Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 18:07:13 Player: Zeta Lockhart Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (236) 1180 Value Destroyed (8424) 8424 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1665) 1665 TOTAL SCORE: 16609 Bonus ------- High Alert Combat Kills 1667 Follower Combat Kills 80 Entered Garrisons 200 Friendly Fire -282 Cogmind --------- Core Integrity 0/1150 Matter 146/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- Railgun > --- INVENTORY (5) ---- Neutrino Core Micro Fission Core Micro Fission Core Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Improved Targeting Computer Improved Particle Charger > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Phase Cannon Heavy Phase Cannon KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Micro Fission Core Micro Fission Core Heavy Treads Advanced Cooling System Advanced Coolant Injector Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Improved Arc Projector Wave Gun Heavy Assault Rifle [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Medium Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 . Power 2 | . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . . . . 1 . 1 . Utility 4 | . . 1 . 1 1 . . . 1 . . Weapon 4 | . . 1 . 1 . . . 1 1 . . Parts Attached 235 | 7 5 10 26 22 13 6 . 57 68 20 1 Power 35 | 1 1 1 3 2 3 . . 9 11 4 . Engine 19 | 1 1 1 3 2 2 . . 6 3 . . Core 15 | . . . . . 1 . . 3 7 4 . Reactor 1 | . . . . . . . . . 1 . . Propulsion 31 | 2 . 1 4 1 . . . 12 10 1 . Treads 4 | . . . . . . . . . 4 . . Leg . | . . . . . . . . . . . . Wheel 27 | 2 . 1 4 1 . . . 12 6 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 63 | 2 2 4 4 7 5 2 . 12 19 6 . Device 41 | 1 1 3 3 3 4 . . 8 14 4 . Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 2 | . . . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . . 1 . 3 1 1 . 4 4 2 . Artifact . | . . . . . . . . . . . . Weapon 106 | 2 2 4 15 12 5 4 . 24 28 9 1 Energy Gun 20 | . 2 3 3 3 . 1 . 1 7 . . Energy Cannon 17 | . . . 3 3 1 . . 1 8 1 . Ballistic Gun 50 | 2 . 1 5 1 2 3 . 16 11 8 1 Ballistic Cannon 9 | . . . . 4 . . . 3 2 . . Launcher 10 | . . . 4 1 2 . . 3 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . . . . . 3 . . Corrupted Parts 2 | . . . . . . . . 1 1 . . System Corruption 9 | . . . . . . . . 8 1 . . Parts Lost 112 | . 4 . 2 3 3 2 . 30 38 30 . Power 21 | . 1 . . 1 2 . . 5 6 6 . Propulsion 18 | . . . . . . . . 9 7 2 . Utility 23 | . 1 . 1 1 . 1 . 3 7 9 . Weapon 50 | . 2 . 1 1 1 1 . 13 18 13 . Highest Loss Streak 23 | . 4 . 2 2 3 2 . 9 8 23 . To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 96 98 99 98 95 99 100 90 91 76 1 Engine 6 | . 12 11 10 8 8 7 7 7 4 . . Core 3 | . . . . . 2 7 7 3 4 8 . Treads 2 | . . . . . . . . . 5 7 . Wheel 13 | . 28 22 21 18 15 15 15 16 6 1 . Device 14 | . 12 21 21 17 14 7 7 7 18 14 . Storage 7 | . 14 11 11 9 7 7 7 6 5 4 . Processor 5 | . . . . 2 7 13 15 10 4 . . Protection 4 | . . . . 5 7 8 7 5 3 5 . Energy Gun 7 | . 6 27 21 10 7 8 7 2 4 1 . Energy Cannon 5 | . . . 4 8 6 . . . 10 5 . Ballistic Gun 14 | . 21 4 6 5 6 18 23 21 15 16 1 Ballistic Cannon 3 | . . . . 10 7 2 . 5 1 4 . Peak Build Rating 96 | 7 8 16 20 27 34 36 32 45 96 88 8 Average Rating 44 | 4 6 13 18 24 30 32 32 38 74 75 3 On Entrance 24 | . 