Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 11:10:46 Player: sentrybuster Result: Destroyed by HK-ES7(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2195) 2195 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 7691 Bonus ------- High Alert Combat Kills 11 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 26/1100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Zionite Biocell > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor Experimental Heat Sink Advanced Sensor Array Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Improved Maneuvering Thrusters Advanced Phase Shifter Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Coolant Injector Zionite Metafield Generator Advanced Sensor Array Hacking Drone Bay [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Phase Cannon Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 109 | 8 3 20 10 33 7 3 3 . 22 Power 9 | 1 . 3 1 1 . . 1 . 2 Engine 6 | 1 . 3 . 1 . . 1 . . Core 1 | . . . 1 . . . . . . Reactor 2 | . . . . . . . . . 2 Propulsion 22 | 2 . 2 3 11 2 . . . 2 Treads 5 | . . . 2 3 . . . . . Leg 12 | 2 . 2 . 6 2 . . . . Wheel 3 | . . . 1 2 . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 29 | 3 2 4 1 5 1 1 1 . 11 Device 16 | 1 1 1 . 3 1 . 1 . 8 Storage 4 | 2 1 . . . . . . . 1 Processor 6 | . . 3 . 2 . 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 49 | 2 1 11 5 16 4 2 1 . 7 Energy Gun 21 | 1 . 4 1 9 2 1 . . 3 Energy Cannon 7 | . . 2 . 3 2 . . . . Ballistic Gun 5 | 1 . 3 . 1 . . . . . Ballistic Cannon 4 | . . 1 . 1 . . . . 2 Launcher 7 | . . . 3 . . 1 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . 1 1 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 16 | . . 4 . 5 . . . . 7 Parts Lost 38 | . . . 6 3 . . 2 . 27 Power 4 | . . . 1 . . . 1 . 2 Propulsion 10 | . . . 2 2 . . . . 6 Utility 12 | . . . 1 1 . . 1 . 9 Weapon 12 | . . . 2 . . . . . 10 Highest Loss Streak 17 | . . . 3 3 . . 1 . 17 Average Slot Usage (%) 94 | . 96 97 81 90 95 100 100 100 77 Engine 6 | . 14 11 . 7 6 6 6 6 3 Treads 3 | . . . 17 12 . . . . . Leg 19 | . 28 22 6 2 21 26 26 26 15 Wheel 2 | . . . 3 10 4 . . . . Device 13 | . 4 11 1 5 16 20 20 20 17 Storage 8 | . 21 11 9 7 6 6 6 6 7 Processor 13 | . . 22 15 14 13 13 13 13 7 Protection 1 | . . . 3 5 . . . . 1 Energy Gun 10 | . 2 8 2 10 13 18 13 13 9 Energy Cannon 5 | . . 1 8 6 12 6 6 6 3 Ballistic Gun 2 | . 14 8 1 . . . . . . Launcher 2 | . . . 4 . . 1 6 6 3 Slashing Weapon 1 | . 11 . . 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 17 21 23 23 34 43 40 51 51 52 Greatest Support 66 | 20 20 20 40 45 66 66 66 66 66 Greatest Overweight (x) 7 | 2 1 1 2 3 . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 6 7 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 8 8 7 8 8 8 8 8 4 Class Distribution -------------------- 63% | Mutant 29% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 1757 | 285 53 370 90 356 123 86 154 . 240 Remotely . | . . . . . . . . . . Salvage Created 2658 | 101 88 625 478 668 94 88 340 . 176 Parts 141 | 10 4 34 18 42 8 6 7 . 12 Haulers Intercepted 4 | . . 3 . 1 . . . . . Recyclers Shooed 9 | 1 . 1 2 4 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 3 4 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 47 | . 2 10 15 8 1 4 4 . 3 Melee 1 | . . . 1 . . . . . . Guns 22 | . 2 10 . 3 . 3 1 . 3 Cannons 7 | . . . 2 4 1 . . . . AOE 17 | . . . 12 1 . 1 3 . . Classes Destroyed 12 | 2 1 5 1 1 . . 1 . 1 Worker 7 | . . 2 . 4 1 . . . . Builder 2 | . . . 2 . . . . . . Tunneler 3 | 2 . . . 1 . . . . . Hauler 4 | . . 3 . 1 . . . . . Recycler 5 | 1 . 1 1 2 . . . . . Watcher 5 | . . 2 1 2 . . . . . Swarmer 14 | . . 6 . 4 . 4 . . . Grunt 23 | . 2 2 14 2 . . 3 . . Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . 2 1 . 1 . . . . Programmer 2 | . . . . 