Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 19:22:15

Player: luckinvolved

Result: Destroyed by Armor Guard with Advanced Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (228)     1140
Value Destroyed (7666)     7666
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2563)               2563
              TOTAL SCORE: 19229

 Bonus
-------
High Alert Combat Kills    937
Follower Combat Kills      142
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/1300
Matter                     276/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Enhanced Optical Array
           Authchip [Armor]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Gyrokinetic Inverter
  Advanced Transmission Jammer
           Authchip [Power]

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Fusion Compressor
>          --- PROPULSION -------
           Gravmag Array
           Antigrav System
           Antigrav System
  Improved Linear Gravjet
           Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Thermal Generator
  Improved Coolant Injector
           Matter Compressor
  Advanced Weight Redist. System
  Enhanced Optical Array
           Authchip [Device]
           Authchip [Processor]
           Authchip [Processor]
           Authchip [Armor]
  Advanced Recalibrator
>          --- WEAPON -----------
     Heavy Dispersion Rifle
  Advanced Datajack
>          --- INVENTORY --------
    Cooled Field Propulsion Drive
  Advanced Transmission Jammer
  Improved Medium Armor Plating
           Authchip [Power]
  Advanced Dynamic Insulation System
[Rating: 120]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Q-thruster
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   2   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   2   .   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             378  | 6   13  6   3   8   58  20  18  7   29  12  7   89  45  .   .   32  15  10  
  Power                    30   | 1   1   .   1   .   5   .   .   1   3   .   3   5   2   .   .   3   2   3   
    Engine                 11   | 1   .   .   .   .   5   .   .   1   2   .   .   .   .   .   .   .   2   .   
    Core                   11   | .   1   .   1   .   .   .   .   .   1   .   .   3   2   .   .   2   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   2   
  Propulsion               63   | 2   1   1   1   .   16  1   2   1   9   2   2   2   6   .   .   8   4   5   
    Treads                 42   | 2   1   1   1   .   16  1   2   1   8   1   2   2   2   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  141  | 1   3   2   .   3   17  10  3   2   4   5   2   45  25  .   .   11  8   .   
    Device                 76   | .   1   1   .   2   6   7   1   1   .   3   2   26  18  .   .   6   2   .   
    Storage                8    | 1   1   .   .   .   1   .   .   .   .   .   .   4   .   .   .   1   .   .   
    Processor              10   | .   .   .   .   .   1   2   .   .   1   1   .   2   .   .   .   3   .   .   
    Hackware               9    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   5   .   
    Protection             38   | .   1   1   .   1   8   1   2   1   3   1   .   12  5   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   144  | 2   8   3   1   5   20  9   13  3   13  5   .   37  12  .   .   10  1   2   
    Energy Gun             15   | 1   3   .   .   .   2   1   .   1   .   .   .   1   .   .   .   5   1   .   
    Energy Cannon          39   | .   .   .   1   .   13  3   6   .   1   1   .   6   4   .   .   2   .   2   
    Ballistic Gun          23   | 1   4   2   .   2   2   .   4   .   .   .   .   8   .   .   .   .   .   .   
    Ballistic Cannon       18   | .   .   .   .   .   .   1   .   2   5   2   .   6   2   .   .   .   .   .   
    Launcher               11   | .   1   1   .   2   1   .   .   .   2   1   .   2   .   .   .   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
    Impact Weapon          27   | .   .   .   .   .   .   4   3   .   5   1   .   10  4   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   4   2   .   .   .   1   .   2   1   .   .   3   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   
Parts Lost                 88   | .   2   .   .   .   4   1   3   1   7   4   .   11  27  .   .   5   1   22  
  Power                    12   | .   .   .   .   .   1   .   .   1   .   .   .   2   3   .   .   .   .   5   
  Propulsion               26   | .   1   .   .   .   1   1   2   .   4   1   .   1   8   .   .   2   1   4   
  Utility                  36   | .   .   .   .   .   2   .   .   .   3   3   .   6   11  .   .   2   .   9   
  Weapon                   14   | .   1   .   .   .   .   .   1   .   .   .   .   2   5   .   .   1   .   4   
  Highest Loss Streak      12   | .   1   .   .   .   2   1   2   1   6   2   .   3   9   .   .   3   1   12  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 92  98  91  90  95  99  97  97  83  85  79  23  15  51  85  54  
  Engine                   3    | .   2   .   .   .   8   7   7   7   7   6   2   .   .   .   .   .   4   4   
  Core                     3    | .   11  14  14  14  .   .   .   .   .   .   .   .   3   .   .   1   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   5   3   .   .   2   .   .   
