Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.05 @ 23:08:16 Player: LU-1G1 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2607) 2607 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 7835 Bonus ------- High Alert Combat Kills 239 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 47/100 System Corruption 14% Temperature Cool (6) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Authchip [R/NC] Authchip [Propulsion] Authchip [Propulsion] Authchip [Storage] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Sensor Drone Bay (20/20) Heavy Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Light Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Improved Treads Armored Treads Advanced Treads Sensor Drone Bay EM Shotgun Particle Gun Heavy Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon . | . . . . . . . . . . Parts Attached 113 | 7 7 4 . 7 60 10 4 . 14 Power 9 | 1 . . . 1 4 1 . . 2 Engine 3 | 1 . . . . 1 . . . 1 Core 6 | . . . . 1 3 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 . . 2 19 3 1 . 4 Treads 29 | 2 2 . . 2 19 3 1 . . Leg 4 | . . . . . . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 3 2 . 2 19 4 1 . 5 Device 11 | 1 . 1 . . 6 2 . . 1 Storage 5 | 1 2 . . . 1 1 . . . Processor 2 | . . . . . 1 1 . . . Hackware 6 | . . . . . 1 . 1 . 4 Protection 14 | . 1 1 . 2 10 . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 2 2 . 2 18 2 2 . 3 Energy Gun 4 | 1 . . . . 3 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 22 | 1 2 2 . 1 12 2 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . 1 1 . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 1 . . . Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 10 | . . . . . . . . . 10 Parts Lost 33 | . . . 3 3 18 5 3 . 1 Power 4 | . . . 1 . 2 1 . . . Propulsion 8 | . . . 1 1 4 1 1 . . Utility 15 | . . . 1 . 10 3 1 . . Weapon 6 | . . . . 2 2 . 1 . 1 Highest Loss Streak 7 | . . . 3 4 7 3 3 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 99 88 95 43 . 47 Engine 5 | . 14 14 14 . . . . . 4 Core 3 | . . . . 14 5 6 3 . 1 Treads 26 | . 27 28 28 28 26 29 13 . . Device 6 | . 9 . . . 10 8 3 . 3 Storage 10 | . 14 14 14 14 9 7 3 . . Processor 1 | . . . . . 1 12 6 . . Protection 12 | . 4 14 14 14 17 5 . . . Ballistic Gun 19 | . 27 28 28 18 14 15 6 . 4 Naked Turns 75 | . . . . . . . 57 10 8 Heaviest Build 72 | 14 51 51 51 56 72 59 56 . 23 Greatest Support 83 | 40 40 40 40 46 69 83 83 3 48 Greatest Overweight (x) 2 | . 1 1 2 1 1 . . . . Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Average Capacity 19 | 7 18 20 20 20 20 20 12 5 5 Most Carried 20 | 6 20 20 20 19 20 20 19 5 5 Average Carried 17 | 4 15 19 20 16 17 19 11 5 3 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 20 20 20 16 18 18 5 5 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Matter Collected 2399 | 286 175 20 15 105 1262 390 . . 146 Remotely . | . . . . . . . . . . Salvage Created 3669 | 105 291 50 . 131 2478 413 . . 201 Parts 187 | 6 16 . . 8 121 23 . . 13 Haulers Intercepted 4 | . 1 . . . 3 . . . . Recyclers Shooed 12 | . 1 . . . 11 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Combat Hostiles Destroyed 65 | . 7 . . 4 42 9 . . 3 Guns 56 | . 7 . . 2 37 9 . . 1 Cannons 2 | . . . . . . . . . 2 AOE 7 | . . . . 2 5 . . . . Classes Destroyed 13 | 2 4 . . . 5 1 . . 1 Worker 4 | . 2 . . . 2 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 4 | . 1 . . . 3 . . . . Recycler 4 | 1 . 1 . . 2 . . . . Watcher 3 | . . . . . 2 1 . . . Swarmer 10 | . 3 . . . 3 4 . . . Grunt 39 | . 4 . . 4 28 3 . . . Brawler 2 | . . . . . 2 . . . . Duelist 3 | . . . . . 2 1 . . . Sentry 7 | . . . . . 7 . . . . Specialist 3 | . . . . . . . . . 3 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 2 4 1 . 2 5 5 . . 1 Combat Bots Only 5 | . 3 . . 2 5 4 . . 1 Max Kills in Single Turn 3 | 1 2 1 . 1 3 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . . . 1 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Damage Taken 6123 | . 276 . 474 283 3445 557 540 . 