Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:33:26 Player: Flex Pexico Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (5260) 5260 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 11117 Bonus ------- High Alert Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 401/510 System Corruption 4% Temperature Critical (774) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Light Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Dynamic Insulation System > --- WEAPON (2) ------- Phase Cannon Mini Assault Cannon > --- INVENTORY (20) --- Light Treads Coolant Injector Energy Well (350) Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Kinecellerator Weapon Cycler ECM Suite Propulsion Shielding Backup Plating I Backup Plating I Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Thermal Shield Bore Cannon Improved Proton Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Target Analyzer Hacking Suite System Restoration Module System Restoration Module > --- WEAPON ----------- Longsword +1 Spear > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Coolant Injector Structural Scanner Core Analyzer Armor Integrity Analyzer Microactuators Force Booster Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Improved EM Pulse Cannon Assault Rifle Flak Cannon Flak Cannon Mini Assault Cannon Chainsword [Rating: 67] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Longsword +1 Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 . . . Utility 5 | . . . 1 . . . 2 1 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 211 | 7 8 . 6 3 2 2 33 24 6 32 88 Power 25 | 1 1 . . 1 . . 2 1 1 4 14 Engine 9 | 1 1 . . 1 . . . 1 . . 5 Core 12 | . . . . . . . 2 . . 1 9 Reactor 4 | . . . . . . . . . 1 3 . Propulsion 39 | 2 1 . 1 . . . 7 6 2 3 17 Treads 14 | 1 . . 1 . . . 2 1 2 1 6 Leg 9 | . . . . . . . 2 1 . 2 4 Wheel 16 | 1 1 . . . . . 3 4 . . 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 87 | 2 4 . 3 1 1 2 16 13 2 16 27 Device 33 | 1 2 . 1 1 . . 1 4 1 8 14 Storage 5 | 1 1 . . . 1 . 1 . . 1 . Processor 11 | . . . . . . . 3 1 1 1 5 Hackware 1 | . . . . . . . . 1 . . . Protection 37 | . 1 . 2 . . 2 11 7 . 6 8 Artifact . | . . . . . . . . . . . . Weapon 60 | 2 2 . 2 1 1 . 8 4 1 9 30 Energy Gun 5 | . 1 . 1 . . . . . . 1 2 Energy Cannon 10 | . . . . . . . 1 1 . 1 7 Ballistic Gun 7 | 2 . . 1 . . . 1 . . . 3 Ballistic Cannon 14 | . 1 . . . . . 3 . . 1 9 Launcher 10 | . . . . 1 . . 3 . 1 . 5 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . Slashing Weapon 9 | . . . . . 1 . . 2 . 2 4 Piercing Weapon 3 | . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . 3 1 Parts Lost 49 | . 1 . 2 1 . . 5 1 2 4 33 Power 10 | . . . . 1 . . . . . 1 8 Propulsion 16 | . 1 . 1 . . . 2 . . 1 11 Utility 15 | . . . . . . . 2 1 . 2 10 Weapon 8 | . . . 1 . . . 1 . 2 . 4 Highest Loss Streak 11 | . 1 . 2 3 . . 3 1 1 2 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 100 93 88 82 84 92 90 76 83 94 Engine 4 | . 14 14 11 11 11 11 . 5 . . 5 Core 2 | . . . . . . . 5 1 . . 5 Reactor 1 | . . . . . . . . . 5 6 . Treads 10 | . 14 14 17 11 11 11 7 2 9 14 9 Leg 1 | . . . . . . . 2 . . 1 2 Wheel 10 | . 14 14 11 11 11 11 15 17 5 . 11 Device 7 | . 12 14 2 6 11 3 2 9 12 5 9 Storage 7 | . 14 14 11 11 11 11 9 7 . 6 6 Processor 12 | . . . . . . . 6 9 14 15 24 Hackware 2 | . . . . . . . . 7 7 7 . Protection 9 | . 1 . 17 15 5 14 26 10 7 9 2 Energy Gun 1 | . 