Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 15:43:02 Player: delto Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2104) 2104 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 9059 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 32/210 System Corruption 1% Temperature Warm (194) Movement Core (850) Ox16 Location -4/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Large Storage Unit Relay Coupler [NC] (25) Relay Coupler [Swarmer] (35) Relay Coupler [Swarmer] (29) Relay Coupler [Sentry] (20) Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Myomer Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Advanced Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Fission Core Improved Carbon-fiber Leg Large Storage Unit Advanced Target Analyzer Advanced Target Analyzer Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] High-powered Shock Rifle Backup Laser III Variable Charge Gun Variable Charge Gun Variable Charge Gun Mass Driver [Rating: 108] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Advanced Target Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Improved Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Slots Evolved 12 | . . 2 . 2 2 . . 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 2 . . . . . 1 1 . Utility 5 | . . 1 . . . . . 2 . 1 1 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 113 | 6 11 16 10 10 11 6 . 8 3 9 12 11 Power 18 | 1 2 2 3 1 2 1 . 1 . . 2 3 Engine 7 | 1 . 1 3 1 1 . . . . . . . Core 11 | . 2 1 . . 1 1 . 1 . . 2 3 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 2 4 4 4 6 1 . 3 3 3 2 . Treads 1 | 1 . . . . . . . . . . . . Leg 11 | . . . . . . . . 3 3 3 2 . Wheel 8 | 1 2 4 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . 3 4 6 1 . . . . . . Utility 34 | 1 3 5 2 3 1 3 . 3 . 4 4 5 Device 11 | . 2 1 1 . 1 2 . . . 1 2 1 Storage 7 | 1 1 . . 2 . . . . . 3 . . Processor 8 | . . 1 1 . . . . . . . 2 4 Hackware 2 | . . . . . . . . 2 . . . . Protection 6 | . . 3 . 1 . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 4 5 1 2 2 1 . 1 . 2 4 3 Energy Gun 14 | 2 2 2 . . . . . 1 . 1 4 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | . 2 2 1 2 2 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 . . 1 . . . . Parts Lost 74 | . . 14 8 5 8 6 . . 1 . 3 29 Power 14 | . . 3 3 1 . 1 . . . . 1 5 Propulsion 24 | . . 3 2 3 5 1 . . . . 1 9 Utility 18 | . . 4 1 1 1 2 . . 1 . 1 7 Weapon 18 | . . 4 2 . 2 2 . . . . . 8 Highest Loss Streak 26 | . . 13 4 5 8 5 . . 1 . 1 26 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 8 | 2 7 6 7 6 7 5 3 3 4 7 15 17 Power 2 | . 1 . . 1 1 1 1 1 1 2 3 4 Propulsion 1 | 1 2 . . . . . . . 1 2 1 1 Utility 3 | . 1 1 1 1 4 3 2 1 1 3 5 5 Weapon 2 | . 1 3 3 3 . . . . . . 3 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 5 4 2 1 5 2 . . 1 . 1 6 Power 3 | . 1 . . . 1 . . . . . . 1 Propulsion 3 | . 2 . . . . . . . 1 . . . Utility 14 | . . 3 . 1 2 2 . . . . 1 5 Weapon 6 | . 2 . 2 . 2 . . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 93 | . 94 96 96 98 95 81 76 76 79 95 99 94 Engine 3 | . 7 1 8 9 13 7 7 3 . . . . Core 7 | . 6 9 2 . 1 7 7 8 13 11 10 9 Leg 14 | . . . . . . . . 8 26 34 36 32 Wheel 9 | . 23 31 23 . . . . . . . . . Flight 7 | . . . 6 43 35 29 30 14 . . . . Device 13 | . 8 14 13 7 6 18 15 13 13 11 20 12 Storage 7 | . 14 11 8 9 15 3 . . . 4 5 5 Processor 4 | . . 4 4 2 . . . . . . 4 18 Hackware 2 | . . . . . . . . 10 13 11 2 . Protection 2 | . . 1 6 8 . . 7 7 6 5 3 . Energy Gun 9 | . 25 15 16 . . . . . . 2 11 9 Ballistic Gun 5 | . 2 2 3 17 21 13 7 6 6 5 1 . Ballistic Cannon 1 | . . . . . . . . . . 4 2 3 Peak Build Rating 108 | 6 16 21 19 16 28 28 26 46 49 69 103 108 Average Rating 45 | 4 11 17 15 14 21 27 26 36 45 63 94 101 On Entrance 31 | . 6 16 19 14 15 26 26 26 40 49 69 103 Avg Prop Armor Cover (%) 10 | 12 9 . . . . . . 