Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 22:47:21

Player: OctagonalPrism

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (120)     600
Value Destroyed (3126)     3126
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 9436

 Bonus
-------
High Alert Combat Kills    70
Registered with UFD        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     172/300
Energy                     286/300
System Corruption          0%
Temperature                Cool (88)
Movement                   Treading (232) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Angular Momentum Engine
>          --- PROPULSION (2) ---
  Advanced Treads
    Medium Treads
>          --- UTILITY (9) ------
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Targeting Computer
    Medium Reactive Plating
  Improved Focal Shield
           Hacking Drone Bay (1/1)
           Bomb Factory No. 2
>          --- WEAPON (3) -------
  Advanced Beam Cannon
           Minigun
>          --- INVENTORY (5) ----
           Angular Momentum Engine
  Advanced Heavy Treads
           Scythe

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Improved Targeting Computer
    Medium Reactive Plating
  Improved Focal Shield
           Hacking Drone Bay
           Bomb Factory No. 2
>          --- WEAPON -----------
           Minigun
           KE Penetrator
           Plasma Flamer
>          --- INVENTORY --------
           Angular Momentum Engine
  Advanced Heavy Treads
  Advanced Beam Cannon
           Scythe
[Rating: 72]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Special Weapon           Plasma Flamer
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   5   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             127  | 6   14  7   40  24  1   5   7   1   1   3   8   6   4   
  Power                    8    | 1   2   1   2   1   .   .   .   .   .   .   1   .   .   
    Engine                 6    | 1   1   1   1   1   .   .   .   .   .   .   1   .   .   
    Core                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   4   .   5   3   .   3   .   .   .   1   3   .   .   
    Treads                 20   | 2   4   .   5   3   .   3   .   .   .   1   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  54   | 1   5   2   20  9   .   2   6   1   .   .   1   5   2   
    Device                 35   | .   3   1   14  7   .   1   5   .   .   .   .   3   1   
    Storage                4    | 1   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              6    | .   .   .   2   .   .   1   .   .   .   .   1   1   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             8    | .   .   1   4   2   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   4   13  11  1   .   1   .   1   2   3   1   2   
    Energy Gun             23   | 1   3   3   9   3   1   .   .   .   1   2   .   .   .   
    Energy Cannon          7    | .   .   .   .   4   .   .   .   .   .   .   2   .   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          7    | .   .   1   2   3   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   .   .   .   .   .   .   .   2   .   
Parts Lost                 30   | .   1   3   7   3   .   .   .   7   .   6   .   .   3   
  Power                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   2   2   .   .   .   2   .   1   .   .   .   
  Utility                  12   | .   1   2   2   .   .   .   .   3   .   3   .   .   1   
  Weapon                   9    | .   .   1   1   1   .   .   .   2   .   2   .   .   2   
  Highest Loss Streak      7    | .   1   2   3   2   .   .   .   7   .   3   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  92  97  99  100 100 95  78  31  28  25  76  83  
  Engine                   8    | .   10  14  4   10  11  11  6   4   .   .   2   6   6   
  Core                     1    | .   3   .   6   .   .   .   .   .   .   .   .   .   .   
  Treads                   19   | .   27  28  20  21  22  22  13  9   .   .   4   13  13  
  Device                   11   | .   12  5   11  10  11  9   25  20  6   3   .   12  22  
  Storage                  8    | .   14  14  11  11  11  11  6   4   .   .   .   .   .   
  Processor                16   | .   .   .   19  22  22  23  20  18  13  11  9   18  20  
  Protection               1    | .   .   1   .   .   .   .   .   .   .   .   .   5   6   
  Energy Gun               11   | .   24  26  18  7   10  11  6   4   4   6   .   .   .   
  Energy Cannon            5    | .   .   .   .   12  11  11  6   4   .   .   2   6   .   