9 14 10 . . . . . . . 1 Energy Cannon 1 | . . . . . . . 2 1 . . 2 Ballistic Gun 2 | . 13 . 5 11 11 11 2 . . . . Ballistic Cannon 2 | . 5 14 5 . . . . . . . 4 Impact Weapon 1 | . . . . . . . . 4 . 1 1 Slashing Weapon 5 | . . . . . 8 11 9 7 7 7 1 Piercing Weapon 1 | . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 15 24 20 27 27 29 36 74 71 66 74 84 Greatest Support 140 | 20 16 16 40 16 16 16 26 56 140 140 90 Greatest Overweight (x) 15 | . 1 1 1 1 1 2 4 2 9 1 15 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 20 20 20 20 20 Average Capacity 17 | 7 9 10 10 10 12 15 19 20 6 18 20 Most Carried 20 | 5 10 10 10 9 12 12 20 20 20 20 20 Average Carried 13 | 3 6 10 9 8 10 10 14 18 4 11 16 Final Capacity 20 | 8 10 10 10 10 15 15 20 20 5 20 20 Final Carried 20 | 4 10 10 10 9 12 10 16 20 3 18 19 Class Distribution -------------------- 49% | Scavenger-Mutant 34% | Mutant 10% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 3849 | 303 244 . 197 34 30 . 468 240 365 594 1374 Remotely . | . . . . . . . . . . . . Salvage Created 7063 | 130 444 . 504 70 . . 956 462 1356 1020 2121 Parts 335 | 3 30 . 32 4 . . 54 29 9 73 101 Haulers Intercepted 6 | . 1 . 1 . . . 3 . . . 1 Recyclers Shooed 4 | . . . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 104 | . 9 . 11 2 . . 14 10 6 17 35 Melee 47 | . . . . . . . 13 8 . 17 9 Guns 18 | . 8 . 9 . . . . . . . 1 Cannons 23 | . 1 . 2 . . . 1 . . . 19 AOE 13 | . . . . 2 . . . . 6 . 5 Classes Destroyed 18 | 3 6 . 1 . . . 1 1 1 . 5 Worker 10 | 1 3 . . . . . 1 1 . . 4 Builder 8 | . 1 . . . . . 1 . . . 6 Tunneler 3 | 1 1 . . . . . . . . 1 . Hauler 6 | . 1 . 1 . . . 3 . . . 1 Recycler 6 | 1 1 . 1 . . . . . . 1 2 Mechanic 2 | . . . . . . . . . . . 2 Operator 3 | . 1 . . . . . 2 . . . . Watcher 7 | . 3 . 1 . . . . 1 . 2 . Swarmer 17 | . 6 . 5 . . . . 3 . . 3 Grunt 35 | . 3 . 3 2 . . 6 3 . 6 12 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 18 | . . . 3 . . . 6 2 . 2 5 Specialist 4 | . . . . . . . . . . . 4 Hunter 8 | . . . . . . . 2 . . 2 4 Programmer 13 | . . . . . . . . 2 . 7 4 Heavy 1 | . . . . . . . . . . . 1 Compactor 6 | . . . . . . . . . 6 . . Best Kill Streak 7 | 1 6 . 5 5 . . 4 3 3 3 7 Combat Bots Only 5 | . 3 . 4 5 . . 3 3 3 3 4 Max Kills in Single Turn 3 | 1 3 . 1 2 . . 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . 2 . 1 Melee 1 | . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 846 | . 42 . 44 2 . . 70 43 2 99 544 Missed 224 | . 10 . 11 . . . 17 15 . 26 145 Damage Taken 8763 | . 466 . 383 71 . . 851 367 433 1043 5149 Core 1454 | . 92 . 30 . . . 129 42 155 47 959 Absorbed by Shields 789 | . . . . . . . . . . . 789 Redirected to Shielding 127 | . . . . . . . 50 15 . 24 38 Regen/Repaired (Parts) 264 | . . . . . . . . . . 264 . Core Remaining (%) 79 | 100 . 63 . . . 92 76 . . 65 . Volleys Fired 210 | 8 32 . 32 1 . . 5 . 21 . 111 Largest 2 | 2 2 . 2 2 . . 1 . 1 . 2 Hottest 133 | 40 100 . 100 53 . . 60 . 39 . 133 Shots Fired 366 | 16 65 . 56 2 . . 5 . 21 . 201 Gun 136 | 16 54 . 46 1 . . 1 . . . 18 Cannon 189 | . 11 . 10 . . . 3 . . . 165 Launcher 41 | . . . . 1 . . 1 . 21 . 18 Special . | . . . . . . . . . . . . Kinetic 208 | 16 45 . 32 1 . . 3 . . . 111 Thermal 99 | . 20 . 24 . . . 1 . . . 54 Explosive 38 | . . . . 1 . . . . 21 . 16 Electromagnetic 21 | . . . . . . . 1 . . . 20 Robot Hit Streak 23 | 11 10 . 13 2 . . 4 . 8 . 23 Robot Miss Streak 3 | 1 2 . 