Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:57:13 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2656) 2656 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 6516 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 37 Friendly Fire -5 Cogmind --------- Core Integrity 590/850 Matter 297/300 Energy 18/100 System Corruption 13% Temperature Critical (516) Movement Rolling (100) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (6) ------- Heavy Laser Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY (20) --- Nuclear Core Light Treads Medium Treads Myomer Leg Improved Trap Scanner Triangulator Improved Terrain Scanner Advanced Terrain Scanner Launcher Loader Phase Shifter Layered Medium Armor Plating Heavy Plasma Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Trap Scanner Thermal Defense Suite > --- WEAPON ----------- Heavy Laser Compact Ion Cannon Gauss Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Nuclear Core Light Treads Carbon-fiber Leg Wheel Compact Wheel Compact Wheel Compact Wheel Armored Huge Wheel Improved Terrain Scanner Advanced Terrain Scanner Launcher Loader Phase Shifter Heavy Plasma Cannon Flak Gun Long-range Missile Launcher Heavy Pick [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor System Guard Protection Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Slots Evolved 8 | . . . . . 8 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon 4 | . . . . . 4 . Parts Attached 102 | 8 4 6 11 2 66 5 Power 14 | 1 1 . 2 . 9 1 Engine 6 | 1 . . 2 . 3 . Core 8 | . 1 . . . 6 1 Reactor . | . . . . . . . Propulsion 25 | 4 1 . 4 . 16 . Treads 2 | . . . . . 2 . Leg 13 | 2 1 . 4 . 6 . Wheel 10 | 2 . . . . 8 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 1 1 1 1 17 . Device 16 | . 1 1 1 1 12 . Storage 4 | 1 . . . . 3 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 41 | 2 1 5 4 1 24 4 Energy Gun 7 | . 1 . 2 . 2 2 Energy Cannon 6 | . . . . . 4 2 Ballistic Gun 20 | 2 . 3 1 1 13 . Ballistic Cannon 1 | . . . 1 . . . Launcher 6 | . . 1 . . 5 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 24 | . . 1 3 . 8 12 Power 4 | . . . 1 . 1 2 Propulsion 4 | . . . 1 . 3 . Utility 4 | . . . . . 1 3 Weapon 12 | . . 1 1 . 3 7 Highest Loss Streak 10 | . . 1 3 . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 98 100 93 87 Engine 4 | . 3 . 4 14 2 4 Core 4 | . 10 14 8 . 3 1 Leg 19 | . 28 28 27 28 15 . Wheel 4 | . . . . . 5 20 Device 15 | . 13 14 14 14 16 18 Storage 9 | . 14 14 14 14 6 6 Protection 1 | . . . . . 2 . Energy Gun 3 | . 8 4 5 4 2 1 Energy Cannon 5 | . . . . . 9 7 Ballistic Gun 20 | . 19 13 11 9 24 20 Ballistic Cannon 1 | . . . . 14 . . Special Weapon 1 | . . 9 9 . . . Peak Build Rating 68 | 6 10 13 24 24 68 58 Average Rating 38 | 4 9 12 14 23 53 53 On Entrance 19 | . 6 10 13 24 22 58 Naked Turns . | . . . . . . . Heaviest Build 86 | 11 16 16 22 22 86 86 Greatest Support 74 | 32 20 20 40 40 74 60 Greatest Overweight (x) 5 | . . . 1 . 5 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 Average Capacity 12 | 6 8 8 8 8 14 20 Most Carried 20 | 3 8 8 8 8 20 19 Average Carried 9 | 2 6 7 7 8 10 18 Final Capacity 20 | 8 8 8 8 8 20 20 Final Carried 19 | 3 8 8 8 8 19 14 Class Distribution -------------------- 60% | Scavenger-Executioner 24% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Low Matter Collected 2280 | 211 184 70 138 55 1401 221 Remotely 490 | . . . . . 269 221 Salvage Created 2580 | . 161 84 100 91 1802 342 Parts 140 | . 13 10 8 6 91 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . 10 . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Combat Hostiles Destroyed 60 | . 4 7 3 2 32 12 Guns 33 | . 4 5 2 1 18 3 Cannons 7 | . . 1 . 1 4 1 AOE 17 | . . 1 . . 8 8 Classes Destroyed 12 | . 1 1 2 1 7 . Worker 2 | . . . . . 2 . Builder 3 | . . . . . 3 . Tunneler 1 | . . . . . 1 . Recycler 4 | . . . . . 4 . Turret 1 | . . . 1 . . . Swarmer 21 | . . 7 . . 11 3 Grunt 20 | . 4 . . . 8 8 Protector 1 | . . . . . 1 . Sentry 7 | . . . . 2 5 . Hunter 3 | . . . . . 3 . Programmer 5 | . . . . . 4 1 Subdweller 3 | . . . 3 . . . Best Kill Streak 8 | . 2 3 2 1 8 6 Combat Bots Only 7 | . 2 3 2 1 7 6 Max Kills in Single Turn 4 | . 1 1 1 1 4 3 Gunslinging . | . . . . . . . Exploded 4 | . . 1 . . 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Hostile Shots Fired 426 | . 