Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.27 @ 17:18:40 // Halloween2020/ForbiddenLore Player: Mynzra Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (3429) 3429 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 9803 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 86/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Lance > --- INVENTORY (4) ---- Nuclear Pulse Array High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Nuclear Pulse Thruster Large Storage Unit Precision Shock Rifle Precision Shock Rifle Wave Gun Advanced Assault Cannon Heavy Flak Cannon Mini Grenade Launcher Heavy Missile Launcher Micro-nuke Launcher [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Slots Evolved 15 | . 1 2 2 2 . 2 2 2 . . 2 . Power 2 | . . . 1 . . . . 1 . . . . Propulsion 7 | . 1 1 . . . 2 1 1 . . 1 . Utility 3 | . . 1 . 1 . . . . . . 1 . Weapon 3 | . . . 1 1 . . 1 . . . . . Parts Attached 72 | 7 2 12 3 7 5 4 5 10 . 3 4 10 Power 12 | 1 . 1 1 . 1 . 1 3 . . 1 3 Engine 5 | 1 . . 1 . 1 . 1 1 . . . . Core 7 | . . 1 . . . . . 2 . . 1 3 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . 7 1 2 2 4 3 5 . . 2 2 Treads . | . . . . . . . . . . . . . Leg 26 | 2 . 7 1 2 2 4 3 5 . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . Flight 3 | . . . . . . . . . . . 1 2 Utility 11 | 2 . 3 . 2 1 . . . . 1 1 1 Device 3 | . . . . . 1 . . . . 1 1 . Storage 6 | 1 . 3 . 1 . . . . . . . 1 Processor 1 | 1 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 1 1 3 1 . 1 2 . 2 . 4 Energy Gun 2 | 1 . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | 1 2 1 1 3 1 . . 1 . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . Piercing Weapon 3 | . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 33 | . . 1 . 2 2 . 1 19 . 2 1 5 Power 10 | . . 1 . . 1 . 1 5 . . . 2 Propulsion 9 | . . . . . 1 . . 7 . . . 1 Utility 3 | . . . . . . . . 1 . 1 1 . Weapon 11 | . . . . 2 . . . 6 . 1 . 2 Highest Loss Streak 10 | . . 1 . 1 2 . 1 10 . 1 1 5 Average Slot Usage (%) 81 | . 87 95 100 93 94 100 99 85 . 2 . 7 Engine 8 | . 12 8 8 7 12 12 10 10 . . . . Core 2 | . . 1 8 7 1 . . 3 . . . 3 Leg 26 | . 25 35 33 28 24 37 38 33 . . . . Device 2 | . . . . . 6 6 5 4 . . . . Storage 16 | . 12 29 25 21 21 18 16 14 . . . . Processor 1 | . 12 . . . . . . . . . . . Ballistic Gun 19 | . 22 20 25 26 26 25 22 12 . . . . Ballistic Cannon 1 | . . . . . . . 5 6 . . . . Naked Turns 424 | . . . . . . . . 2 45 151 177 49 Heaviest Build 90 | 17 19 51 59 66 72 72 83 90 . 6 2 19 Greatest Support 143 | 20 20 43 45 63 68 93 108 143 3 3 20 20 Greatest Overweight (x) 14 | 1 . 2 1 1 1 . . 14 . 1 . 6 Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 4 4 4 12 Average Capacity 16 | 7 8 19 20 20 20 20 20 19 4 4 4 4 Most Carried 20 | . 4 12 12 19 20 20 20 20 4 4 4 4 Average Carried 12 | . 2 7 10 16 19 19 19 17 4 4 3 2 Final Capacity 20 | 8 8 20 20 20 20 20 20 4 4 4 4 4 Final Carried 20 | . 4 12 12 19 20 20 20 4 4 4 4 3 Class Distribution -------------------- 45% | Scavenger-Gunner 35% | Hacker-Mutant 6% | Scavenger-Tank 6% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Matter Collected 2463 | 216 161 206 158 376 364 140 260 321 108 . 123 30 Remotely . | . . . . . . . . . . . . . Salvage Created 3574 | . 249 493 249 455 807 192 347 694 . 22 . 66 Parts 185 | . 12 34 10 21 40 9 19 36 . 2 . 2 Haulers Intercepted 2 | . . . . . 1 . . 1 . . . . Recyclers Shooed 2 | . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Combat Hostiles Destroyed 67 | . 6 11 5 8 13 3 5 13 . 1 . 2 Melee 3 | . . . . . . . . . . 1 . 2 Guns 58 | . 6 11 5 8 13 3 5 7 . . . . Cannons 3 | . . . . . . . . 3 . . . . AOE 3 | . . . . . . . . 3 . . . . Classes Destroyed 10 | . 3 2 1 1 2 . . 1 . . . . Worker 3 | . . 1 . 1 . . 