Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 23:05:15 Player: Jason Result: Destroyed by 7F-2OI(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (931) 931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2931 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- KE Penetrator Advanced Assault Cannon > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Medium Storage Unit High-capacity Matter Pod (160) Visual Processing Unit ECM Suite System Shield Authchip [Device] Authchip [Device] Beam Rifle Beam Rifle Heavy Particle Cannon Grenade Launcher Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Medium Storage Unit High-capacity Matter Pod Visual Processing Unit ECM Suite System Shield Authchip [Device] Authchip [Device] Beam Rifle Beam Rifle Heavy Particle Cannon Grenade Launcher Grenade Launcher Heavy Hammer [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 7 12 17 . 2 . Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 3 3 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 6 | . 3 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 5 4 . . . Device 2 | . 1 1 . . . Storage 4 | 1 3 . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 3 3 7 . 2 . Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 9 | 2 1 5 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . 6 . . 3 Power 2 | . . 1 . . 1 Propulsion 3 | . . 2 . . 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . 2 . . . Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 95 100 100 98 Engine 11 | . 14 10 11 11 10 Treads 1 | . 3 . . . . Wheel 22 | . 24 21 22 22 22 Device 4 | . 9 8 . . . Storage 11 | . 14 11 11 11 11 Processor 14 | . 3 13 22 22 22 Protection 6 | . . 6 11 11 9 Energy Cannon 2 | . 5 2 . . . Ballistic Gun 14 | . 13 18 22 14 11 Ballistic Cannon 3 | . . . . 7 11 Impact Weapon 3 | . 8 1 . . . Naked Turns . | . . . . . . Heaviest Build 42 | 12 29 41 37 42 42 Greatest Support 40 | 40 40 24 12 12 12 Greatest Overweight (x) 10 | . 1 3 3 3 10 Average Overweight (x) 1 | . . 2 3 3 2 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 Average Carried 12 | 2 8 12 15 15 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 15 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 1240 | 232 332 483 . 166 27 Remotely . | . . . . . . Salvage Created 1220 | . 450 749 . . 21 Parts 94 | . 37 57 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 33 | . 13 18 . . 2 Guns 21 | . 7 14 . . . Cannons 11 | . 5 4 . . 2 Classes Destroyed 7 | . 4 2 . . 1 Worker 3 | . 3 . . . . Watcher 2 | . 1 1 . . . Swarmer 10 | . 6 4 . . . Grunt 14 | . 7 7 . . . Brawler 2 | . . 2 . . . Sentry 5 | . . 5 . . . Assembled 2 | . . . . . 2 Best Kill Streak 5 | . 3 5 . . 2 Combat Bots Only 5 | . 3 5 . . 2 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 186 | . 42 114 . . 30 Missed 44 | . 13 21 . . 10 Damage Taken 2140 | . 312 1199 . . 629 Core 489 | . 89 259 . . 141 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 114 | . 114 . . . . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 93 | . 39 51 . . 3 Largest 2 | . 2 2 . . 2 Hottest 83 | . 80 83 . . 81 Shots Fired 166 | . 61 98 . 1 6 Gun 119 | . 39 76 . 1 3 Cannon 47 | . 22 22 . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 122 | . 39 76 . 1 6 Thermal 44 | . 22 22 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 6 8 . 5 2 Robot Miss Streak 2 | . 2 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 106 | . 32 70 . 1 3 Core Hits 48 | . 19 27 . . 2 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Meltdown 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks 33 | . 27 6 . . . Impact 33 | . 27 6 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1774 | . 598 1059 . 15 102 Guns 1100 | . 280 761 . 15 44 Cannons 620 | . 264 298 . . 58 Explosions . | . . . . . . Melee 43 | . 43 . . . . Ramming 11 | . 11 . . . . Kinetic 1158 | . 280 761 . 15 102 Thermal 562 | . 264 298 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 43 | . 43 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 2 | . . 2 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 9 . 14 . Message Errors 9 | . . 3 . 6 . Matter Fused 2 | . . 2 . . . Heat Flow Errors 2 | . . 1 . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 4 | . . 1 . 3 . Misfires 2 | . . 1 . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 27 | . 3 24 . . . Projectiles 24 | . . 24 . . . Explosions . | . . . . . . Melee 3 | . 3 . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . 5 . . . . Shots . | . . . . . . Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 158 | . 108 158 . 111 85 Average Temperature 43 | . 33 48 . 56 46 Received Heat Transfer 778 | . 102 483 . . 193 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1184 | . 555 629 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 314 | . 285 314 37 . . Initial 37 | . . 33 37 . . Average 139 | . 133 173 37 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 74 | 100 88 46 100 . . Level 1 25 | . 11 53 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 3 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 28 31 . . 8 Peak Tracking Total 6 | . 3 6 . . 3 Tactical Retreats 9 | . 2 4 . . 3 Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 13 | . 