  Ballistic Gun            2    | .   3   .   .   .   .   .   .   .   .   .   2   11  10  
Peak Build Rating          72   | 6   10  14  23  29  25  31  53  55  16  20  26  63  72  
  Average Rating           26   | 4   8   9   19  24  22  24  46  41  14  14  13  49  64  
  On Entrance              21   | .   6   10  14  21  25  23  31  53  11  16  4   26  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 11  31  41  43  50  38  38  44  44  5   9   20  77  78  
  Greatest Support         50   | 40  46  46  46  46  43  46  46  46  3   20  50  50  50  
  Greatest Overweight (x)  2    | 2   .   .   1   1   .   .   .   1   1   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         12   | 7   12  15  15  15  15  15  15  12  5   5   5   5   5   
  Most Carried             13   | 1   7   8   9   11  11  13  12  13  5   5   5   5   5   
  Average Carried          7    | .   4   5   6   9   10  12  9   10  5   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            13   | .   6   7   9   10  11  13  11  5   5   4   5   5   4   

 Class Distribution 
--------------------
 77% | Mutant
 13% | Derelict-Gunner
  5% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -9/Recycling
          Mutant | -9/Scraptown
      Skirmisher | -6/Factory
        Assassin | -6/Waste
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Lower Caves
 Derelict-Gunner | -6/Zion
 Derelict-Gunner | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           1914 | 233  255  112  384  240  76   45   .    .    .    67   91   166  245  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4265 | .    571  296  1478 1307 276  .    .    .    .    53   86   .    198  
  Parts                    256  | .    30   15   100  79   18   .    .    .    .    .    7    .    7    
Haulers Intercepted        9    | .    2    .    4    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    11   .    7    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  91   | .   14  10  28  25  4   .   .   .   .   1   2   .   7   
  Guns                     63   | .   14  10  28  3   .   .   .   .   .   1   1   .   6   
  Cannons                  28   | .   .   .   .   22  4   .   .   .   .   .   1   .   1   
Classes Destroyed          12   | .   4   1   6   .   .   .   .   .   .   .   1   .   .   
  Worker                   5    | .   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   4   3   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   4   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   6   3   5   7   .   .   .   .   .   .   1   .   6   
  Grunt                    38   | .   8   6   16  8   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   6   10  4   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   3   4   5   9   1   .   .   .   .   1   1   .   5   
  Combat Bots Only         5    | .   3   4   5   4   1   .   .   .   .   1   1   .   5   
Max Kills in Single Turn   2    | .   2   1   2   2   1   .   .   .   .   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        526   | .    63   40   91   101  12   .    .    5    .    83   57   .    74   
  Missed                   157   | .    14   12   18   26   6    .    .    1    .    37   29   .    14   
Damage Taken               5307  | .    567  377  1010 890  85   .    .    193  .    830  314  .    1041 
  Core                     1356  | .    123  19   204  131  15   .    .    105  .    441  237  .    81   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   193   | .    .    6    26   23   .    .    .    .    .    .    .    .    138  
  Regen/Repaired (Parts)   668   | .    108  .    183  69   .    .    .    .    .    .    .    308  .    
Core Remaining (%)         51    | 100  .    43   .    .    .    12   .    .    .    .    .    .    .    
Volleys Fired              295   | .    66   31   85   68   12   .    .    .    .    4    4    .    25   
  Largest                  3     | .    2    2    2    2    2    .    .    .    .    2    2    .    3    
  Hottest                  168   | .    90   90   96   168  124  .    .    .    .    155  93   .    158  
Shots Fired                552   | .    130  58   152  119  24   .    .    .    .    10   7    .    52   
  Gun                      452   | .    130  58   152  48   11   .    .    .    .    10   3    .    40   
  Cannon                   97    | .    .    .    .    71   13   .    .    .    .    .    4    .    9    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  72    | .    29   .    .    .    .    .    .    .    .    .    3    .    40   
  Thermal                  480   | .    101  58   152  119  24   .    .    .    .    10   4    .    12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    15   12   27   10   17   .    .    .    .    9    4    .    9    
  Robot Miss Streak        5     | .    4    3    2    5    1    .    .    .    .    2    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           374   | .    78   43   115  70   18   .    .    .    .    7    5    .    38   
  Core Hits                176   | .    31   19   56   39   7    .    .    .    .    8    4    .    12   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         16    | .    1    1    7    4    .    .    .    .    .    .    .    .    3    
    Burn                   13    | .    .    1    7    4    .    .    .    .    .    .    .    .    1    
    Destroy                3     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              36    | .    .    23   8    4    .    .    1    .    .    .    .    .    .    
