 1 3 2 . Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 6 | . 5 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 4 | . . 4 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 17 | . 7 1 7 2 Terminals 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 27 1 11 6 Successful 32 | . 17 1 8 6 Failed 13 | . 10 . 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 27 | . 16 . 11 . Terminals 20 | . 16 . 4 . Fabricators . | . . . . . Repair Stations 7 | . 7 . . . Recycling Units 11 | . 4 . 7 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 1 . 6 Record 5 | . . . . 5 Robot Analysis 3 | . 3 . . . Proto ID Catalog 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 8 . 8 . Terminals 11 | . 8 . 3 . Assimilate 1 | . 1 . . . Botnet 3 | . 2 . 1 . Skim 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Tunnel 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 8 | . 7 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 3 . . . Time 84 | . 84 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 16 | . . . 16 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies 16 | . . . 16 . Largest Group 16 | . . . 16 16 Highest-Rated Group 211 | . . . 211 211 Highest-Rated Ally 27 | . . . 27 27 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 3383 | 160 2302 921 . . Seismic 3383 | 160 2302 921 . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 12005 | 255 2306 6463 1197 1784 Spaces Moved 5323 | 84 787 3138 400 914 Core 2 | 2 . . . . Treads 2976 | 82 787 2021 86 . Legs 26 | . . 1 25 . Wheels 2319 | . . 1116 289 914 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 195 195 Average Speed 200 | 157 234 190 235 195 Slowest Speed 480 | 160 240 480 420 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 91 77 54 74 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 6 | . . 1 5 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 6 | . . 2 . 4 Spaces Dug 6 | . . 5 1 . Terrain Destroyed 63 | . . 61 2 . Melee 1 | . . . 1 . Projectile 2 | . . 1 1 . AOE 60 | . . 60 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 6394 | 175 1223 3460 620 916 Wait 574 | 64 390 74 46 . Move 5319 | 83 786 3137 399 914 Hop . | . . . . . Pick Up 84 | 5 20 51 7 1 Fast Attach 22 | 6 4 11 1 . Attach 11 | 1 . 10 . . Detach 4 | . . 4 . . Swap 20 | . 3 13 4 . Drop 36 | . 4 28 3 1 Fire 150 | 16 9 113 12 . Melee 1 | . . . 1 . Ram 3 | . . . 3 . Kick . | . . . . . Crush 9 | . 7 . 2 . Escape Stasis . | . . . . . Rewire 142 | . . . 142 . Trap . | . . . . . Miscellaneous 19 | . . 19 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 789 | -10/Materials | Discovered new exit (range 14) 1056 | -10/Materials | Derelicts attacked the area 1505 | -10/Materials | Discovered new exit (range 14) 1795 | -10/Materials | Identified exit to Subcaves 1795 | -10/Materials | Identified exit to Materials 1795 | -10/Materials | Discovered exit to Materials (range 8) 1824 | -10/Materials | Learned 2 Storage zone layouts 1841 | -10/Materials | Learned 2 Storage zone layouts 1850 | -10/Materials | Learned 2 Storage zone layouts 1852 | -10/Materials | Learned 2 Storage zone layouts 1860 | -10/Materials | Learned location of 2 exits from Materials 2174 | -10/Materials | Repaired Lgt. Treads 2208 | -10/Materials | Repaired Sub. Laser 2235 | -10/Materials | Repaired Lgt. Treads 2562 | -10/Materials | Entered Subcaves 2563 | -10/Subcaves | Identified exit to Materials 2602 | -10/Subcaves | Learned Materials terminal intel 3722 | -10/Subcaves | A Subdweller sparked back to life 3722 | -10/Subcaves | A Subdweller sparked back to life 3779 | -10/Subcaves | Found Prototype Protection 4316 | -10/Subcaves | Visited 4L-MR0's lab 4325 | -10/Subcaves | Identified Gun Armor 4467 | -10/Subcaves | Core integrity fell below 50% 4749 | -10/Subcaves | Build established: Subdweller-Mutant 5227 | -10/Subcaves | Build established: Mutant 6294 | -10/Subcaves | Learned location of Zion (-7) 6294 | -10/Subcaves | Met a Zionite searching for "candidates" 6350 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 6359 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 6785 | -10/Subcaves | Build established: Subdweller-Mutant 8445 | -10/Subcaves | Found Power Bank 8618 | -10/Subcaves | Build