Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.14 @ 17:17:13 Player: time Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1898) 1898 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 7334 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1150 Matter 8/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Antimatter Reactor HERF Cannon Improved KE Penetrator Peak State ------------ > --- POWER ------------ Makeshift Power Source Fusion Compressor > --- PROPULSION ------- VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System IFF Parser Point Defense System Advanced Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- VTOL Module Power Amplifier Thermal Shield Improved Hardlight Generator Heavy Flak Cannon [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Spectral Analyzer Hackware Advanced Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . . 1 . Utility 4 | . . . . 1 1 . . . 1 1 Weapon 4 | . . 1 . 1 . . . . 1 1 Parts Attached 71 | 7 2 2 3 8 9 . 6 7 17 10 Power 10 | 2 . . . 2 1 . . 1 2 2 Engine 4 | 2 . . . 1 . . . 1 . . Core 4 | . . . . 1 1 . . . 2 . Reactor 2 | . . . . . . . . . . 2 Propulsion 15 | 1 1 . 3 1 . . . 3 2 4 Treads 5 | . . . 3 1 . . . . . 1 Leg 2 | 1 1 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . . . . . 3 2 3 Utility 24 | 2 1 . . 3 4 . 5 2 7 . Device 15 | 1 . . . 2 4 . 1 2 5 . Storage 3 | 1 1 . . 1 . . . . . . Processor 3 | . . . . . . . 3 . . . Hackware 3 | . . . . . . . 1 . 2 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 2 . 2 4 . 1 1 6 4 Energy Gun 4 | . . 1 . 1 2 . . . . . Energy Cannon 3 | . . . . . . . 1 . 1 1 Ballistic Gun 9 | 2 . . . . 1 . . . 4 2 Ballistic Cannon 4 | . . . . 1 1 . . 1 1 . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 3 . . 2 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 27 | . . . . . . . . . . 27 Parts Lost 30 | . . 1 . 5 . . . 10 5 9 Power 4 | . . . . 1 . . . 1 1 1 Propulsion 9 | . . . . 1 . . . 4 1 3 Utility 8 | . . . . 1 . . . 2 1 4 Weapon 9 | . . 1 . 2 . . . 3 2 1 Highest Loss Streak 9 | . . 1 . 3 . . . 4 2 9 To Critical Strikes 2 | . . . . 1 . . . . 1 . Average Backups 4 | 3 3 3 3 4 5 7 5 4 4 4 Power 1 | . 1 1 1 1 1 1 1 . . 1 Propulsion . | 1 1 2 2 1 . . . . . . Utility 1 | . . . . 1 1 1 . 1 2 . Weapon 1 | . 1 . . . 2 4 3 2 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . . 1 . . 1 . . 1 . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 2 | . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 84 95 89 90 92 90 52 65 24 Engine 4 | . 14 11 11 7 4 . . . 2 . Core 2 | . . . . . 2 7 7 3 3 1 Treads 13 | . . . 22 27 23 23 23 12 . . Leg 3 | . 28 22 6 . . . . . . . Flight 3 | . . . . . . . . 2 15 6 Device 13 | . 14 11 11 11 21 23 15 5 20 7 Storage 6 | . 14 11 11 14 7 7 7 3 . . Hackware 1 | . . . . . . . 4 4 4 2 Energy Gun 7 | . . 3 11 13 9 15 15 9 . . Energy Cannon 1 | . . . . . . . 4 3 1 . Ballistic Gun 9 | . 28 22 22 11 7 7 2 . 13 2 Ballistic Cannon 4 | . . . . 3 11 7 7 5 . . Peak Build Rating 90 | 8 9 10 13 30 37 37 44 41 90 76 Average Rating 30 | 4 9 9 12 21 32 37 37 22 69 36 On Entrance 21 | . 8 9 10 13 25 37 37 41 5 56 Naked Turns 55 | . . . . . . . . . . 55 Heaviest Build 44 | 14 14 17 15 37 40 32 37 31 39 44 Greatest Support 66 | 10 20 20 66 66 63 63 63 63 39 35 Greatest Overweight (x) 8 | 1 . . . . . . . 3 . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 4 5 5 5 6 8 8 8 8 5 5 Average Carried 4 | 3 3 3 3 4 5 7 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 5 3 3 4 8 6 5 3 5 4 Class Distribution -------------------- 20% | Mutant 16% | Hacker-Skirmisher 13% | Skirmisher 11% | Scavenger-Tank 10% | Tank 9% | Gunner 6% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Sprinter 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Hacker-Gunner | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 1693 | 249 35 44 155 132 400 91 70 308 80 129 Remotely . | . . . . . . . . . . . Salvage Created 1611 | 24 44 192 32 345 312 190 . 265 30 177 Parts 104 | 2 2 18 1 19 14 9 . 21 2 16 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 7 . 18 . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 54 | . . 5 2 9 12 4 . 14 1 7 Guns 24 | . . 3 2 7 4 4 . 4 . . Cannons 21 | . . . . 2 8 . . 10 1 . AOE 9 | . . 2 . . . . . . . 7 Classes Destroyed 12 | 1 1 5 . . 3 . . 1 . 1 Worker 2 | . . . . . . . . . . 2 Builder 3 | . . 3 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . Drone 2 | . . . . . . . . 2 . . Swarmer 29 | . . 3 2 3 5 . . 10 1 5 Grunt 17 | . . 1 . 5 3 4 . 2 . 2 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 3 | . . 1 . 1 1 . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 1 1 7 2 4 6 2 . 6 1 5 Combat Bots Only 6 | . . 4 2 4 6 2 . 6 1 5 Max Kills in Single Turn 5 | 1 1 3 1 1 1 1 . 1 1 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . 5 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 727 | . . 29 15 68 85 9 . 179 113 229 Missed 261 | . . 7 4 12 24 6 . 62 55 91 Hits 466 | . . 22 11 56 61 3 . 117 58 138 Melee 26 | . . . . . 3 . . . 2 21 Projectile 440 | . . 22 11 56 58 3 . 117 56 117 AOE 1 | . . . . . . . . . 1 . Critical Strikes 17 | . . 1 . 3 . . . 2 2 9 Damage Taken 5679 | . . 267 70 622 477 23 . 1423 857 1940 Core 2163 | . . 38 . 134 63 8 . 545 211 1164 Absorbed by Shields 184 | . . . . . 175 9 . . . . Ignored by Resistances 1670 | . . 77 22 183 194 9 . 407 242 536 Regen/Repaired (Parts) 19 | . . 19 . . . . . . . . Core Remaining (%) 75 | 100 100 . 90 75 . . . 12 78 . Volleys Fired 115 | 1 1 11 4 26 23 6 . 35 3 5 Largest 4 | 2 2 3 3 4 4 4 . 4 4 3 Hottest 223 | 40 40 70 80 166 137 166 . 223 170 112 Shots Fired 320 | 2 2 29 12 74 92 24 . 68 10 7 Gun 216 | 2 2 22 12 66 46 18 . 38 8 2 Cannon 93 | . . . . 8 46 6 . 30 2 1 Launcher 11 | . . 7 . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 195 | 2 2 22 8 44 69 12 . 26 8 2 Thermal 101 | . . . 4 30 23 6 . 38 . . Explosive 7 | . . 7 . . . . . . . . Electromagnetic 17 | . . . . . . 6 . 4 2 5 Robot Hit Streak 21 | 2 1 11 3 14 14 21 . 11 4 5 Robot Miss Streak 5 | . 1 2 2 1 3 . . 5 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 228 | 2 1 20 7 59 64 18 . 48 3 6 Core Hits 140 | 1 1 16 3 22 42 8 . 27 3 17 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . 1 . 1 . 4 . . Burn 3 | . . . . 1 . . . 2 . . Destroy 1 | . . . . . . 1 . . . . Blast 2 | . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5378 | 20 15 545 71 645 1087 313 . 1101 117 1464 Guns 2026 | 20 15 185 71 546 293 266 . 487 91 52 Cannons 1597 | . . . . 99 779 47 . 614 26 32 Explosions 1720 | . . 360 . . . . . . . 1360 Melee . | . . . . . . . . . . . Ramming 35 | . . . . . 15 . . . . 20 Kinetic 2422 | 20 15 185 49 380 938 133 . 559 91 52 Thermal 1251 | . . . 22 265 134 84 . 520 . 226 Explosive 1219 | . . 360 . . . . . . . 859 Electromagnetic 451 | . . . . . . 96 . 22 26 307 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . . 3 3 3 3 . 27 Average Corruption 5 | . . . . . 2 3 3 3 . 26 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . 2 3 3 13 . 8 Message Errors 9 | . . . . . 1 2 . 3 . 3 Matter Fused 9 | . . . . . 1 1 2 4 . 1 Heat Flow Errors 4 | . . . . . . . . 3 . 1 Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . . . . . . . . 19 . 18 Projectiles 19 | . . . . . . . . 19 . . Explosions 18 | . . . . . . . . . . 18 Melee . | . . . . . . . . . . . Knockbacks 26 | . . . . . 21 . . 5 . . Impact . | . . . . . . . . . . . Kinetic 26 | . . . . . 21 . . 5 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 143 | . . 51 . . . . . . . 92 Shots 6 | . . 3 . . . . . . . 3 Rammed 6 | . . . . . 2 . . . . 4 Targets Rammed 6 | . . . . . 2 . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 546 | . . 15 27 306 56 . . 546 142 97 Average Temperature 116 | . . 8 12 138 26 . . 186 57 30 Received Heat Transfer 1343 | . . 75 . 405 128 18 . 423 54 240 Effects 13 | . . . . . . . . 13 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 7 | . . . . . . . . 7 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . 1 . 2 Heat Transferred 2643 | . . . 50 661 300 185 . 1247 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . . . 2 2 Low Security (%) 75 | 100 100 100 100 100 100 . . . 4 40 Level 1 13 | . . . . . . . . . 54 28 Level 2 11 | . . . . . . . . . 40 30 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 542 | 5 7 154 55 91 152 . . . 476 542 Initial 301 | . . . 40 14 31 . . . 301 190 Average 119 | 1 . 67 13 21 55 . . . 337 294 Influence Increases 2729 | 5 10 194 65 241 292 80 . 520 760 562 Destroy 0b10 Robot/C 1040 | . . 100 40 180 240 80 . 240 20 140 Destroy 0b10 Robot/NC 50 | 5 5 20 . . . . . 10 . 10 Destroy Leader 162 | . 2 30 10 30 40 . . 30 10 10 Successful Hack 16 | . 3 . . . . . . . 8 5 Disable Machine 72 | . . . . . 9 . . . . 63 Destroy Structure 174 | . . 44 . 1 3 . . . 2 124 Advance Influence 150 | . . . . . . . . . 150 . Partial Spotted 75 | . . . . . . . . . 45 30 Lose Combat Pursuer 990 | . . . 15 30 . . . 240 525 180 Influence Decreases 2197 | 5 10 70 144 205 341 92 20 245 584 481 Entered New Map 585 | . . . 84 31 50 15 20 . 124 261 Time Decay 1192 | 5 10 60 60 124 291 77 . 175 260 130 Lost Part 270 | . . 10 . 50 . . . 70 50 90 Purge Threat 150 | . . . . . . . . . 150 . Squads Dispatched 14 | . . 1 . . 1 . . . 3 9 Investigation 3 | . . . . . . . . . . 3 Extermination 3 | . . . . . 1 . . . 1 1 Reinforcement 6 | . . 1 . . . . . . 2 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 3 | . . 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . . 11 4 11 15 4 . 30 54 26 Peak Tracking Total 15 | . . 5 3 5 6 2 . 10 15 12 Tactical Retreats 26 | . . . 1 1 . . . 7 11 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 8 | . . . . . 1 . . . . 7 Max in Single Turn 4 | . . . . . 1 . . . . 4 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 13 | . 2 2 . . 1 . . . 5 3 Terminals 5 | . 1 1 . . . . . . 3 . Fabricators 3 | . . . . . 1 . . . 1 1 Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 26 | . 3 4 . . 1 . . . 11 7 Successful 21 | . 3 4 . . . . . . 8 6 Failed 5 | . . . . . 1 . . . 3 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . Terminals 10 | . 1 2 . . . . . . 7 . Fabricators 4 | . . . . . 1 . . . 2 1 Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 8 | . 2 . . . . . . . . 6 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 9 | . 