2 . . . . . Z-Light 3 | . . . . . . . . . 3 Best Kill Streak 9 | 3 1 4 9 6 1 4 4 . 2 Combat Bots Only 7 | . 1 3 7 6 1 4 4 . 2 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 3 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 3 1 . 1 2 . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 5620 | . 169 397 887 403 46 246 192 . 3280 Core 1187 | . 46 87 132 48 . 18 62 . 794 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 81 78 76 93 . . . . . Volleys Fired 203 | 5 25 48 35 35 8 12 8 . 27 Largest 3 | 2 1 2 2 3 3 2 3 . 3 Hottest 207 | 70 20 68 113 190 190 90 140 . 207 Shots Fired 327 | 10 25 83 58 59 15 14 16 . 47 Gun 205 | 10 25 81 6 37 4 8 10 . 24 Cannon 95 | . . 2 31 22 11 4 3 . 22 Launcher 27 | . . . 21 . . 2 3 . 1 Special . | . . . . . . . . . . Kinetic 90 | 5 25 36 1 4 . . . . 19 Thermal 117 | 5 . 2 31 39 15 4 3 . 18 Explosive 26 | . . . 21 . . 2 3 . . Electromagnetic 94 | . . 45 5 16 . 8 10 . 10 Robot Hit Streak 16 | 8 7 16 6 6 5 3 10 . 4 Robot Miss Streak 8 | . 3 3 6 8 2 2 1 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 216 | 8 18 65 33 43 8 5 13 . 23 Core Hits 151 | 4 4 26 50 25 4 6 16 . 16 Critical Hits 5 | . . 1 1 2 . . . . 1 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . Melee Attacks 32 | . 19 . 4 9 . . . . . Impact . | . . . . . . . . . . Slashing 32 | . 19 . 4 9 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . 2 . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7470 | 106 321 971 2611 1484 233 188 653 . 903 Guns 2509 | 106 164 836 31 522 37 96 158 . 559 Cannons 1242 | . . 23 305 316 196 . 63 . 339 Explosions 2867 | . . 112 2132 98 . 92 432 . 1 Melee 848 | . 157 . 143 548 . . . . . Ramming 4 | . . . . . . . . . 4 Kinetic 856 | 69 164 295 . 20 . . . . 308 Thermal 2104 | 37 . 135 305 707 233 . 190 . 497 Explosive 2529 | . . . 2132 . . 92 305 . . Electromagnetic 1129 | . . 541 31 209 . 96 158 . 94 Impact . | . . . . . . . . . . Slashing 848 | . 157 . 143 548 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . 3 . . . . . Message Errors 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots 23 | . . . . 10 2 . . . 11 Effects 3 | . . . . . 2 . . . 1 Heat Surge 3 | . . . . . 2 . . . 1 Overflow Damage 679 | . 77 10 156 352 20 21 . . 43 Projectiles 80 | . . . 1 16 20 . . . 43 Explosions 206 | . . 10 115 60 . 21 . . . Melee 393 | . 77 . 40 276 . . . . . Knockbacks 3 | . . . . 1 . . . . 2 Impact . | . . . . . . . . . . Kinetic 3 | . . . . 1 . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 319 | . . 70 55 145 . . 47 . 2 Shots 9 | . . 2 4 2 . . 1 . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 424 | 27 . 22 300 114 110 . 18 . 424 Average Temperature 87 | 12 . 9 119 37 52 . 6 . 145 Received Heat Transfer 1851 | . 99 84 477 . 12 . 90 . 1089 Effects 2 | . . . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . 2 Heat Transferred 3001 | 111 . 137 555 1070 372 . 124 . 632 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 475 | 15 65 256 475 367 205 . . . . Initial 179 | . 9 27 66 132 179 . . . . Average 123 | 5 41 116 227 134 144 . . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . . Low Security (%) 86 | 100 100 87 54 82 98 . . . . Level 1 12 | . . 12 32 17 1 . . . . Level 2 1 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . 4 4 . . . . . Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 6 | . 1 . 3 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 6 | . 2 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 7 18 35 15 3 4 4 . 9 Peak Tracking Total 6 | . 3 5 6 4 3 4 4 . 6 Tactical Retreats 8 | . 1 2 4 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 6 | . . 1 . 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 17 | . . 4 3 10 . . . . . Max in Single Turn 4 | . . 2 1 4 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 25 | . 