1 . . . . . Builder 2 | . . . . . . . . 2 . . . . Hauler 2 | . . . . . 1 . . 1 . . . . Recycler 1 | . . . . . 1 . . . . . . . Watcher 6 | . 1 1 . 1 1 . 1 1 . . . . Swarmer 17 | . 2 2 . 2 3 . . 5 . 1 . 2 Grunt 27 | . 4 5 3 2 5 3 3 2 . . . . Sentry 13 | . . 4 1 2 4 . 2 . . . . . Hunter 9 | . . . 1 1 1 . . 6 . . . . Programmer 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | . 2 5 4 3 3 2 3 6 . 1 . 2 Combat Bots Only 4 | . 2 4 4 2 3 2 3 4 . 1 . 2 Max Kills in Single Turn 4 | . 1 1 2 1 2 1 1 4 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Damage Taken 6905 | . 156 413 373 341 480 34 243 2217 24 754 363 1507 Core 2673 | . 19 63 33 65 31 . 13 458 24 661 281 1025 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 92 84 94 . 86 100 98 . . . . . Volleys Fired 158 | . 17 30 16 18 28 7 13 29 . . . . Largest 5 | . 2 2 3 4 4 4 5 5 . . . . Hottest 170 | . 70 46 69 97 97 97 145 170 . . . . Shots Fired 527 | . 34 60 48 65 103 28 65 124 . . . . Gun 470 | . 34 60 48 65 103 28 52 80 . . . . Cannon 57 | . . . . . . . 13 44 . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 526 | . 33 60 48 65 103 28 65 124 . . . . Thermal 1 | . 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 35 | . 11 27 20 26 16 19 35 19 . . . . Robot Miss Streak 3 | . 1 1 1 2 1 1 1 3 . . . . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 6 | . . 1 2 . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . Shots Hit Robots 400 | . 26 48 43 47 72 27 46 84 . 2 . 5 Core Hits 181 | . 11 19 11 24 35 10 20 45 . 2 . 4 Critical Hits 4 | . . . 1 1 . . 1 1 . . . . Critical Kills 2 | . . . 1 . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . Melee Attacks 10 | . . . . . . . . . . 4 . 6 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 . . Piercing 6 | . . . . . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 7837 | . 397 688 425 810 1278 496 916 2509 . 102 3 213 Guns 5628 | . 378 688 425 785 1271 496 746 839 . . . . Cannons 707 | . . . . . . . 147 560 . . . . Explosions 1062 | . . . . . . . . 1062 . . . . Melee 308 | . . . . . . . . . . 95 . 213 Ramming 132 | . 19 . . 25 7 . 23 48 . 7 3 . Kinetic 6323 | . 366 688 425 785 1271 496 893 1399 . . . . Thermal 1034 | . 12 . . . . . . 1022 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . 40 . . . . Impact . | . . . . . . . . . . . . . Slashing 95 | . . . . . . . . . . 95 . . Piercing 213 | . . . . . . . . . . . . 213 Highest Corruption 5 | . . . . 1 1 . . 1 5 5 . . Average Corruption 1 | . . . . 1 1 . . 1 3 5 . . Corruption Purged . | . . . . . . . . . . . . . Effects 12 | . . . . . 1 . . 3 1 7 . . Message Errors 3 | . . . . . . . . 1 . 2 . . Matter Fused 4 | . . . . . . . . . 1 3 . . Energy Discharges 1 | . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Targeting Errors 2 | . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 110 | . . . . 3 . . . 107 . . . . Projectiles 5 | . . . . . . . . 5 . . . . Explosions 95 | . . . . . . . . 95 . . . . Melee 10 | . . . . 3 . . . 7 . . . . Knockbacks 11 | . 1 . . . . . 1 9 . . . . Impact 2 | . 1 . . . . . . 1 . . . . Kinetic 9 | . . . . . . . 1 8 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 7 | . 3 . . . . . . . . 3 1 . Shots . | . . . . . . . . . . . . . Rammed 6 | . 3 . . . . . . . . 2 1 . Targets Rammed 14 | . 5 . . 2 1 . 1 2 . 2 1 . Kicked 8 | . 2 . . 2 1 . 1 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 419 | . 10 1 146 76 151 103 234 419 . . . . Average Temperature 82 | . 4 1 56 27 51 42 93 145 . . . . Received Heat Transfer 1149 | . 120 213 99 66 216 27 117 21 . 48 87 135 Effects 7 | . . . . . . . . 7 . . . . Shutdowns 5 | . . . . . . . . 5 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 687 | . 37 . . . . . . 