548 Core 1376 | . 36 . 25 22 545 60 469 . 219 Absorbed by Shields 270 | . . . . . 128 134 8 . . Regen/Repaired (Parts) 265 | . 107 . . . 158 . . . . Core Remaining (%) 55 | 100 . . . 66 . . . . . Volleys Fired 335 | 6 27 . 3 12 227 41 5 . 14 Largest 2 | 2 2 . 2 2 2 2 2 . 2 Hottest 97 | 60 40 . 40 50 89 50 50 . 97 Shots Fired 625 | 12 54 . 6 21 422 82 8 . 20 Gun 611 | 12 54 . 6 17 421 82 7 . 12 Cannon 8 | . . . . . . . . . 8 Launcher 6 | . . . . 4 1 . 1 . . Special . | . . . . . . . . . . Kinetic 554 | 6 54 . 6 17 370 82 7 . 12 Thermal 30 | 6 . . . . 24 . . . . Explosive 6 | . . . . 4 1 . 1 . . Electromagnetic 35 | . . . . . 27 . . . 8 Robot Hit Streak 27 | 9 7 . . 6 27 8 7 . 10 Robot Miss Streak 4 | 1 3 . . 4 4 4 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 . . 1 5 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . Shots Hit Robots 439 | 10 33 . . 11 312 50 7 . 16 Core Hits 193 | 3 14 1 . 10 135 21 3 . 6 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . 3 . . . . Destroy 3 | . . . . . 3 . . . . Melee Attacks 7 | . . . . . 7 . . . . Impact 7 | . . . . . 7 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7074 | 112 367 11 . 262 4550 931 495 . 346 Guns 5766 | 111 361 . . 114 3991 931 99 . 159 Cannons 187 | . . . . . . . . . 187 Explosions 890 | . . . . 148 354 . 388 . . Melee 147 | . . . . . 147 . . . . Ramming 84 | 1 6 11 . . 58 . 8 . . Kinetic 5070 | 46 361 . . 114 3360 931 99 . 159 Thermal 472 | 65 . . . . 407 . . . . Explosive 793 | . . . . 148 257 . 388 . . Electromagnetic 508 | . . . . . 321 . . . 187 Impact 147 | . . . . . 147 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 1 4 4 4 14 Average Corruption 5 | . . . . . 1 3 4 4 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . 5 5 . 6 Message Errors 4 | . . . . . . 2 1 . 1 Matter Fused 3 | . . . . . . 1 1 . 1 Heat Flow Errors 3 | . . . . . . 1 . . 2 Data Loss (minor) 2 | . . . . . . . 1 . 1 Data Loss (major) 2 | . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . . . . 3 . . Projectiles . | . . . . . . . . . . Explosions 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . . . . 26 73 . 48 . . Shots 3 | . . . . 1 1 . 1 . . Rammed 18 | 1 1 1 . . 8 . 7 . . Targets Rammed 23 | 1 3 2 . . 10 . 7 . . Kicked . | . . . . . . . . . . Crushed 5 | . 2 1 . . 2 . . . . Highest Temperature 351 | . 36 . 25 50 351 93 . . 197 Average Temperature 65 | . 10 . 6 28 83 18 . . 85 Received Heat Transfer 2267 | . 135 . 160 147 1545 166 . . 114 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 842 | 150 . . . . 692 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Peak Influence 744 | 10 213 5 . 85 744 506 108 58 100 Initial 338 | . 6 . . . . 338 107 58 40 Average 176 | 4 86 3 . 46 263 387 89 58 63 Maximum Alert Level 3 | . 1 . . . 3 2 . . . Low Security (%) 65 | 100 85 100 . 100 47 . 100 100 100 Level 1 20 | . 14 . . . 29 49 . . . Level 2 13 | . . . . . 20 50 . . . Level 3 . | . . . . . 2 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 10 1 . . 1 Investigation 4 | . 1 . . . 3 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . . . . 4 . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Distress Signals 11 | . 1 . . . 9 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 14 . 7 4 70 10 6 . 5 Peak Tracking Total 9 | . 5 . 9 2 7 5 6 . 2 Tactical Retreats 1 | . . . . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Traps Triggered 5 | . 1 . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Machines Disabled 5 | . . . 1 . 4 . . . . Max in Single Turn 2 | . . . 1 . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Machines Accessed 15 | . 3 1 2 . 8 . . 1 . Terminals 7 | . 2 . . . 4 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 39 | . 11 1 2 . 23 . . 2 . Successful 23 | . 6 1 2 . 13 . . 1 . Failed 16 | . 5 . . . 10 . . 1 . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 5 . 1 . 3 . . . . Terminals 25 | . 7 . . . 16 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 4 . . . 