  Impact                   32    | .    .    23   6    2    .    .    1    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6626  | .    921  541  1857 1905 350  .    .    .    .    164  92   .    796  
  Guns                     4442  | .    921  513  1741 367  102  .    .    .    .    164  28   .    606  
  Cannons                  1999  | .    .    .    .    1538 248  .    .    .    .    .    64   .    149  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    144   | .    .    28   116  .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  841   | .    207  .    .    .    .    .    .    .    .    .    28   .    606  
  Thermal                  5641  | .    714  513  1741 1905 350  .    .    .    .    164  64   .    190  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   144   | .    .    28   116  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    5    2    3    3    .    .    11   11   11   11   11   .    
  Average Corruption       3     | .    1    2    1    2    3    .    .    6    11   11   11   11   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    8    12   6    21   19   .    .    7    3    16   8    5    .    
    Message Errors         17    | .    1    1    3    5    2    .    .    1    .    .    3    1    .    
    Matter Fused           20    | .    1    2    1    2    9    .    .    1    .    2    .    2    .    
    Heat Flow Errors       16    | .    2    4    2    1    1    .    .    1    .    3    2    .    .    
    Energy Discharges      12    | .    2    .    .    4    1    .    .    1    .    2    1    1    .    
    Parts Rejected         3     | .    .    1    .    1    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    2    2    .    2    1    .    .    .    .    4    .    1    .    
    Data Loss (major)      7     | .    .    .    .    2    3    .    .    .    1    .    1    .    .    
    Misfires               6     | .    .    .    .    3    1    .    .    .    .    2    .    .    .    
    Alerts                 4     | .    .    .    .    1    1    .    .    .    2    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    3    .    2    1    .    .    
    Weapon Failures        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            97    | .    .    .    96   1    .    .    .    .    .    .    .    .    .    
  Projectiles              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    96    | .    .    .    96   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      54    | .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | .    206  329  286  336  71   .    .    183  .    247  221  .    300  
  Average Temperature      79    | .    19   97   53   82   13   .    .    109  .    82   81   .    159  
  Received Heat Transfer   1878  | .    252  129  387  255  36   .    .    .    .    426  90   .    303  
  Effects                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    2    1    16   6    1    .    .    .    .    .    .    .    .    
  Heat Transferred         12197 | .    1684 1245 4259 3198 666  .    .    .    .    375  111  .    659  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Peak Influence             693  | .   193 80  422 693 257 .   1   15  10  .   .   .   .   
  Initial                  114  | .   .   .   27  114 110 .   .   .   10  .   .   .   .   
  Average                  145  | .   46  50  197 320 83  .   .   2   10  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         66   | 100 100 100 50  7   91  .   100 100 100 .   .   .   .   
  Level 1                  29   | .   .   .   47  77  8   .   .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   1   15  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   9   3   .   .   .   .   .   .   .   .   .   
  Investigation            10   | .   1   1   6   2   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Distress Signals           10   | .   4   .   3   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   25  14  37  30  3   .   .   6   .   14  8   .   11  
  Peak Tracking Total      10   | .   5   3   6   6   1   .   .   6   .   10  7   .   5   
  Tactical Retreats        8    | .   1   .   .   2   .   .   .   .   .   2   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Traps Triggered            7    | .   .   .   3   2   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricated Traps           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Machines Disabled          5    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Machines Accessed          52   | .   10  1   13  11  10  6   1   .   .   .   .   .   .   
  Terminals                32   | .   8   .   9   9   6   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   .   4   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                177  | .   39  1   52  37  34  13  1   .   .   .   .   .   .   
  Successful               114  | .   28  1   30  20  21  13  1   .   .   .   .   .   .   
  Failed                   63   | .   11  .   22  17  13  .   .   .   .   .   .   .   .   
    Catastrophic           5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   18  .   18  9   14  .   .   .   .   .   .   .   .   
  Terminals                122  | .   33  .   34  31  24  .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   2   .   9   6   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   4   .   3   .   10  .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   16  1   12  14  9   13  .   .   .   .   .   .   .   
  Record                   7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   .   2   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   3   .   2   .   2   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   1   .   4   3   2   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   1   2   1   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   3   .   1   1   2   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   6   3   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   1   .   4   .   1   .   .   .   .   .   .   
