Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 11:08:40 Player: Kel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2689) 2689 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 5802 Bonus ------- High Alert Combat Kills 348 Cogmind --------- Core Integrity 455/700 Matter 68/300 Energy 100/100 System Corruption 3% Temperature Cool (309) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (22) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Faulty Enhanced Nuclear Core Large Matter Pod (0) Light Armor Plating Improved Light Armor Plating Lightning Gun Improved Spread Laser Improved Spread Laser Plasma Cannon Heavy Assault Rifle Autogun Autogun Shotgun Shotgun Proton Missile Launcher Mini Grenade Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Core Shielding Layered Light Armor Plating > --- WEAPON ----------- Shotgun Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Large Matter Pod Light Armor Plating Improved Light Armor Plating Lightning Gun Particle Gun Improved Spread Laser Improved Spread Laser Plasma Cannon Heavy Assault Rifle Autogun Autogun Shotgun Mini Grenade Launcher Missile Launcher Missile Launcher Heavy Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Missile Launcher Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 71 | 6 9 12 22 22 Power 8 | 1 1 2 3 1 Engine 5 | 1 1 2 1 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 25 | 2 . 6 9 8 Treads 7 | . . 1 5 1 Leg 16 | 2 . 5 3 6 Wheel 2 | . . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 3 3 Device 1 | . . . 1 . Storage 5 | 1 2 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . 1 1 1 2 Artifact . | . . . . . Weapon 27 | 2 5 3 7 10 Energy Gun 8 | 1 2 . 4 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 1 2 1 1 5 Ballistic Cannon 2 | . . 1 . 1 Launcher 7 | . 1 1 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . 2 3 19 14 Power 3 | . . . 1 2 Propulsion 16 | . . 3 8 5 Utility 3 | . . . 1 2 Weapon 16 | . 2 . 9 5 Highest Loss Streak 9 | . 1 2 4 9 Average Slot Usage (%) 95 | . 95 95 94 97 Engine 5 | . 14 11 5 . Core 3 | . . . 3 6 Treads 6 | . . 4 12 4 Leg 24 | . 28 35 19 20 Wheel 1 | . . . 1 3 Device 1 | . . . 4 . Storage 18 | . 16 11 18 23 Protection 10 | . 7 11 3 14 Energy Gun 5 | . 15 3 10 . Ballistic Gun 8 | . 9 9 4 10 Ballistic Cannon 3 | . . 7 1 3 Launcher 5 | . 2 1 7 6 Naked Turns . | . . . . . Heaviest Build 74 | 12 27 31 54 74 Greatest Support 66 | 20 20 40 66 40 Greatest Overweight (x) 5 | . 1 1 5 3 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 22 | 6 10 10 16 22 Average Capacity 15 | 5 8 10 16 21 Most Carried 22 | 6 10 10 16 22 Average Carried 13 | 2 7 9 10 19 Final Capacity 22 | 6 10 10 16 22 Final Carried 21 | 6 10 10 16 21 Class Distribution -------------------- 30% | Mutant 20% | Hauler-Mutant 18% | Scavenger-Mutant 17% | Hauler-Bomber 4% | Gunner 3% | Scavenger-Tank 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2232 | 186 283 369 431 963 Remotely . | . . . . . Salvage Created 2380 | . 293 369 621 1097 Parts 169 | . 18 24 64 63 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 2 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 8 12 26 24 Guns 47 | . 7 9 18 13 Cannons 9 | . . 3 2 4 AOE 13 | . 1 . 5 7 Classes Destroyed 11 | . 3 1 3 4 Worker 6 | . . . 1 5 Builder 4 | . . . 2 2 Tunneler 1 | . . . . 1 Recycler 5 | . 1 1 . 3 Operator 2 | . . . . 2 Watcher 1 | . . . 1 . Swarmer 28 | . 3 7 14 4 Grunt 25 | . 5 2 3 15 Sentry 14 | . . 3 9 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 3 3 4 6 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 5 | . 1 1 4 5 Gunslinging 1 | . . . 1 . Exploded 3 | . 1 . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6085 | . 434 877 2379 2395 Core 668 | . 72 92 259 245 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 71 77 52 . Volleys Fired 234 | . 35 44 75 80 Largest 3 | . 2 2 3 3 Hottest 157 | . 105 63 157 132 Shots Fired 463 | . 50 88 154 171 Gun 339 | . 47 58 124 110 Cannon 85 | . . 30 14 41 Launcher 39 | . 3 . 16 20 Special . | . . . . . Kinetic 283 | . 11 74 51 147 Thermal 108 | . 17 . 87 4 Explosive 34 | . 3 . 16 15 Electromagnetic 38 | . 19 14 . 5 Robot Hit Streak 15 | . 8 10 15 13 Robot Miss Streak 6 | . 2 5 6 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 305 | . 29 50 118 108 Core Hits 194 | . 17 19 61 97 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6747 | . 627 757 2000 3363 Guns 3079 | . 388 434 1188 1069 Cannons 881 | . . 251 156 474 Explosions 2782 | . 234 72 656 1820 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 2656 | . 49 566 527 1514 Thermal 1725 | . 221 72 817 615 Explosive 1988 | . 132 . 656 1200 Electromagnetic 373 | . 220 119 . 34 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . 3 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Effects 17 | . 4 . . 13 Message Errors 2 | . 1 . . 1 Matter Fused 2 | . 1 . . 1 Data Loss (minor) 6 | . 2 . . 