11 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 14 22 32 30 19 19 19 15 22 22 77 88 88 Greatest Support 141 | 20 24 36 34 20 26 19 19 52 94 114 141 141 Greatest Overweight (x) 2 | 1 1 1 2 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 8 8 8 5 5 5 20 20 20 Average Capacity 12 | 6 8 10 9 7 8 5 5 5 5 17 20 20 Most Carried 20 | 4 10 10 10 8 8 8 3 5 5 10 19 20 Average Carried 9 | 2 7 6 6 6 7 4 3 4 4 7 15 17 Final Capacity 20 | 8 10 10 5 8 8 5 5 5 5 20 20 20 Final Carried 17 | 4 10 6 5 6 8 3 3 5 5 10 17 6 Class Distribution -------------------- 40% | Mutant 19% | Scavenger-Sprinter 12% | Gunner 8% | Hacker-Mutant 7% | Hacker-Skirmisher 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Skirmisher | -5/Factory Skirmisher | -4/Factory Gunner | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Matter Collected 1827 | 204 170 344 165 169 140 50 15 65 2 40 241 222 Remotely 208 | . . . 50 158 . . . . . . . . Salvage Created 1770 | . 240 625 74 20 123 25 . . . 40 365 258 Parts 121 | . 20 39 13 2 6 2 . . . 3 20 16 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . Prevented 2 | . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Combat Hostiles Destroyed 60 | . 8 19 8 1 4 1 . . . . 11 8 Guns 45 | . 6 12 5 1 4 1 . . . . 9 7 Cannons 2 | . . . . . . . . . . . 1 1 AOE 13 | . 2 7 3 . . . . . . . 1 . Classes Destroyed 8 | . 3 3 1 . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Watcher 3 | . 1 1 . . . . . . . 1 . . Swarmer 33 | . 3 3 6 1 3 1 . . . . 9 7 Grunt 20 | . 5 13 . . . . . . . . 1 1 Sentry 3 | . . 3 . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . 1 . Assembled 2 | . . . 2 . . . . . . . . . Best Kill Streak 15 | . 3 15 3 1 2 1 . . . 1 5 4 Combat Bots Only 15 | . 3 15 3 1 2 1 . . . . 5 4 Max Kills in Single Turn 3 | . 2 3 3 1 1 1 . . . 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . 2 3 3 . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Hostile Shots Fired 733 | . 36 148 54 59 92 66 . . 7 10 87 174 Missed 216 | . 8 29 10 28 53 27 . . 3 7 27 24 Hits 517 | . 28 119 44 31 39 39 . . 4 3 60 150 Melee 24 | . . . 4 . . . . . . . . 20 Projectile 493 | . 28 119 40 31 39 39 . . 4 3 60 130 AOE 2 | . . . 2 . . . . . . . . . Critical Strikes 24 | . . 4 . 1 2 2 . . . . 3 12 Damage Taken 8450 | . 301 1659 571 328 517 522 . . 181 71 902 3398 Core 1926 | . 56 262 114 47 126 169 . . . . 127 1025 Absorbed by Shields 72 | . . . . . . 72 . . . . . . Redirected to Shielding 270 | . . 104 . . . 28 . . 61 28 49 . Ignored by Resistances 48 | . . . . . . . . . . . 48 . Core Remaining (%) 75 | 100 77 . 6 91 . . 57 . 100 100 . . Volleys Fired 155 | . 17 40 13 9 27 5 . . . 3 18 23 Largest 3 | . 2 2 2 2 3 2 . . . 3 3 3 Hottest 675 | . 130 130 130 40 60 43 . . . 135 675 497 Shots Fired 338 | . 34 73 25 18 65 7 . . . 9 54 53 Gun 297 | . 34 61 24 18 65 7 . . . 6 42 40 Cannon 28 | . . . . . . . . . . 3 12 13 Launcher 13 | . . 12 1 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 160 | . 2 31 6 18 65 7 . . . 6 12 13 Thermal 126 | . 20 30 18 . . . . . . . 29 29 Explosive 13 | . . 12 1 . . . . . . . . . Electromagnetic 39 | . 12 . . . . . . . . 3 13 11 Robot Hit Streak 13 | . 13 12 6 4 8 3 . . . 2 5 8 Robot Miss Streak 17 | . 6 7 17 2 5 1 . . . 6 5 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 1 7 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . Shots Hit Robots 213 | . 26 63 16 8 39 5 . . . 1 27 28 Core Hits 162 | . 29 66 18 3 13 3 . . . 2 13 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . . . 3 3 Blast 2 | . . . . . . . . . . . 1 1 Corrupt 4 | . . . . . . . . . . . 2 2 Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4760 | . 395 1538 288 65 406 50 . . . 61 1033 924 Guns 3369 | . 346 764 147 65 406 50 . . . 61 902 628 Cannons 357 | . . . . . . . . . . . 