Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 23:29:34 Player: Dima4z Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (855) 855 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4365 Bonus ------- None Cogmind --------- Core Integrity 622/850 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (112) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheeled Compact Exoskeleton > --- UTILITY (6) ------ Enhanced Optical Array Melee Analysis Suite Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Target Analyzer Long-range Tractor Beam Axe Peak State ------------ > --- POWER ------------ Ion-Nuclear Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Enhanced Optical Array Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Advanced Targeting Computer Target Analyzer Long-range Tractor Beam Axe [Rating: 46] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Melee Analysis Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Layered Light Armor Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 1 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 54 | 7 8 10 9 7 8 5 Power 3 | 1 . . 1 1 . . Engine 2 | 1 . . . 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 5 . 1 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 2 2 . . . . Hover . | . . . . . . . Flight 5 | . . 3 . 1 1 . Utility 22 | 2 3 3 6 1 3 4 Device 10 | 1 2 2 2 1 1 1 Storage 3 | 1 1 . . . 1 . Processor 7 | . . 1 2 . 1 3 Hackware 1 | . . . 1 . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 18 | 2 3 2 2 4 4 1 Energy Gun 3 | 2 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 4 | . . . . 3 1 . Slashing Weapon 6 | . . . 1 1 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 11 | . 2 . 1 1 . 7 Power 3 | . 1 . . . . 2 Propulsion 3 | . . . . 1 . 2 Utility 2 | . 1 . . . . 1 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . 1 . 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 98 79 84 73 67 46 Engine 8 | . 13 . . 8 7 5 Core 1 | . . . 3 . 1 . Wheel 7 | . 28 1 . . 1 6 Flight 15 | . . 26 27 18 21 . Device 13 | . 26 19 12 7 9 8 Storage 4 | . 1 1 . . 7 4 Processor 9 | . . 9 21 18 10 14 Hackware 1 | . . . 1 9 . . Energy Gun 6 | . 24 1 . . 1 3 Ballistic Gun 1 | . . 20 9 . . . Slashing Weapon 4 | . . . 3 9 6 1 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 46 44 12 12 15 14 Greatest Support 30 | 20 20 30 12 13 21 15 Greatest Overweight (x) 14 | 2 2 14 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 8 8 Average Capacity 6 | 5 5 6 5 5 7 7 Most Carried 8 | 6 6 8 5 5 8 8 Average Carried 6 | 3 5 4 4 4 7 6 Final Capacity 20 | 8 20 5 5 5 8 5 Final Carried 8 | 6 6 5 5 4 8 4 Scrap Engine Consumption 73 | . . . . . 68 5 Constructs Created 5 | . . . . . 5 . Constructs Modified 17 | . . . . . 15 2 Class Distribution -------------------- 58% | Mutant 25% | Sprinter 11% | Construct 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Matter Collected 759 | 266 81 153 44 44 146 25 Remotely 20 | . . . . . . 20 Salvage Created 4011 | 40 81 33 44 104 3551 158 Parts 134 | 7 2 5 2 4 108 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . . . 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 18 | . 4 2 1 1 9 1 Melee 12 | . . . 1 1 9 1 Guns 6 | . 4 2 . . . . Classes Destroyed 9 | 1 2 . . 1 5 . Worker 1 | . . . . . 1 . Builder 4 | . . . . . 4 . Tunneler 2 | 2 . . . . . . Recycler 35 | . . . . . 34 1 Swarmer 5 | . 3 2 . . . . Grunt 6 | . 1 . 1 . 4 . Sentry 4 | . . . . 1 3 . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 10 | 1 3 2 1 1 10 2 Combat Bots Only 4 | . 3 2 1 1 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Damage Taken 1882 | . 254 206 116 101 96 1109 Core 458 | . 61 63 26 54 26 228 Absorbed by Shields 23 | . . . 12 11 . . Regen/Repaired (Parts) 49 | . . . . . 35 14 Core Remaining (%) 84 | 100 75 84 . . 80 . Volleys Fired 32 | 3 19 5 . . 5 . Largest 2 | 2 2 2 . . 1 . Hottest 150 | 100 150 40 . . 