Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 22:47:21 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (3126) 3126 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 9436 Bonus ------- High Alert Combat Kills 70 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 286/300 System Corruption 0% Temperature Cool (88) Movement Treading (232) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Advanced Treads Medium Treads > --- UTILITY (9) ------ Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating Improved Focal Shield Hacking Drone Bay (1/1) Bomb Factory No. 2 > --- WEAPON (3) ------- Advanced Beam Cannon Minigun > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Heavy Treads Scythe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating Improved Focal Shield Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- Minigun KE Penetrator Plasma Flamer > --- INVENTORY -------- Angular Momentum Engine Advanced Heavy Treads Advanced Beam Cannon Scythe [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit VTOL Module Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Special Weapon Plasma Flamer Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . 2 . . . 5 . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 127 | 6 14 7 40 24 1 5 7 1 1 3 8 6 4 Power 8 | 1 2 1 2 1 . . . . . . 1 . . Engine 6 | 1 1 1 1 1 . . . . . . 1 . . Core 2 | . 1 . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 21 | 2 4 . 5 3 . 3 . . . 1 3 . . Treads 20 | 2 4 . 5 3 . 3 . . . 1 2 . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 54 | 1 5 2 20 9 . 2 6 1 . . 1 5 2 Device 35 | . 3 1 14 7 . 1 5 . . . . 3 1 Storage 4 | 1 2 . . . . . . 1 . . . . . Processor 6 | . . . 2 . . 1 . . . . 1 1 1 Hackware 1 | . . . . . . . 1 . . . . . . Protection 8 | . . 1 4 2 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 3 4 13 11 1 . 1 . 1 2 3 1 2 Energy Gun 23 | 1 3 3 9 3 1 . . . 1 2 . . . Energy Cannon 7 | . . . . 4 . . . . . . 2 . 1 Ballistic Gun 3 | 1 . . . . . . . . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 7 | . . 1 2 3 . . 1 . . . . . . Slashing Weapon 3 | . . . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . . . . . . 2 . Parts Lost 30 | . 1 3 7 3 . . . 7 . 6 . . 3 Power 2 | . . . 2 . . . . . . . . . . Propulsion 7 | . . . 2 2 . . . 2 . 1 . . . Utility 12 | . 1 2 2 . . . . 3 . 3 . . 1 Weapon 9 | . . 1 1 1 . . . 2 . 2 . . 2 Highest Loss Streak 7 | . 1 2 3 2 . . . 7 . 3 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 92 97 99 100 100 95 78 31 28 25 76 83 Engine 8 | . 10 14 4 10 11 11 6 4 . . 2 6 6 Core 1 | . 3 . 6 . . . . . . . . . . Treads 19 | . 27 28 20 21 22 22 13 9 . . 4 13 13 Device 11 | . 12 5 11 10 11 9 25 20 6 3 . 12 22 Storage 8 | . 14 14 11 11 11 11 6 4 . . . . . Processor 16 | . . . 19 22 22 23 20 18 13 11 9 18 20 Protection 1 | . . 1 . . . . . . . . . 5 6 Energy Gun 11 | . 24 26 18 7 10 11 6 4 4 6 . . . Energy Cannon 5 | . . . . 12 11 11 6 4 . . 2 6 . Ballistic Gun 2 | . 3 . . . . . . . . . 2 11 10 Peak Build Rating 72 | 6 10 14 23 29 25 31 53 55 16 20 26 63 72 Average Rating 26 | 4 8 9 19 24 22 24 46 41 14 14 13 49 64 On Entrance 21 | . 6 10 14 21 25 23 31 53 11 16 4 26 63 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 78 | 11 31 41 43 50 38 38 44 44 5 9 20 77 78 Greatest Support 50 | 40 46 46 46 46 43 46 46 46 3 20 50 50 50 Greatest Overweight (x) 2 | 2 . . 1 1 . . . 1 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 7 12 15 15 15 15 15 15 12 5 5 5 5 5 Most Carried 13 | 1 7 8 9 11 11 13 12 13 5 5 5 5 5 Average Carried 7 | . 4 5 6 9 10 12 9 10 5 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 13 | . 6 7 9 10 11 13 11 5 5 4 5 5 4 Class Distribution -------------------- 77% | Mutant 13% | Derelict-Gunner 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Matter Collected 1914 | 233 255 112 384 240 76 45 . . . 67 91 166 245 Remotely . | . . . . . . . . . . . . . . Salvage Created 4265 | . 571 296 1478 1307 276 . . . . 