Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 00:49:06

Player: Tav

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (902)      902
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3122

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             504/550
Matter                     299/300
Energy                     91/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Flying Fortress v7
>          --- UTILITY (4) ------
  Improved Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flying Fortress v7
>          --- UTILITY ----------
           Sensor Array
  Improved Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Heat Sink
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 6   7   .   5   11  5   
  Power                    3    | 1   1   .   .   1   .   
    Engine                 3    | 1   1   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   3   1   
    Treads                 4    | 2   .   .   2   .   .   
    Leg                    3    | .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  9    | 2   1   .   1   2   3   
    Device                 5    | 1   .   .   .   2   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 1   5   .   2   5   1   
    Energy Gun             4    | 1   .   .   .   2   1   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          8    | .   5   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 9    | .   .   .   .   9   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   3   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   4   .   
  Highest Loss Streak      6    | .   .   .   .   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 99  73  63  
  Engine                   12   | .   13  14  14  3   9   
  Treads                   24   | .   28  28  27  6   .   
  Leg                      1    | .   .   .   .   10  1   
  Device                   1    | .   .   .   .   9   17  
  Storage                  13   | .   14  14  14  14  .   
  Protection               12   | .   13  14  14  2   .   
  Energy Gun               1    | .   .   .   .   9   9   
  Ballistic Gun            24   | .   26  28  27  15  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 12  17  17  17  17  9   
  Greatest Support         50   | 40  40  40  40  40  50  
  Greatest Overweight (x)  5    | .   .   .   5   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   5   
  Most Carried             8    | 3   8   8   8   8   6   
  Average Carried          6    | 1   6   8   7   7   1   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   8   8   8   7   2   