  Treads                   23   | .   27  28  28  28  35  30  30  30  24  24  14  12  8   .   .   .   .   1   
  Device                   8    | .   4   6   .   9   5   7   8   14  .   7   19  16  16  .   .   14  21  8   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   6   6   5   4   .   .   3   4   2   
  Processor                9    | .   .   .   .   .   1   14  13  7   15  17  13  22  21  11  7   7   4   4   
  Hackware                 1    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   11  7   .   14  13  
  Protection               9    | .   8   7   14  4   10  7   11  15  23  20  13  5   2   .   .   .   .   .   
  Energy Gun               1    | .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   4   1   
  Energy Cannon            4    | .   .   .   7   1   16  10  7   3   .   1   6   .   1   .   .   .   .   1   
  Ballistic Gun            5    | .   19  13  14  7   .   .   5   3   .   .   .   3   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   4   10  9   .   2   2   .   .   .   .   .   
  Launcher                 1    | .   1   14  .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   .   .   3   1   .   3   1   .   .   .   .   .   
Peak Build Rating          120  | 7   11  19  32  32  53  53  62  60  52  66  86  93  91  21  21  86  120 114 
  Average Rating           45   | 5   9   14  21  21  37  49  49  57  48  59  79  78  69  21  18  60  104 72  
  On Entrance              41   | .   7   11  12  32  23  41  48  54  53  50  62  86  80  21  21  .   78  106 
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   .   
Heaviest Build             137  | 13  51  52  68  68  127 118 127 118 125 137 134 134 137 .   .   49  49  49  
  Greatest Support         169  | 40  40  40  40  40  88  84  84  82  82  80  140 152 140 3   3   42  73  169 
  Greatest Overweight (x)  13   | .   1   1   1   1   1   1   1   1   12  13  13  .   9   .   .   1   3   1   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   1   4   3   1   .   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Average Capacity         21   | 7   17  20  20  20  24  25  25  25  25  25  25  24  22  5   5   5   5   5   
  Most Carried             25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  5   5   5   5   5   
  Average Carried          20   | 5   15  19  19  19  24  24  23  24  23  23  24  23  20  5   4   3   4   3   
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  5   5   5   5   5   5   
  Final Carried            25   | 8   20  20  20  20  25  24  24  24  25  22  25  25  5   5   .   4   5   3   

 Class Distribution 
--------------------
 66% | Mutant
 16% | Scavenger-Mutant
 10% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Garrison
             Mutant | -7/Factory
             Mutant | -7/Garrison
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -6/Waste
 Scavenger-Assassin | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
 Infiltrator-Mutant | -4/Factory
             Mutant | -3/Research
             Mutant | -3/Armory

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Matter Collected           6685  | 290  427  164  .    60   807  194  295  .    809  .    325  2119 376  .    .    326  409  84   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10915 | 131  799  207  .    132  2171 436  734  .    743  540  1945 1924 424  .    .    236  409  84   
  Parts                    428   | 12   55   17   .    6    117  19   35   .    45   12   14   53   21   .    .    12   8    2    
Haulers Intercepted        12    | .    2    .    .    .    6    1    .    .    .    .    .    1    .    .    .    1    1    .    
Recyclers Shooed           5     | .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Combat Hostiles Destroyed  166  | .   16  7   .   3   36  9   21  .   30  5   6   26  5   .   .   1   .   1   
  Guns                     29   | .   14  4   .   1   .   .   4   .   .   .   .   5   .   .   .   1   .   .   
  Cannons                  85   | .   .   .   .   1   30  8   9   .   22  1   .   9   5   .   .   .   .   .   
  AOE                      30   | .   2   3   .   1   3   .   4   .   8   1   .   8   .   .   .   .   .   .   
Classes Destroyed          19   | 2   5   1   .   .   7   .   1   .   1   .   1   1   .   .   .   .   .   .   
  Worker                   6    | .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   1   .   .   
  Builder                  8    | .   1   .   .   .   1   .   .   .   .   2   .   1   1   .   .   2   .   .   
  Tunneler                 7    | 3   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   6   1   .   .   .   .   .   1   .   .   .   1   1   .   
