Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 11:11:31 Player: Sweaty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1960) 1960 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 4776 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 110/300 Energy 53/160 System Corruption 2% Temperature Critical (544) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Makeshift Shrapnel Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Hacking Drone Bay Beam Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Recalibrator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 72 | 5 26 23 . 1 17 Power 8 | 1 3 3 . . 1 Engine 3 | 1 2 . . . . Core 5 | . 1 3 . . 1 Reactor . | . . . . . . Propulsion 17 | 2 4 7 . . 4 Treads 10 | . . 6 . . 4 Leg 5 | 2 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 14 | . 8 3 . 1 2 Device 4 | . 2 1 . 1 . Storage 7 | . 6 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 33 | 2 11 10 . . 10 Energy Gun 3 | 1 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 19 | 1 10 7 . . 1 Ballistic Cannon 8 | . . 3 . . 5 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . 1 2 1 . 10 Power 1 | . . . . . 1 Propulsion 4 | . . 2 . . 2 Utility 2 | . . . 1 . 1 Weapon 7 | . 1 . . . 6 Highest Loss Streak 10 | . 1 1 1 . 10 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 90 | . 78 92 90 92 97 Engine 2 | . 13 . . . . Core 9 | . . 11 11 11 10 Treads 23 | . . 21 33 33 32 Leg 5 | . 23 5 . . . Device 3 | . . 6 1 3 1 Storage 10 | . 6 10 11 11 11 Processor 1 | . . . . . 8 Protection 1 | . . 4 . . . Ballistic Gun 11 | . 24 22 . . . Ballistic Cannon 19 | . . 10 33 33 30 Naked Turns . | . . . . . . Heaviest Build 47 | 7 47 23 23 23 23 Greatest Support 76 | 20 20 60 60 60 76 Greatest Overweight (x) 2 | . 2 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 3 8 8 8 8 8 Average Carried 7 | 1 5 7 7 8 7 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 3 Class Distribution -------------------- 55% | Scavenger-Gunner 18% | Mutant 12% | Tank 9% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2124 | 253 289 1200 31 . 351 Remotely . | . . . . . . Salvage Created 2074 | 32 389 1322 28 . 303 Parts 131 | 2 27 87 1 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 59 | 1 13 32 1 . 12 Guns 46 | 1 13 31 . . 1 Cannons 10 | . . 1 1 . 8 AOE 3 | . . . . . 3 Classes Destroyed 11 | 1 1 6 . . 3 Worker 3 | . . 3 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 4 | . . 4 . . . Swarmer 17 | . 6 8 . . 3 Grunt 31 | 1 7 17 1 . 5 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 6 | . . 6 . . . Programmer 1 | . . . . . 1 Best Kill Streak 10 | 1 6 10 1 . 3 Combat Bots Only 9 | 1 6 9 1 . 3 Max Kills in Single Turn 3 | 1 2 2 1 . 3 Gunslinging 1 | . 1 1 . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 298 | 1 37 119 6 . 135 Missed 73 | 1 13 29 1 . 29 Damage Taken 3597 | . 284 1056 80 . 2177 Core 441 | . 36 87 12 . 306 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 297 | . . 297 . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 143 | 1 33 71 3 . 35 Largest 3 | 2 2 3 3 . 3 Hottest 134 | 60 60 117 117 . 134 Shots Fired 385 | 2 65 212 9 . 97 Gun 278 | 2 65 200 . . 11 Cannon 100 | . . 12 9 . 79 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 360 | 1 55 212 9 . 83 Thermal 7 | . . . . . 7 Explosive 7 | . . . . . 7 Electromagnetic 11 | 1 10 . . . . Robot Hit Streak 8 | 1 5 8 2 . 6 Robot Miss Streak 9 | 1 4 9 2 . 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 11 . . . Max Gunslinging Chain 2 | . 1 2 . . . Shots Hit Robots 226 | 1 36 133 4 . 52 Core Hits 130 | 1 21 75 2 . 31 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 7 | . . 3 . . 4 Destroy 3 | . . 3 . . . Blast 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4342 | 15 519 1912 84 . 1812 Guns 2545 | 15 518 1852 . . 160 Cannons 1146 | . . 56 80 . 1010 Explosions 640 | . . . . . 640 Melee . | . . . . . . Ramming 11 | . 1 4 4 . 2 Kinetic 3537 | 15 453 1908 80 . 1081 Thermal 89 | . . . . . 89 Explosive 640 | . . . . . 640 Electromagnetic 65 | . 65 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . . . . 28 Projectiles 28 | . . . . . 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . 1 . 1 . 10 Impact 1 | . 1 . . . . Kinetic 11 | . . . 1 . 10 Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . . . 36 Shots 1 | . . . . . 1 Rammed 4 | . . 2 1 . 1 Targets Rammed 5 | . 1 2 1 . 1 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 535 | . 24 141 141 . 535 Average Temperature 90 | . 11 33 67 . 173 Received Heat Transfer 1086 | . 123 387 24 . 552 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 167 | . . . . . 167 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 665 | 20 263 665 249 . . Initial 199 | . 13 94 199 . . Average 317 | 5 137 469 176 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 31 | 100 63 6 49 . . Level 1 31 | . 36 24 50 . . Level 2 36 | . . 68 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 5 . . 1 Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | 1 21 46 2 . 24 Peak Tracking Total 9 | 1 6 6 2 . 9 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 3 9 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 51 | . 10 41 . . . Successful 36 | . 6 30 . . . Failed 15 | . 4 11 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 5 13 . . . Fabricators . | . . . . . . Repair Stations 12 | . . 12 . . . Recycling Units 5 | . 5 . . . . Scanalyzers 16 | . . 16 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 7 . . . Record 2 | . . 2 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Repair Station Index 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 8 . . . Scan Component 4 | . . 