1 . . . 1 . 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 399 | 12 38 . 42 2 . . 60 25 17 37 166 Core Hits 201 | 4 23 . 20 3 . . 19 11 14 19 88 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . . 1 . . 5 Critical Strikes 30 | . 1 . 1 . . . 4 4 . 3 17 Burn 1 | . . . 1 . . . . . . . . Destroy 4 | . . . . . . . . . . . 4 Blast 5 | . 1 . . . . . . . . . 4 Smash 4 | . . . . . . . . 1 . . 3 Sever 16 | . . . . . . . 4 3 . 3 6 Melee Attacks 190 | . . . . . . . 62 30 . 44 54 Impact 8 | . . . . . . . . 2 . . 6 Slashing 180 | . . . . . . . 62 28 . 42 48 Piercing 2 | . . . . . . . . . . 2 . Sneak Attacks 18 | . . . . . . . 10 1 . 2 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 2 . 1 5 Damage Inflicted 17911 | 151 1160 . 623 89 . . 3183 1212 2780 1816 6897 Guns 1356 | 151 430 . 514 13 . . 13 . . . 235 Cannons 2977 | . 143 . 109 . . . 26 . . . 2699 Explosions 4783 | . 587 . . 76 . . 30 . 2780 . 1310 Melee 8795 | . . . . . . . 3114 1212 . 1816 2653 Ramming . | . . . . . . . . . . . . Kinetic 2543 | 151 352 . 309 13 . . 39 . . . 1679 Thermal 1590 | . 221 . 314 . . . . . . . 1055 Explosive 4490 | . 587 . . 76 . . . . 2780 . 1047 Electromagnetic 493 | . . . . . . . 30 . . . 463 Impact 293 | . . . . . . . . 90 . . 203 Slashing 8502 | . . . . . . . 3114 1122 . 1816 2450 Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . 7 7 . . . . 5 . 25 27 4 Average Corruption 10 | . 3 7 . . . . 4 . 12 21 2 Corruption Purged 19 | . . . . . . . . . . 19 . Corruption Blocked 8 | . . . . . . . . . . . 8 Effects 253 | . 11 2 . . . . 47 . 12 141 40 Message Errors 74 | . 6 1 . . . . 13 . 6 37 11 Matter Fused 62 | . 1 1 . . . . 14 . 4 37 5 Heat Flow Errors 35 | . 1 . . . . . 2 . 1 24 7 Energy Discharges 25 | . . . . . . . 6 . 1 12 6 Parts Fused 5 | . . . . . . . 1 . . 3 1 Data Loss (minor) 22 | . 1 . . . . . 6 . . 13 2 Data Loss (major) 19 | . 1 . . . . . 5 . . 9 4 Misfires 3 | . 1 . . . . . . . . . 2 Alerts 5 | . . . . . . . . . . 4 1 Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1275 | . 117 . . . . . 291 84 62 143 578 Projectiles 25 | . . . . . . . . . . . 25 Explosions 270 | . 117 . . . . . . . 62 . 91 Melee 980 | . . . . . . . 291 84 . 143 462 Knockbacks 22 | . . . 2 . . . . . . . 20 Impact 2 | . . . . . . . . . . . 2 Kinetic 19 | . . . 2 . . . . . . . 17 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 880 | . 112 . . 45 . . 5 . 339 . 379 Shots 27 | . 1 . . 1 . . 1 . 13 . 11 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 848 | . 117 . 306 30 . . 250 . 175 274 848 Average Temperature 100 | . 41 . 113 22 . . 82 . 91 98 114 Received Heat Transfer 1585 | . 132 . 144 33 . . 306 66 . 126 778 Effects 25 | . . . 3 . . . . . . 1 21 Shutdowns 5 | . . . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . . 1 2 Interference 1 | . . . 1 . . . . . . . . Matter Decay 2 | . . . 1 . . . . . . . 1 Short Circuit 3 | . . . 1 . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 3 . . 7 Impact Corruptions 5 | . . . . . . . . 2 . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . 1 Heat Transferred 2801 | . 518 . 814 . . . . . . . 1469 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 443 | 15 282 61 252 124 . . 173 155 160 213 443 Initial 106 | . 9 61 23 60 . . . 43 42 106 104 Average 110 | 4 143 61 110 122 . . 70 49 125 75 186 Maximum Alert Level 2 | . 1 . 1 . . . . . . 1 2 Low Security (%) 83 | 100 68 100 74 100 . 