5 3 2 7 5 2 . 1 . Terminals 13 | . 4 3 2 3 1 . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . . Total Hacks 66 | . 21 7 5 13 10 7 . 3 . Successful 44 | . 15 4 3 7 5 7 . 3 . Failed 22 | . 6 3 2 6 5 . . . . Catastrophic 3 | . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 14 6 5 8 2 . . 5 . Terminals 42 | . 20 7 5 8 2 . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 3 | . 1 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 25 | . 9 1 3 2 . 7 . 3 . Record 6 | . . . . . . 6 . . . Part Schematic 3 | . . . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Alert Level 3 | . 2 . 1 . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . 3 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 12 | . 5 3 . 4 . . . . . Terminals 12 | . 5 3 . 4 . . . . . Track 5 | . 2 1 . 2 . . . . . Botnet 5 | . 2 1 . 2 . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 3 2 5 5 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 70 | . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 41 | . . . . . 41 . . . . Highest-Rated Ally 41 | . . . . . 41 . . . . Total Orders 1 | . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 Ally Attacks 6 | . . . . . 6 . . . . Total Damage 161 | . . . . . 161 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 5922 | 109 490 724 351 1069 527 553 780 940 379 Spaces Moved 3851 | 56 286 406 162 711 327 333 619 699 252 Core 17 | 6 . . . . . . . . 11 Treads 185 | . . . 38 147 . . . . . Legs 3025 | 50 286 406 53 83 327 333 619 699 169 Wheels 552 | . . . 71 481 . . . . . Hover 72 | . . . . . . . . . 72 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 95 120 120 120 120 50 Average Speed 120 | 119 120 124 137 120 120 120 120 120 101 Slowest Speed 400 | 150 150 150 180 210 120 120 120 120 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 40 37 23 26 10 58 66 77 32 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 1 1 . Spaces Dug 9 | . 6 . . . 1 2 . . . Terrain Destroyed 138 | . 6 13 61 30 4 11 7 . 6 Melee 6 | . 6 . . . . . . . . Projectile 18 | . . . 2 1 4 4 1 . 6 AOE 114 | . . 13 59 29 . 7 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 4757 | 84 371 542 223 848 448 474 640 800 327 Wait 461 | 10 30 51 5 32 90 118 9 100 16 Move 3842 | 55 285 405 161 710 326 332 618 698 252 Hop . | . . . . . . . . . . Pick Up 33 | 5 4 1 2 10 4 3 2 1 1 Fast Attach 66 | 8 2 15 5 17 6 2 . . 11 Attach 28 | . . 2 2 11 1 . 2 . 10 Detach 26 | 1 . 5 3 8 1 2 . . 6 Swap 15 | . 1 3 3 5 . 1 1 . 1 Drop 43 | . 5 12 3 11 6 4 . 1 1 Fire 203 | 5 25 48 35 35 8 12 8 . 27 Melee 32 | . 19 . 4 9 . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . 6 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Discovered new exit (range 9) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 13) 1077 | -9/Materials | Build established: Skirmisher 1092 | -9/Materials | Discovered new exit (range 12) 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Propulsion x2 1466 | -8/Materials | Destroyed 7 combat bots 1662 | -8/Materials | Discovered new exit (range 13) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1683 | -7/Factory | Lost 3 parts (1p2w) 1727 | -7/Factory | Build established: Mutant 2209 | -7/Factory | Discovered new exit (range 10) 2462 | -7/Factory | Discovered new exit (range 14) 2585 | -7/Factory | Lost 3 parts (2n1u) 2744 | -7/Factory | Entered another Factory area 2744 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2779 | -6/Factory | Build established: Skirmisher 2917 | -6/Factory | Repaired Grenade Launcher 3075 | -6/Factory | Repaired Coolant Injector 3171 | -6/Factory | Discovered new exit (range 11) 3223 | -6/Factory | Build established: Mutant 3271 | -6/Factory | Entered Lower Caves 3517 | -6/Lower Caves | Learned 8 Research zone layouts 3517 | -6/Lower Caves | Learned