  Recycler                 15   | 1   1   .   .   .   3   .   .   .   .   1   .   6   1   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   4   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Swarmer                  55   | .   3   3   .   .   11  3   10  .   16  .   .   8   .   .   .   1   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    61   | .   13  4   .   3   12  5   6   .   7   3   .   8   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   8   .   2   .   3   1   .   1   1   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   3   .   .   4   4   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   3   5   .   3   6   5   6   .   6   10  3   6   6   .   .   1   1   1   
  Combat Bots Only         6    | .   3   3   .   3   5   5   6   .   6   4   3   5   2   .   .   1   .   1   
Max Kills in Single Turn   5    | 1   2   3   .   2   4   1   3   .   3   3   1   5   3   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   1   2   .   3   .   3   1   .   4   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Hostile Shots Fired        1854  | .    70   24   .    21   205  39   119  30   162  80   .    281  389  9    .    88   10   327  
  Missed                   556   | .    14   9    .    7    47   13   39   9    49   29   .    69   118  3    .    37   5    108  
Damage Taken               21471 | .    725  191  .    136  2757 402  1135 321  1517 722  50   3975 4122 120  .    940  130  4228 
  Core                     3247  | .    99   13   .    38   219  34   67   .    108  44   8    354  713  120  .    108  80   1242 
  Absorbed by Shields      308   | .    .    .    .    .    .    .    .    .    .    .    .    120  188  .    .    .    .    .    
  Reduced by Siege Mode    600   | .    .    .    .    .    .    .    .    .    .    .    .    339  .    .    .    .    .    261  
  Redirected to Shielding  145   | .    16   8    .    9    5    .    .    38   69   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   181   | .    .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    .    .    .    
  Regen/Repaired (Parts)   1150  | .    .    .    .    .    96   .    .    .    .    .    .    1054 .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    .    .    40   60   .    .    .    70   .    .    52   .    .    16   90   .    .    
Volleys Fired              471   | 10   59   11   .    3    94   21   44   .    43   5    9    96   24   .    .    31   16   5    
  Largest                  2     | 2    2    2    .    2    2    2    2    .    2    1    1    2    2    .    .    1    1    2    
  Hottest                  250   | 60   80   60   .    250  250  120  250  .    96   250  250  250  250  .    .    75   94   240  
Shots Fired                809   | 20   116  22   .    4    187  42   83   .    82   5    8    155  31   .    .    31   16   7    
  Gun                      291   | 20   114  18   .    2    3    .    34   .    .    .    .    50   .    .    .    31   16   3    
  Cannon                   494   | .    .    .    .    2    184  42   49   .    78   5    8    91   31   .    .    .    .    4    
  Launcher                 11    | .    2    4    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    
  Kinetic                  375   | 10   99   18   .    2    2    .    34   .    78   .    .    115  17   .    .    .    .    .    
  Thermal                  352   | 10   .    .    .    2    184  42   49   .    .    5    8    22   14   .    .    5    4    7    
  Explosive                11    | .    2    4    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    
  Electromagnetic          58    | .    15   .    .    .    1    .    .    .    .    .    .    4    .    .    .    26   12   .    
  Robot Hit Streak         36    | 10   17   14   .    8    16   29   21   .    36   6    10   19   16   .    .    6    4    5    
  Robot Miss Streak        6     | 1    2    2    .    .    3    1    6    .    3    2    3    4    4    .    .    3    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           582   | 16   87   15   .    3    128  32   52   .    57   5    8    113  26   .    .    22   14   4    
  Core Hits                348   | 5    40   17   .    5    77   15   32   .    40   16   8    60   18   .    .    9    5    1    
  Critical Kills           8     | .    1    .    .    .    1    1    2    .    .    .    .    1    .    .    .    .    1    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Critical Strikes         39    | .    1    .    .    .    1    1    2    .    12   .    .    13   5    .    .    1    2    1    
    Meltdown               4     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                5     | .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    
    Blast                  27    | .    .    .    .    .    .    .    .    .    12   .    .    10   5    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              102   | .    .    .    .    6    6    6    4    .    23   5    .    37   8    .    .    5    2    .    
  Impact                   83    | .    .    .    .    .    .    6    4    .    23   5    .    37   8    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    4    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19025 | 181  1296 535  .    137  3423 826  1622 .    2256 625  948  4114 2044 .    .    531  333  154  
  Guns                     3630  | 181  1121 155  .    27   29   .    426  .    .    .    .    810  .    .    .    488  333  60   
  Cannons                  9806  | .    .    .    .    23   2995 826  752  .    1756 126  447  1768 1019 .    .    .    .    94   
  Explosions               5030  | .    175  380  .    87   399  .    444  .    500  499  501  1187 815  .    .    43   .    .    