100 100 100 100 99 57 Level 1 13 | . 31 . 25 . . . . . . . 30 Level 2 3 | . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 2 . . . 5 2 . 13 15 Investigation 11 | . 1 . . . . . 1 . . 7 2 Extermination 12 | . . . . . . . . 2 . 6 4 Reinforcement 14 | . 1 . 2 . . . 4 . . . 7 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 7 | . 2 . 3 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 17 . 22 2 . . 23 18 6 22 60 Peak Tracking Total 8 | . 4 . 8 2 . . 4 3 3 2 5 Tactical Retreats 10 | . 1 . . . . . 4 1 . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 18 | . 5 . . . . . 7 2 . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 16 | . 6 . . . . . . . . . 10 Max in Single Turn 2 | . 2 . . . . . . . . . 2 Garrison Access 4 | . . . . . . . . 2 . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 40 | . 7 . 1 . 2 . 4 5 . 13 8 Terminals 28 | . 7 . 1 . . . 4 3 . 8 5 Fabricators 4 | . . . . . . . . . . 3 1 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . 2 . 1 1 Total Hacks 121 | . 23 . 2 . 21 . 12 10 . 32 21 Successful 65 | . 13 . . . 21 . 4 7 . 12 8 Failed 56 | . 10 . 2 . . . 8 3 . 20 13 Catastrophic 13 | . 1 . . . . . 3 . . 4 5 Database Lockouts . | . . . . . . . . . . . . Manual 65 | . 18 . 2 . 1 . 10 7 . 19 8 Terminals 80 | . 23 . 2 . . . 12 8 . 22 13 Fabricators 8 | . . . . . . . . . . 6 2 Repair Stations 3 | . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 Garrison Access 5 | . . . . . . . . 2 . 1 2 Terminal Hacks 40 | . 9 . . . 21 . 1 2 . 2 5 Record 20 | . . . . . 20 . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . 1 . 1 1 Alert Level 2 | . . . . . . . . . . 1 1 Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 4 | . 2 . . . . . . 1 . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 4 1 Network Status 3 | . . . . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . . . 2 . 1 . Seal Access 3 | . . . . . . . . 2 . 1 . Unauthorized Hacks 14 | . 4 . . . . . 3 3 . 3 1 Terminals 13 | . 4 . . . . . 3 3 . 2 1 Assimilate 2 | . . . . . . . 1 1 . . . Botnet 11 | . 4 . . . . . 2 2 . 2 1 Fabricators 1 | . . . . . . . . . . 1 . Download 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 5 . 1 . . . 4 2 . 10 7 Full Trace Events 10 | . 1 . . . . . 1 . . 6 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 25 | . . . . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . . . . 1 . Parts Repaired 1 | . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 14426 | 152 1811 32 526 48 495 154 2031 1958 344 3185 3690 Spaces Moved 8350 | 102 1045 26 262 36 423 118 1178 1369 205 1636 1950 Core 10 | 8 . . . . . . . . 1 . 1 Treads 2194 | 5 . . 58 . . . . . 119 1636 376 Legs 7 | . . . . . . . . . . . 7 Wheels 6139 | 89 1045 26 204 36 423 118 1178 1369 85 . 1566 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 115 115 105 101 100 160 108 Average Speed 130 | 99 110 115 124 115 115 124 121 111 140 161 140 Slowest Speed 800 | 160 115 115 160 115 115 130 160 120 500 240 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 5 98 9 24 10 78 43 53 32 69 36 49 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 89 | . . . . . . . 1 2 . 4 82 Terrain Destroyed 462 | . 46 . . 9 . . 1 2 161 4 239 Melee 7 | . . . . . . . 1 2 . 4 . Projectile 27 | . . . . . . . . . . . 27 AOE 428 | . 46 . . 9 . . . . 161 . 212 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total 11314 | 137 1635 28 403 40 432 125 1713 1783 241 2130 2647 Wait 2066 | 8 536 3 101 . . 