Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 22:45:07 Player: MLGOON Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2854) 2854 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 7034 Bonus ------- High Alert Combat Kills 55 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 100/100 System Corruption 0% Temperature Cool (-100) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Advanced Terrain Scan Processor Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Flight Unit Microactuators Remote Shield Heavy Laser Assault Rifle Flak Gun Heavy Flak Cannon Guided EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Fusion Compressor Light Treads Light Treads Flight Unit Flight Unit Energy Filter Heavy Laser Assault Rifle Flak Gun Gauss Cannon Remote Datajack [Rating: 72] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 108 | 6 10 14 10 3 18 47 Power 20 | 1 1 2 1 2 6 7 Engine 13 | 1 1 2 1 1 3 4 Core 7 | . . . . 1 3 3 Reactor . | . . . . . . . Propulsion 23 | 2 2 4 3 . 7 5 Treads 23 | 2 2 4 3 . 7 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 3 2 1 1 11 Device 13 | . 2 2 1 1 . 7 Storage 6 | 1 2 . 1 . 1 1 Processor 2 | . . 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 42 | 2 3 5 4 . 4 24 Energy Gun 8 | 1 . 1 . . . 6 Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 24 | 1 3 3 3 . 3 11 Ballistic Cannon 5 | . . . . . . 5 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 29 | . . . 1 . 8 20 Power 5 | . . . . . 1 4 Propulsion 9 | . . . . . 4 5 Utility 7 | . . . 1 . 1 5 Weapon 8 | . . . . . 2 6 Highest Loss Streak 12 | . . . 1 . 5 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 97 100 95 96 Engine 7 | . 14 11 9 15 10 4 Core 4 | . . . . . 4 7 Treads 21 | . 28 22 27 23 19 17 Device 14 | . 10 18 6 15 9 18 Storage 12 | . 16 11 18 15 20 8 Processor 5 | . . 3 9 7 7 7 Protection 1 | . . . . . . 2 Energy Gun 7 | . 3 8 . . . 11 Energy Cannon 2 | . . 4 8 7 3 . Ballistic Gun 14 | . 24 20 18 15 17 7 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 73 | 14 29 36 46 56 57 73 Greatest Support 90 | 40 40 40 60 60 90 90 Greatest Overweight (x) 18 | . . . . . 2 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 4 14 15 15 14 14 15 Average Carried 12 | 2 9 14 14 13 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 13 13 14 Class Distribution -------------------- 39% | Gunner 24% | Scavenger-Gunner 18% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2353 | 248 286 240 412 . 170 997 Remotely . | . . . . . . . Salvage Created 2830 | . 360 238 646 . 456 1130 Parts 140 | . 22 13 31 . 17 57 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 64 | . 12 7 13 . 10 22 Guns 44 | . 9 5 8 . 7 15 Cannons 11 | . . 2 4 . . 5 AOE 9 | . 3 . 1 . 3 2 Classes Destroyed 13 | . 3 1 2 . 2 5 Worker 1 | . . . 1 . . . Builder 2 | . . . . . . 2 Mechanic 1 | . . . . . . 1 Operator 1 | . 1 . . . . . Watcher 4 | . . . 3 . . 1 Swarmer 18 | . 6 3 3 . 4 2 Grunt 31 | . 6 2 8 . 3 12 Sentry 5 | . . 2 2 . . 1 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . 1 . Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 4 2 5 . 4 4 Combat Bots Only 4 | . 3 2 4 . 4 4 Max Kills in Single Turn 4 | . 4 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 572 | . 88 46 39 . 81 318 Missed 153 | . 23 9 11 . 28 82 Damage Taken 6869 | . 660 381 373 . 1460 3995 Core 1658 | . 109 125 70 . 488 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 209 | . 109 . 100 . . . Core Remaining (%) 68 | 100 56 68 87 . 30 . Volleys Fired 172 | . 45 22 26 . 25 54 Largest 4 | . 2 3 3 . 3 4 Hottest 223 | . 60 145 111 . 121 223 Shots Fired 513 | . 90 66 78 . 73 206 Gun 407 | . 90 50 52 . 52 163 Cannon 93 | . . 16 26 . 14 37 Launcher 13 | . . . . . 7 6 Special . | . . . . . . . Kinetic 333 | . 86 35 52 . 52 108 Thermal 123 | . . 31 . . . 92 Explosive 11 | . . . . . 7 4 Electromagnetic 46 | . 4 . 26 . 14 2 Robot Hit Streak 26 | . 13 5 12 . 26 8 Robot Miss Streak 7 | . 7 3 2 . 5 7 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 282 | . 45 35 50 . 37 115 Core Hits 152 | . 23 14 22 . 29 64 Critical Kills 3 | . . . 1 . 1 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . . . 3 . 2 2 Burn 1 | . . . . . . 1 Destroy 4 | . . . 2 . 1 1 Corrupt 2 | . . . 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6438 | . 547 438 1089 . 1230 3134 Guns 3636 | . 378 269 413 . 420 2156 Cannons 1400 | . . 140 551 . 