  Melee                    559   | .    .    .    .    .    .    .    .    .    .    .    .    349  210  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5822  | 69   910  155  .    27   12   .    426  .    1756 .    .    1933 534  .    .    .    .    .    
  Thermal                  10131 | 112  21   .    .    110  3383 826  1196 .    .    625  948  1534 1052 .    .    80   90   154  
  Explosive                1527  | .    154  380  .    .    .    .    .    .    500  .    .    245  248  .    .    .    .    .    
  Electromagnetic          986   | .    211  .    .    .    28   .    .    .    .    .    .    53   .    .    .    451  243  .    
  Impact                   559   | .    .    .    .    .    .    .    .    .    .    .    .    349  210  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    .    .    .    .    1    .    .    2    5    5    43   47   4    4    4    9    .    18   
  Average Corruption       19    | .    .    .    .    .    1    .    .    1    2    5    24   43   3    4    4    5    .    11   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  314   | .    .    .    .    .    11   .    .    .    35   4    23   201  13   2    .    21   .    4    
    Message Errors         71    | .    .    .    .    .    2    .    .    .    6    1    3    51   3    .    .    4    .    1    
    Matter Fused           68    | .    .    .    .    .    4    .    .    .    10   1    7    36   4    1    .    3    .    2    
    Heat Flow Errors       38    | .    .    .    .    .    1    .    .    .    4    1    2    23   2    .    .    5    .    .    
    Energy Discharges      37    | .    .    .    .    .    2    .    .    .    4    1    1    24   2    1    .    2    .    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      41    | .    .    .    .    .    1    .    .    .    4    .    7    25   1    .    .    3    .    .    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    .    5    .    .    7    .    .    .    1    .    .    
    Misfires               16    | .    .    .    .    .    1    .    .    .    1    .    .    12   1    .    .    1    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    1    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    .    .    .    .    1    12   .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            652   | .    .    51   .    .    24   .    6    .    39   .    23   253  256  .    .    .    .    .    
  Projectiles              202   | .    .    .    .    .    11   .    6    .    39   .    23   59   64   .    .    .    .    .    
  Explosions               231   | .    .    51   .    .    13   .    .    .    .    .    .    25   142  .    .    .    .    .    
  Melee                    219   | .    .    .    .    .    .    .    .    .    .    .    .    169  50   .    .    .    .    .    
Knockbacks                 25    | .    .    .    .    .    .    .    .    .    9    .    .    15   1    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    9    .    .    12   .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      493   | .    46   .    .    3    39   .    15   .    .    16   50   153  171  .    .    .    .    .    
  Shots                    22    | .    2    .    .    1    4    .    2    .    .    1    5    5    2    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        621   | 20   78   12   .    460  417  51   341  .    365  621  240  527  213  .    .    271  90   327  
  Average Temperature      91    | 17   20   5    .    240  84   24   157  .    107  280  92   82   88   .    .    71   30   121  
  Received Heat Transfer   3543  | .    387  102  .    42   648  189  183  108  219  186  .    823  127  18   .    91   18   402  
  Effects                  21    | .    .    .    .    .    4    .    .    .    4    7    .    6    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    2    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           11    | .    .    .    .    .    .    .    .    .    3    6    .    2    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    1    
  Total Turns              206   | .    .    .    .    .    .    .    .    .    .    .    .    198  .    .    .    .    .    8    
  Longest Duration         60    | .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    8    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    1    .    .    .    .    .    .    .    .    .    .    8    1    .    .    4    4    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    
Robots Melted              24    | .    .    .    .    .    3    1    4    .    .    4    6    5    .    .    .    .    .    1    
  Combat Hostiles          22    | .    .    .    .    .    3    1    4    .    .    3    6    4    .    .    .    .    .    1    
  Parts Melted             88    | .    .    .    .    1    22   2    7    .    .    16   15   19   4    .    .    .    .    2    
  Heat Transferred         26648 | 250  50   .    .    560  7106 1258 3581 .    .    3250 3840 5180 1240 .    .    74   111  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Peak Influence             1572 | 20   174  140  .    81   693  345  897  470  1572 1142 341  681  344  .    .    394  177  132  
  Initial                  825  | .    13   39   .    .    31   310  234  470  322  825  341  98   324  .    .    95   130  87   
  Average                  313  | 8    83   40   .    76   294  276  595  469  1021 865  325  226  199  .    .    144  146  95   
Maximum Alert Level        4    | .    .    .    .    .    2    1    3    2    4    4    1    2    1    .    .    1    .    .    