Research trap positions 3517 | -6/Lower Caves | Learned Factory security intel 3517 | -6/Lower Caves | Learned Extension security intel 3517 | -6/Lower Caves | Learned Armory garrison access intel 3550 | -6/Lower Caves | Build established: Skirmisher 3790 | -6/Lower Caves | Discovered new exit (range 19) 3824 | -6/Lower Caves | Entered another Lower Caves area 3934 | -6/Lower Caves | Learned Factory garrison access intel 4003 | -6/Lower Caves | Discovered new exit (range 10) 4346 | -6/Lower Caves | Build established: Mutant 4604 | -6/Lower Caves | Entered Zion 4682 | -6/Zion | Given A8's code to call for help 4706 | -6/Zion | Discovered new exit (range 15) 4851 | -6/Zion | Learned location of Quarantine (-2) 5160 | -6/Zion | Received a visual enhancement algorithm 5354 | -6/Zion | Given the Hacking Drone Bay 5354 | -6/Zion | Found Prototype Device 5420 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5521 | -6/Zion | Opened final containment barrier to the Deep Caves 5538 | -6/Zion | Discovered new exit (range 5) 5540 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5544 | -6/Zion | Entered Deep Caves 5733 | -6/Deep Caves | Attacked by Z-Imprinter 5805 | -6/Deep Caves | Core integrity fell below 50% 5806 | -6/Deep Caves | Identified Hacking Drone Bay 5834 | -6/Deep Caves | Lost 17 parts (1p4n4u8w) 5842 | -6/Deep Caves | Found Prototype Device 5842 | -6/Deep Caves | Identified Zio. Metafield Generator 5913 | -6/Deep Caves | Z-Facility disabled 5918 | -6/Deep Caves | Core integrity fell below 20% 5923 | -6/Deep Caves | Destroyed by HK-ES7(z) with Zionite Laser-S Last Messages --------------- 05881_ Acquired Zio. Light Carapace. 05894_ CJ-6ED(z) destroyed. 05900_ Zio. Light Carapace destroyed. 05902_ Zio. Glidesys II destroyed. 05902_ Zio. Light Carapace destroyed. 05903_ Overload: Heat surge (+40). 05903_ Destroyed Prototype Hover Unit. 05905_ Overheating: Energy bleed (-5). 05908_ Hvy. EM Shotgun destroyed. 05908_ Slammed into HK-ES7(z). 05909_ Acquired 70 matter. 05909_ Slammed into Y1-LUK(z). 05910_ Cld. Pulse Rifle destroyed. 05910_ Adv. Phase Shifter destroyed. 05910_ Zio. Light DM Reactor destroyed. 05913_ Z-Facility disabled. 05915_ Zio. Glidesys II destroyed. 05917_ Med. Storage Unit destroyed. 05918_ Dropped Zio. Metafield Generator. 05919_ Imp. Maneuvering Thrusters destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# !##???##### | | ????????????????????#???????????????## ##### | | ????????????????????# ??????????????#=*! ## | | ???????????????????## ##???##########! =## | | ?????????????????### #### ## ##!## | | ?????????????????# # ## ##! | | ?????????????????# zz | | ??????????????????# | | ????????????????????# | | ????????????????????## | | ????????????????????# """"" | | ????????????????????# @ !* """""""" | | ????????????????????# """""""" | | ????????????????# """""""" | | ????????????????#[=# """""""" | | ????????????????#??## """""""" | | ????????????????????# ""????? | | ???????????????????# """????? | | ???????????????????## """????? | | ????????????????????# ""?????? | | ????????????????????# "?????? | | ??????????????????? "?????? | | ??????????????????? "?????? | | ?????????????????? "?????? | | ??????????????????? ???????? | | ????????????????????? ?????????? | | ??????????????????????? ????????????? | | ???????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 800 Resistance: TH 25 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed ShrapnelGuidedEdition Manual? 0 Play Time 01:03:15 Cumulative 163.1 hours Start 2021.04.05 @ 09:34:17 End 2021.04.05 @ 11:10:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 265 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 77 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c621fbe8-1d6b-4a07-86be-faa456a9f92f