9 4 . . . Terminals 10 | . 7 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 50 | . 35 15 . . . Successful 21 | . 13 8 . . . Failed 29 | . 22 7 . . . Catastrophic 6 | . 5 1 . . . Database Lockouts . | . . . . . . Manual 13 | . 5 . . 8 . Terminals 40 | . 27 13 . . . Fabricators . | . . . . . . Repair Stations 7 | . 7 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 6 . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 2 | . 2 . . . . Locate Traps 3 | . 1 2 . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 1 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 7 3 . . . Full Trace Events 8 | . 5 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 58 | . 58 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 6405 | 160 2070 1207 46 2629 293 Spaces Moved 4591 | 93 1626 696 33 1934 209 Core 2 | 1 . . . . 1 Treads 228 | 92 136 . . . . Legs . | . . . . . . Wheels 4361 | . 1490 696 33 1934 208 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 135 135 120 Average Speed 123 | 158 106 121 135 135 136 Slowest Speed 550 | 160 160 135 135 135 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 6 94 42 13 89 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 15 | . 14 1 . . . Terrain Destroyed 15 | . 14 1 . . . Melee 15 | . 14 1 . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 5118 | 102 1867 949 35 1953 212 Wait 309 | . 134 162 1 12 . Move 4586 | 92 1625 695 32 1933 209 Hop . | . . . . . . Pick Up 32 | 3 14 12 1 2 . Fast Attach 15 | 6 6 2 . 1 . Attach 8 | . . 8 . . . Detach 3 | . 2 1 . . . Swap 15 | 1 6 7 . 1 . Drop 21 | . 11 5 1 4 . Fire 93 | . 39 51 . . 3 Melee 33 | . 27 6 . . . Ram 3 | . 3 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / [*Sub]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 3) 742 | -10/Materials | Discovered new exit (range 16) 1060 | -10/Materials | Discovered new exit (range 12) 1420 | -10/Materials | Discovered new exit (range 6) 1558 | -10/Materials | Identified exit to Mines 1858 | -10/Materials | Repaired Assault Rifle 1892 | -10/Materials | Repaired Arm. Wheel 2231 | -10/Materials | Entered another Materials area 2231 | -9/Materials | Evolved 2 slots: Utility x2 2694 | -9/Materials | Identified exit to Mines 2694 | -9/Materials | Identified exit to Storage 2842 | -9/Materials | Discovered new exit (range 19) 2907 | -9/Materials | Core integrity fell below 50% 3017 | -9/Materials | Identified exit to Materials 3153 | -9/Materials | Build established: Scavenger-Mutant 3438 | -9/Materials | Entered Mines 3439 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3476 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3481 | -9/Mines | Identified exit to Zion 3484 | -9/Mines | Entered Zion 3538 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3815 | -7/Zion | Discovered new exit (range 16) 3840 | -7/Zion | Identified exit to Proximity Caves 4055 | -7/Zion | Build established: Mutant 4056 | -7/Zion | System corruption cleaned by Quarantine Array 4224 | -7/Zion | Learned Factory terminal intel 5060 | -7/Zion | Learned Factory emergency access door positions 6068 | -7/Zion | Opened final containment barrier to the Deep Caves 6103 | -7/Zion | Discovered new exit (range 5) 6106 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6110 | -7/Zion | Identified exit to Deep Caves 6113 | -7/Zion | Entered Deep Caves 6379 | -7/Deep Caves | Attacked by Z-Imprinter 6383 | -7/Deep Caves | Core integrity fell below 20% 6394 | -7/Deep Caves | Z-Facility disabled 6406 | -7/Deep Caves | Destroyed by 7F-2OI(z) with Zionite Laser-S Last Messages --------------- [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 06128_ Slug penetrates as-49175. 06131_ as-46492 destroyed. 06131_ Slug penetrates as-49175. 06131_ Destroyed Asb. F-torch. 06134_ as-08645 destroyed. 06134_ Slug penetrates Wall. 06139_ Acquired 11 matter. 06144_ Acquired 10 matter. 06147_ Acquired 6 matter. 06369_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06379_ Lgt. Armor Plating destroyed. 06390_ Cld. Ion Engine destroyed. 06394_ Z-Facility disabled. 06402_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????###############????????????? | | ???????????????????#### ##???????????? | | ??????????????????## #????###????? | | ?????????????????## ###### ##???? | | ??????????????# ## ## # #???# | | ????????? ## ##### | | ????????? | | ???????? | | ???????? | | ???????? @ z | | ???????? """"" "" z | | ???????????? ?? ? """""""""""""" I | | ???????????????????""""""""""""" | | ???????????????????"""""""""""""" | | ???????????????????""""""""""" | | ????????????????????""""""""""""" | | ???????????????????????"""""""""" | | ?????????????????????????????"""" | | ??????????????????????????????""" | | ???????????????????????????????" | | ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | ????????????????????????????????" | | ????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Heat Sink | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed DiametricCarbideCompressor Manual? 0 Play Time 01:15:21 Cumulative 38.7 hours Start 2024.04.27 @ 21:00:58 End 2024.04.27 @ 23:05:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5843b39c-6dd8-425b-9039-686ba3691963