63 . Shots Fired 50 | 6 29 10 . . 5 . Gun 42 | 6 21 10 . . 5 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . 8 . . . . . Kinetic 14 | . 2 10 . . 2 . Thermal 36 | 6 27 . . . 3 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | 2 5 2 . . 2 . Robot Miss Streak 2 | 2 2 2 . . 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 133 | 3 15 3 2 4 98 8 Core Hits 59 | 2 5 2 1 2 45 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 4 . . 1 4 1 Burn 4 | . 4 . . . . . Sever 6 | . . . . 1 4 1 Melee Attacks 140 | . . . 2 17 112 9 Impact 13 | . . . . 10 3 . Slashing 127 | . . . 2 7 109 9 Piercing . | . . . . . . . Sneak Attacks 52 | . . . . . 51 1 Combat Hostiles 12 | . . . . . 12 . Follow-up Attacks . | . . . . . . . Damage Inflicted 6562 | 48 221 26 77 176 5692 322 Guns 300 | 48 197 26 . . 29 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 6238 | . . . 77 176 5663 322 Ramming . | . . . . . . . Kinetic 48 | . 10 26 . . 12 . Thermal 276 | 48 211 . . . 17 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 293 | . . . . . 293 . Slashing 5945 | . . . 77 176 5370 322 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1065 | . . . . . 1055 10 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1065 | . . . . . 1055 10 Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 380 | 78 380 . 20 2 38 5 Average Temperature 115 | 37 146 . 11 2 18 5 Received Heat Transfer 408 | . 18 39 48 39 18 246 Effects 5 | . 5 . . . . . Shutdowns 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . . . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1086 | 148 901 . . . 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Peak Influence 412 | 10 113 412 270 211 150 48 Initial 173 | . 6 47 173 109 11 48 Average 59 | 2 11 219 204 72 50 36 Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 92 | 100 100 42 59 79 100 100 Level 1 7 | . . 54 40 20 . . Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . 3 . . Investigation 2 | . . . . 2 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 7 21 13 4 3 6 Peak Tracking Total 13 | . 5 6 13 3 1 4 Tactical Retreats 8 | . . 6 . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Machines Accessed 16 | . . 2 5 2 6 1 Terminals 15 | . . 2 4 2 6 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . . 10 15 3 18 2 Successful 29 | . . 8 7 1 13 . Failed 18 | . . 2 8 2 4 2 Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . . . . 1 . Manual 18 | . . 3 1 2 12 . Terminals 46 | . . 10 13 3 18 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . . 8 6 1 13 . Record 9 | . . 2 3 . 4 . Robot Analysis 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . . 1 1 . . . Alert Level 4 | . . . . . 4 . Locate Traps 2 | . . 1 1 . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Security Status 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Assault Status 1 | . . . 1 . . . Hauler Manifests 2 | . . 1 . . 1 . Registered Prototypes 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . . 1 5 3 6 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Turns Passed 6647 | 158 1428 384 236 1042 3183 216 Spaces Moved 4139 | 132 233 656 500 291 2174 153 Core 38 | 37 . 1 . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 585 | 95 233 24 . . 80 153 Hover . | . . . . . . . Flight 3516 | . . 631 500 291 2094 . Fastest Speed 29 | 50 80 30 30 29 32 112 Average Speed 48 | 93 89 34 30 41 45 116 Slowest Speed 750 | 150 110 750 32 112 112 149 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . . 7 1 3 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 30 31 34 39 99 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . 5 . . 4 . . Terrain Destroyed 11 | . 7 . . 4 . . Melee 4 | . . . . 4 . . Projectile 7 | . 7 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Total 8524 | 160 1411 798 580 1183 4215 177 Wait 4050 | 3 1135 116 51 866 1872 7 Move 4105 | 131 232 641 497 284 2167 153 Hop 14 | . . 