53 86 . 198 Parts 256 | . 30 15 100 79 18 . . . . . 7 . 7 Haulers Intercepted 9 | . 2 . 4 3 . . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . 11 . 7 Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 14 10 28 25 4 . . . . 1 2 . 7 Guns 63 | . 14 10 28 3 . . . . . 1 1 . 6 Cannons 28 | . . . . 22 4 . . . . . 1 . 1 Classes Destroyed 12 | . 4 1 6 . . . . . . . 1 . . Worker 5 | . . . 1 4 . . . . . . . . . Builder 3 | . . . 2 1 . . . . . . . . . Hauler 9 | . 2 . 4 3 . . . . . . . . . Recycler 3 | . . . 1 1 1 . . . . . . . . Operator 3 | . . . 2 1 . . . . . . . . . Watcher 7 | . 1 . 4 2 . . . . . . . . . Swarmer 28 | . 6 3 5 7 . . . . . . 1 . 6 Grunt 38 | . 8 6 16 8 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 21 | . . . 6 10 4 . . . . . . . 1 Hunter 1 | . . . . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 4 5 9 1 . . . . 1 1 . 5 Combat Bots Only 5 | . 3 4 5 4 1 . . . . 1 1 . 5 Max Kills in Single Turn 2 | . 2 1 2 2 1 . . . . 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Hostile Shots Fired 526 | . 63 40 91 101 12 . . 5 . 83 57 . 74 Missed 157 | . 14 12 18 26 6 . . 1 . 37 29 . 14 Damage Taken 5307 | . 567 377 1010 890 85 . . 193 . 830 314 . 1041 Core 1356 | . 123 19 204 131 15 . . 105 . 441 237 . 81 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 193 | . . 6 26 23 . . . . . . . . 138 Regen/Repaired (Parts) 668 | . 108 . 183 69 . . . . . . . 308 . Core Remaining (%) 51 | 100 . 43 . . . 12 . . . . . . . Volleys Fired 295 | . 66 31 85 68 12 . . . . 4 4 . 25 Largest 3 | . 2 2 2 2 2 . . . . 2 2 . 3 Hottest 168 | . 90 90 96 168 124 . . . . 155 93 . 158 Shots Fired 552 | . 130 58 152 119 24 . . . . 10 7 . 52 Gun 452 | . 130 58 152 48 11 . . . . 10 3 . 40 Cannon 97 | . . . . 71 13 . . . . . 4 . 9 Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . 3 Kinetic 72 | . 29 . . . . . . . . . 3 . 40 Thermal 480 | . 101 58 152 119 24 . . . . 10 4 . 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 27 | . 15 12 27 10 17 . . . . 9 4 . 9 Robot Miss Streak 5 | . 4 3 2 5 1 . . . . 2 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 374 | . 78 43 115 70 18 . . . . 7 5 . 38 Core Hits 176 | . 31 19 56 39 7 . . . . 8 4 . 12 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 Critical Strikes 16 | . 1 1 7 4 . . . . . . . . 3 Burn 13 | . . 1 7 4 . . . . . . . . 1 Destroy 3 | . 1 . . . . . . . . . . . 2 Melee Attacks 36 | . . 23 8 4 . . 1 . . . . . . Impact 32 | . . 23 6 2 . . 1 . . . . . . Slashing 4 | . . . 2 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6626 | . 921 541 1857 1905 350 . . . . 164 92 . 796 Guns 4442 | . 921 513 1741 367 102 . . . . 164 28 . 606 Cannons 1999 | . . . . 1538 248 . . . . . 64 . 149 Explosions . | . . . . . . . . . . . . . . Melee 144 | . . 28 116 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 841 | . 207 . . . . . . . . . 28 . 606 Thermal 5641 | . 714 513 1741 1905 350 . . . . 164 64 . 190 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 144 | . . 28 116 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . 1 5 2 3 3 . . 11 11 11 11 11 . Average Corruption 3 | . 1 2 1 2 3 . . 6 11 11 11 11 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 105 | . 8 12 6 21 19 . . 7 3 16 8 5 . Message Errors 17 | . 1 1 3 5 2 . . 1 . . 3 1 . Matter Fused 20 | . 1 2 1 2 9 . . 1 . 2 . 2 . Heat Flow Errors 16 | . 2 4 2 1 1 . . 1 . 3 2 . . Energy Discharges 12 | . 2 . . 4 1 . . 1 . 2 1 1 . Parts Rejected 3 | . . 1 . 1 . . . . . 1 . . . Data Loss (minor) 12 | . 2 2 . 2 1 . . . . 4 . 1 . Data Loss (major) 7 | . . . . 2 3 . . . 1 . 1 . . Misfires 6 | . . . . 3 1 . . . . 2 . . . Alerts 4 | . . . . 1 1 . . . 2 . . . . Misdirections 6 | . . . . . . . . 3 . 2 1 . . Weapon Failures 2 | . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 97 | . . . 96 1 . . . . . . . . . Projectiles 1 | . . . . 1 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 96 | . . . 96 . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . . . . 54 Shots 1 | . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 336 | . 206 329 286 336 71 . . 183 . 247 221 . 300 Average Temperature 79 | . 19 97 53 82 13 . . 109 . 82 81 . 159 Received Heat Transfer 1878 | . 252 129 387 255 36 . . . . 426 90 . 303 Effects 1 | . . 1 . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 26 | . 2 1 16 6 1 . . . . . . . . Heat Transferred 12197 | . 1684 1245 4259 3198 666 . . . . 375 111 . 659 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Peak Influence 693 | . 193 80 422 693 257 . 1 15 10 . . . . Initial 114 | . . . 27 114 110 . . . 10 . . . . Average 145 | . 46 50 197 320 83 . . 2 10 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . . . . Low Security (%) 66 | 100 100 100 50 7 91 . 100 100 100 . . . . Level 1 29 | . . . 47 77 8 . . . . . . . . Level 2 3 | . . . 1 15 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 9 3 . . . . . . . . . Investigation 10 | . 1 1 6 2 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . 3 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Distress Signals 10 | . 4 . 3 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 148 | . 25 14 37 30 3 . . 6 . 14 8 . 11 Peak Tracking Total 10 | . 5 3 6 6 1 . . 6 . 10 7 . 5 Tactical Retreats 8 | . 1 . . 2 . . . . . 2 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Traps Triggered 7 | . . . 3 2 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . . 1 Fabricated Traps 3 | . . . . . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . 1 . 1 3 . . . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Machines Accessed 52 | . 10 1 13 11 10 6 1 . . . . . . Terminals 32 | . 8 . 9 9 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 2 . . . . . . . . . Recycling Units 7 | . 1 . 1 . 4 . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 177 | . 39 1 52 37 34 13 1 . . . . . . Successful 114 | . 28 1 30 20 21 13 1 . . . . . . Failed 63 | . 11 . 22 17 13 . . . . . . . . Catastrophic 5 | . . . 1 3 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 59 | . 18 . 18 9 14 . . . . . . . . Terminals 122 | . 33 . 34 31 24 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 17 | . 2 . 9 6 . . . . . . . . . Recycling Units 18 | . 4 . 3 . 10 . 1 . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 65 | . 16 1 12 14 9 13 . . . . . . . Record 7 | . . . . . . 7 . . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . Robot Analysis 8 | . 1 . . 2 . 5 . . . . . . . Prototype ID Bank 7 | . 3 . 2 . 2 . . . . . . . . Open Door 6 | . . 1 . 5 . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 10 | . 1 . 4 3 2 . . . . . . . . Unreport Threat 6 | . 2 . 1 2 1 . . . . . . . . Locate Traps 5 | . 3 . 2 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 7 | . 3 . 1 1 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 11 | . 2 . 6 3 . . . . . . . . . Scan Component 6 | . 1 . 3 2 . . . . . . . . . Repair 5 | . 1 . 3 1 . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 . 4 . 1 . . . . . . Report Inventory 7 | . 1 . 1 . 4 . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 8 . 5 3 8 . . . . . . . . Terminals 15 | . 6 . 3 3 3 . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . Botnet 10 | . 3 . 2 2 3 . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 . 5 . . . . . . . . Reject 3 | . 1 . 1 . 1 . . . . . . . . Recyclers 3 | . 1 . 1 . 1 . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 36 | . 8 . 10 10 7 . 1 . . . . . . Full Trace Events 18 | . 3 . 8 3 4 . . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . 2 . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 3 1 . . . . . . . . . Time 179 | . 26 . 115 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Total Allies 3 | . 2 . . . . . . 1 . . . . . Largest Group 2 | . 2 2 . . . . . 1 . . . . . Highest-Rated Group 31 | . 20 20 . . . . . 31 . . . . . Highest-Rated Ally 31 | . 10 10 . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . . . Total Damage 64 | . . . . . . . . 