234 475 Explosions 1297 | . 169 . 91 . 576 461 Melee . | . . . . . . . Ramming 105 | . . 29 34 . . 42 Kinetic 2604 | . 378 163 413 . 420 1230 Thermal 1868 | . . 246 91 . . 1531 Explosive 848 | . . . . . 576 272 Electromagnetic 1013 | . 169 . 551 . 234 59 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 43 | . . . . . . 43 Projectiles . | . . . . . . . Explosions 43 | . . . . . . 43 Melee . | . . . . . . . Knockbacks 2 | . . . 1 . . 1 Impact 1 | . . . 1 . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 299 | . 43 . 12 . . 244 Shots 5 | . 1 . 1 . . 3 Rammed 17 | . . 7 4 . . 6 Targets Rammed 21 | . . 7 7 . . 7 Kicked . | . . . . . . . Crushed 4 | . . . 3 . . 1 Highest Temperature 1249 | . 30 198 298 . 1249 613 Average Temperature 194 | . 11 72 95 . 500 223 Received Heat Transfer 1011 | . 153 96 171 . 81 510 Effects 59 | . . . . . 32 27 Shutdowns 18 | . . . . . 9 9 Energy Bleed 4 | . . . . . 1 3 Interference 4 | . . . . . . 4 Matter Decay 8 | . . . . . 6 2 Short Circuit 3 | . . . . . 2 1 Damage (minor) 4 | . . . . . 3 1 Damage (major) 13 | . . . . . 8 5 Damage (core) 5 | . . . . . 3 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 3185 | . . 555 100 . . 2530 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 454 | . 241 304 449 99 265 454 Initial 138 | . . 101 62 99 69 138 Average 201 | . 82 204 269 99 200 223 Maximum Alert Level 2 | . 1 1 2 . 1 2 Low Security (%) 52 | 100 95 52 16 100 39 51 Level 1 35 | . 4 47 76 . 60 28 Level 2 11 | . . . 6 . . 20 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 14 | . 2 2 4 . 2 4 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 2 2 1 . 2 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 4 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 26 10 22 . 13 40 Peak Tracking Total 7 | . 5 3 3 . 4 7 Tactical Retreats 15 | . 3 3 3 . 4 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 11 | . 1 1 1 . . 8 Max in Single Turn 4 | . 1 1 1 . . 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 27 | . 8 4 6 1 . 8 Terminals 20 | . 5 4 5 1 . 5 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 2 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 56 | . 15 8 13 1 . 19 Successful 35 | . 10 7 5 1 . 12 Failed 21 | . 5 1 8 . . 7 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 3 | . 1 1 1 . . . Terminals 40 | . 10 8 10 1 . 11 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 2 . 3 . . . Recycling Units 6 | . 3 . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 26 | . 5 7 3 1 . 10 Record 10 | . 1 2 1 . . 6 Part Schematic 1 | . . 1 . . . . Robot Analysis 2 | . . 1 . . . 1 Open DSF 2 | . . . . 1 . 1 Alert Level 4 | . 1 1 1 . . 1 Locate Traps 2 | . 2 . . . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 4 | . . 2 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 4 | . 3 . . . . 1 Report Inventory 3 | . 2 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 1 4 . . 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 2 | . . 1 . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 5282 | 126 786 522 890 12 313 2633 Spaces Moved 2494 | 74 366 241 422 6 109 1276 Core 7 | 4 . . . . . 3 Treads 2487 | 70 366 241 422 6 109 1273 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 168 | 154 160 160 160 160 183 174 Slowest Speed 950 | 160 160 160 160 160 320 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 52 22 45 . 81 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . . 3 . 19 111 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 125 | . . . 3 . 19 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3230 | 83 489 332 579 8 166 1573 Wait 352 | . 58 33 101 . 13 147 Move 2488 | 73 365 240 421 5 108 1276 Hop . | . . . . . . . Pick Up 44 | 4 8 6 7 . 1 18 Fast Attach 12 | 6 1 1 . . 2 2 Attach 28 | . . 2 3 2 6 15 Detach 1 | . . . . . . 1 Swap 68 | . 9 11 7 1 10 30 Drop 44 | . 3 10 7 . 1 23 Fire 172 | . 45 22 26 . 25 54 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 19 | . . 7 7 . . 