5 383 310 1 380 339 Move 8340 | 101 1044 25 261 35 422 117 1177 1369 204 1635 1950 Hop . | . . . . . . . . . . . . Pick Up 195 | 12 11 . 2 1 4 . 37 27 5 30 66 Fast Attach 8 | . . . 1 . 1 . . 2 1 2 1 Attach 114 | 7 2 . 2 2 . 2 24 9 5 14 47 Detach 8 | . . . . . . . 1 1 . 3 3 Swap 89 | . 6 . 3 1 1 . 9 13 . 16 40 Drop 89 | 1 4 . 1 . 3 1 15 24 4 8 28 Fire 210 | 8 32 . 32 1 . . 5 . 21 . 111 Melee 180 | . . . . . . . 62 28 . 42 48 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 14 Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 792 | -10/Materials | Discovered new exit (range 8) 911 | -10/Materials | Discovered new exit (range 8) 1011 | -10/Materials | Discovered new exit (range 15) 1227 | -10/Materials | Discovered new exit (range 20) 1227 | -10/Materials | Identified exit to Mines 1482 | -10/Materials | Discovered new exit (range 15) 1964 | -10/Materials | Entered Mines 1986 | -10/Mines | Learned location of Storage (-9) 1990 | -10/Mines | Discovered new exit (range 5) 1996 | -10/Mines | Entered Materials 1996 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2471 | -9/Materials | Discovered new exit (range 12) 2522 | -9/Materials | Entered Mines 2554 | -9/Mines | Lost 3 parts (1p1n1w) 2566 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2566 | -9/Mines | Discovered new exit (range 5) 2570 | -9/Mines | Entered Exiles 2598 | -9/Exiles | Met 8R-AWN 2618 | -9/Exiles | Met EX-HEX 2652 | -9/Exiles | Met EX-BIN 2666 | -9/Exiles | Aligned with FarCom system 2667 | -9/Exiles | Given EX-Vault access code 2694 | -9/Exiles | Opened EX-Vault 2705 | -9/Exiles | Found Longsword +1 2732 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2772 | -9/Exiles | Learned location of Zion (-7) 2850 | -9/Exiles | Met EX-DEC 2942 | -9/Exiles | Visited The Gauntlet 3055 | -9/Exiles | Discovered new exit (range 11) 3065 | -9/Exiles | Left Exiles lab with Longsword +1 3065 | -9/Exiles | Entered Mines 3209 | -8/Mines | Discovered new exit (range 8) 3219 | -8/Mines | Entered Materials 3219 | -8/Materials | Evolved 2 slots: Utility x2 4690 | -8/Materials | Lost 3 parts (2n1u) 4991 | -8/Materials | Build established: Scavenger-Mutant 5009 | -8/Materials | Discovered new exit (range 5) 5022 | -8/Materials | Identified exit to Factory 5250 | -8/Materials | Entered Factory 5250 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6342 | -7/Factory | Build established: Gladiator 7021 | -7/Factory | Discovered new exit (range 5) 7024 | -7/Factory | Identified exit to Factory 7102 | -7/Factory | Discovered new exit (range 9) 7111 | -7/Factory | Identified exit to Lower Caves 7208 | -7/Factory | Sucked down chute 7208 | -7/Factory | Entered Waste 7219 | -7/Waste | Spotted C-40 Crusher 7222 | -7/Waste | Spotted C-40 Crusher 7223 | -7/Waste | EMP discharged 7229 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7235 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7245 | -7/Waste | Spotted C-40 Crusher 7254 | -7/Waste | Destroyed C-40 Crusher 7254 | -7/Waste | Destroyed C-40 Crusher 7264 | -7/Waste | Destroyed C-40 Crusher 7278 | -7/Waste | Spotted C-40 Crusher 7287 | -7/Waste | Spotted C-40 Crusher 7305 | -7/Waste | Spotted C-40 Crusher 7319 | -7/Waste | Destroyed C-40 Crusher 7323 | -7/Waste | EMP discharged 7323 | -7/Waste | System corruption reached 10% 7358 | -7/Waste | Destroyed C-40 Crusher 7363 | -7/Waste | Destroyed C-40 Crusher 7423 | -7/Waste | EMP discharged 7523 | -7/Waste | EMP discharged 7532 | -7/Waste | Discovered new exit (range 13) 7551 | -7/Waste | Identified exit to Factory 7552 | -7/Waste | Entered Factory 7571 | -7/Factory | Build established: Scavenger-Mutant 7840 | -7/Factory | Fabricated Hcp. Storage Unit? 8678 | -7/Factory | Discovered exit to Lower Caves (range 6) 8974 | -7/Factory | Discovered exit to Factory (range 9) 9613 | -7/Factory | Repaired Hvy. Treads 10429 | -7/Factory | Discovered exit to Factory (range 9) 10737 | -7/Factory | Entered another Factory area 10737 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11183 | -6/Factory | Build established: Scavenger-Gladiator 11219 | -6/Factory | Lost 3 parts (1n2u) 11555 | -6/Factory | Garrison activated, responded to threat 11615 | -6/Factory | Lost 11 parts (2p4n3u2w) 11815 | -6/Factory | Core integrity fell below 50% 12017 | -6/Factory | Build established: Scavenger-Mutant 12691 | -6/Factory | Cargo convoy interrupted 13277 | -6/Factory | Lost 5 parts (2p1n1u1w) 13583 | -6/Factory | Core integrity fell below 20% 14428 | -6/Factory | Core destroyed Last Messages --------------- Overheating: Targeting Computer damaged (-1). Overheating: Phase Cannon damaged (-14). Overheating: Fission Core damaged (-34). Overheating: Angular Momentum Engine damaged (-27). R-10 Processor collects Structural Scanner. Overheating: Angular Momentum Engine damaged (-31). Overheating: Targeting Computer damaged (-1). Overheating: Phase Cannon damaged (-13). X-72 Disruptor knocked back. Power failure, Angular Momentum Engine shutdown. R-10 Processor collects Unknown Energy Gun. U-05 Engineer builds a Door. X-72 Disruptor destroyed. R-10 Processor knocked back. Power failure, Fission Core shutdown. Overheating: Mni. Assault Cannon damaged (-68). U-05 Engineer builds a Wall. Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????? ?? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????######+#######?????+##### | | ????????????????????????# #??????????# | | ????????????????????????# #??????????# | | ????????????????????????# #??????????# | | ????????????????????????#! 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""" "#??????????# | | ???????????????????????#*= """ """ T#??????????# | | ????????????????????????#@ "#??????????# | | ????????????????????????# #??????????# | | ????????????????????????##########+###??????????# | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# #????????????# | | ??????????????????????????######## #????????????# | | ???????????????????# #????????????# | | ??????????????????????????######## #????????????# | | ?????????????????????????????????# ############## | | ????????????????????H????????????+ | | ?????????????????????????????????# ###### | | ????????????????????g????????????# #????? | | ?????????????????????????????????# #????? | | ????????????????????o????????????# #####+#???? | | ?????????????????g???????????????# #?????????? | | ???????????????????????????????? +????????? | | ???????????????????????????????###+####????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedRiotLattice Manual? 0 Play Time 02:51:25 Cumulative 74.5 hours Start 2024.04.18 @ 15:19:05 End 2024.04.18 @ 18:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85a7d4bc-7d2b-4456-80bc-23e5880bb5fd