  Report Inventory         7    | .   1   .   1   .   4   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   8   .   5   3   8   .   .   .   .   .   .   .   .   
  Terminals                15   | .   6   .   3   3   3   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   3   .   2   2   3   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   2   .   5   .   .   .   .   .   .   .   .   
    Reject                 3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   8   .   10  10  7   .   1   .   .   .   .   .   .   
  Full Trace Events        18   | .   3   .   8   3   4   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   3   .   2   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   
  Time                     179  | .   26  .   115 38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Total Allies               3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   2   2   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   20  20  .   .   .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Total Damage             64   | .   .   .   .   .   .   .   .   64  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       8    | .   1   .   .   2   .   5   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   1   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               12269 | 58   1342 863  1943 1385 943  2488 244  147  52   391  160  1518 735  
Spaces Moved               6809  | 35   664  423  860  609  566  1548 144  139  66   428  244  801  282  
  Core                     621   | 10   .    .    .    .    .    .    .    83   66   419  43   .    .    
  Treads                   6026  | 25   664  423  860  609  566  1548 144  56   .    9    39   801  282  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   162   | .    .    .    .    .    .    .    .    .    .    .    162  .    .    
  Fastest Speed            35    | 50   160  160  160  160  160  160  160  50   50   50   35   152  232  
  Average Speed            152   | 142  160  160  163  165  160  160  160  96   78   87   56   155  232  
  Slowest Speed            240   | 160  160  160  240  240  160  160  160  240  100  160  152  232  232  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    94   87   77   80   98   95   6    87   3    68   49   84   44   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    .    .    3    .    .    .    .    .    .    1    .    
  Known Exits Taken        6     | .    .    .    1    1    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    .    .    1    .    1    .    
Scrap Searched             18    | .    .    2    .    .    .    8    .    .    .    1    1    5    1    
Spaces Dug                 8     | .    .    .    6    1    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          20    | .    .    .    6    1    .    .    1    .    .    .    .    .    12   
  Melee                    8     | .    .    .    6    1    .    .    1    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      8020 | 41   813  509  1221 842  580  1558 156  151  66   434  258  1069 322  
  Wait                     682  | .    51   15   212  126  1    2    .    10   .    .    .    256  9    
  Move                     6795 | 34   663  422  859  608  565  1547 144  138  65   427  241  800  282  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  38   | 1    8    6    7    6    1    2    3    1    .    .    2    1    .    
  Fast Attach              49   | 5    4    2    10   4    .    .    1    1    1    2    6    11   2    
  Attach                   22   | 1    1    2    7    2    .    .    5    .    .    1    2    .    1    
  Detach                   10   | .    2    .    5    1    .    .    .    .    .    .    1    .    1    
  Swap                     61   | .    9    3    23   18   1    5    1    .    .    .    .    .    1    
  Drop                     30   | .    9    5    5    5    .    2    1    1    .    .    1    1    .    