7 8 16 20 26 34 32 32 32 85 1 Naked Turns 75 | . . . . . . . . . . 3 72 Heaviest Build 114 | 11 28 38 41 58 58 59 53 70 114 109 6 Greatest Support 97 | 20 20 26 32 32 32 32 32 48 97 97 3 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 1 4 4 9 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 5 Average Capacity 15 | 6 14 15 15 15 15 15 15 15 15 19 5 Most Carried 17 | 5 9 15 15 15 15 15 15 15 17 15 4 Average Carried 13 | 2 6 14 14 14 14 14 15 14 13 11 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 5 5 Final Carried 16 | 3 8 15 15 15 15 15 15 11 16 3 3 Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Scavenger-Executioner 13% | Gunner 6% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Matter Collected 7019 | 262 109 115 381 495 381 152 . 2001 2441 682 . Remotely 2763 | 50 61 . . 382 . . . 1124 603 543 . Salvage Created 12221 | 85 336 398 1168 1245 390 238 . 2243 5017 1101 . Parts 542 | 2 16 18 75 60 23 16 . 82 205 45 . Haulers Intercepted 11 | . . . 5 3 . . . 2 1 . . Recyclers Shooed 16 | . 2 3 . 3 . . . 3 3 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Combat Hostiles Destroyed 150 | . 4 3 16 14 9 7 . 23 63 11 . Guns 78 | . 4 3 14 6 1 2 . 15 28 5 . Cannons 64 | . . . 1 8 8 3 . 7 31 6 . AOE 8 | . . . 1 . . 2 . 1 4 . . Classes Destroyed 19 | 1 2 2 3 5 . 1 . 2 3 . . Worker 11 | . . 1 . 2 . . . 4 3 1 . Builder 11 | . . . 1 1 . . . . 9 . . Tunneler 3 | . . . . 1 . . . . 2 . . Hauler 11 | . . . 5 3 . . . 2 1 . . Recycler 32 | 1 2 3 3 5 . . . 8 8 2 . Carrier 1 | . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . 1 1 . Operator 2 | . . . . 1 1 . . . . . . Watcher 11 | . 1 1 2 2 1 . . 2 2 . . Swarmer 32 | . . . 3 . 3 2 . 5 19 . . Grunt 44 | . 4 . 4 7 3 . . 8 17 1 . Brawler 8 | . . . . 1 . . . . 4 3 . Duelist 4 | . . . . 1 . . . 1 2 . . Sentry 26 | . . 3 9 3 2 1 . 2 5 1 . Specialist 6 | . . . . . . . . 2 2 2 . Hunter 14 | . . . . 2 1 1 . 2 4 4 . Programmer 13 | . . . . . . 3 . 2 8 . . Heavy 2 | . . . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . . 1 . . Thug 2 | . . . . . . . . 2 . . . Best Kill Streak 9 | 1 2 3 9 9 4 5 . 6 9 5 . Combat Bots Only 7 | . 2 1 6 4 3 5 . 3 7 5 . Max Kills in Single Turn 4 | 1 1 1 1 2 1 2 . 2 4 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . 2 . 1 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Hostile Shots Fired 1296 | . 42 12 60 56 71 36 . 303 384 293 39 Missed 402 | . 14 3 26 16 27 7 . 108 100 90 11 Damage Taken 16310 | . 398 153 576 603 480 539 . 3315 5744 3834 668 Core 2496 | . 98 54 132 87 58 28 . 385 468 582 604 Absorbed by Shields 19 | . . . . . . . . . . . 19 Reduced by Siege Mode 195 | . . . . . . . . . 96 99 . Redirected to Shielding 236 | . . . . . . . . 42 84 110 . Core Remaining (%) 70 | 100 60 . 53 84 . . 87 54 53 . . Volleys Fired 470 | 4 33 21 58 44 22 11 . 97 135 42 3 Largest 6 | 2 2 3 3 4 4 4 . 5 6 6 1 Hottest 402 | 40 80 133 178 245 206 210 . 196 402 302 35 Shots Fired 1908 | 8 63 57 167 158 79 41 . 402 732 198 3 Gun 1286 | 8 63 57 144 66 38 27 . 300 443 137 3 Cannon 604 | . . . 19 90 39 14 . 92 289 61 . Launcher 18 | . . . 4 2 2 . . 10 . . . Special . | . . . . . . . . . . . . Kinetic 1157 | 8 49 5 29 85 42 22 . 372 384 158 3 Thermal 522 | . 14 34 76 41 18 16 . 9 274 40 . Explosive 18 | . . . 4 2 2 . . 