established: Scavenger-Mutant 8976 | -10/Subcaves | Discovered new exit (range 11) 9025 | -10/Subcaves | Entered Recycling 9102 | -8/Recycling | Build established: Mutant 9650 | -8/Recycling | Discovered new exit (range 13) 9807 | -8/Recycling | Core integrity fell below 20% 10140 | -8/Recycling | Scanned before Scraplab entrance 10154 | -8/Recycling | Build established: Commander-Mutant 10167 | -8/Recycling | Entered Scraplab 10183 | -8/Recycling | Discovered new exit (range 2) 10222 | -8/Recycling | Entered Scraptown 10222 | -8/Scraptown | Accompanied by 16 allies 10480 | -8/Scraptown | Visited UFD Registry 10480 | -8/Scraptown | Registered with UFD as "Protonstep" 10525 | -8/Scraptown | Visited LU-1G1's Boring Crew 10587 | -8/Scraptown | Visited Junk Cannon Lab 10634 | -8/Scraptown | Visited Research Penetration Think Tank 10679 | -8/Scraptown | Visited Abandonware Association 10700 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 10700 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 10733 | -8/Scraptown | Visited Curators Association 10825 | -8/Scraptown | Visited Junk Repository 10858 | -8/Scraptown | Visited Science Guys 11075 | -8/Scraptown | Delivered Scrap Shield to a Scientist 12006 | -8/Scraptown | Self-destructed Last Messages --------------- complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 89-YPR(c): A Scrap Shield! Thank you so much! I'll repay you with a sample of my new tech, promise. 11096_ Searching scrap... 11096_ Found Terrain Scan Processor. 11096_ Found Hrd. Light Armor Plating. 11096_ Found Targeting Computer. 11096_ Found Imp. Datajack. 11096_ Found 48 Matter. 11318_ Dropped Humpback. 11348_ Acquired Hrd. Light Armor Plating. 11536_ Triborg examines you with curiosity. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | #????##?????????# """"#"""" ""# " | | #???????????????# ""#######" "" " | | #???????????????# ###?????#" "" " | | #???????????????# #########" ""# " | | #???????????????# ""# "" | | #???????????????# ""#? "" | | #???????????????# ""#??? | | #???????????????# ""#??? | | ################# ""###### | | """"""""" | | """"""""" | | | | | | | | #""""#" | | #????#" | | p #????#"""""" """""""" | | #### ####### ########## ####????####### ######## | | ?? ""???#" ???????# #???????????? ?????? | | " """#??#" ?????# #???????????# #????? | | "#??#" ???# #???????????# #????? | | " ""#??#" """ "??#r #???????????# #????? | | " "#??#" """ "??# #???????????#######????? | | "" "???#" """ "??# #??????????????????????? | | """ ""????" ???????#r #??????????????????????? | | ?? ""?????" ???????# @#??????????????????????? | | ?? ? ???????""""??????# gl#??????????????????????? | | ??"?????????###???????# g #??????????????????????? | | ??????????????????????# tg#??????????????????????? | | ???????????????######## l #??????????????????????? | | ???????????????"""""""" tg#??????????????????????? | | ??????????????""" """""bki#??????????????????????? | | ??????##?????""" " "" #??????????????????????? | | ?????? ubr#??????????????????????? | | ????## #???#"" "" "" " #??????????????????????? | | "???"" "#??????"""""""" a#??????????????????????? | | "??""" "#???????""""""" #??????????????????????? | | "?#""" "#????????###### a #??????????????????????? | | "##"" "#?#############j #??????????????????????? | | "##"" "#?#"""""""""""# #??????????????????????? | | "##"| "#?#""! [ =[ "# #??????????????????????? | | "##"| "#?#""!! !!=/ "# #??????????????????????? | | "##"" "#?#"" "# #??????????????????????? | | "##"" ""###""" """""""# #??????????????????????? | | #??????????????????????? | | ! #??????????????????????? | | ######""" """##""" """#####??????????????????????? | | #????#"" |"##"" "#??????????????????????????? | | #????#" ""##"" "#??????????????????????????? | | #????#" ""##" "#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -10/Materials Sub. Laser | 20% | -10/Materials Lgt. Treads | 69% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedSystemShotgun Manual? 0 Play Time 00:30:46 Cumulative 27.7 hours Start 2025.11.14 @ 21:23:04 End 2025.11.15 @ 15:06:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 55x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4fdaa59b-6037-40ad-a31d-c02c256daf25