  Fire                     295  | .    66   31   85   68   12   .    .    .    .    4    4    .    25   
  Melee                    36   | .    .    23   8    4    .    .    1    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 15)
    59 | -11/Scrapyard      | Entered Materials
   244 | -10/Materials      | Discovered new exit (range 10)
   314 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 8)
   375 | -10/Materials      | Discovered new exit (range 13)
   715 | -10/Materials      | Discovered new exit (range 16)
   830 | -10/Materials      | Discovered new exit (range 16)
   922 | -10/Materials      | Repaired Lgt. Treads
  1401 | -10/Materials      | Entered Mines
  1401 | -10/Mines          | Accompanied by 2 allies
  1419 | -10/Mines          | Met a Derelict bent on vengeance
  1630 | -10/Mines          | Found a hidden stash of uninstalled traps
  1654 | -10/Mines          | Learned location of Storage (-9)
  1790 | -10/Mines          | Excavation squad dispatched
  1790 | -10/Mines          | A large section of the Mines collapsed
  1921 | -10/Mines          | Core integrity fell below 50%
  2040 | -10/Mines          | Excavation squad dispatched
  2150 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2153 | -10/Mines          | Learned Materials stockpile data
  2228 | -10/Mines          | Discovered new exit (range 13)
  2264 | -10/Mines          | Entered Materials
  2264 | -9/Materials       | Evolved 2 slots: Utility x2
  2265 | -9/Materials       | Discovered new exit (range 15)
  2315 | -9/Materials       | Identified exit to Storage
  2523 | -9/Materials       | Lost 3 parts (1p1n1u)
  3213 | -9/Materials       | Discovered new exit (range 11)
  3454 | -9/Materials       | Repaired Imp. Medium Laser
  3488 | -9/Materials       | Repaired Imp. Treads
  3652 | -9/Materials       | Discovered new exit (range 12)
  3686 | -9/Materials       | Identified exit to Materials
  3844 | -9/Materials       | Repaired Imp. Treads
  3860 | -9/Materials       | Discovered new exit (range 11)
  3896 | -9/Materials       | Identified exit to Mines
  4170 | -9/Materials       | Core integrity fell below 50%
  4207 | -9/Materials       | Entered Storage
  4675 | -9/Storage         | Repaired Deuterium Engine
  4905 | -9/Storage         | Discovered exit to Materials (range 5)
  5252 | -9/Storage         | Core integrity fell below 20%
  5587 | -9/Storage         | Used back door to open Recycling access
  5587 | -9/Storage         | Discovered new exit (range 4)
  5591 | -9/Storage         | Identified exit to Recycling
  5592 | -9/Storage         | Entered Recycling
  6119 | -9/Recycling       | Discovered new exit (range 6)
  6125 | -9/Recycling       | Identified exit to Factory
  6498 | -9/Recycling       | Scanned before Scraplab entrance
  6521 | -9/Recycling       | Entered Scraplab
  6533 | -9/Recycling       | Discovered new exit (range 2)
  6533 | -9/Recycling       | Identified exit to Scraptown
  6535 | -9/Recycling       | Entered Scraptown
  6535 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  6932 | -9/Scraptown       | Discovered new exit (range 5)
  6938 | -9/Scraptown       | Identified exit to Factory
  7093 | -9/Scraptown       | Visited IN-MT5's Study
  7136 | -9/Scraptown       | Visited Fellowship of the Rings
  7170 | -9/Scraptown       | Visited Awakened
  7242 | -9/Scraptown       | Visited Comm Corps
  7560 | -9/Scraptown       | Visited Bundlers
  7682 | -9/Scraptown       | Visited TADAMA
  7738 | -9/Scraptown       | Visited Cyclists
  7821 | -9/Scraptown       | Visited UFD Registry
  7821 | -9/Scraptown       | Registered with UFD as "Flashboard"
  7887 | -9/Scraptown       | Entered Cyclist Reading Room
  8066 | -9/Scraptown       | Visited Botcube Research
  8114 | -9/Scraptown       | Visited Derelict Rescue Squad
  8154 | -9/Scraptown       | Visited Scrapoid Research Area
  8463 | -9/Scraptown       | Visited Supply Room
  8575 | -9/Scraptown       | Visited A0-MCA Data Center
  8585 | -9/Scraptown       | Given a B rating by A0-MCA
  8590 | -9/Scraptown       | Found A0-MCA's Component Scanner
  8622 | -9/Scraptown       | Visited Analyses Database
  8679 | -9/Scraptown       | Visited Chapter 10
  8735 | -9/Scraptown       | Visited Science Guys
  8796 | -9/Scraptown       | Visited Abandonware Association
  8807 | -9/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
