Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 05:44:28 Player: Spoing Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1693) 1693 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 3531 Bonus ------- High Alert Combat Kills 18 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (20) --- Improved Ion Engine Compact Wheel Heat Sink Heat Sink Heat Sink Small Matter Pod (50) Structural Scanner Sensor Array Signal Interpreter Improved Targeting Computer Relay Coupler [Grunt] (24) EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Compact Wheel Heat Sink Heat Sink Small Matter Pod Structural Scanner Visual Processing Unit Sensor Array Sensor Array Signal Interpreter Shield Generator Heavy Assault Rifle EMP Blaster Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 57 | 6 13 10 18 10 Power 7 | 1 1 1 3 1 Engine 6 | 1 1 1 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 4 3 4 2 Treads 11 | . 2 3 4 2 Leg . | . . . . . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 3 6 2 Device 8 | . 3 2 2 1 Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 18 | 2 3 3 5 5 Energy Gun 4 | 2 1 1 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | . . 2 3 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 4 | . 1 . 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 5 1 7 15 Power 5 | . 1 . 2 2 Propulsion 11 | . 3 . 2 6 Utility 6 | . . 1 2 3 Weapon 6 | . 1 . 1 4 Highest Loss Streak 12 | . 2 1 3 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 100 96 90 Engine 10 | . 13 11 7 10 Core 1 | . . . 3 . Treads 28 | . 1 44 41 36 Wheel 6 | . 19 . . . Device 6 | . 7 9 4 1 Storage 11 | . 14 11 11 11 Protection 3 | . . . 6 8 Energy Gun 8 | . 19 9 . . Energy Cannon 4 | . 8 9 . . Ballistic Gun 10 | . . 2 21 20 Peak Build Rating 15 | 6 9 13 15 14 Average Rating 10 | 3 6 11 13 12 On Entrance 8 | . 6 9 13 14 Naked Turns . | . . . . . Heaviest Build 56 | 14 51 52 56 56 Greatest Support 80 | 26 40 80 80 80 Greatest Overweight (x) 16 | . 16 . . 13 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 16 | 2 11 19 18 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 20 20 20 12 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1243 | 190 211 177 490 175 Remotely . | . . . . . Salvage Created 2108 | . 797 458 643 210 Parts 124 | . 33 33 45 13 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 45 | . 12 9 17 7 Guns 27 | . 5 2 13 7 Cannons 9 | . 5 4 . . AOE 7 | . . 3 4 . Classes Destroyed 8 | . 5 1 1 1 Worker 3 | . . . 3 . Hauler 1 | . 1 . . . Recycler 3 | . 3 . . . Watcher 4 | . 2 2 . . Swarmer 12 | . 3 . 6 3 Grunt 26 | . 9 6 8 3 Sentry 6 | . . 3 3 . Programmer 1 | . . . . 1 Best Kill Streak 9 | . 4 5 9 3 Combat Bots Only 7 | . 3 5 7 3 Max Kills in Single Turn 4 | . 1 3 4 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 354 | . 55 27 113 159 Missed 81 | . 9 9 33 30 Damage Taken 3385 | . 569 305 876 1635 Core 589 | . 174 25 60 330 Absorbed by Shields 144 | . . . . 144 Core Remaining (%) 65 | 100 30 . . . Volleys Fired 172 | . 58 22 52 40 Largest 2 | . 2 2 2 2 Hottest 110 | . 110 105 56 46 Shots Fired 324 | . 101 44 100 79 Gun 273 | . 75 24 95 79 Cannon 46 | . 26 20 . . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 178 | . . 4 95 79 Thermal 103 | . 83 20 . . Explosive . | . . . . . Electromagnetic 43 | . 18 20 5 . Robot Hit Streak 14 | . 11 7 11 14 Robot Miss Streak 6 | . 6 3 3 3 Penetration Max . | . . . . . Secondary Targets 7 | . . . 2 5 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 221 | . 65 27 67 62 Core Hits 82 | . 26 15 25 16 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . 6 1 2 . Burn 5 | . 5 . . . Meltdown 1 | . 1 . . . Destroy 2 | . . . 2 . Corrupt 1 | . . 1 . . Melee Attacks 7 | . . . 1 6 Impact 7 | . . . 1 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3641 | . 905 652 1227 857 Guns 2569 | . 644 162 971 792 Cannons 524 | . 261 263 . . Explosions 483 | . . 227 256 . Melee 65 | . . . . 65 Ramming . | . . . . . Kinetic 1780 | . . 17 971 792 Thermal 1249 | . 759 490 . . Explosive . | . . . . . Electromagnetic 547 | . 146 145 256 . Impact 65 | . . . . 65 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 80 | . . 80 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 389 | . 