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 6) 694 | -10/Materials | Repaired Lgt. Treads 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1403 | -9/Materials | Discovered new exit (range 3) 1435 | -9/Materials | Entered another Materials area 1435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -8/Materials | Build established: Scavenger-Gunner 1653 | -8/Materials | Garrison activated, responded to threat 2199 | -8/Materials | Repaired Lgt. Treads 2248 | -8/Materials | Discovered new exit (range 5) 2325 | -8/Materials | Entered Factory 2325 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2335 | -7/Factory | Identified exit to DSF 2337 | -7/Factory | Entered DSF 2373 | -7/DSF | Additional patrols routed to DSF 2508 | -7/DSF | Sterilization system engaged 2525 | -7/DSF | Lost 5 parts (1p3n1w) 2528 | -7/DSF | Ambient heat levels rising (+10) 2543 | -7/DSF | Ambient heat levels rising (+10) 2558 | -7/DSF | Ambient heat levels rising (+10) 2573 | -7/DSF | Ambient heat levels rising (+10) 2588 | -7/DSF | Ambient heat levels rising (+10) 2597 | -7/DSF | Discovered new exit (range 14) 2603 | -7/DSF | Ambient heat levels rising (+10) 2618 | -7/DSF | Ambient heat levels rising (+10) 2633 | -7/DSF | Ambient heat levels rising (+10) 2642 | -7/DSF | Core integrity fell below 50% 2648 | -7/DSF | Ambient heat levels rising (+10) 2650 | -7/DSF | Entered Factory 2650 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2798 | -6/Factory | Build established: Gunner 3753 | -6/Factory | Build established: Tank 4166 | -6/Factory | Lost 3 parts (1p1u1w) 4553 | -6/Factory | Spotted B-75 Beast 4570 | -6/Factory | Destroyed B-75 Beast 4644 | -6/Factory | Build established: Gunner 5139 | -6/Factory | Core integrity fell below 50% 5267 | -6/Factory | Core integrity fell below 20% 5283 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05237_ Penetrated by Slug. 05239_ M-13 Machinist repairs H-66 Slayer. 05241_ Penetrated by Slug. 05241_ Adv. Heat Sink destroyed. 05242_ Slug penetrates H-66 Slayer. 05242_ Penetrated by Slug. 05247_ M-13 Machinist repairs H-66 Slayer. 05248_ Penetrated by Slug. 05248_ Fusion Compressor destroyed. 05253_ Penetrated by Slug. 05259_ Slug penetrates Subcomponent Replicator. 05260_ Penetrated by Slug. 05265_ Slug penetrates Wall. 05265_ Hvy. Machine Gun destroyed. 05266_ Penetrated by Slug. 05274_ Slug penetrates Wall. 05277_ Slammed into H-66 Slayer. 05277_ Penetrated by Slug. 05281_ Slammed into H-66 Slayer. 05283_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ## """ #?# | | ################## "" !#?# """"" *!! | | ?????????????????# "" """ #?# """"" !!! | | ?????????????????# "T """ #?# """ !!! | | ?????????????????# "" """ #?# | | ?????????????????# "" #?# | | ?????????????????# #?###/#### | | ?????????????????############?# # | | ??????????????????????????????# + | | ??????????????????????????????# ! # | | ??????????????????????????????# !! ############# | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????########???????????? | | ##??????####?????????????????????????????????????? | | #########T #########################?????????????? | | + #?????????????? | | # #?????????????? | | # """"" #?????????????? | | [ # """"" #?????????????? | | # """ #?????????????? | | m #?????????????? | | # """"" #?????????????? | | ##### # """" #?????????????? | | ## ! # "" #?????????????? | | * ## =%=####### # h@ #?????????????? | | ## !! +?????# # h #?????????????? | | ## #?????# # #?????????????? | | ## #?????# ##############?????????????? | | ## #?????# #??????????????????????????? | | ## #?????# #??????????????????????????? | | ##### #?????# #??????????????????????????? | | [#?????## #####??????????????????????????? | | #??????# #??????????????????????????????? | | [[] #??????# #??????????????????????????????? | | [ #??????# #??????????????????????????????? | | [] #??????# #??????????????????????????????? | | == #??????# #??????????????????????????????? | | == ######?# #??????????????????????????????? | | ### #??????????????????????????????? | | #??????????????????????????????? | | ] #??????????????????????????????? | | ########### #??????????????????????????????? | | ########### ########???????????????????????? | | # %+ ! #???????????????????????? | | # # +???????????????????????? | | # # """ #???????????????????????? | | # """ ###### " ###???????????????????????? | | # """"" #??# # " ##????????????????????????? | | # """"" #??### !###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 520 Matter Stores 464 Matter Capacity 600 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed ArmageddonNuclearRailgun Manual? 0 Play Time 01:25:07 Cumulative 7.5 hours Start 2024.05.21 @ 21:56:18 End 2024.05.22 @ 22:45:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1023fe72-6e19-4794-a4f2-ac60070f0900