1 2 . . . . . . 6 . Record 5 | . . 1 . . . . . . 4 . Part Schematic 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . 1 1 Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . . . . . . 5 Recycle Component 1 | . . . . . . . . . . 1 Process 2 | . . . . . . . . . . 2 Report Inventory 2 | . 1 . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . 1 . . . 4 2 Full Trace Events 2 | . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 97 | . . . . . . . . . . 97 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 1251 | 24 253 215 274 89 . . 15 371 9 1 IFF 396 | . . . . . . . 15 371 9 1 Terrain 855 | 24 253 215 274 89 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 3721 | 72 253 215 274 385 660 168 185 723 522 264 Spaces Moved 3665 | 41 203 118 176 158 342 90 105 688 1347 397 Core 198 | 10 . . . . . . . 87 . 101 Treads 960 | . . . 113 158 342 90 105 144 . 8 Legs 415 | 31 203 118 63 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2092 | . . . . . . . . 457 1347 288 Fastest Speed 30 | 50 120 120 120 160 163 163 163 32 30 37 Average Speed 80 | 140 120 120 145 162 163 163 163 69 34 48 Slowest Speed 450 | 190 120 120 160 163 163 163 163 200 37 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 8 3 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 5 42 17 43 17 9 21 10 80 45 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . 1 1 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 121 | . . 53 . . 1 . . 2 1 64 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 1 . . 2 1 . AOE 117 | . . 53 . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 4195 | 51 210 170 187 232 392 99 121 877 1391 465 Wait 223 | . . 38 1 34 . . . 125 . 25 Move 3635 | 40 202 117 175 157 341 89 104 687 1332 391 Hop 9 | . . . . . . . . . 6 3 Pick Up 21 | 3 3 1 1 1 2 1 . . 4 5 Fast Attach 60 | 6 . 1 1 6 9 . 5 6 21 5 Attach 36 | . 1 1 2 2 1 . 3 9 8 9 Detach 46 | . . . 2 2 7 . 6 10 9 10 Swap 7 | 1 2 . . 2 1 . . . 1 . Drop 37 | . 1 1 1 2 6 3 3 5 7 8 Fire 115 | 1 1 11 4 26 23 6 . 35 3 5 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 4) 266 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 391 | -9/Materials | Repaired Grenade Launcher 515 | -9/Materials | Discovered new exit (range 11) 541 | -9/Materials | Entered Mines 701 | -9/Mines | Build established: Skirmisher 769 | -9/Mines | Discovered new exit (range 11) 815 | -9/Mines | Entered Materials 815 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 947 | -8/Materials | Lost 3 parts (1p1u1w) 1105 | -8/Materials | Discovered new exit (range 16) 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -7/Factory | Build established: Gunner 1547 | -7/Factory | Build established: Tank 1780 | -7/Factory | Discovered new exit (range 15) 1847 | -7/Factory | Discovered new exit (range 5) 1860 | -7/Factory | Entered Lower Caves 1940 | -7/Lower Caves | Build established: Scavenger-Tank 2008 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2028 | -7/Lower Caves | Entered Zion 2066 | -6/Zion | Found Prototype Processor 2066 | -6/Zion | Identified Exp. Targeting Computer 2074 | -6/Zion | Found Prototype Processor 2074 | -6/Zion | Identified Exp. Target Analyzer 2078 | -6/Zion | Found Prototype Processor 2078 | -6/Zion | Identified Spectral Analyzer 2113 | -6/Zion | Received a visual enhancement algorithm 2115 | -6/Zion | Ran a visual enhancement algorithm 2141 | -6/Zion | Ran a visual