7 1 3 3 . Pick Up 56 | 13 9 6 8 2 18 . Fast Attach 25 | 3 1 7 6 4 2 2 Attach 29 | 4 7 3 3 3 6 3 Detach 19 | . . 4 1 1 11 2 Swap . | . . . . . . . Drop 57 | 3 8 9 11 6 19 1 Fire 32 | 3 19 5 . . 5 . Melee 137 | . . . 2 14 112 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 159 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1510 | -10/Materials | Discovered new exit (range 9) 1587 | -10/Materials | Entered another Materials area 1587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -9/Materials | Discovered new exit (range 14) 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2205 | -8/Materials | Discovered new exit (range 16) 2205 | -8/Materials | Discovered new exit (range 8) 2207 | -8/Materials | Entered Storage 2701 | -8/Storage | Build established: Sprinter 3244 | -8/Storage | Discovered new exit (range 3) 3249 | -8/Storage | Entered Recycling 3253 | -8/Recycling | Found Scrap Engine 3625 | -8/Recycling | Discovered new exit (range 15) 3931 | -8/Recycling | Build established: Mutant 6168 | -8/Recycling | Build established: Construct 6432 | -8/Recycling | Entered Factory 6432 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6499 | -6/Factory | Spotted B-75 Beast 6597 | -6/Factory | Lost 3 parts (1p1n1w) 6648 | -6/Factory | Self-destructed Last Messages --------------- 06639_ U-05 Engineer lays Concrete. 06639_ K-01 Serf collects debris. 06639_ U-05 Engineer lays Concrete. 06641_ K-01 Serf collects debris. 06641_ U-05 Engineer lays Concrete. 06643_ K-01 Serf collects debris. 06643_ U-05 Engineer lays Concrete. 06643_ K-01 Serf collects debris. 06643_ Acquired 5 matter. 06644_ U-05 Engineer lays Concrete. 06645_ K-01 Serf collects debris. 06645_ U-05 Engineer lays Concrete. 06646_ K-01 Serf collects debris. 06646_ U-05 Engineer lays Concrete. 06646_ K-01 Serf collects debris. 06647_ U-05 Engineer lays Concrete. 06647_ K-01 Serf collects debris. 06647_ Critical hit (Burn: +37). 06648_ U-05 Engineer lays Concrete. 06648_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????# ??????????# ######## """ ???????? | | ????????????# ????????# """ ???????? | | ????????????# ???????# ??????? | | ????????????# ?????# """ #?????? | | ????????????# ###?# """ #?????? | | ????????##### #B ?# """ #?????? | | ??????? #BB## #?????? | | ??????? A #?????? | | ????????? k #?????? | | ??????????? " "" #?????? | | ?????????? "T " ????? | | ????????? ????? | | ???????" """ """ """?????? | | ????? k """ """ """?????? | | ??????? """ """ """ #??? | | ?????? #??? | | ?????? #??? | | ?????? k #############+#??? | | ????? ????????? | | ????? u +?" " " " ????????? | | ???? # " " " " "???????? | | ???? # " " " " "???????? | | ???? !! # " " " " "???????? | | ??? ! # " " " " "???????? | | ??? # " " " " "???????? | | ?? @ # " " " " "???????? | | ?? " " " " " #????? | | ?? % " " " " " #????? | | ?? #????? | | ? u ! !#????? | | k [ % # ############????? | | ??""" ;;#;; % k T #????? | | ??? ??##;######### # #????? | | ??#################### # #????? | | ??# !!% # #? #????? | | ??# !/ # #? #????? | | ??# """ # % #??""" """ #????? | | ??# "F" !% #g +???"" """ #????? | | ??# " """ """!""" Rgk #???"" """ #????? | | ??# """!""" """=""" # #????? ??#????? | | ??# """ """ """ """ # #?????? ???????? | | ??# # #??????? ????????? | | ??#################### #????????? ???????? | | ????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ???????????????????? #?????????????????? | | ???????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ???????????????????? #?????????????????? | | ???????????????????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 15 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BurstLaserArray Manual? 0 Play Time 01:16:22 Cumulative 14.9 hours Start 2023.11.06 @ 22:11:43 End 2023.11.06 @ 23:29:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 108af80c-c61d-4fbb-9379-f1b6abb18625