650 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Peak Influence 511 | . 128 225 162 138 357 96 216 511 46 414 256 234 Initial 161 | . . . 6 53 9 51 34 9 31 24 161 95 Average 100 | . 30 75 58 60 165 48 94 240 34 142 138 134 Maximum Alert Level 2 | . . 1 . . 1 . 1 2 . 2 1 1 Low Security (%) 86 | 100 100 91 100 100 70 100 77 52 100 70 92 90 Level 1 10 | . . 8 . . 29 . 22 13 . 27 7 9 Level 2 3 | . . . . . . . . 34 . 2 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 2 4 1 2 1 4 . 1 2 . Investigation 3 | . . 1 . . . . . 1 . 1 . . Extermination 1 | . . . . 1 . . . . . . . . Reinforcement 14 | . . . 2 3 1 2 1 3 . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Distress Signals 4 | . 1 1 . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 8 16 8 13 17 3 7 24 4 29 17 19 Peak Tracking Total 13 | . 2 5 5 2 3 2 3 8 4 10 11 13 Tactical Retreats 18 | . . . . . 1 . . 1 . 8 5 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Traps Triggered 13 | . 1 2 . 3 1 . . 5 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Machines Disabled 20 | . . . . 1 . . . 19 . . . . Max in Single Turn 9 | . . . . 1 . . . 9 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Machines Accessed 22 | . 7 2 2 2 1 2 1 . . 1 2 2 Terminals 20 | . 7 2 2 2 1 2 . . . 1 2 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 63 | . 22 5 7 3 1 10 2 . . 2 6 5 Successful 39 | . 18 5 4 1 1 6 . . . . 3 1 Failed 24 | . 4 . 3 2 . 4 2 . . 2 3 4 Catastrophic 2 | . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 38 | . 15 5 4 3 . 5 . . . . 3 3 Terminals 58 | . 22 5 7 3 1 10 . . . 2 6 2 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 22 | . 6 2 3 1 1 6 . . . . 3 . Record 6 | . 2 . . . . 4 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 11 | . 1 2 2 1 . 2 . . . . 3 . Investigation Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 16 | . 12 3 1 . . . . . . . . . Terminals 16 | . 12 3 1 . . . . . . . . . Assimilate 6 | . 4 1 1 . . . . . . . . . Botnet 8 | . 7 1 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 6 2 2 2 1 2 1 . . 1 1 1 Full Trace Events 2 | . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . 384 Time 102 | . . . . . . . . . . . . 102 Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Turns Passed 5020 | 64 657 594 237 874 673 282 513 466 45 237 215 163 Spaces Moved 3780 | 46 448 275 115 540 344 203 349 268 90 435 407 260 Core 1020 | 4 . . . . . . . 7 90 435 367 117 Treads . | . . . . . . . . . . . . . Legs 2577 | 42 448 275 115 540 344 203 349 261 . . . . Wheels . | . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . 11 . Flight 172 | . . . . . . . . . . . 29 143 Fastest Speed 40 | 50 120 120 150 122 122 121 121 50 50 50 40 40 Average Speed 107 | 117 120 151 150 144 150 121 121 126 50 50 49 50 Slowest Speed 750 | 150 120 180 150 152 153 121 121 750 50 100 60 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 83 30 18 18 52 8 11 11 75 17 17 23 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 91 | . . . . . . . 6 85 . . . . Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . 6 13 . . . . AOE 72 | . . . . . . . . 72 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Fac Res Arm Total 4320 | 52 532 388 143 589 433 221 404 322 89 443 420 284 Wait 250 | . 57 66 9 18 47 6 31 8 . . 2 6 Move 3767 | 45 447 274 114 539 343 202 348 268 89 434 406 258 Hop 1 | . . . . . . . . . . . . 1 Pick Up 25 | . 3 4 1 5 5 1 3 2 . . 1 . Fast Attach 33 | 7 1 5 . 1 2 1 2 . . 3 4 7 Attach 22 | . . 1 2 2 2 2 2 8 . . . 3 Detach 3 | . . . . . . . . . . . 1 2 Swap 17 | . 1 6 1 4 1 1 1 2 . . . . Drop 21 | . 1 2 . . 4 1 3 3 . . 5 2 Fire 158 | . 17 30 16 18 28 7 13 29 . . . . Melee 9 | . . . . . . . . . . 4 . 5 Ram 3 | . . . . . . . . . . 2 1 . Kick 11 | . 5 . . 2 1 . 