Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 09:57:57

Player: tionichm

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (426)      426
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1690

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
   Heavy Ion Engine
         Visual Processing Unit
  Medium Armor Plating
   Heavy EM Pulse Gun
   Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Heavy Ion Engine
           Visual Processing Unit
           Targeting Computer
    Medium Armor Plating
           Tractor Beam
     Heavy EM Pulse Gun
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 6   3   8   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   3   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 2    | .   2   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   3   1   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   3   8   
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   1   4   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      8    | .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  97  85  
  Engine                   12   | .   14  10  9   
  Leg                      32   | .   28  39  26  
  Wheel                    1    | .   .   2   11  
  Device                   11   | .   12  11  7   
  Storage                  12   | .   14  11  11  
  Energy Gun               12   | .   14  10  8   
  Ballistic Gun            12   | .   14  11  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 11  13  19  18  
  Greatest Support         40   | 20  20  40  30  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 3   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           539  | 263 111 90  75  
  Remotely                 54   | .   54  .   .   
Salvage Created            864  | 93  500 237 34  
  Parts                    41   | .   26  11  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | .   3   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  14   | .   10  3   1   
  Guns                     14   | .   10  3   1   
Classes Destroyed          6    | 1   3   1   1   
  Worker                   1    | .   .   .   1   
  Recycler                 5    | 1   3   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  7    | .   6   .   1   
  Grunt                    5    | .   4   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           3    | 1   3   3   2   
  Combat Bots Only         3    | .   3   1   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1588 | .    456  241  891  
  Core                     509  | .    92   65   352  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   82   | .    .    82   .    
Core Remaining (%)         81   | 100  63   .    .    
Volleys Fired              73   | 3    45   18   7    
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 70   70   70   63   
Shots Fired                143  | 6    90   33   14   
  Gun                      140  | 6    90   30   14   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  70   | 3    45   15   7    
  Thermal                  59   | 3    45   11   .    
  Explosive                3    | .    .    3    .    
  Electromagnetic          11   | .    .    4    7    
  Robot Hit Streak         12   | 4    8    12   3    
  Robot Miss Streak        5    | 1    4    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           83   | 4    52   21   6    
  Core Hits                37   | 2    23   9    3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         8    | .    4    4    .    
    Burn                   7    | .    3    4    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           976  | 43   584  275  74   
  Guns                     976  | 43   584  275  74   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  417  | 18   237  131  31   
  Thermal                  473  | 25   347  101  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          86   | .    .    43   43   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        194  | 50   194  .    .    
  Average Temperature      60   | 26   62   .    .    
  Received Heat Transfer   303  | .    195  108  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    4    3    .    
  Heat Transferred         1924 | 74   1258 592  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             278  | 5   278 199 102 
  Initial                  68   | .   3   68  23  
  Average                  112  | 1   142 112 38  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         82   | 100 65  100 100 
  Level 1                  17   | .   34  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   18  11  6   
  Peak Tracking Total      5    | .   5   5   5   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   5   6   .   
  Successful               5    | .   2   3   .   
  Failed                   6    | .   3   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      31   | .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   .   9   
  Total Damage             191  | .   .   .   191 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1324 | 116 654 463 91  
Spaces Moved               780  | 75  370 283 52  
  Core                     24   | 12  .   .   12  
  Treads                   .    | .   .   .   .   
  Legs                     756  | 63  370 283 40  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            118  | 108 120 120 118 
  Slowest Speed            190  | 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   50  28  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          12   | .   .   12  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      12   | .   .   12  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1050 | 105 500 376 69  
  Wait                     122  | 6   62  50  4   
  Move                     777  | 74  369 282 52  
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 14  12  12  1   
  Fast Attach              .    | .   .   .   .   
  Attach                   16   | 6   3   7   .   
  Detach                   1    | .   1   .   .   
  Swap                     2    | .   .   1   1   
  Drop                     20   | 2   8   6   4   
  Fire                     73   | 3   45  18  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  654 | -10/Materials | Discovered new exit (range 10)
  771 | -10/Materials | Entered another Materials area
  771 | -9/Materials  | Evolved 2 slots: Propulsion x2
  872 | -9/Materials  | Repaired Aluminum Leg
 1172 | -9/Materials  | Discovered new exit (range 16)
 1234 | -9/Materials  | Entered Mines
 1235 | -9/Mines      | Assembled infested the area
 1235 | -9/Mines      | Met a Derelict testing a Signal Generator
 1312 | -9/Mines      | Core integrity fell below 50%
 1321 | -9/Mines      | Core integrity fell below 20%
 1325 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01296_ RO-TDH(g) destroyed.
01296_ K-01 Serf destroyed.
01296_ Heat Sink destroyed.
01298_ D-53 Grenadier: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL.
  NEUTRALIZING."
01300_ The unstable cave ceiling collapses. <x5>
01307_ Aluminum Leg destroyed. <x2>
01308_ The unstable cave ceiling collapses. <x3>
01309_ EM Pulse Gun destroyed.
01310_ The unstable cave ceiling collapses. <x3>
01311_ Hvy. Assault Rifle destroyed.
01312_ The unstable cave ceiling collapses.
01312_ Dropped Imp. Ion Engine.
01312_ Dropped Targeting Computer.
01313_ Imp. Ion Engine destroyed.
01313_ Aluminum Leg destroyed.
01313_ Dropped Tractor Beam.
01314_ The unstable cave ceiling collapses. <x5>
01322_ Com. Wheel destroyed.
01323_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????##??????????????????? |
| ?????????????????????????#### ###????????????????? |
| ?????????????????????????#      ###??????????????? |
| ???????????????????????###        #??????????????? |
| ???????????????????????#          #??????????????? |
| ?????????????####??????#          #??????????????? |
| ????????????##   #???###          #??????????????? |
| ????????????#     #?##            ##?????????????? |
| ????????????#      ##              #?????????????? |
| ????????????#            @         #?????????????? |
| ????????????##                *    #?????????????? |
| ?????????????##               d    #?????????????? |
| ??????????????#####           d    #?????????????? |
| ??????????????????####  #    #     #?????????????? |
| ?????????????????????###           #?????????????? |
| ???????????????????????# %      #  #?????????????? |
| ???????????????????????## # ###   ##?????????????? |
| ???????????????????????#     #  # #??????????????? |
| ???????????????????????# !       ##??????????????? |
| ?????????????????????              ??????????????? |
| ???????????????????"  ### ## # #####?????????????? |
| ??????????????????"" ???# ?### #?????????????????? |
| ??????????????????""????# ???# #?????????????????? |
| ????????????????????????? ????  ?????????????????? |
| ????????????????????????? ????  ?????????????????? |
| ??????????????????????????????  ?????????????????? |
| ??????????????????????????????##?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialSigixNetwork
  Manual?         0
Play Time         00:22:05
  Cumulative      13.5 hours
  Start           2022.06.29 @ 09:35:43
  End             2022.06.29 @ 09:57:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5a0acb1-223e-4e5d-8ef6-dc408e6cc717