enhancement algorithm 2178 | -6/Zion | Discovered new exit (range 16) 2213 | -6/Zion | Entered Proximity Caves 2221 | -5/Proximity Caves | Spotter reported a threat 2295 | -5/Proximity Caves | Spotted B-75 Beast 2485 | -5/Proximity Caves | Build established: Hacker-Skirmisher 2647 | -5/Proximity Caves | Core integrity fell below 50% 2694 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 2716 | -5/Proximity Caves | Learned Factory emergency access door positions 2889 | -5/Proximity Caves | Core integrity fell below 20% 2928 | -5/Proximity Caves | Lost 3 parts (1n2w) 2932 | -5/Proximity Caves | Discovered new exit (range 15) 2936 | -5/Proximity Caves | Entered Factory 2936 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3457 | -5/Factory | Discovered new exit (range 9) 3458 | -5/Factory | Entered another Factory area 3458 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3556 | -4/Factory | Garrison activated, responded to threat 3585 | -4/Factory | System corruption reached 10% 3592 | -4/Factory | Core integrity fell below 50% 3618 | -4/Factory | Lost 9 parts (1p3n4u1w) 3690 | -4/Factory | Core integrity fell below 20% 3722 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03685_ Penetrated by Slug. 03688_ Slug penetrates Wall. 03689_ Penetrated by Slug. 03699_ Slug penetrates Wall. 03699_ Penetrated by Slug. 03699_ Slammed into C-35 Carver. 03704_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3V. 03707_ Penetrated by Slug. 03715_ Arm. Medium Treads severed. 03718_ UBJQM2NJVOPIYSUMYWD:>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Com. HERF Cannon (4) Prototype Device (20) Antigrav Array (21) 03721_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????? ?????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ?????????????????????????????? #????? | | ???????????????????????????### ###??? | | ???????????????????????????# #??? | | ???????????????????######### #??? | | ???????????????????#= = c/ " #??? | | ???????????????????# c@ #= #??? | | ???????????????????# " " c # #??? | | ???????????????????# "Y" ## ##??? | | ???????????????????# """ ## #???? | | ???????????????????########## #???? | | ????????????????????????????# #???? | | ????????????????????????????# #???? | | ????????????????????????????# #???? | | ???????????????????########?# #???? | | ???????????????????# ### #???? | | ???????????????????# """ + #???? | | ???????????????????#! """ ### #???? | | ???????????????????# """ #?# #???? | | ???????????????????# #?# #???? | | ???????????????????# """ #?# #???? | | ???????????????????# """ #?# #???? | | ???????????????????# """ #?# #???? | | ???????????????????# #?# #???? | | ???????????????????#??""" #?# #???? | | ????????????????????????" #?# #???? | | ????????????????????????" ??# #???? | | ???????????????????????? ### ###?? | | ???????????############+### #?? | | ?????????? #?? | | ?????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- Adv. Corruption Screen | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 68% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Quick And Dirty Challenges ------------ None Game ------ Seed DirtyMetafiberBlaster Manual? 0 Play Time 01:01:02 Cumulative 10.1 hours Start 2025.10.14 @ 06:37:13 End 2025.10.14 @ 17:17:13 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 8 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80c7afcb-cccf-431d-a54e-4882068d5f85