27 34 32 12 239 82 Missed 135 | . 5 11 15 3 78 23 Damage Taken 4220 | . 289 247 300 134 2015 1235 Core 477 | . 66 52 69 30 163 97 Absorbed by Shields . | . . . . . . . Ignored by Resistances 10 | . . . . . 10 . Core Remaining (%) 56 | 100 . . . 13 . . Volleys Fired 135 | . 20 15 18 6 53 23 Largest 6 | . 2 2 2 2 6 6 Hottest 319 | . 85 130 160 99 319 224 Shots Fired 441 | . 40 28 33 11 280 49 Gun 329 | . 40 21 24 5 210 29 Cannon 71 | . . . . 6 61 4 Launcher 27 | . . 2 . . 9 16 Special 14 | . . 5 9 . . . Kinetic 265 | . 35 11 13 9 181 16 Thermal 132 | . 5 15 20 2 77 13 Explosive 27 | . . 2 . . 9 16 Electromagnetic 17 | . . . . . 13 4 Robot Hit Streak 18 | . 9 4 18 7 14 4 Robot Miss Streak 10 | . 2 3 2 1 10 6 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 262 | . 28 12 26 8 161 27 Core Hits 191 | . 10 9 7 4 127 34 Critical Kills 4 | . . . 1 . 3 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 8 | . . . 2 . 6 . Burn 2 | . . . 1 . 1 . Meltdown 2 | . . . . . 2 . Destroy 4 | . . . 1 . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7443 | . 305 288 337 166 4636 1711 Guns 3002 | . 305 131 232 48 2006 280 Cannons 1200 | . . . . 114 1024 62 Explosions 3054 | . . 117 . . 1568 1369 Melee . | . . . . . . . Ramming 42 | . . . . 4 38 . Kinetic 2415 | . 275 86 72 162 1718 102 Thermal 2532 | . 30 85 265 . 1974 178 Explosive 2254 | . . 117 . . 768 1369 Electromagnetic 200 | . . . . . 138 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 13 13 Average Corruption 5 | . . . . . 4 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . . . 34 14 Message Errors 11 | . . . . . 9 2 Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 8 | . . . . . 4 4 Energy Discharges 4 | . . . . . 4 . Data Loss (minor) 8 | . . . . . 8 . Data Loss (major) 1 | . . . . . 1 . Misfires 5 | . . . . . . 5 Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 284 | . . 3 . . 102 179 Projectiles 15 | . . . . . 15 . Explosions 269 | . . 3 . . 87 179 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . 58 . . 112 164 Shots 8 | . . 2 . . 3 3 Rammed 2 | . . . . . 2 . Targets Rammed 3 | . . . . 1 2 . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 540 | . 174 210 25 45 540 516 Average Temperature 128 | . 47 77 12 26 158 141 Received Heat Transfer 969 | . 177 . 39 81 240 432 Effects 12 | . . . . . 11 1 Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 2 . Combat Hostiles 3 | . . . 1 . 2 . Parts Melted 6 | . . . . . 5 1 Heat Transferred 3940 | . 74 351 1000 . 2145 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Peak Influence 851 | . 130 230 . 108 851 . Initial 52 | . . 50 . 52 . . Average 194 | . 80 170 . 69 247 . Maximum Alert Level 3 | . . 1 . . 3 . Low Security (%) 57 | 100 100 72 . 100 38 . Level 1 26 | . . 27 . . 37 . Level 2 13 | . . . . . 20 . Level 3 1 | . . . . . 3 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . . . 8 . Investigation 2 | . 1 . . . 1 . Extermination 4 | . . . . . 4 . Reinforcement 2 | . . . . . 2 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 8 8 15 2 40 14 Peak Tracking Total 8 | . 3 3 8 1 6 6 Tactical Retreats 6 | . . 1 3 . 2 . Traps | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Traps Triggered 5 | . 1 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Low Machines Disabled 11 | . . . . . 10 1 Max in Single Turn 5 | . . . . . 5 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Machines Accessed 7 | . . . . 3 4 . Terminals 7 | . . . . 3 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . . 5 6 . Successful 7 | . . . . 3 4 . Failed 4 | . . . . 2 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 2 1 . Terminals 11 | . . . . 5 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . . 3 4 . Record 4 | . . . . 2 2 . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 20 | . . . 20 . . . Total Damage 149 | . . . 149 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Low Turns Passed 4198 | 67 353 422 341 465 2263 287 Spaces Moved 2578 | 48 220 297 220 348 1256 189 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1929 | 37 220 297 220 348 807 . Wheels 645 | 7 . . . . 449 189 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 108 115 Average Speed 131 | 111 120 120 120 120 144 115 Slowest Speed 470 | 120 120 120 190 120 470 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 45 58 8 67 32 41 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 4 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 377 | . . 