389 91 33 96 Average Temperature 83 | . 139 31 11 16 Received Heat Transfer 1036 | . 327 99 327 283 Effects 5 | . 5 . . . Shutdowns 3 | . 3 . . . Interference 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . 1 . Impact Corruptions . | . . . . . Robots Melted 2 | . 2 . . . Combat Hostiles 2 | . 2 . . . Parts Melted 8 | . 7 1 . . Heat Transferred 3160 | . 2405 755 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 433 | . 241 371 433 346 Initial 206 | . . 64 74 206 Average 206 | . 115 242 235 295 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 44 | 100 85 34 32 . Level 1 54 | . 14 65 65 100 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 3 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 4 | . 3 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 16 12 20 10 Peak Tracking Total 7 | . 5 7 6 4 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 12 | . 4 2 6 . Terminals 11 | . 4 2 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 34 | . 12 3 19 . Successful 14 | . 5 . 9 . Failed 20 | . 7 3 10 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 21 | . 11 2 8 . Terminals 31 | . 12 3 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 8 | . 2 . 6 . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Botnet 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 2 6 . Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2187 | 35 684 467 609 392 Spaces Moved 914 | 32 354 135 248 145 Core 17 | 15 1 . . 1 Treads 535 | . 8 135 248 144 Legs . | . . . . . Wheels 362 | 17 345 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 144 | 70 123 160 160 167 Slowest Speed 850 | 90 850 160 160 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 42 15 40 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1469 | 42 502 347 364 214 Wait 229 | . 30 158 34 7 Move 911 | 31 353 134 248 145 Hop . | . . . . . Pick Up 64 | 5 36 11 9 3 Fast Attach 5 | 3 . 2 . . Attach 27 | 3 6 3 7 8 Detach . | . . . . . Swap 25 | . 7 5 11 2 Drop 29 | . 12 12 2 3 Fire 172 | . 58 22 52 40 Melee 7 | . . . 1 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 499 | -10/Materials | Core integrity fell below 50% 551 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Identified exit to Materials 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x2 1178 | -9/Materials | Discovered new exit (range 3) 1184 | -9/Materials | Identified exit to Storage 1187 | -9/Materials | Entered Storage 1611 | -9/Storage | Lost 3 parts (1p1n1u) 1613 | -9/Storage | Destroyed 7 combat bots 1738 | -9/Storage | Discovered new exit (range 16) 1796 | -9/Storage | Identified exit to Garrison 1796 | -9/Storage | Entered Garrison 1850 | -9/Garrison | Triggered checkpoint 1889 | -9/Garrison | Garrison Relay disabled 1954 | -9/Garrison | Build established: Scavenger-Mutant 1972 | -9/Garrison | Triggered checkpoint 2023 | -9/Garrison | Lost 3 parts (2n1u) 2066 | -9/Garrison | Discovered new exit (range 13) 2096 | -9/Garrison | Triggered checkpoint 2157 | -9/Garrison | System corruption reached 10% 2166 | -9/Garrison | Core integrity fell below 50% 2182 | -9/Garrison | Core integrity fell below 20% 2188 | -9/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Lgt. Armor Plating destroyed. Destroyed Shock Rifle. System corrupted: Matter fused (-10). Destroyed Gravmag System. Lgt. Treads destroyed. Destroyed Shock Rifle. Imp. Ion Engine destroyed. System corrupted: Matter fused (-7). Lgt. Treads destroyed. Hvy. Assault Rifle destroyed. Lgt. Treads destroyed. P-60 Hacker destroyed. Switching to secondary target: Y-45 Defender. Critical hit (Burn: +26). Lgt. Assault Rifle destroyed. System corrupted: Heat flow error (+101). Shield Generator destroyed. Imp. Ion Engine destroyed. Lgt. Assault Rifle destroyed. Acquired 41 matter. 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"???? | | ??????????????????????????????# ## ## #???? | | ??????????????????????????????# ## ## #???? | | ??????????????????????????????# ???? | | ??????????????????????????????# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisGunDrive Manual? 0 Play Time 00:28:24 Cumulative 27.1 hours Start 2024.10.10 @ 05:15:32 End 2024.10.10 @ 05:44:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc439500-1a9b-4038-bf0d-6ea74f2b0837