 Class Distribution 
--------------------
 94% | Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
 Scavenger-Scout | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           999  | 250 254 30  206 189 70  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1266 | 83  455 45  250 263 170 
  Parts                    93   | 6   44  6   5   18  14  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   11  3   4   9   5   
  Guns                     31   | .   11  3   4   8   5   
  Cannons                  1    | .   .   .   .   1   .   
Classes Destroyed          9    | 2   4   .   1   .   2   
  Tunneler                 2    | 1   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  15   | .   6   3   .   3   3   
  Grunt                    14   | .   5   .   3   6   .   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   1   .   1   
Best Kill Streak           7    | 1   7   3   1   4   5   
  Combat Bots Only         6    | .   6   3   1   4   4   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        235  | .   56  14  .   127 38  
  Missed                   60   | .   17  1   .   24  18  
Damage Taken               1547 | .   341 85  .   909 212 
  Core                     235  | .   8   28  .   153 46  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Ignored by Resistances   480  | .   107 26  .   284 63  
  Regen/Repaired (Parts)   3    | .   3   .   .   .   .   
Core Remaining (%)         62   | 100 .   .   .   24  .   
Volleys Fired              163  | 15  42  5   36  44  21  
  Largest                  2    | 1   2   2   2   2   2   
  Hottest                  100  | 40  40  40  100 85  85  
Shots Fired                278  | 15  84  10  64  72  33  
  Gun                      268  | 15  84  10  56  70  33  
  Cannon                   2    | .   .   .   .   2   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  8    | .   .   .   8   .   .   
  Kinetic                  223  | .   84  10  56  52  21  
  Thermal                  43   | 15  .   .   8   18  2   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          12   | .   .   .   .   2   10  
  Robot Hit Streak         38   | 11  22  11  29  38  10  
  Robot Miss Streak        3    | 1   3   1   1   1   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        7    | .   2   1   .   3   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   1   
Shots Hit Robots           229  | 14  66  9   52  67  21  
  Core Hits                77   | 3   26  3   14  19  12  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   
  Critical Strikes         1    | .   .   .   .   1   .   
    Destroy                1    | .   .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2585 | 155 670 106 500 839 315 
  Guns                     2460 | 155 670 106 476 795 258 
  Cannons                  44   | .   .   .   .   44  .   
  Explosions               57   | .   .   .   .   .   57  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1872 | .   670 106 476 535 85  
  Thermal                  512  | 155 .   .   24  260 73  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          201  | .   .   .   .   44  157 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      20   | .   .   .   .   .   20  
  Shots                    1    | .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        235  | .   60  .   113 235 143 
  Average Temperature      52   | .   20  .   51  71  59  
  Received Heat Transfer   795  | .   198 .   .   552 45  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         1179 | 350 .   .   50  592 187 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   1   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             273  | 10  262 131 .   150 273 
  Initial                  49   | .   5   46  .   .   49  
  Average                  87   | 5   100 127 .   76  133 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         92   | 100 88  100 .   100 78  
  Level 1                  7    | .   11  .   .   .   21  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   14  3   .   15  10  
  Peak Tracking Total      6    | .   4   3   .   6   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   6   .   2   .   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   13  .   24  .   .   
  Successful               33   | .   9   .   24  .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                11   | .   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   7   .   24  .   .   
  Record                   27   | .   3   .   24  .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2721 | 192  759  132  1255 290  93   
Spaces Moved               1433 | 96   380  73   700  130  54   
  Core                     16   | 3    .    .    4    9    .    
  Treads                   1251 | 93   380  73   696  9    .    
  Legs                     112  | .    .    .    .    112  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   54   | .    .    .    .    .    54   
  Fastest Speed            50   | 50   160  160  160  100  50   
  Average Speed            152  | 156  160  160  160  124  50   
  Slowest Speed            300  | 160  160  160  300  200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    73   17   91   40   11   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 5    | .    .    .    5    .    .    
Terrain Destroyed          9    | .    .    .    5    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    .    
  AOE                      4    | .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1685 | 122 454 79  752 186 92  
  Wait                     21   | .   14  .   .   1   6   
  Move                     1428 | 95  379 72  699 129 54  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 5   7   1   3   1   1   
  Fast Attach              21   | 3   7   .   2   7   2   
  Attach                   9    | 3   .   .   1   2   3   
  Detach                   1    | 1   .   .   .   .   .   
  Swap                     4    | .   .   .   2   2   .   
  Drop                     19   | .   5   1   8   .   5   
  Fire                     163  | 15  42  5   36  44  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 12)
  193 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  466 | -10/Materials | Repaired Signal Interpreter
  736 | -10/Materials | Discovered new exit (range 6)
  891 | -10/Materials | Discovered new exit (range 16)
  952 | -10/Materials | Entered Mines
 1057 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1057 | -10/Mines     | Discovered new exit (range 5)
 1084 | -10/Mines     | Entered Exiles
 1084 | -10/Exiles    | Found Exiles lab destroyed
 1382 | -10/Exiles    | Learned location of Zion (-6)
 1946 | -10/Exiles    | Opened EX-Vault
 1976 | -10/Exiles    | Found Prototype Flight Unit
 2116 | -10/Exiles    | Discovered new exit (range 14)
 2327 | -10/Exiles    | Discovered new exit (range 10)
 2339 | -10/Exiles    | Entered Mines
 2436 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 2479 | -9/Mines      | Assembled infested the area
 2484 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2559 | -9/Mines      | Core integrity fell below 50%
 2612 | -9/Mines      | Discovered new exit (range 15)
 2629 | -9/Mines      | Entered Materials
 2629 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2633 | -8/Materials  | Identified Flying Fortress v7
 2722 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 55 matter.
Acquired Rocket Launcher.
Penetrated by Slug. <x2>
H-55 Commando destroyed.
Acquired 3 matter.
Chain reaction triggered in Lgt. Ion Engine.
O-16 Technician destroyed.
Electrolysis Chamber disabled.
M-28 Smith distress signal alerts nearby ally.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
S-10 Pest destroyed. <x2>
Acquired 10 matter.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Acquired 1 matter. <x2>
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Shock Rifle severed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|      ???????????????????????#           #????????? |
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|      ???????????????????????#####+########         |
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|      ????????????? ????? ???+  #### ###### """ """ |
|      ???????????????????????#  #??#+##?###         |
|      ????????????? ????????## [##?       ######+## |
|      ????????????###+#######  %=#        ??#?????? |
|      ????????????#            ! #  """ / ??#?????? |
|      ????????????#           [  +  """   ????????? |
|      ????????????####  #####[=  #  """ ! #???????? |
|      ??????????? ???# ?????##%###        ????????? |
|      ???????????????+  ######;;;############??? ?? |
|      ???????????????#     = ; %=   !       #?????? |
|      ???????????????#    [[%#             #??????? |
|      ???????????????######%=;=            ##?????? |
|      ????????????????#???#  #%"""   !]    #??????? |
|      ????????????#########  +="""   !]    #??????? |
|      ?????+              @ r#       ]     #??????? |
|      ?????#                 ############+###?????? |
|      ?????#              ^    ???????????#???????? |
|      ??????                     ?? ??????????????? |
|      ??????    t                m ???????????????? |
|      ???????#+##                    ??x??????????? |
|      ??????????# #########  #########????????????? |
|      ??????????#?????????#  #????????????????????? |
|      ???????????x????????#  +???? ???????????????? |
|      ?????????????????????  #????????????????????? |
|      ?????????????????????  #????????????????????? |
|      ?????????????????????  #????????????????????? |
|      ?????????????????????  #????????????????????? |
|      ????????????????????? g#????????????????????? |
|      ????????????????????? g#????????????????????? |
|      ?????????????????????? ?????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                60
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamDecoyLance
  Manual?         0
Play Time         00:19:40
  Cumulative      21.4 hours
  Start           2024.04.06 @ 00:30:52
  End             2024.04.06 @ 00:49:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      25
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22acc050-c457-40cd-8cab-4bf4dc25076b