16 . . 152 209 Melee . | . . . . . . . Projectile 16 | . . . . . 16 . AOE 361 | . . 16 . . 136 209 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Total 3106 | 58 273 335 264 384 1573 219 Wait 157 | . 15 9 . 22 109 2 Move 2572 | 47 219 296 219 347 1255 189 Hop . | . . . . . . . Pick Up 57 | 1 9 3 5 2 37 . Fast Attach 28 | 8 1 2 3 2 12 . Attach 34 | . . . 3 . 26 5 Detach 22 | 2 . . 2 . 18 . Swap 40 | . 3 4 5 . 28 . Drop 56 | . 6 6 9 4 31 . Fire 135 | . 20 15 18 6 53 23 Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Low x2] / [*Ext]) -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 381 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Entered Mines 425 | -10/Mines | Met a Derelict bent on vengeance 550 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 676 | -10/Mines | Discovered new exit (range 8) 693 | -10/Mines | Learned Materials terminal intel 792 | -10/Mines | Received a Mining Laser from a helpful Derelict 829 | -10/Mines | Discovered new exit (range 9) 843 | -10/Mines | Entered Subcaves 843 | -10/Subcaves | Accompanied by 1 ally 861 | -10/Subcaves | Discovered new exit (range 12) 862 | -10/Subcaves | Learned location of Zion (-7) 862 | -10/Subcaves | Met a Zionite searching for "candidates" 945 | -10/Subcaves | Build established: Scavenger-Mutant 963 | -10/Subcaves | Learned location of 1 exit from Materials 996 | -10/Subcaves | Ambushed by swarm of Subdwellers 1002 | -10/Subcaves | Discovered new exit (range 9) 1019 | -10/Subcaves | Learned Materials trap positions 1047 | -10/Subcaves | Core integrity fell below 50% 1055 | -10/Subcaves | Lost 5 allies 1091 | -10/Subcaves | Lost 3 parts (1p1n1w) 1184 | -10/Subcaves | Entered Recycling 1185 | -8/Recycling | Met a Zionite searching for Scraptown 1333 | -8/Recycling | Core integrity fell below 20% 1629 | -8/Recycling | Discovered new exit (range 9) 1649 | -8/Recycling | Entered Factory 1649 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x2, Weapon x4 1842 | -6/Factory | Discovered new exit (range 6) 1927 | -6/Factory | Discovered new exit (range 8) 1938 | -6/Factory | Build established: Scavenger-Executioner 2277 | -6/Factory | Spotted B-75 Beast 3033 | -6/Factory | Found Launcher Loader 3039 | -6/Factory | Found Launcher Loader 3590 | -6/Factory | System corruption reached 10% 3613 | -6/Factory | Found Prototype Launcher 3614 | -6/Factory | Identified Scatter Rocket Array 3749 | -6/Factory | First assault squad dispatched 3870 | -6/Factory | Discovered new exit (range 10) 3873 | -6/Factory | Destroyed 7 combat bots 3912 | -6/Factory | Entered Lower Caves 4148 | -6/Lower Caves | Attracted the attention of an 0b10 base 4199 | -6/Lower Caves | Self-destructed Last Messages --------------- misfires. 04161_ S-27 Virus destroyed. 04162_ Acquired 3 matter. 04163_ Acquired 5 matter. 04167_ The unstable cave ceiling collapses. 04168_ Hpw. Tractor Beam destroyed. 04181_ Imp. Heat Sink destroyed. 04181_ System corrupted: Flak Gun jammed. 04183_ Flak Gun destroyed. 04185_ Matter Filter destroyed. 04187_ Imp. EM Pulse Cannon destroyed. 04188_ Lgt. Angular Momentum Engine melted. 04188_ G-50 Soldier destroyed. 04189_ Lgt. Nuclear Core destroyed. 04191_ System corrupted: Heat flow error (+134). 04195_ Carbon-fiber Leg fries itself beyond repair. 04195_ Pulse Rifle destroyed. 04199_ Hvy. Laser broken. 04199_ Overheating: Short circuit. 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" # #??????### ##?# #?? | | ????????#" # # # ###?????????##???###?? | | ????????#" " #####????????????????????? | | ?????????" ####????????????????????????? | | ?????????" """ #???????????????????????????? | | ?????????"T """# ????????????????????????????? | | ?????????? ?"""# ????????????????????????????? | | ???????????"?????"# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Resistance: KI 20 Phase Shifting 5 Evasion (%) 55 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HackingAlertWarhead Manual? 0 Play Time 00:45:13 Cumulative 18.3 hours Start 2025.03.22 @ 16:05:14 End 2025.03.22 @ 16:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 5 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7046e11a-aba8-4bc8-876c-11b8c83ae6a2