  8815 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
  8916 | -9/Scraptown       | Discovered exit to Factory (range 5)
  9023 | -9/Scraptown       | Entered Factory
  9023 | -6/Factory         | Evolved 6 slots: Utility x5, Weapon x1
  9267 | -6/Factory         | Sucked down chute
  9267 | -6/Factory         | Entered Waste
  9268 | -6/Waste           | Met a frightened Derelict
  9282 | -6/Waste           | EMP discharged
  9311 | -6/Waste           | Spotted C-40 Crusher
  9311 | -6/Waste           | Spotted C-40 Crusher
  9338 | -6/Waste           | Spotted C-40 Crusher
  9354 | -6/Waste           | Spotted C-40 Crusher
  9358 | -6/Waste           | Spotted C-40 Crusher
  9364 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9367 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9370 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9374 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9382 | -6/Waste           | EMP discharged
  9382 | -6/Waste           | System corruption reached 10%
  9395 | -6/Waste           | Spotted C-40 Crusher
  9405 | -6/Waste           | Lost 7 parts (2n3u2w)
  9409 | -6/Waste           | Discovered new exit (range 12)
  9414 | -6/Waste           | Identified exit to Factory
  9414 | -6/Waste           | Entered Factory
  9449 | -6/Factory         | Discovered new exit (range 16)
  9463 | -6/Factory         | Identified exit to Lower Caves
  9466 | -6/Factory         | Entered Lower Caves
  9785 | -6/Lower Caves     | Attacked by a faux Warlord
  9794 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9796 | -6/Lower Caves     | Learned Factory emergency access door positions
  9807 | -6/Lower Caves     | Core integrity fell below 50%
  9824 | -6/Lower Caves     | Lost 3 parts (2u1w)
  9841 | -6/Lower Caves     | Discovered new exit (range 10)
  9857 | -6/Lower Caves     | Entered another Lower Caves area
  9871 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9884 | -6/Lower Caves     | Core integrity fell below 20%
  9889 | -6/Lower Caves     | Identified exit to Zion
  9903 | -6/Lower Caves     | Learned Factory terminal intel
  9940 | -6/Lower Caves     | Found DCF Scrap (16 items)
 10017 | -6/Lower Caves     | Entered Zion
 10074 | -6/Zion            | Discovered new exit (range 16)
 10087 | -6/Zion            | Received a hallucinogenic algorithm
 10147 | -6/Zion            | Given the Hacking Drone Bay
 10150 | -6/Zion            | Found Prototype Device
 10150 | -6/Zion            | Identified Hacking Drone Bay
 10162 | -6/Zion            | System corruption cleaned by Quarantine Array
 10228 | -6/Zion            | Build established: Derelict-Mutant
 10324 | -6/Zion            | Learned location of Warlord (-5)
 10405 | -6/Zion            | Visited the Megawrench Repair Shop
 10405 | -6/Zion            | Megawrench repaired 9 parts
 10508 | -6/Zion            | Found Relay Coupler [Programmer]
 10511 | -6/Zion            | Found Relay Coupler [Programmer]
 10514 | -6/Zion            | Found Relay Coupler [Programmer]
 10522 | -6/Zion            | Found Relay Coupler [Programmer]
 10525 | -6/Zion            | Found Relay Coupler [Programmer]
 10627 | -6/Zion            | Build established: Derelict-Gunner
 11073 | -6/Zion            | Turned away by Imprinter
 11280 | -6/Zion            | Learned Factory stockpile data
 11453 | -6/Zion            | Found Prototype Device
 11453 | -6/Zion            | Identified Bomb Factory No. 2
 11535 | -6/Zion            | Entered Proximity Caves
 11764 | -5/Proximity Caves | Learned Factory stockpile data
 11990 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12056 | -5/Proximity Caves | Lost 3 parts (1u2w)
 12270 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Y-64 Sentinel heat damages Broken Imp. Treads.
Slug penetrates G-50 Soldier.
Y-64 Sentinel heat spikes uncontrollably.
Y-64 Sentinel heat damages Adv. Heat Sink, Neutrino
  Core.
KE Penetrator destroyed.
Y-64 Sentinel heat damages Broken Imp. Treads, Broken
  KE Penetrator.
Y-64 Sentinel heat damages Wave Gun, Broken KE
  Penetrator.
Y-64 Sentinel heat damages Imp. Medium Armor Plating,
  Adv. Heat Sink, Broken Imp. Treads.
Destroyed Hvy. Laser.
Y-64 Sentinel heat damages Imp. Medium Armor Plating,
  Neutrino Core.
Y-64 Sentinel heat damages Adv. Heat Sink, Imp.
  Medium Armor Plating.
Y-64 Sentinel destroyed.
Acquired 73 matter.
Acquired 38 matter.