  Low Security (%)         50   | 100  100  100  .    100  38   15   .    .    .    .    7    56   58   .    .    60   100  100  
  Level 1                  21   | .    .    .    .    .    24   84   29   .    3    .    92   27   41   .    .    39   .    .    
  Level 2                  15   | .    .    .    .    .    36   .    37   100  16   .    .    15   .    .    .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    33   .    41   95   .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    38   4    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    2    .    .    .    5    3    .    2    .    2    .    13   5    .    .    2    .    1    
  Investigation            6    | .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    1    .    .    .    3    3    .    .    .    .    .    
  Reinforcement            16   | .    .    .    .    .    3    1    .    1    .    1    .    7    2    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Distress Signals           11   | .   .   .   .   .   6   .   .   .   .   .   .   3   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              331  | .   28  7   .   7   64  10  25  5   36  9   5   52  28  3   .   24  2   26  
  Peak Tracking Total      16   | .   3   3   .   4   7   5   5   4   6   7   3   6   10  3   .   7   2   16  
  Tactical Retreats        41   | .   .   .   .   .   4   .   4   .   3   2   .   9   7   2   .   6   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Traps Triggered            18   | .   1   .   .   .   2   .   2   .   9   1   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Machines Disabled          36   | .   .   .   .   .   2   .   .   .   4   10  .   10  6   .   .   2   1   1   
  Max in Single Turn       10   | .   .   .   .   .   1   .   .   .   1   10  .   2   4   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Machines Accessed          48   | .   8   .   1   .   9   1   4   3   4   1   .   6   1   1   .   7   .   2   
  Terminals                27   | .   6   .   .   .   5   .   4   1   4   .   .   1   1   1   .   3   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   1   .   .   1   .   .   .   1   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   
Total Hacks                110  | .   26  .   1   .   26  4   6   4   11  2   .   13  2   1   .   12  .   2   
  Successful               59   | .   14  .   1   .   15  1   4   3   3   .   .   8   1   1   .   7   .   1   
  Failed                   50   | .   11  .   .   .   11  3   2   1   8   2   .   5   1   .   .   5   .   1   
    Catastrophic           8    | .   3   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   25  .   1   .   13  .   .   1   .   .   .   2   .   .   .   1   .   .   
  Terminals                59   | .   19  .   .   .   11  .   6   2   11  .   .   2   2   1   .   4   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Repair Stations          11   | .   .   .   .   .   2   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Recycling Units          17   | .   7   .   .   .   3   .   .   1   .   .   .   1   .   .   .   5   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   2   .   .   
Terminal Hacks             18   | .   3   .   1   .   2   .   4   .   3   .   .   .   1   1   .   2   .   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Robot Analysis           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Report Inventory         4    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   10  .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   6   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   6   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   8   .   .   .   7   1   2   2   3   1   .   4   1   .   .   6   .   2   
  Full Trace Events        10   | .   2   .   .   .   3   1   1   .   2   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Time                     164  | .   .   .   .   .   38  .   .   .   .   .   .   126 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   3   2   .   
  Non-combat               10   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   2   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   4   2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  no_distress              9    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   2   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Total Allies               6    | .   .   .   .   .   .   .   .   .   3   .   1   2   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   .   1   2   .   .   .   .   .   .   
  Highest-Rated Group      82   | .   .   .   .   .   .   .   .   .   82  .   31  58  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   31  29  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   .   .   12  .   7   13  .   .   .   .   .   .   
  Total Damage             469  | .   .   .   .   .   .   .   .   .   235 .   103 131 .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res Arm 
Robot Analysis Total       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Turns Passed               21635 | 228  2499 1612 1168 258  4411 770  1091 292  1925 465  432  3641 1373 112  24   852  266  216  
Spaces Moved               9635  | 105  892  604  481  59   1528 249  366  110  645  170  223  1507 774  224  39   1176 214  269  
  Core                     747   | 3    .    .    .    .    .    .    .    .    .    .    .    .    223  224  39   218  1    39   
  Treads                   6898  | 102  892  604  481  59   1528 249  366  110  426  140  190  1507 237  .    .    .    .    7    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   596   | .    .    .    .    .    .    .    .    .    219  30   33   .    314  .    .    .    .    .    
  Hover                    1393  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    957  213  223  
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fastest Speed            40    | 50   160  240  240  240  145  237  237  241  241  242  160  160  50   50   50   40   42   45   
  Average Speed            177   | 156  217  240  240  240  231  237  242  242  250  247  175  160  140  50   50   56   52   58   
  Slowest Speed            410   | 160  240  240  240  240  243  237  243  243  410  275  275  160  240  50   50   111  200  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Exploration Rate (%)       41    | 7    100  96   70   17   87   5    54   3    94   6    84   44   12   41   12   23   5    35   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 58    | .    .    .    .    4    4    6    .    .    3    5    .    31   5    .    .    .    .    .    