1 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Propulsion x1 304 | -10/Materials | Build established: Hacker-Mutant 400 | -10/Materials | Identified exit to Mines 400 | -10/Materials | Discovered exit to Mines (range 15) 452 | -10/Materials | Identified exit to Materials 452 | -10/Materials | Discovered exit to Materials (range 15) 685 | -10/Materials | Discovered exit to Materials (range 15) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Identified exit to Materials 1291 | -9/Materials | Discovered exit to Materials (range 15) 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1539 | -8/Materials | Identified exit to Factory 1539 | -8/Materials | Discovered exit to Factory (range 9) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1618 | -7/Factory | Build established: Scavenger-Gunner 2395 | -7/Factory | Identified exit to Storage 2395 | -7/Factory | Discovered exit to Storage (range 7) 2427 | -7/Factory | Entered Storage 2428 | -7/Storage | Build established: Scavenger-Tank 2824 | -7/Storage | Build established: Hacker-Gunner 2886 | -7/Storage | Learned location of Armory (-3) 3016 | -7/Storage | Identified exit to Factory 3016 | -7/Storage | Discovered exit to Factory (range 16) 3100 | -7/Storage | Entered Factory 3100 | -6/Factory | Evolved 2 slots: Propulsion x2 3141 | -6/Factory | Build established: Scavenger-Gunner 3364 | -6/Factory | Identified exit to Factory 3364 | -6/Factory | Discovered exit to Factory (range 15) 3382 | -6/Factory | Entered another Factory area 3382 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3883 | -5/Factory | Identified exit to Factory 3883 | -5/Factory | Discovered exit to Factory (range 9) 3895 | -5/Factory | Entered another Factory area 3895 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4235 | -4/Factory | Lost 7 parts (2p2n3w) 4361 | -4/Factory | Sucked down chute 4361 | -4/Factory | Entered Waste 4365 | -4/Waste | Spotted C-40 Crusher 4376 | -4/Waste | EMP discharged 4378 | -4/Waste | Spotted C-40 Crusher 4379 | -4/Waste | Lost 10 parts (3p4n1u2w) 4383 | -4/Waste | Spotted C-40 Crusher 4393 | -4/Waste | Spotted C-40 Crusher 4396 | -4/Waste | Spotted C-40 Crusher 4400 | -4/Waste | Identified exit to Factory 4400 | -4/Waste | Discovered exit to Factory (range 13) 4401 | -4/Waste | Spotted C-40 Crusher 4406 | -4/Waste | Entered Factory 4486 | -4/Factory | Core integrity fell below 50% 4547 | -4/Factory | Spotted B-86 Titan 4578 | -4/Factory | Core integrity fell below 20% 4608 | -4/Factory | Build established: Hacker-Mutant 4608 | -4/Factory | Spotted B-86 Titan 4636 | -4/Factory | Identified exit to Research 4636 | -4/Factory | Discovered exit to Research (range 13) 4643 | -4/Factory | Entered Research 4643 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4852 | -3/Research | Identified exit to Armory 4852 | -3/Research | Discovered exit to Armory (range 11) 4858 | -3/Research | Entered Armory 4999 | -3/Armory | Core integrity fell below 50% 5017 | -3/Armory | Core integrity fell below 20% 5021 | -3/Armory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04999_ Penetrated by Slug. 05001_ Lance follow-up attack on S-43 Plague. 05004_ S-43 Plague destroyed. 05004_ Penetrated by Slug. 05004_ Slug penetrates Wall. 05007_ Penetrated by Slug. 05007_ Slug penetrates Wall. 05007_ Penetrated by Slug. 05007_ Lance destroyed. 05008_ Dropped Lance. 05008_ S-43 Plague destroyed. 05010_ Penetrated by Slug. 05011_ Acquired 30 matter. 05012_ C-30 ARC bursts open, deploying its payload. 05012_ P-80 Master unfolds itself. 05016_ Penetrated by Slug. 05019_ Slug penetrates Wall. 05020_ Penetrated by Slug. 05021_ Slug penetrates Wall. 05021_ Penetrated by Slug. 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