Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 11:04:07

Player: UnderDoug

Result: Destroyed by 1G-N3C(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (379)      379
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1109

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     240/240
System Corruption          15%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
         Small Storage Unit
         Light Armor Plating
>              --- WEAPON (2) -------
               Shock Rifle
               Shock Bomb Launcher
>              --- INVENTORY (8) ----
         Light Ion Engine
      Improved Heat Sink
               Seismic Detector
  High-powered Tractor Beam
               Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON -----------
               Shock Bomb Launcher
               Hammer
>              --- INVENTORY --------
               Ion Engine
               Nuclear Core
       Compact Wheel
               Heat Sink
               Seismic Detector
  High-powered Tractor Beam
               Shock Rifle
               Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   6   10  9   
  Power                    7    | 1   1   3   2   
    Engine                 4    | 1   .   2   1   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   2   2   
    Device                 5    | .   2   2   1   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   3   3   
    Energy Gun             4    | 1   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          2    | .   .   .   2   
    System Corruption      14   | .   .   .   14  
Parts Lost                 8    | .   6   .   2   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   2   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      6    | .   6   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   92  99  99  
  Engine                   9    | .   11  .   12  
  Core                     4    | .   2   13  1   
  Treads                   20   | .   27  .   27  
  Wheel                    7    | .   .   28  .   
  Device                   9    | .   8   13  8   
  Storage                  14   | .   14  14  14  
  Protection               2    | .   .   .   5   
  Energy Gun               4    | .   2   13  .   
  Ballistic Gun            2    | .   7   .   .   
  Launcher                 9    | .   10  .   13  
  Special Weapon           5    | .   .   .   9   
  Impact Weapon            7    | .   6   14  3   
Peak Build Rating          16   | 6   9   14  16  
  Average Rating           12   | 4   6   13  15  
  On Entrance              5    | .   6   2   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 13  16  18  24  
  Greatest Support         40   | 40  40  26  40  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 2   6   6   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           760  | 198 195 121 246 
  Remotely                 168  | .   168 .   .   
Salvage Created            391  | .   273 29  89  
  Parts                    39   | .   31  .   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                2    | .   .   .   2   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   8   2   3   
  Melee                    5    | .   3   2   .   
  AOE                      6    | .   4   .   2   
Classes Destroyed          9    | .   7   1   1   
  Worker                   3    | .   3   .   .   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   3   .   1   
  Grunt                    5    | .   5   .   .   
  Sentry                   2    | .   .   .   2   
  Assembled                2    | .   .   2   .   
Best Kill Streak           6    | .   6   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        132  | .    100  11   21   
  Missed                   34   | .    25   1    8    
Damage Taken               1364 | .    912  149  303  
  Core                     259  | .    188  29   42   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              57   | .    24   12   21   
  Largest                  2    | .    2    1    2    
  Hottest                  100  | .    70   100  100  
Shots Fired                63   | .    28   12   23   
  Gun                      21   | .    13   7    1    
  Cannon                   .    | .    .    .    .    
  Launcher                 26   | .    15   .    11   
  Special                  16   | .    .    5    11   
  Kinetic                  11   | .    11   .    .    
  Thermal                  18   | .    2    5    11   
  Explosive                15   | .    15   .    .    
  Electromagnetic          19   | .    .    7    12   
  Robot Hit Streak         7    | .    7    3    3    
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           35   | .    23   6    6    
  Core Hits                24   | .    18   2    4    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              17   | .    6    11   .    
  Impact                   17   | .    6    11   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    
    Combat Hostiles        1    | .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1414 | .    1136 135  143  
  Guns                     158  | .    94   48   16   
  Cannons                  .    | .    .    .    .    
  Explosions               973  | .    846  .    127  
  Melee                    283  | .    196  87   .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  68   | .    68   .    .    
  Thermal                  26   | .    26   .    .    
  Explosive                846  | .    846  .    .    
  Electromagnetic          191  | .    .    48   143  
  Impact                   283  | .    196  87   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    .    .    15   
  Average Corruption       13   | .    .    .    13   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  41   | .    .    .    41   
    Message Errors         10   | .    .    .    10   
    Matter Fused           17   | .    .    .    17   
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      3    | .    .    .    3    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               2    | .    .    .    2    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    38   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               33   | .    33   .    .    
  Melee                    5    | .    5    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      185  | .    121  .    64   
  Shots                    11   | .    7    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        249  | .    60   .    249  
  Average Temperature      50   | .    16   .    115  
  Received Heat Transfer   378  | .    378  .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    1    .    1    
  Combat Hostiles          2    | .    1    .    1    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       1    | .    1    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         74   | .    74   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             307  | .   307 72  .   
  Initial                  56   | .   .   56  .   
  Average                  73   | .   104 53  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 89  100 .   
  Level 1                  4    | .   10  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   16  3   5   
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   4   1   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   13  1   .   
  Successful               9    | .   8   1   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   8   1   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2093 | 87   516  482  1008 
Spaces Moved               1135 | 54   247  248  586  
  Core                     19   | 13   6    .    .    
  Treads                   842  | 41   241  .    560  
  Legs                     .    | .    .    .    .    
  Wheels                   274  | .    .    248  26   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   150  90   90   
  Average Speed            141  | 133  159  90   157  
  Slowest Speed            240  | 160  160  90   240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    63   61   43   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          68   | .    63   1    4    
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      67   | .    63   .    4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1497 | 69  332 463 633 
  Wait                     223  | .   43  174 6   
  Move                     1132 | 53  246 247 586 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 10  5   8   3   
  Fast Attach              3    | .   .   .   3   
  Attach                   15   | 6   2   5   2   
  Detach                   1    | .   .   .   1   
  Swap                     13   | .   4   5   4   
  Drop                     10   | .   2   1   7   
  Fire                     57   | .   24  12  21  
  Melee                    17   | .   6   11  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 9)
  553 | -10/Materials | Discovered new exit (range 18)
  596 | -10/Materials | Core integrity fell below 50%
  604 | -10/Materials | Discovered new exit (range 15)
  604 | -10/Materials | Entered Mines
  620 | -10/Mines     | Met a Derelict shopkeep closing up shop
  630 | -10/Mines     | Lost 6 parts (1p2n1u2w)
  710 | -10/Mines     | Discovered new exit (range 11)
  767 | -10/Mines     | Excavation squad dispatched
  767 | -10/Mines     | A large section of the Mines collapsed
  773 | -10/Mines     | Core integrity fell below 20%
  990 | -10/Mines     | Discovered new exit (range 12)
 1045 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1072 | -10/Mines     | Discovered new exit (range 4)
 1086 | -10/Mines     | Entered Subcaves
 1086 | -10/Subcaves  | Accompanied by 1 ally
 1110 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1135 | -10/Subcaves  | System corruption reached 10%
 1156 | -10/Subcaves  | Learned location of Zion (-7)
 1156 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1342 | -10/Subcaves  | Learned location of Storage (-8)
 1357 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1954 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 2094 | -10/Subcaves  | Destroyed by 1G-N3C(R) with Subdweller Machine Gun