Terrain Destroyed          328   | .    18   32   .    14   22   6    .    .    40   22   .    123  43   .    .    6    .    2    
  Melee                    57    | .    .    .    .    4    4    6    .    .    3    5    .    30   5    .    .    .    .    .    
  Projectile               32    | .    .    .    .    1    9    .    .    .    2    .    .    14   4    .    .    .    .    2    
  AOE                      239   | .    18   32   .    9    9    .    .    .    35   17   .    79   34   .    .    6    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Total                      13175 | 146  1337 746  499  158  2207 371  481  134  830  201  256  2519 1018 223  46   1334 350  319  
  Wait                     2119  | 17   347  112  .    79   419  65   24   15   31   2    9    679  130  .    .    72   87   31   
  Move                     9618  | 104  891  603  480  58   1527 249  365  109  643  170  222  1506 773  223  38   1175 213  269  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  199   | 9    18   6    5    2    45   4    12   1    11   3    3    57   11   .    .    5    6    1    
  Fast Attach              135   | 5    4    1    1    .    23   3    .    2    6    2    3    26   16   .    .    23   13   7    
  Attach                   112   | 1    3    .    .    2    16   5    11   1    7    6    1    25   21   .    .    8    2    3    
  Detach                   38    | .    1    1    .    .    7    1    3    .    1    2    1    7    6    .    .    7    .    1    
  Swap                     131   | .    6    5    2    6    19   12   7    4    16   4    3    38   8    .    .    1    .    .    
  Drop                     199   | .    8    7    9    2    51   5    7    2    6    2    5    46   21   .    8    7    11   2    
  Fire                     471   | 10   59   11   .    3    94   21   44   .    43   5    9    96   24   .    .    31   16   5    
  Melee                    102   | .    .    .    .    6    6    6    4    .    23   5    .    37   8    .    .    5    2    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    .    4    .    19   .    .    .    .    .    .    .    .    .    
  Rewire                   25    | .    .    .    2    .    .    .    .    .    21   .    .    2    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res] / [*Upp])
-3/Research
-3/Armory

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 15)
   229 | -11/Scrapyard  | Entered Materials
   311 | -10/Materials  | Build established: Mutant
   550 | -10/Materials  | Discovered new exit (range 5)
  1531 | -10/Materials  | Central database locked down
  1609 | -10/Materials  | Discovered new exit (range 3)
  2306 | -10/Materials  | Identified exit to Mines
  2325 | -10/Materials  | Discovered new exit (range 10)
  2728 | -10/Materials  | Entered Mines
  2749 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3303 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3309 | -10/Mines      | Found Prototype Device
  3309 | -10/Mines      | Identified Exp. Sensor Array
  4033 | -10/Mines      | Discovered new exit (range 3)
  4212 | -10/Mines      | Learned 2 Materials zone layouts
  4330 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  4330 | -10/Mines      | Discovered new exit (range 5)
  4340 | -10/Mines      | Entered Exiles
  4398 | -10/Exiles     | Met 8R-AWN
  4439 | -10/Exiles     | Met EX-HEX
  4552 | -10/Exiles     | Met EX-DEC
  4765 | -10/Exiles     | Met EX-BIN
  4844 | -10/Exiles     | Aligned with FarCom system
  4846 | -10/Exiles     | Given EX-Vault access code
  4902 | -10/Exiles     | Opened EX-Vault
  4924 | -10/Exiles     | Found Firepult
  4981 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  5284 | -10/Exiles     | Found AWS/Autocannon
  5477 | -10/Exiles     | Discovered new exit (range 14)
  5508 | -10/Exiles     | Stole two prototypes: Firepult, AWS/Autocannon
  5508 | -10/Exiles     | Entered Mines
  5509 | -9/Mines       | Assembled infested the area
  5515 | -9/Mines       | Core integrity fell below 50%
  5525 | -9/Mines       | Met a Derelict bent on vengeance
  5755 | -9/Mines       | Discovered new exit (range 5)
  5766 | -9/Mines       | Entered Materials
  5766 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  7194 | -8/Materials   | Discovered new exit (range 4)