61 296 Explosions 1034 | . 49 774 141 . . . . . . . 70 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1309 | . 10 363 41 65 406 50 . . . 17 61 296 Thermal 2063 | . 300 401 106 . . . . . . . 779 477 Explosive 915 | . . 774 141 . . . . . . . . . Electromagnetic 473 | . 85 . . . . . . . . 44 193 151 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . 9 . 7 7 7 . . . 1 1 Average Corruption 3 | . . . 8 . 4 7 7 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . . 4 . 3 3 2 . . . . 1 Message Errors 2 | . . . . . . 1 . . . . . 1 Matter Fused 4 | . . . . . 2 1 1 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . Energy Discharges 2 | . . . . . 1 . 1 . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots 13 | . . . . . . . . . . . 9 4 Effects 1 | . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 . Overflow Damage 16 | . . 9 . . . . . . . . 7 . Projectiles 7 | . . . . . . . . . . . 7 . Explosions 9 | . . 9 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . 1 7 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 1 5 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 49 | . . 49 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 596 | . 177 228 223 66 121 57 . . . 84 569 596 Average Temperature 93 | . 61 70 59 26 62 31 . . . 42 135 168 Received Heat Transfer 1972 | . 129 837 40 54 54 175 . . . 9 67 607 Effects 17 | . . 2 . . . . . . . . 7 8 Shutdowns 6 | . . . . . . . . . . . 4 2 Energy Bleed 3 | . . . . . . . . . . . 1 2 Interference 2 | . . 2 . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 1 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 4 . Heat Transferred 2484 | . 310 490 135 . . . . . . . 820 729 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 1 Low Security (%) 75 | 100 100 63 83 100 100 . . 100 100 100 80 4 Level 1 24 | . . 36 16 . . . . . . . 19 95 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 391 | . 101 391 222 25 77 . . 22 15 9 287 368 Initial 203 | . . 33 142 24 . . . 22 . 7 . 203 Average 93 | . 50 139 120 12 27 . . 4 . . 68 269 Influence Increases 2179 | . 238 627 180 56 247 155 . . 15 11 423 227 Destroy 0b10 Robot/C 1160 | . 160 380 120 20 80 20 . . . . 220 160 Destroy 0b10 Robot/NC 25 | . 5 15 . . . . . . . 5 . . Destroy Leader 226 | . 52 92 20 . 20 . . . . 2 30 10 Successful Hack 32 | . . . . 6 12 . . . . . 14 . Disable Machine 135 | . 15 30 15 . . . . . . . 75 . Anti-Garrison Action 50 | . . . . . . . . . . . . 50 Destroy Structure 86 | . 6 35 10 . . . . . . 4 24 7 Partial Spotted 30 | . . . . . 30 . . . . . . . Lose Combat Pursuer 435 | . . 75 15 30 105 135 . . 15 . 60 . Influence Decreases 2039 | . 157 341 485 118 175 157 34 36 . 26 132 378 Entered New Map 462 | . . 48 225 38 . 27 14 14 . 8 . 88 Time Decay 867 | . 157 153 180 50 95 70 20 22 . 18 102 . Lost Part 710 | . . 140 80 30 80 60 . . . . 30 290 Squads Dispatched 11 | . 2 2 . 2 3 . . . . . 2 . Investigation 5 | . 1 1 . . 2 . . . . . 1 . Extermination 2 | . . . . . 1 . . . . . 1 . Reinforcement 4 | . 1 1 . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Distress Signals 3 | . . 1 . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 11 31 28 13 19 14 . . 1 6 17 16 Peak Tracking Total 12 | . 4 11 12 8 6 7 . . 1 4 5 9 Tactical Retreats 22 | . . 3 5 2 4 4 . . 1 . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Traps Triggered 4 | . . 1 . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Machines Disabled 10 | . 1 2 1 . . . . . . . 5 1 Max in Single Turn 2 | . 1 2 1 . . . . . . . 1 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Machines Accessed 11 | . 2 . . 1 2 . . 3 . 1 1 1 Terminals 6 | . 1 . . 1 1 . . 2 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 21 | . 6 . . 1 5 . . 3 . 1 3 2 Successful 10 | . 3 . . 1 1 . . 2 . 1 1 1 Failed 11 | . 3 . . . 4 . . 1 . . 