4 . . . Repair 4 | . . 4 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 15 | . . 15 . . . Insert Component 8 | . . 8 . . . Analyze 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 9 . . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 22 | . . 7 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 4 . . . Time 116 | . . 116 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 7 | . . 7 . . . Part Schematics Acquired 7 | . . 7 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . 5 4 . Largest Group 7 | . . . 5 7 7 Highest-Rated Group 192 | . . . 90 192 192 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders 3 | . . . 3 . . GUARD 3 | . . . 3 . . Ally Attacks 43 | . . . 9 . 34 Total Damage 587 | . . . 113 . 474 Kills 6 | . . . 1 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4779 | 97 747 1635 583 1125 592 Spaces Moved 2664 | 78 480 772 356 703 275 Core 21 | 21 . . . . . Treads 1947 | . . 613 356 703 275 Legs 627 | 57 411 159 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 69 | . 69 . . . . Fastest Speed 50 | 50 112 120 160 160 160 Average Speed 150 | 101 119 156 160 160 160 Slowest Speed 260 | 120 260 240 160 160 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 75 64 72 63 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . 2 2 . 37 Melee . | . . . . . . Projectile 6 | . . 2 2 . 2 AOE 35 | . . . . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3130 | 94 583 1038 363 703 349 Wait 167 | 3 14 137 . . 13 Move 2659 | 77 479 771 355 702 275 Hop . | . . . . . . Pick Up 43 | 8 16 15 2 . 2 Fast Attach 17 | . 4 12 . 1 . Attach 14 | 5 2 2 . . 5 Detach . | . . . . . . Swap 41 | . 20 9 . . 12 Drop 41 | . 14 19 2 . 6 Fire 143 | 1 33 71 3 . 35 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . 1 . . . . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 13) 830 | -10/Materials | Discovered new exit (range 8) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -9/Materials | Discovered new exit (range 15) 1278 | -9/Materials | Repaired Shotgun 1305 | -9/Materials | Repaired Sml. Storage Unit 1367 | -9/Materials | Repaired Shotgun 1397 | -9/Materials | Discovered new exit (range 16) 1620 | -9/Materials | Destroyed 9 combat bots 1650 | -9/Materials | Build established: Tank 1751 | -9/Materials | Repaired Lgt. Treads 1793 | -9/Materials | Discovered new exit (range 10) 1903 | -9/Materials | Identified exit to Mines 2038 | -9/Materials | Build established: Scavenger-Gunner 2480 | -9/Materials | Entered Mines 2482 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2514 | -9/Mines | Learned Materials non-interactive machine intel 2694 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2991 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3063 | -9/Mines | Entered Zion 3063 | -7/Zion | Accompanied by 5 allies 3113 | -7/Zion | Led the pair of lost Derelicts to a safe place 3193 | -7/Zion | Given A8's code to call for help 3507 | -7/Zion | Imprinted 3510 | -7/Zion | Declared Zion's savior 3785 | -7/Zion | Given the Hacking Drone Bay 3785 | -7/Zion | Found Prototype Device 3785 | -7/Zion | Identified Hacking Drone Bay 3846 | -7/Zion | Learned location of 1 exit from Factory 4041 | -7/Zion | Discovered new exit (range 10) 4188 | -7/Zion | Entered Proximity Caves 4188 | -6/Proximity Caves | Accompanied by 7 allies 4259 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4320 | -6/Proximity Caves | Lost 7 allies 4584 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 4754 | -6/Proximity Caves | Core integrity fell below 50% 4769 | -6/Proximity Caves | Core integrity fell below 20% 4780 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04764_ Imp. Light Cannon destroyed. 04765_ Overheating: System interference. 04765_ Visual Processing Unit temporarily disabled. 04765_ Penetrated by Slug. 04766_ Discarded Visual Processing Unit. 04768_ Penetrated by Slug. 04769_ Med. Treads destroyed. 04772_ Power failure, Lgt. Nuclear Core shutdown. 04773_ G-67 Veteran knocked back. 04773_ X-62 Marksman knocked back. 04776_ Overheating: Energy bleed (-9). 04776_ System corrupted: Energy discharge (-11). 04776_ Imp. Light Cannon destroyed. 04777_ The unstable cave ceiling collapses. 04777_ Beam Rifle destroyed. 04778_ Lyr. Medium Armor Plating destroyed. 04779_ Imp. Light Cannon destroyed. 04780_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ??? ##?????? ??????????????????? ? #??????????? | | ?? ####### ?????????????????? ?????????? | | ??# ## ?????????????????? ?????????? | | ??# ?????????????????? ?????????? | | ??# ??????????????????# ????????? | | #??# #?????????????????? ???????? | | #### #????????????????? ???????? | | ## ##??????????????? ???????? | | ####???????????? ??????? | | ##?????????? % ??????? | | ##???###### ?????? | | ##??# ?????? | | #### %x i ?????? | | #?# lgg # ?????? | | ### @ %g #?????????????????? | | ## ###?????????????????? | | ### ###### ##??????????????????? | | ### #????# #???????????????????? | | ## ##????## #???????????????????? | | ### ###??????? #???????????????????? | | ##?#### ###????????? #???????????????????? | | ###?????## ####??????????? #???????????????????? | | ?????????# ##?????????????? #???????????????????? | | #????????###??????????????? #???????????????????? | | #?????????????????????????? ##???????????????????? | | #??????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ClaymoresLargeReconfigurator Manual? 0 Play Time 01:03:01 Cumulative 2.9 hours Start 2024.04.19 @ 09:57:34 End 2024.04.19 @ 11:11:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe6e7e5-0469-45e0-ae45-a4f73f28dd2f