10 . . . Electromagnetic 211 | . . 18 58 30 17 3 . 11 74 . . Robot Hit Streak 17 | 3 6 10 15 8 6 6 . 11 17 14 3 Robot Miss Streak 8 | 3 4 4 6 7 8 6 . 5 6 2 . Penetration Max 1 | . . . . . . . . 1 1 1 . Secondary Targets 3 | . 1 . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . Shots Hit Robots 1089 | 4 37 33 89 83 50 31 . 245 392 123 2 Core Hits 571 | 2 16 19 77 70 37 18 . 111 168 53 . Critical Kills 10 | . . . . . 1 . . 2 7 . . Critical Parts Destroyed 12 | . . . . . . . . 3 8 1 . Critical Strikes 39 | . . . . 1 3 1 . 10 21 3 . Burn 2 | . . . . . . . . . 1 1 . Meltdown 4 | . . . . . . . . . 4 . . Destroy 18 | . . . . . 1 . . 5 11 1 . Blast 12 | . . . . 1 1 1 . 4 4 1 . Corrupt 3 | . . . . . 1 . . 1 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26483 | 36 322 572 1487 1851 935 678 . 5748 11946 2857 51 Guns 13630 | 36 322 465 1250 631 394 373 . 3215 5196 1697 51 Cannons 10362 | . . . 103 1018 541 181 . 1458 5901 1160 . Explosions 2448 | . . 107 134 202 . 124 . 1075 806 . . Melee . | . . . . . . . . . . . . Ramming 43 | . . . . . . . . . 43 . . Kinetic 12757 | 36 235 45 228 796 426 261 . 4235 4370 2074 51 Thermal 10264 | . 87 351 593 653 208 381 . 644 6564 783 . Explosive 615 | . . . 77 . . . . 538 . . . Electromagnetic 2804 | . . 176 589 402 301 36 . 331 969 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . 1 . . 3 . 2 2 16 26 10 10 Average Corruption 11 | . 1 . . 2 . 1 2 9 21 6 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 151 | . 1 . . 1 . 11 1 31 101 1 4 Message Errors 31 | . . . . 1 . 3 . 3 23 . 1 Matter Fused 27 | . . . . . . 2 . 3 22 . . Heat Flow Errors 19 | . . . . . . 1 1 6 11 . . Energy Discharges 17 | . . . . . . 1 . 1 14 . 1 Parts Rejected 7 | . . . . . . . . 4 2 1 . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 15 | . . . . . . 1 . 5 7 . 2 Data Loss (major) 7 | . . . . . . 2 . 3 2 . . Misfires 2 | . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . 2 . . . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 22 | . 1 . . . . . . 4 17 . . Overload Shots 8 | . . . . . . . . . 8 . . Effects 1 | . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . 1 . . Overflow Damage 441 | . . . . 17 34 . . 111 257 22 . Projectiles 219 | . . . . 17 34 . . 15 131 22 . Explosions 222 | . . . . . . . . 96 126 . . Melee . | . . . . . . . . . . . . Knockbacks 30 | . . . . 4 2 1 . 15 4 4 . Impact 1 | . . . . . . . . . 1 . . Kinetic 28 | . . . . 4 2 1 . 15 3 3 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 842 | . . 26 124 34 . 52 . 346 260 . . Shots 16 | . . 1 4 1 . 1 . 5 4 . . Rammed 2 | . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 477 | . 30 60 57 153 87 387 145 477 272 323 326 Average Temperature 71 | . 8 16 11 48 38 138 87 98 71 189 174 Received Heat Transfer 3246 | . 222 36 141 297 105 36 . 507 840 621 441 Effects 12 | . . . . . . . . 12 . . . Shutdowns 3 | . . . . . . . . 3 . . . Interference 8 | . . . . . . . . 8 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations 8 | . . . . . . . . . 6 2 . Total Turns 148 | . . . . . . . . . 89 59 . Longest Duration 48 | . . . . . . . . . 28 48 . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . 3 . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . 2 1 . . . . . 17 . . Heat Transferred 12517 | . 200 535 825 809 265 383 . 