5 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 11 | . 1 1 2 . 6 . . 1 . Record 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 4 . . . 4 . . . . Scan Component 4 | . 2 . . . 2 . . . . Repair 4 | . 2 . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . . . Terminals 2 | . 1 . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . . . 6 . . 1 . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 2 . . . 2 . . . . Time 110 | . 52 . . . 58 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Total Allies 2 | . . 1 . . . . 1 . . Largest Group 1 | . . 1 1 . . . 1 . . Highest-Rated Group 31 | . . 31 31 . . . 31 . . Highest-Rated Ally 31 | . . 31 31 . . . 31 . . Total Orders 2 | . . . . . 2 . . . . RETURN 2 | . . . . . 2 . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 106 | . . . . . . . 106 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 3 | . . . . . 3 . . . . Drone Recoveries 3 | . . . . . 3 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Turns Passed 5505 | 120 906 450 779 534 1998 468 124 10 116 Spaces Moved 2149 | 55 314 182 322 206 650 221 133 20 46 Core 145 | 3 . . . . . . 104 20 18 Treads 1976 | 52 314 182 322 206 650 221 29 . . Legs 28 | . . . . . . . . . 28 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 155 160 50 50 50 Average Speed 190 | 154 230 240 240 240 165 160 73 50 74 Slowest Speed 320 | 160 240 240 320 240 240 160 160 50 90 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 43 34 70 51 69 8 75 1 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 69 | . . . . 15 41 . 12 . 1 Melee 4 | . . . . . 4 . . . . Projectile 1 | . . . . . . . . . 1 AOE 64 | . . . . 15 37 . 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Total 3001 | 74 449 196 324 227 1171 287 150 19 104 Wait 276 | . 63 . . 1 179 3 1 . 29 Move 2141 | 54 313 181 321 205 649 221 132 19 46 Hop . | . . . . . . . . . . Pick Up 54 | 6 23 3 . 2 14 5 1 . . Fast Attach 53 | 7 4 3 . . 20 6 1 . 12 Attach 27 | . . 1 . 6 16 1 1 . 2 Detach 7 | . . . . . 5 1 . . 1 Swap 33 | . 3 . . 1 24 3 2 . . Drop 45 | . 13 6 . . 20 6 . . . Fire 335 | 6 27 . 3 12 227 41 5 . 14 Melee 7 | . . . . . 7 . . . . Ram 7 | . . . . . . . 7 . . Kick . | . . . . . . . . . . Crush 16 | 1 3 2 . . 10 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 13) 121 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 9) 543 | -10/Materials | Repaired Lgt. Treads 571 | -10/Materials | Repaired Lgt. Treads 810 | -10/Materials | Discovered new exit (range 11) 1027 | -10/Materials | Entered Mines 1033 | -10/Mines | Found the Drone Emporium 1045 | -10/Mines | Found Prototype Device 1045 | -10/Mines | Identified Sensor Drone Bay 1109 | -10/Mines | Met a Derelict bent on vengeance 1155 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1244 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1261 | -10/Mines | Discovered new exit (range 8) 1298 | -10/Mines | Received a Mining Laser from a helpful Derelict 1465 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1477 | -10/Exiles | Accompanied by 1 ally 1535 | -10/Exiles | Met 8R-AWN 1576 | -10/Exiles | Met EX-HEX 1686 | -10/Exiles | Met EX-DEC 1732 | -10/Exiles | Learned location of Zion (-7) 1931 | -10/Exiles | Met EX-BIN 1962 | -10/Exiles | Aligned with FarCom system 1965 | -10/Exiles | Given EX-Vault access code 2020 | -10/Exiles | Opened EX-Vault 2073 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2202 | -10/Exiles | Attacked by the Exiles 2237 | -10/Exiles | Discovered new exit (range 10) 2256 | -10/Exiles | Entered Mines 2300 | -9/Mines | Lost 4 parts (1p1n1u1w) 2431 | -9/Mines | Learned Materials terminal intel 2639 | -9/Mines | Discovered new exit (range 9) 2790 | -9/Mines | Entered Materials 2790 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2791 | -8/Materials | Identified exit to Factory 2792 | -8/Materials | Loaded intel: 12 terminal locations 3103 | -8/Materials | Repaired Med. Armor Plating 3886 | -8/Materials | Lost 3 parts (1n2u) 4177 | -8/Materials | Build