 Map 
-----
+----------------------------------------------------+
| #########       #####????????????????????????????? |
| ### #####       #?###?????#??????????????????????? |
| ##   ###        ####?#?#???#?????????????????????? |
| #   ###         ########??#??????????????????????? |
|     !        #####?#############?????????????????? |
|    !           ######    ##    #?????????????????? |
|    ####         ###            ##????????????????? |
|    ####              ##         ##???????????????? |
|    ####   ##         ###         #???????????????? |
|    ##### ####        ####        ##??????????????? |
|   ###########       #####         ##?????????????? |
|   ############ ##  ######     ##   ##????????????? |
|    ######################     ###   ##???????????? |
|          ###?#########?##     ####   ###?????????? |
|   ###### ################      ####    #?????????? |
| ######## ###### #########       ##### ##?????????? |
| ######## #####  ###?######       #??###??????????? |
| ####?##   ###  ####?###?##  ##   ###?????????????? |
| #######      # ########?##  ###   #??????????????? |
| ##             ###########  ###   #??????????????? |
| ##    #   ##    ###?##   #  ###   #??????????????? |
| ##  ###         ######      ###   #??????????????? |
| ##  ###  #   # # #####           ###?????????????? |
| ##  #?#  ##                     ####?????????????? |
| ##  ###  ###                #####???#????????????? |
| ##  ###  ####   ######   @ ##??##?#??????????????? |
| ##  ###  #####   #####   ###?###?#???????????????? |
| ##  ###  ##### ####  ggg##?####??????????????????? |
| #    ##  #####  ##      #?####?#?????????????????? |
|      ##  #####  #       ##?###???????????????????? |
|          ###             #?###??#????????????????? |
|          ##              ###?#???????????????????? |
| #  #########  ##         ?  ?  ?? ???????????????? |
| #################        ?   ? ??????????????????? |
| #??########?#####  ###   ##???#??????????????????? |
| ###############    ####  ###??? ?????????????????? |
| ######?######?#    ####   ???????????????????????? |
| ###?##########     ####  #???????????????????????? |
| ?##??##?#####     ?#??? ##???????????????????????? |
| ##?#?#?#?##??     #?##  #????????????????????????? |
| ?###?#?#?###?#   ###???##????????????????????????? |
| #?########?##??####?#????????????????????????????? |
| #####?#?#?#???#??##??????????????????????????????? |
| #???#####?###?#?#?????#??????????????????????????? |
| ##?##?###?##??#??#???????????????????????????????? |
| ?####?#?#???###??????????????????????????????????? |
| ?#####????#??????????????????????????????????????? |
| ??#??#????####??#????????????????????????????????? |
| ??#???#???#???##?????????????????????????????????? |
| ?#??##?#?#??#????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             30
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Imp. Medium Laser | -9/Materials | Scanalyzed
   Imp. Targeting Computer | -9/Materials | Scanalyzed
             Hacking Suite | -9/Materials | Scanalyzed
            Imp. Heat Sink | -9/Recycling | Hacked
         Insulated Plating | -9/Recycling | Hacked
        Adv. Hacking Suite | -6/Zion      | Archive
       Imp. Actuator Array | -6/Zion      | Archive
      Imp. Target Analyzer | -6/Zion      | Archive
          Recoil Nullifier | -6/Zion      | Archive
             Thermic Laser | -6/Zion      | Archive
         Lrn. Tractor Beam | -6/Zion      | Archive
                 Drone Bay | -6/Zion      | Archive
                 Phase Gun | -6/Zion      | Archive
     Adv. Coolant Injector | -6/Zion      | Archive
 Adv. Melee Analysis Suite | -6/Zion      | Archive
        Imp. Weapon Cycler | -6/Zion      | Archive
              Plasma Rifle | -6/Zion      | Archive
                  Wave Gun | -6/Zion      | Archive
          Disruptor Cannon | -6/Zion      | Archive
        Enh. Optical Array | -6/Zion      | Archive

 Robot Schematics 
------------------
     S-27 Virus | -6/Zion | Archive
 R-10 Processor | -6/Zion | Archive
   G-50 Soldier | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeShockSpecial
  Manual?         0
Play Time         01:39:07
  Cumulative      125.0 hours
  Start           2024.09.25 @ 21:06:16
  End             2024.09.25 @ 22:47:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcd9ec3d-5acf-4afc-8084-9592dbb0a0cf