585 7705 1210 . Parts Sabotaged 2 | . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 2 2 . 1 . 2 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Peak Influence 1513 | 5 125 255 512 619 547 . . 518 1513 946 591 Initial 741 | . 3 52 107 206 281 . . 67 214 741 591 Average 442 | 1 74 118 284 398 382 . . 273 639 847 584 Maximum Alert Level 4 | . . 1 2 2 2 . . 2 4 3 2 Low Security (%) 21 | 100 100 80 29 . . . . 36 2 . . Level 1 31 | . . 19 43 50 60 . . 43 25 . . Level 2 27 | . . . 26 49 39 . . 20 35 . 100 Level 3 14 | . . . . . . . . . 25 100 . Level 4 4 | . . . . . . . . . 10 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 45 | . 1 1 3 1 2 . . 11 22 4 . Investigation 6 | . . . 2 1 . . . 2 1 . . Extermination 7 | . . . . . . . . 3 4 . . Reinforcement 14 | . 1 1 . . 1 . . 3 6 2 . Assault 5 | . . . . . . . . . 5 . . Garrison 13 | . . . 1 . 1 . . 3 6 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 3 1 . Haulers Reinforced 2 | . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Distress Signals 10 | . 1 1 . 3 . . . 1 4 . . Communications Jammed 2 | . . . . . 2 . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 220 | . 7 6 19 23 12 7 . 36 88 19 3 Peak Tracking Total 8 | . 3 3 4 8 4 5 . 4 8 8 3 Tactical Retreats 8 | . . . . 1 . . . 3 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Traps Triggered 11 | . . . . 2 . . . 6 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Machines Disabled 29 | . . . 4 3 . 1 . 7 12 2 . Max in Single Turn 4 | . . . 1 2 . 1 . 3 4 1 . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Machines Accessed 28 | . 2 1 10 4 1 2 . 2 4 1 1 Terminals 22 | . 2 1 9 4 1 . . 1 3 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 1 1 1 . Total Hacks 63 | . 5 1 26 9 1 2 . 5 12 1 1 Successful 18 | . . 1 7 4 . 2 . . 2 1 1 Failed 45 | . 5 . 19 5 1 . . 5 10 . . Catastrophic 12 | . 2 . 4 2 1 . . . 3 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 53 | . 5 1 25 9 1 . . 2 9 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . . . 3 3 1 . Terminal Hacks 16 | . . 1 6 4 . 2 . . 2 . 1 Record 1 | . . . . 1 . . . . . . . Open Door 3 | . . . 1 . . 2 . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 3 | . . . 2 . . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 4 | . . . 2 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 1 9 3 1 . . 2 4 1 1 Full Trace Events 6 | . 1 . 2 1 . . . 1 1 . . Feedback Events 2 | . 1 . . . . . . . 1 . . Corruption 2 | . 1 . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Total Allies 4 | . . . . . . . . 3 . . 1 Largest Group 3 | . . . . . . . . 3 . . 1 Highest-Rated Group 116 | . . . . . . . . 93 . . 116 Highest-Rated Ally 116 | . . . . . . . . 31 . . 116 Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . 35 . . 2 Total Damage 581 | . . . . . . . . 420 . . 161 Kills 7 | . . . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Turns Passed 8393 | 72 346 366 901 616 312 1139 75 1377 2709 377 103 Spaces Moved 4868 | 60 246 270 543 310 184 938 66 765 1283 77 126 Core 141 | 10 . . . . . . . . . 5 126 Treads 695 | . . . . . . . . . 