established: Scavenger-Mutant 4338 | -8/Materials | Repaired Lgt. Armor Plating 4349 | -8/Materials | Garrison activated, responded to threat 4446 | -8/Materials | Core integrity fell below 50% 4559 | -8/Materials | Lost 7 parts (2n4u1w) 4587 | -8/Materials | Core integrity fell below 20% 4788 | -8/Materials | Entered Factory 4788 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5161 | -7/Factory | Lost 3 parts (1n2u) 5256 | -7/Factory | Sucked down chute 5256 | -7/Factory | Entered Waste 5257 | -7/Waste | Met a frightened Derelict 5298 | -7/Waste | Spotted C-40 Crusher 5315 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5317 | -7/Waste | Spotted C-40 Crusher 5317 | -7/Waste | Spotted C-40 Crusher 5317 | -7/Waste | Spotted C-40 Crusher 5318 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5319 | -7/Waste | Released all parts (8) 5321 | -7/Waste | Spotted C-40 Crusher 5332 | -7/Waste | Crushed by Compactor (1 part destroyed) 5339 | -7/Waste | Core integrity fell below 50% 5363 | -7/Waste | Lost 3 parts (1n1u1w) 5374 | -7/Waste | Spotted C-40 Crusher 5374 | -7/Waste | Discovered new exit (range 10) 5380 | -7/Waste | Entered Factory 5390 | -7/Factory | Identified exit to DSF 5390 | -7/Factory | Entered DSF 5417 | -7/DSF | Additional patrols routed to DSF 5434 | -7/DSF | System corruption reached 10% 5466 | -7/DSF | Core integrity fell below 20% 5495 | -7/DSF | Released all parts (8) 5506 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05481_ Matter Repository disabled. 05481_ Acquired Corrupted Gauss Rifle. 05481_ Integrated Corrupted Gauss Rifle (+3). 05481_ Corrupted Gauss Rifle temporarily disabled. 05483_ Slug penetrates X-62 Marksman. 05484_ Penetrated by Slug. 05485_ Slug penetrates X-62 Marksman. 05487_ X-62 Marksman misfires. 05487_ Slug penetrates Wall. 05489_ System corrupted: Heat flow error (+248). 05489_ Slug penetrates X-62 Marksman. 05491_ X-62 Marksman destroyed. 05493_ Acquired 71 matter. 05495_ Released Gauss Rifle. 05495_ Released Imp. Cooling System. 05495_ Released Imp. Deuterium Engine. 05495_ Released VSS Leg. 05500_ Acquired Authchip [Storage]. 05502_ Acquired Authchip [Propulsion]. 05506_ Acquired Authchip [R/NC]. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? !!??????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? !???????????????????? | | ??????#####???????????# #???###?????????????? | | ??????# ??????????## Y##?***#?????????????? | | ??????# #?????????#a a##***#!????????????? | | ???????!! ????????? ?????????????? | | ???????!! ????????? ???????????????? | | ???????!! ????????? ?????????????????? | | ???????? #?????????#a H a#??????????????????? | | ???????? #?????????#; #???????????????????? | | ???????## ###??????##; ###?????????????????? | | ???????# ==#??????#%@ !!#?????????????????? | | ???????# ==#??????# ! !!#?????????????????? | | ???????# ==???????# ! !!#?????????????????? | | ???????## ###??????### ###?????????????????? | | ???????# #??????# #?????????????????? | | ???????# #??????# % #?????????????????? | | ???????## =########## #?????????????????? | | ??????### ###==#===###*= ;##?????????????????? | | ????###"" ##==#===###[!=###?????????????????? | | ????""""" ![!== #?????????????????? | | ????"##"% ===[! #?????????????????? | | ??????#"""""## #===#!!%= !!#?????????????????? | | ??????#"""""#########!! !!#?????????????????? | | ??????####"##???????#########?????????????????? | | ?????????#"#??????????????????????????????????? | | ?????????""#??????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Resistance: EM 15 Evasion (%) 57 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructSlugCapacitor Manual? 0 Play Time 00:30:52 Cumulative 597.5 hours Start 2023.02.03 @ 23:15:31 End 2023.02.05 @ 23:08:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 334 Adventurer 112 Explorer 103 Win Type - Total 40 Types 26/0/8/2/0/0/3/1/0 Lore% 87 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b83e534b-0119-4a35-96eb-e8ba026d931e