2 1 Catastrophic 3 | . . . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 2 . . 1 2 . . 1 . . . . Terminals 10 | . 3 . . 1 2 . . 2 . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . 1 . 1 . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 2 | . . . . . . . . 1 . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . 1 . 1 . . Retrieve Study 3 | . . . . . 1 . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 2 . . 1 . . 1 1 Full Trace Events 4 | . 1 . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 . . 1 . 1 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 4 | . 4 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Active Infowar (turns) 1894 | . 60 228 . . . 126 47 172 51 394 391 425 Sensors 1013 | . 60 228 . . . . . . . . 300 425 Terrain 1306 | . . . . . . 126 47 172 51 394 391 125 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Turns Passed 3309 | 55 345 489 371 106 279 143 47 172 51 394 391 466 Spaces Moved 3762 | 48 264 378 459 191 649 418 166 302 35 307 237 308 Core 5 | 5 . . . . . . . . . . . . Treads 21 | 1 20 . . . . . . . . . . . Legs 965 | . . . . . . . . 78 35 307 237 308 Wheels 948 | 42 244 378 284 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1823 | . . . 175 191 649 418 166 224 . . . . Fastest Speed 26 | 50 90 86 34 28 26 28 28 28 120 116 116 116 Average Speed 67 | 88 96 89 67 28 28 28 28 51 123 116 116 116 Slowest Speed 200 | 160 160 105 200 111 31 112 28 120 126 126 117 188 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . 1 1 4 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 47 38 76 22 21 69 16 7 41 6 5 34 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 3 | . . . 1 . . 2 . . . . . . Spaces Dug 8 | . . 8 . . . . . . . . . . Terrain Destroyed 68 | . 6 37 11 . . . . . . 3 10 1 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 3 7 1 AOE 57 | . 6 37 11 . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Gar Total 4227 | 57 323 455 494 225 702 437 165 318 43 336 309 363 Wait 32 | . 7 1 . . . . . . . 7 17 . Move 3739 | 47 263 377 456 188 640 417 165 301 34 306 237 308 Hop 6 | . . . 1 1 4 . . . . . . . Pick Up 102 | 4 11 13 8 10 13 3 . 3 3 9 17 8 Fast Attach 38 | 6 5 5 4 2 4 2 . 4 2 2 . 2 Attach 63 | . 1 11 6 6 6 3 . 2 1 6 5 16 Detach 3 | . 1 . 2 . . . . . . . . . Swap 37 | . 5 3 1 4 1 3 . 2 1 3 12 2 Drop 49 | . 13 5 3 5 7 3 . 6 2 . 3 2 Fire 155 | . 17 40 13 9 27 5 . . . 3 18 23 Melee 1 | . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Destroyed 15 combat bots 778 | -9/Materials | Core integrity fell below 50% 790 | -9/Materials | Lost 13 parts (3p3n4u3w) 880 | -9/Materials | Discovered new exit (range 9) 890 | -9/Materials | Entered Mines 937 | -9/Mines | Assembled infested the area 1143 | -9/Mines | Lost 4 parts (1p2n1u) 1154 | -9/Mines | Core integrity fell below 20% 1259 | -9/Mines | Discovered new exit (range 6) 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Propulsion x2 1363 | -8/Materials | Discovered new exit (range 11) 1367 | -8/Materials | Entered Factory 1367 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1396 | -7/Factory | Lost 5 parts (1p3n1u) 1633 | -7/Factory | Build established: Scavenger-Sprinter 1641 | -7/Factory | Discovered new exit (range 15) 1646 | -7/Factory | Lost 8 parts (5n1u2w) 1646 | -7/Factory | Entered Lower Caves 1723 | -7/Lower Caves | Learned 8 Factory zone layouts 1759 | -7/Lower Caves | Attracted the attention of an 0b10 base 1788 | -7/Lower Caves | Discovered new exit (range 5) 1789 | -7/Lower Caves | Entered another Lower Caves area 1801 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 1835 | -7/Lower Caves | Discovered new exit (range 3) 1836 | -7/Lower Caves | Entered Factory 1836 | -6/Factory | Evolved 2 slots: Utility x2 1837 | -6/Factory | Identified exit to Factory 2008 | -6/Factory | Identified exit to DSF 2008 | -6/Factory | Entered DSF 2034 | -6/DSF | Additional patrols routed to DSF 2042 | -6/DSF | Discovered exit to Factory (range 12) 2059 | -6/DSF | Entered Factory 2059 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -5/Factory | Identified exit to Extension 2115 | -5/Factory | Discovered new exit (range 6) 2453 | -5/Factory | Entered another Factory area 2453 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -4/Factory | Identified exit to Garrison 2844 | -4/Factory | Entered Garrison 2910 | -4/Garrison | Triggered checkpoint 2964 | -4/Garrison | Triggered checkpoint 3001 | -4/Garrison | Build established: Gunner 3009 | -4/Garrison | Lost 3 parts (1n2u) 3103 | -4/Garrison | Garrison Relay disabled 3238 | -4/Garrison | Triggered checkpoint 3252 | -4/Garrison | Installed Relay Interface Framework 3296 | -4/Garrison | Core integrity fell below 50% 3306 | -4/Garrison | Core integrity fell below 20% 3310 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03291_ Discarded Broken Adv. Target Analyzer. 03292_ Power failure, Fission Core shutdown. 03292_ Adv. Target Analyzer broken. 03292_ Overheating: Short circuit. 03292_ Critical hit (Burn: +50). 03293_ Fission Core destroyed. 03294_ Overheating: Matter decay (-24). 03294_ Variable Charge Gun destroyed. 03295_ Adv. Heat Sink destroyed. 03298_ Variable Charge Gun destroyed. 03298_ Critical hit (Burn: +50). 03299_ Backup Laser III severed. 03299_ Backup Laser III disintegrated. 03299_ Slammed into L-61 Swordsman. 03301_ Broken Adv. Target Analyzer destroyed. 03305_ Adv. Target Analyzer destroyed. 03306_ Acquired Imp. Titanium Leg+. 03307_ Imp. Titanium Leg+ destroyed. 03307_ Critical hit (Burn: +50). 03309_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ???????????????????????#####??????????????????# # | | ???????????????????????#"""#??????????????????# # | | ???????????????????????#=[ #??????????????????# # | | ???????????????????????#g@ #??????????????????# # | | ???????????????????????#lgg#??????????????????# # | | ?????????????????+?????# g^#??????????????????# # | | ???????????????????????#;Y##??????????????????# # | | ?????????????????# "####g#####???????????????# # | | ?????????????????# Y% #???????????????# # | | ?????????????????####### ## #???????????????# # | | ???????????????????????# ## #???????????????# # | | ???????????????????????##+### #???????????????# # | | ????????????????????????# #?# #???????????????# # | | ????????????????????????# #?# #???????????????# # | | ???+??????????###########+### ##########??????# # | | ????????????? #??????# # | | ????????????? #??????# # | | ????????????? #??????# # | | ?????????????+?##########+#T# ###### #??????#++# | | ??????????????????????????### #????# #??????# | | ????????????????????????????# #????# #??????#^^ | | ????????????????????????????# ###### #??????# # | | ????????????????????????????+ #??????# # | | ????????????????????????????######## #??????# # | | ???????????????????+???????????????# #??????# # | | ???????????????????????????????????# %#??????# %# | | ???????????????????????????????????# ######## [# | | ???????????????????????????????????# ## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 32 Energy Capacity 525 Matter Stores 361 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Target Analysis 12 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -7/Factory | Hacked VTOL Module | -6/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Join The Dark Side Late Bloomer Overkill Challenges ------------ None Game ------ Seed HeatSchematicMace Manual? 0 Play Time 01:08:27 Cumulative 87.6 hours Start 2025.11.24 @ 18:47:23 End 2025.11.26 @ 15:43:02 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 389f32e4-6563-4956-bec8-e8e849d29f85