628 67 . Legs . | . . . . . . . . . . . . Wheels 4032 | 50 246 270 543 310 184 938 66 765 655 5 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 115 115 115 115 101 100 50 50 Average Speed 120 | 75 93 97 109 115 115 115 115 117 145 230 55 Slowest Speed 245 | 80 95 105 115 115 115 115 115 160 245 245 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 38 29 75 31 5 85 12 24 35 4 25 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . . . . . Spaces Dug 50 | . . . 17 22 7 . . 4 . . . Terrain Destroyed 393 | . . 4 58 49 7 6 . 116 139 14 . Melee . | . . . . . . . . . . . . Projectile 145 | . . . 1 4 . . . 20 106 14 . AOE 248 | . . 4 57 45 7 6 . 96 33 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Gar Total 6321 | 80 307 329 722 471 233 973 65 1036 1770 178 157 Wait 469 | . 13 4 59 67 8 15 . 68 207 28 . Move 4858 | 59 245 269 542 309 183 937 65 764 1282 77 126 Hop . | . . . . . . . . . . . . Pick Up 156 | 10 10 14 13 13 3 1 . 31 54 6 1 Fast Attach 54 | . . 4 7 6 4 4 . 13 16 . . Attach 118 | 7 4 2 2 5 2 1 . 31 43 20 1 Detach 1 | . . . . . . . . . . 1 . Swap 63 | . 1 4 17 11 7 1 . 13 9 . . Drop 104 | . 1 11 24 16 4 3 . 19 22 4 . Fire 470 | 4 33 21 58 44 22 11 . 97 135 42 3 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis 12 | . . . . . . . . . . . 12 Rewire 14 | . . . . . . . . . . . 14 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 363 | -10/Materials | Lost 4 parts (1p1u2w) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 683 | -9/Materials | Discovered new exit (range 13) 727 | -9/Materials | Discovered new exit (range 10) 740 | -9/Materials | Build established: Gunner 785 | -9/Materials | Entered Storage 1040 | -9/Storage | Build established: Scavenger-Gunner 1259 | -9/Storage | Garrison activated, responded to threat 1652 | -9/Storage | Build established: Gunner 1656 | -9/Storage | Discovered new exit (range 12) 1686 | -9/Storage | Entered Materials 1686 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2275 | -8/Materials | Discovered new exit (range 10) 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2557 | -7/Factory | Lost 3 parts (2p1w) 2572 | -7/Factory | Garrison activated, responded to threat 2586 | -7/Factory | Discovered new exit (range 16) 2614 | -7/Factory | Entered Lower Caves 2928 | -7/Lower Caves | Encountered a Warlord checkpoint 3006 | -7/Lower Caves | Learned Factory stockpile data 3147 | -7/Lower Caves | Build established: Scavenger-Gunner 3740 | -7/Lower Caves | Discovered new exit (range 7) 3753 | -7/Lower Caves | Entered another Lower Caves area 3820 | -7/Lower Caves | Discovered new exit (range 6) 3828 | -7/Lower Caves | Entered Factory 3828 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3893 | -6/Factory | Allied Derelicts emerged from ambush trap array 4325 | -6/Factory | Lost 4 parts (2p1n1w) 4379 | -6/Factory | Garrison activated, responded to threat 4645 | -6/Factory | Lost 3 parts (1n2w) 4776 | -6/Factory | Lost 3 parts (1p1n1w) 5007 | -6/Factory | Discovered new exit (range 11) 5037 | -6/Factory | System corruption reached 10% 5066 | -6/Factory | Lost 9 parts (2n2u5w) 5158 | -6/Factory | Lost 6 parts (2p1n1u2w) 5205 | -6/Factory | Entered another Factory area 5205 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5505 | -5/Factory | Build established: Scavenger-Executioner 5870 | -5/Factory | Lost 8 parts (1n3u4w) 5935 | -5/Factory | Lost 5 parts (1p1u3w) 6105 | -5/Factory | First assault squad dispatched 6110 | -5/Factory | Lost 3 parts (1p2w) 6221 | -5/Factory | System corruption reached 10% 6256 | -5/Factory | Lost 7 parts (3n1u3w) 6513 | -5/Factory | Spotted B-75 Beast 6534 | -5/Factory | Destroyed B-75 Beast 6892 | -5/Factory | Garrison activated, responded to threat 7218 | -5/Factory | Garrison activated, responded to threat 7746 | -5/Factory | Destroyed 7 combat bots 7797 | -5/Factory | Lost 3 parts (1p1n1w) 7799 | -5/Factory | Discovered new exit (range 14) 7914 | -5/Factory | Entered another Factory area 7914 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7989 | -4/Factory | Garrison activated, responded to threat 8061 | -4/Factory | Lost 7 parts (2p2u3w) 8194 | -4/Factory | Garrison activated, responded to threat 8200 | -4/Factory | Spotted B-86 Titan 8282 | -4/Factory | System corruption reached 10% 8289 | -4/Factory | Core integrity fell below 50% 8291 | -4/Factory | Identified exit to Garrison 8291 | -4/Factory | Entered Garrison 8316 | -4/Garrison | Lost 23 parts (4p2n7u10w) 8330 | -4/Garrison | Spotted B-90 Cyclops 8331 | -4/Garrison | Spotted B-86 Titan 8352 | -4/Garrison | Rewired B-86 Titan 8360 | -4/Garrison | Core integrity fell below 20% 8389 | -4/Garrison | Triggered checkpoint 8390 | -4/Garrison | Spotted B-86 Titan 8394 | -4/Garrison | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 08363_ Identified Railgun. 08370_ Triggered Stasis Trap. 08370_ A bubble of rippling energy engulfs the area. 08370_ Field strength at 94. 08371_ Field strength at 88. 08372_ Field strength at 82. 08373_ Field strength at 76. 08374_ Field strength at 70. 08375_ System corrupted: Component data lost. 08375_ Field strength at 64. 08376_ Field strength at 58. 08377_ Field strength at 52. 08378_ Field strength at 36. 08379_ Field strength at 30. 08380_ Field strength at 15. 08381_ Field strength at 9. 08382_ Field strength at 3. 08383_ Stasis field depleted. 08385_ Slug penetrates Wall. 08391_ Slug penetrates B-86 Titan. Map ----- +----------------------------------------------------+ | ????????????????????????#"" ""#??# | | ????????????????????????#"" ""#??# | | ????????????????????????#%] #??# # | | ????????????????????????#]* * ! #??# # | | ????????????????????????#""% * ""#??# # | | ????????????????????????#" ""#??# # | | ????????????????????????#"" % !""#??# # | | ????????????????????????# #??# # | | ????????????????????????# #??# # | | ????????????????????????#" ! 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"????????????????????? | | ???????????????? BB ? "????????????????????? | | ??????????????? BB ? "????????????????????? | | ?????????????" ? "?+??????????????????? | | ?????????????? ## ??# #????????????????????? | | ?????????????? ?# ??? #????????????????????? | | ?????????????????? ???? #????????????????????? | | ?????????????????? ???? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????+????????? ?????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????+??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????+???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed TimingOmegaTrap Manual? 0 Play Time 02:00:12 Cumulative 55.7 hours Start 2025.03.08 @ 15:57:19 End 2025.03.08 @ 18:07:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3009fe59-a541-459c-ad17-fd5f3852fcb5