4 Targeting Errors 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 281 | . 9 . 94 178 Projectiles 3 | . . . 2 1 Explosions 278 | . 9 . 92 177 Melee . | . . . . . Knockbacks 15 | . . 3 . 12 Impact . | . . . . . Kinetic 15 | . . 3 . 12 Secondary . | . . . . . Self-Inflicted Damage 526 | . 17 38 350 121 Shots 14 | . 1 1 7 5 Rammed 1 | . 1 . . . Targets Rammed 2 | . 2 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 408 | . 270 40 408 319 Average Temperature 80 | . 106 15 98 73 Received Heat Transfer 1650 | . 183 174 603 690 Effects 5 | . 1 . 4 . Shutdowns 1 | . . . 1 . Interference 2 | . 1 . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . 1 . 5 . Heat Transferred 2779 | . 483 200 1572 524 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 852 | . 205 292 614 852 Initial 214 | . . 8 83 214 Average 309 | . 88 149 279 515 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 37 | 100 80 70 37 . Level 1 25 | . 19 29 39 16 Level 2 30 | . . . 23 65 Level 3 6 | . . . . 18 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 2 2 7 11 Investigation 2 | . 1 . 1 . Extermination 2 | . . . . 2 Reinforcement 9 | . 1 2 . 6 Assault . | . . . . . Garrison 9 | . . . 6 3 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 2 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 12 24 41 40 Peak Tracking Total 9 | . 3 5 6 9 Tactical Retreats 6 | . . 3 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 4 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 29 | . 1 2 7 19 Max in Single Turn 16 | . 1 2 2 16 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 5 | . . 2 . 3 Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 8 | . . 4 . 4 Successful 7 | . . 4 . 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations 4 | . . 2 . 2 Recycling Units . | . . . . . Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 26 | . . 13 . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4493 | 75 498 1064 1203 1653 Spaces Moved 2310 | 52 283 607 506 862 Core 2 | 2 . . . . Treads 236 | . . 2 234 . Legs 1834 | 50 283 605 272 624 Wheels 238 | . . . . 238 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 122 120 Average Speed 144 | 117 128 129 167 148 Slowest Speed 270 | 120 150 180 270 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 49 55 39 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 22 | . 5 . 17 . Terrain Destroyed 356 | . 25 3 166 162 Melee . | . . . . . Projectile . | . . . . . AOE 356 | . 25 3 166 162 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3033 | 63 375 797 721 1077 Wait 278 | . 13 115 88 62 Move 2306 | 51 282 606 505 862 Hop . | . . . . . Pick Up 85 | 6 18 10 22 29 Fast Attach 23 | 6 3 4 9 1 Attach 28 | . 3 3 10 12 Detach 3 | . 1 . 1 1 Swap 20 | . 3 5 3 9 Drop 49 | . 15 10 8 16 Fire 234 | . 35 44 75 80 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Discovered new exit (range 4) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Propulsion x2 959 | -9/Materials | Repaired Aluminum Leg 999 | -9/Materials | Discovered new exit (range 3) 1095 | -9/Materials | Build established: Scavenger-Mutant 1189 | -9/Materials | Discovered new exit (range 10) 1395 | -9/Materials | Discovered new exit (range 13) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1903 | -8/Materials | Lost 4 parts (2n2w) 2436 | -8/Materials | Garrison activated, responded to threat 2494 | -8/Materials | Lost 3 parts (2n1w) 2667 | -8/Materials | Discovered new exit (range 10) 2841 | -8/Materials | Entered Factory 2841 | -7/Factory | Evolved 2 slots: Utility x2 2869 | -7/Factory | Lost 3 parts (3w) 3107 | -7/Factory | Garrison activated, responded to threat 3802 | -7/Factory | Build established: Hauler-Mutant 3953 | -7/Factory | Repaired Aluminum Leg 4107 | -7/Factory | Build established: Hauler-Bomber 4311 | -7/Factory | Discovered new exit (range 9) 4494 | -7/Factory | Self-destructed Last Messages --------------- F012. 04475_ Aluminum Leg destroyed. 04480_ System corrupted: Gauss Rifle targeting data glitched. 04480_ Slug penetrates G-47 Trooper. 04480_ Destroyed Particle Gun. 04481_ Lgt. Nuclear Core destroyed. 04482_ Particle Gun destroyed. 04483_ G-47 Trooper destroyed. 04485_ Adv. Treads destroyed. 04485_ K-01 Serf collects debris. 04486_ Slug penetrates Wall. 04486_ K-01 Serf destroyed. 04489_ Lyr. Light Armor Plating destroyed. 04490_ Hvy. Rocket Launcher destroyed. 04491_ The unstable cave ceiling collapses. 04492_ U-05 Engineer lays Concrete. 04493_ System corrupted: Component data lost. 04493_ U-05 Engineer lays Concrete. 04493_ Gauss Rifle destroyed. 04494_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ???# #?????? ??????# #????????????????? | | ???# # ""?? 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLayeredInterrupter Manual? 0 Play Time 00:57:25 Cumulative 6.1 hours Start 2021.11.04 @ 09:54:45 End 2021.11.04 @ 11:08:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0013b0ff-1b75-4157-9316-9c9fa2378018