  7393 | -8/Materials   | Build established: Scavenger-Mutant
  7791 | -8/Materials   | Repaired Ion Cannon
  8518 | -8/Materials   | Build established: Mutant
  9785 | -8/Materials   | Discovered new exit (range 6)
  9803 | -8/Materials   | Discovered new exit (range 12)
 10166 | -8/Materials   | First assault squad dispatched
 10177 | -8/Materials   | Entered Factory
 10177 | -7/Factory     | Evolved 2 slots: Utility x2
 10179 | -7/Factory     | FarCom data flow suspended
 10714 | -7/Factory     | Garrison activated, responded to threat
 10947 | -7/Factory     | Identified exit to Garrison
 10947 | -7/Factory     | Entered Garrison
 11049 | -7/Garrison    | Triggered checkpoint
 11101 | -7/Garrison    | Discovered new exit (range 62)
 11101 | -7/Garrison    | Discovered new exit (range 64)
 11101 | -7/Garrison    | Discovered new exit (range 43)
 11101 | -7/Garrison    | Discovered new exit (range 31)
 11190 | -7/Garrison    | Learned Factory security intel
 11269 | -7/Garrison    | Triggered checkpoint
 11271 | -7/Garrison    | Triggered checkpoint
 11337 | -7/Garrison    | Triggered checkpoint
 11844 | -7/Garrison    | Installed Relay Interface Framework
 12038 | -7/Garrison    | Entered Factory
 12299 | -7/Factory     | Identified exit to Garrison
 12330 | -7/Factory     | Entered Garrison
 12374 | -7/Garrison    | Triggered checkpoint
 12612 | -7/Garrison    | Triggered checkpoint
 12774 | -7/Garrison    | Lost 6 parts (4n2u)
 12984 | -7/Garrison    | Discovered new exit (range 14)
 13212 | -7/Garrison    | Triggered checkpoint
 13482 | -7/Garrison    | Discovered new exit (range 10)
 13686 | -7/Garrison    | Triggered checkpoint
 14002 | -7/Garrison    | Triggered checkpoint
 14062 | -7/Garrison    | Garrison Relay disabled
 14139 | -7/Garrison    | Discovered new exit (range 13)
 14193 | -7/Garrison    | Expanded RIF knowledge: Zone Cloak
 14255 | -7/Garrison    | Entered Factory
 14255 | -6/Factory     | Evolved 2 slots: Utility x2
 14544 | -6/Factory     | Build established: Scavenger-Mutant
 14572 | -6/Factory     | Crushed by falling debris
 14605 | -6/Factory     | First assault squad dispatched
 14720 | -6/Factory     | Sucked down chute
 14720 | -6/Factory     | Entered Waste
 14721 | -6/Waste       | Met a frightened Derelict
 14732 | -6/Waste       | Spotted C-40 Crusher
 14735 | -6/Waste       | EMP discharged
 14735 | -6/Waste       | System corruption reached 10%
 14738 | -6/Waste       | Destroyed C-40 Crusher
 14770 | -6/Waste       | Spotted C-40 Crusher
 14776 | -6/Waste       | Spotted C-40 Crusher
 14780 | -6/Waste       | Destroyed C-40 Crusher
 14786 | -6/Waste       | Spotted C-40 Crusher
 14795 | -6/Waste       | Destroyed C-40 Crusher
 14811 | -6/Waste       | Destroyed C-40 Crusher
 14835 | -6/Waste       | EMP discharged
 14875 | -6/Waste       | Spotted C-40 Crusher
 14882 | -6/Waste       | Destroyed C-40 Crusher
 14904 | -6/Waste       | Spotted C-40 Crusher
 14935 | -6/Waste       | EMP discharged
 14935 | -6/Waste       | System corruption reached 30%
 14936 | -6/Waste       | Destroyed C-40 Crusher
 15002 | -6/Waste       | Discovered new exit (range 13)
 15035 | -6/Waste       | EMP discharged
 15135 | -6/Waste       | EMP discharged
 15152 | -6/Waste       | Entered Factory
 15453 | -6/Factory     | Lost 3 parts (1p1u1w)
 16345 | -6/Factory     | Discovered new exit (range 19)
 16403 | -6/Factory     | Identified exit to Lower Caves
 16608 | -6/Factory     | Crushed by falling debris
 16769 | -6/Factory     | Repaired Hvy. Treads
 17297 | -6/Factory     | Build established: Scavenger-Assassin
 17480 | -6/Factory     | Repaired Huge Storage Unit
 17858 | -6/Factory     | Repaired Gauss Cannon
 18182 | -6/Factory     | Garrison activated, responded to threat
 18465 | -6/Factory     | Discovered exit to Lower Caves (range 19)
 18661 | -6/Factory     | Discovered new exit (range 15)
 18758 | -6/Factory     | Identified exit to Factory
 18793 | -6/Factory     | Entered another Factory area
 18793 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 19155 | -5/Factory     | Build established: Scavenger-Skirmisher
 19157 | -5/Factory     | Spotted B-75 Beast
 19486 | -5/Factory     | Build established: Mutant