 Last Messages 
---------------
/RLUPKKGKPGCMZWFFPXCTROD
31-0PO(O) collects matter.
Acquired 7 matter.
Acquired 9 matter.
System corrupted: Matter fused (-6).
31-0PO(O) collects matter.
Acquired 10 matter.
System corrupted: FCS attempts to trigger Shock
  Bomb Launcher.
System corrupted: Shock Bomb Launcher misfires.
System corrupted: Energy discharge (-60).
1G-N3C(R): "SUBHATE!"
Mining Laser destroyed.
Lgt. Angular Momentum Engine destroyed.
System corrupted: Shock Bomb Launcher failed to
  launch.
System corrupted: Matter fused (-8).
1G-N3C(R) shuts down.
Acquired 15 matter.
System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????? % ???????????????????????? |
| ??????????????????????# * ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????   ?   #??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#        ??????????????????????? |
| ??????????????????#   ##  #??????????????????????? |
| ??????????????????#   #    ??????????????????????? |
| ???????????????####       #??????????????????????? |
| ???????????????#  #    #  ##?????????????????????? |
| ???????????????#   #  ##   ?###??????????????????? |
| ????????????????#     # R #?# ##?????????????????? |
| ????????????????#         ###  #?????????????????? |
| ?????????????????#    #  @     #####?????????????? |
| ??????????????????#   ##        ## #?????????????? |
| ????????????????###                #?????????????? |
| ??????????###??##             O    #?????????????? |
| ??????????#"  ##"                  #?????????????? |
| ????????????#                    ###?????????????? |
| ????????????##"#"      ####      #???????????????? |
| ??????????????##      ##??##     #???????????????? |
| ??????????????#       #????#       #?????????????? |
| ??????????????####    ##???###      #????????????? |
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| ???????????????????###      #????####????????????? |
| ?????????????????????#      #??### ###???????????? |
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| ????????????????????#      ####      #???????????? |
| ????????????????????#      #         #???????????? |
| ????????????????????## #            #????????????? |
| ?????????????????????####   ##     ##????????????? |
| ?????????######????????#   #####   ##????????????? |
| ???????###    ##???????#   #???##   ##???????????? |
| ??????##       #???????#  ##????#    #???????????? |
| ??????#        #?##????#  #######    #???????????? |
| ?????##        #?#   ??#      ##    ##???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalRiotWartreads
  Manual?         0
Play Time         00:18:39
  Cumulative      8.1 hours
  Start           2024.11.29 @ 10:45:44
  End             2024.11.29 @ 11:04:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 70988124-7a92-4f5d-946d-f33e51a2c8cb