64 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Robot Analysis Total 8 | . 1 . . 2 . 5 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 2 2 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Turns Passed 12269 | 58 1342 863 1943 1385 943 2488 244 147 52 391 160 1518 735 Spaces Moved 6809 | 35 664 423 860 609 566 1548 144 139 66 428 244 801 282 Core 621 | 10 . . . . . . . 83 66 419 43 . . Treads 6026 | 25 664 423 860 609 566 1548 144 56 . 9 39 801 282 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 162 | . . . . . . . . . . . 162 . . Fastest Speed 35 | 50 160 160 160 160 160 160 160 50 50 50 35 152 232 Average Speed 152 | 142 160 160 163 165 160 160 160 96 78 87 56 155 232 Slowest Speed 240 | 160 160 160 240 240 160 160 160 240 100 160 152 232 232 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 94 87 77 80 98 95 6 87 3 68 49 84 44 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . 3 . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . 1 . 1 . Scrap Searched 18 | . . 2 . . . 8 . . . 1 1 5 1 Spaces Dug 8 | . . . 6 1 . . 1 . . . . . . Terrain Destroyed 20 | . . . 6 1 . . 1 . . . . . 12 Melee 8 | . . . 6 1 . . 1 . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 12 | . . . . . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Total 8020 | 41 813 509 1221 842 580 1558 156 151 66 434 258 1069 322 Wait 682 | . 51 15 212 126 1 2 . 10 . . . 256 9 Move 6795 | 34 663 422 859 608 565 1547 144 138 65 427 241 800 282 Hop 1 | . . . . . . . . . . . 1 . . Pick Up 38 | 1 8 6 7 6 1 2 3 1 . . 2 1 . Fast Attach 49 | 5 4 2 10 4 . . 1 1 1 2 6 11 2 Attach 22 | 1 1 2 7 2 . . 5 . . 1 2 . 1 Detach 10 | . 2 . 5 1 . . . . . . 1 . 1 Swap 61 | . 9 3 23 18 1 5 1 . . . . . 1 Drop 30 | . 9 5 5 5 . 2 1 1 . . 1 1 . Fire 295 | . 66 31 85 68 12 . . . . 4 4 . 25 Melee 36 | . . 23 8 4 . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 375 | -10/Materials | Discovered new exit (range 13) 715 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Repaired Lgt. Treads 1401 | -10/Materials | Entered Mines 1401 | -10/Mines | Accompanied by 2 allies 1419 | -10/Mines | Met a Derelict bent on vengeance 1630 | -10/Mines | Found a hidden stash of uninstalled traps 1654 | -10/Mines | Learned location of Storage (-9) 1790 | -10/Mines | Excavation squad dispatched 1790 | -10/Mines | A large section of the Mines collapsed 1921 | -10/Mines | Core integrity fell below 50% 2040 | -10/Mines | Excavation squad dispatched 2150 | -10/Mines | Met a Derelict shopkeep closing up shop 2153 | -10/Mines | Learned Materials stockpile data 2228 | -10/Mines | Discovered new exit (range 13) 2264 | -10/Mines | Entered Materials 2264 | -9/Materials | Evolved 2 slots: Utility x2 2265 | -9/Materials | Discovered new exit (range 15) 2315 | -9/Materials | Identified exit to Storage 2523 | -9/Materials | Lost 3 parts (1p1n1u) 3213 | -9/Materials | Discovered new exit (range 11) 3454 | -9/Materials | Repaired Imp. Medium Laser 3488 | -9/Materials | Repaired Imp. Treads 3652 | -9/Materials | Discovered new exit (range 12) 3686 | -9/Materials | Identified exit to Materials 3844 | -9/Materials | Repaired Imp. Treads 3860 | -9/Materials | Discovered new exit (range 11) 3896 | -9/Materials | Identified exit to Mines 4170 | -9/Materials | Core integrity fell below 50% 4207 | -9/Materials | Entered Storage 4675 | -9/Storage | Repaired Deuterium Engine 4905 | -9/Storage | Discovered exit to Materials (range 5) 5252 | -9/Storage | Core integrity fell below 20% 5587 | -9/Storage | Used back door to open Recycling access 5587 | -9/Storage | Discovered new exit (range 4) 5591 | -9/Storage | Identified exit to Recycling 5592 | -9/Storage | Entered Recycling 6119 | -9/Recycling | Discovered new exit (range 6) 6125 | -9/Recycling | Identified exit to Factory 6498 | -9/Recycling | Scanned before Scraplab entrance 6521 | -9/Recycling | Entered Scraplab 6533 | -9/Recycling | Discovered new exit (range 2) 6533 | -9/Recycling | Identified exit to Scraptown 6535 | -9/Recycling | Entered Scraptown 6535 | -9/Scraptown | System corruption cleaned by C-Scrubber 6932 | -9/Scraptown | Discovered new exit (range 5) 6938 | -9/Scraptown | Identified exit to Factory 7093 | -9/Scraptown | Visited IN-MT5's Study 7136 | -9/Scraptown | Visited Fellowship of the Rings 7170 | -9/Scraptown | Visited Awakened 7242 | -9/Scraptown | Visited Comm Corps 7560 | -9/Scraptown | Visited Bundlers 7682 | -9/Scraptown | Visited TADAMA 7738 | -9/Scraptown | Visited Cyclists 7821 | -9/Scraptown | Visited UFD Registry 7821 | -9/Scraptown | Registered with UFD as "Flashboard" 7887 | -9/Scraptown | Entered Cyclist Reading Room 8066 | -9/Scraptown | Visited Botcube Research 8114 | -9/Scraptown | Visited Derelict Rescue Squad 8154 | -9/Scraptown | Visited Scrapoid Research Area 8463 | -9/Scraptown | Visited Supply Room 8575 | -9/Scraptown | Visited A0-MCA Data Center 8585 | -9/Scraptown | Given a B rating by A0-MCA 8590 | -9/Scraptown | Found A0-MCA's Component Scanner 8622 | -9/Scraptown | Visited Analyses Database 8679 | -9/Scraptown | Visited Chapter 10 8735 | -9/Scraptown | Visited Science Guys 8796 | -9/Scraptown | Visited Abandonware Association 8807 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8815 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 8916 | -9/Scraptown | Discovered exit to Factory (range 5) 9023 | -9/Scraptown | Entered Factory 9023 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 9267 | -6/Factory | Sucked down chute 9267 | -6/Factory | Entered Waste 9268 | -6/Waste | Met a frightened Derelict 9282 | -6/Waste | EMP discharged 9311 | -6/Waste | Spotted C-40 Crusher 9311 | -6/Waste | Spotted C-40 Crusher 9338 | -6/Waste | Spotted C-40 Crusher 9354 | -6/Waste | Spotted C-40 Crusher 9358 | -6/Waste | Spotted C-40 Crusher 9364 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9367 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9370 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9374 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9382 | -6/Waste | EMP discharged 9382 | -6/Waste | System corruption reached 10% 9395 | -6/Waste | Spotted C-40 Crusher 9405 | -6/Waste | Lost 7 parts (2n3u2w) 9409 | -6/Waste | Discovered new exit (range 12) 9414 | -6/Waste | Identified exit to Factory 9414 | -6/Waste | Entered Factory 9449 | -6/Factory | Discovered new exit (range 16) 9463 | -6/Factory | Identified exit to Lower Caves 9466 | -6/Factory | Entered Lower Caves 9785 | -6/Lower Caves | Attacked by a faux Warlord 9794 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9796 | -6/Lower Caves | Learned Factory emergency access door positions 9807 | -6/Lower Caves | Core integrity fell below 50% 9824 | -6/Lower Caves | Lost 3 parts (2u1w) 9841 | -6/Lower Caves | Discovered new exit (range 10) 9857 | -6/Lower Caves | Entered another Lower Caves area 9871 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9884 | -6/Lower Caves | Core integrity fell below 20% 9889 | -6/Lower Caves | Identified exit to Zion 9903 | -6/Lower Caves | Learned Factory terminal intel 9940 | -6/Lower Caves | Found DCF Scrap (16 items) 10017 | -6/Lower Caves | Entered Zion 10074 | -6/Zion | Discovered new exit (range 16) 10087 | -6/Zion | Received a hallucinogenic algorithm 10147 | -6/Zion | Given the Hacking Drone Bay 10150 | -6/Zion | Found Prototype Device 10150 | -6/Zion | Identified Hacking Drone Bay 10162 | -6/Zion | System corruption cleaned by Quarantine Array 10228 | -6/Zion | Build established: Derelict-Mutant 10324 | -6/Zion | Learned location of Warlord (-5) 10405 | -6/Zion | Visited the Megawrench Repair Shop 10405 | -6/Zion | Megawrench repaired 9 parts 10508 | -6/Zion | Found Relay Coupler [Programmer] 10511 | -6/Zion | Found Relay Coupler [Programmer] 10514 | -6/Zion | Found Relay Coupler [Programmer] 10522 | -6/Zion | Found Relay Coupler [Programmer] 10525 | -6/Zion | Found Relay Coupler [Programmer] 10627 | -6/Zion | Build established: Derelict-Gunner 11073 | -6/Zion | Turned away by Imprinter 11280 | -6/Zion | Learned Factory stockpile data 11453 | -6/Zion | Found Prototype Device 11453 | -6/Zion | Identified Bomb Factory No. 2 11535 | -6/Zion | Entered Proximity Caves 11764 | -5/Proximity Caves | Learned Factory stockpile data 11990 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12056 | -5/Proximity Caves | Lost 3 parts (1u2w) 12270 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-64 Sentinel heat damages Broken Imp. Treads. Slug penetrates G-50 Soldier. Y-64 Sentinel heat spikes uncontrollably. Y-64 Sentinel heat damages Adv. Heat Sink, Neutrino Core. KE Penetrator destroyed. Y-64 Sentinel heat damages Broken Imp. Treads, Broken KE Penetrator. Y-64 Sentinel heat damages Wave Gun, Broken KE Penetrator. Y-64 Sentinel heat damages Imp. Medium Armor Plating, Adv. Heat Sink, Broken Imp. Treads. Destroyed Hvy. Laser. Y-64 Sentinel heat damages Imp. Medium Armor Plating, Neutrino Core. Y-64 Sentinel heat damages Adv. Heat Sink, Imp. Medium Armor Plating. Y-64 Sentinel destroyed. Acquired 73 matter. Acquired 38 matter. Map ----- +----------------------------------------------------+ | ######### #####????????????????????????????? | | ### ##### #?###?????#??????????????????????? | | ## ### ####?#?#???#?????????????????????? | | # ### ########??#??????????????????????? | | ! #####?#############?????????????????? | | ! ###### ## #?????????????????? | | #### ### ##????????????????? | | #### ## ##???????????????? | | #### ## ### #???????????????? | | ##### #### #### ##??????????????? | | ########### ##### ##?????????????? | | ############ ## ###### ## ##????????????? | | ###################### ### ##???????????? | | ###?#########?## #### ###?????????? | | ###### ################ #### #?????????? | | ######## ###### ######### ##### ##?????????? | | ######## ##### ###?###### #??###??????????? | | ####?## ### ####?###?## ## ###?????????????? | | ####### # ########?## ### #??????????????? | | ## ########### ### #??????????????? | | ## # ## ###?## # ### #??????????????? | | ## ### ###### ### #??????????????? | | ## ### # # # ##### ###?????????????? | | ## #?# ## ####?????????????? | | ## ### ### #####???#????????????? | | ## ### #### ###### @ ##??##?#??????????????? | | ## ### ##### ##### ###?###?#???????????????? | | ## ### ##### #### ggg##?####??????????????????? | | # ## ##### ## #?####?#?????????????????? | | ## ##### # ##?###???????????????????? | | ### #?###??#????????????????? | | ## ###?#???????????????????? | | # ######### ## ? ? ?? ???????????????? | | ################# ? ? ??????????????????? | | #??########?##### ### ##???#??????????????????? | | ############### #### ###??? ?????????????????? | | ######?######?# #### ???????????????????????? | | ###?########## #### #???????????????????????? | | ?##??##?##### ?#??? ##???????????????????????? | | ##?#?#?#?##?? #?## #????????????????????????? | | ?###?#?#?###?# ###???##????????????????????????? | | #?########?##??####?#????????????????????????????? | | #####?#?#?#???#??##??????????????????????????????? | | #???#####?###?#?#?????#??????????????????????????? | | ##?##?###?##??#??#???????????????????????????????? | | ?####?#?#???###??????????????????????????????????? | | ?#####????#??????????????????????????????????????? | | ??#??#????####??#????????????????????????????????? | | ??#???#???#???##?????????????????????????????????? | | ?#??##?#?#??#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Recycling | Hacked Insulated Plating | -9/Recycling | Hacked Adv. Hacking Suite | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Drone Bay | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeShockSpecial Manual? 0 Play Time 01:39:07 Cumulative 125.0 hours Start 2024.09.25 @ 21:06:16 End 2024.09.25 @ 22:47:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bcd9ec3d-5acf-4afc-8084-9592dbb0a0cf