 19844 | -5/Factory     | Lost 9 parts (3p3n2u1w)
 20014 | -5/Factory     | Core integrity fell below 50%
 20044 | -5/Factory     | Lost 8 parts (3n4u1w)
 20164 | -5/Factory     | Discovered new exit (range 4)
 20166 | -5/Factory     | Entered Upper Caves
 20201 | -5/Upper Caves | Core integrity fell below 20%
 20274 | -5/Upper Caves | Discovered new exit (range 9)
 20278 | -5/Upper Caves | Entered another Upper Caves area
 20294 | -5/Upper Caves | Discovered new exit (range 8)
 20302 | -5/Upper Caves | Entered Factory
 20302 | -4/Factory     | Evolved 2 slots: Utility x2
 20525 | -4/Factory     | Spotted B-86 Titan
 20548 | -4/Factory     | Discovered new exit (range 13)
 20554 | -4/Factory     | Discovered new exit (range 21)
 20873 | -4/Factory     | Build established: Infiltrator-Mutant
 20939 | -4/Factory     | Lost 3 parts (2n1u)
 21154 | -4/Factory     | Entered Research
 21154 | -3/Research    | Evolved 2 slots: Propulsion x2
 21406 | -3/Research    | Discovered new exit (range 4)
 21420 | -3/Research    | Entered Armory
 21461 | -3/Armory      | Build established: Mutant
 21520 | -3/Armory      | Lost 8 parts (2n4u2w)
 21572 | -3/Armory      | System corruption reached 10%
 21577 | -3/Armory      | Core integrity fell below 50%
 21607 | -3/Armory      | Lost 12 parts (4p2n4u2w)
 21616 | -3/Armory      | Core integrity fell below 20%
 21636 | -3/Armory      | Spotted Armor Guard
 21636 | -3/Armory      | Spotted Armor Guard
 21636 | -3/Armory      | Destroyed by Armor Guard with Advanced Plasma Rifle

 Last Messages 
---------------
21576_ Gamma Bomb Trap short circuited.
21576_ A bubble of electromagnetic force engulfs the area.
21583_ Slug penetrates Wall. <x2>
21587_ System corrupted: Gyrokinetic Inverter rejected.
21587_ Acquired Gyrokinetic Inverter.
21600_ Extraspacial Lockers disabled.
21602_ System corrupted: Matter fused (-10).
21618_ Slug penetrates Wall.
21618_ Penetrated by Slug.
21618_ Fusion Compressor destroyed.
21618_ Slug penetrates Wall.
21618_ Penetrated by Slug.
21619_ M8APHYNS3F7>GJGEZJ F WZMBED M7L%<CZW WKI
21621_ Authchip [Processor] destroyed.
21623_ Connecting with Fabricator...
21628_ Fabricator disabled.
21634_ Transfer Shaft disabled.
21636_ Connecting with Door Terminal...
>>Open(Door)
Sealed Blast Doors opened.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????# sss     "??????????????? |
| ????????????????????????#         #??????????????? |
| ????????????????????????#    """  ######?????????? |
| ????????????????????????#    """       ??????????? |
| ????????????????????????#    """      ???????????? |
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| ???????????????????????##    #############     """ |
| ???????????????????????#T    #???????????#     "   |
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| ????????????????????????#    #???????????#         |
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| ???????????????????????########??????????#### #### |
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| ????????????????????????????????????????????###??# |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          80
Energy Generation          45
Energy Capacity            430
Matter Stores              421
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    12
EM Shielding               4
Armor Coverage             900
Resistance: KI             20
Core Shielding             20
Power Shielding            66
Weapon Shielding           66
Point Defense Rating       80
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Particle Charging          15
Salvage Targeting          1
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        48
Authchip Count             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac
Streaker

 Challenges 
------------
None

 Game 
------
Seed              ShieldConstructLink
  Manual?         0
Play Time         03:06:53
  Cumulative      109.3 hours
  Start           2025.04.10 @ 12:01:58
  End             2025.04.10 @ 19:22:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           141
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             30
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5008ecb4-06ee-4047-9561-10e0d994135c