Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 18:06:02 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2232) 2232 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 7692 Bonus ------- Follower Combat Kills 18 Aligned with FarCom 300 Friendly Fire -143 Cogmind --------- Core Integrity 815/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Kinetic Autogun Construct/G Power Sword > --- INVENTORY (15) --- Gravmag System Improved Heat Sink Large Storage Unit Gravity Neutralizer Improved Light Armor Plating Layered Light Armor Plating Heavy EM Shotgun Plasma Rifle Proton Missile Launcher Rocket Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Multi-Neutrino Core > --- PROPULSION ------- Potential Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Guided EMP Blaster Shotgun KE Autogun Construct/G Kinetic Autogun Construct/G > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Rocket Launcher Remote Datajack Remote Datajack [Rating: 74] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . . . 4 . . 4 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 1 . . 1 2 Utility 4 | . . . . . 2 . . 2 . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 57 | 6 2 3 1 2 17 5 5 13 3 Power 8 | 1 . . . 1 2 1 2 1 . Engine 4 | 1 . . . 1 . . 2 . . Core 4 | . . . . . 2 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . . 1 5 1 1 . . Treads 2 | 1 . . . . 1 . . . . Leg 6 | . . . . . 4 1 1 . . Wheel 2 | 1 . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 1 2 1 . 4 . 2 5 3 Device 9 | . 1 2 . . 1 . 1 2 2 Storage 2 | 1 . . 1 . . . . . . Processor 5 | . . . . . 1 . 1 2 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 20 | 2 1 1 . . 6 3 . 7 . Energy Gun 10 | 2 1 1 . . 5 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . . . . 1 3 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . . . 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 1 3 1 Parts Lost 19 | . . 1 . 1 2 1 2 7 5 Power 4 | . . . . . . 1 1 1 1 Propulsion 6 | . . . . 1 . . . 2 3 Utility 4 | . . 1 . . . . 1 2 . Weapon 5 | . . . . . 2 . . 2 1 Highest Loss Streak 4 | . . 1 . 1 1 1 2 4 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 91 98 100 99 97 99 75 54 54 Engine 3 | . 14 14 14 14 3 . . . . Core 4 | . . . . . 5 8 8 4 4 Treads 3 | . 14 14 14 14 5 . . . . Leg 10 | . . . . . 19 27 16 6 5 Wheel 3 | . 14 14 14 13 2 . . . . Device 13 | . 6 13 14 14 9 9 14 17 12 Storage 9 | . 14 14 14 14 9 9 9 6 5 Processor 4 | . . . . . 9 9 3 5 9 Protection 3 | . . . . . 9 9 2 2 . Energy Gun 9 | . 28 28 28 28 19 2 . . . Ballistic Gun 8 | . . . . . 5 24 19 4 . Slashing Weapon 2 | . . . . . . . . 5 10 Peak Build Rating 74 | 6 7 10 12 14 33 40 62 74 69 Average Rating 40 | 4 6 8 11 13 28 38 49 60 65 On Entrance 24 | . 6 7 10 12 14 32 40 57 62 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 13 13 15 30 32 42 38 38 41 47 Greatest Support 95 | 20 10 10 10 10 50 55 95 95 60 Greatest Overweight (x) 3 | 1 1 1 2 3 3 . . . 1 Average Overweight (x) . | . 1 1 1 2 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 8 15 15 15 15 15 15 Most Carried 15 | 5 8 8 9 15 15 15 15 14 13 Average Carried 11 | 2 6 8 8 12 14 14 11 8 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 5 8 8 9 15 15 15 7 12 12 Scrap Engine Consumption 58 | . . . . . . . 25 13 20 Constructs Created 6 | . . . . . . . 4 . 2 Constructs Modified 11 | . . . . . . . 5 3 3 Class Distribution -------------------- 46% | Mutant 21% | Construct 17% | Scavenger-Skirmisher 9% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Matter Collected 1466 | 250 30 30 . 30 289 117 340 262 118 Remotely . | . . . . . . . . . . Salvage Created 2737 | . 91 156 . 45 831 223 514 463 414 Parts 147 | . 6 11 . 1 34 20 28 22 25 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 54 | . 2 4 . 2 15 3 7 11 10 Melee 12 | . . . . . . . . 2 10 Guns 34 | . 2 4 . 2 15 3 7 1 . AOE 8 | . . . . . . . . 8 . Classes Destroyed 12 | . 1 1 . 2 3 1 2 1 1 Worker 3 | . . . . 1 . . . 2 . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . . . 1 . 1 1 Watcher 1 | . . . . . . . . . 1 Swarmer 14 | . . 2 . . . . . 3 9 Grunt 21 | . 2 3 . . 10 . . 6 . Sentry 10 | . . . . . 4 2 4 . . Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . . . . 2 1 Scientist 2 | . . . . . . . 2 . . Scrapper 3 | . . . . . . . 3 . . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 8 | . 2 2 . 1 3 1 3 8 7 Combat Bots Only 5 | . 2 2 . 1 3 1 2 5 5 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Hostile Shots Fired 308 | . 4 14 . 12 80 8 21 98 71 Missed 76 | . . 4 . 3 20 3 3 23 20 Damage Taken 4446 | . 46 128 . 108 923 74 361 1570 1236 Core 594 | . . 59 . . 146 . 24 180 185 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 316 | . . . . . . . . 294 22 Core Remaining (%) 80 | 100 . . . 76 . . 69 78 . Volleys Fired 136 | . 5 11 . 12 51 6 25 26 . Largest 3 | . 2 2 . 2 3 3 3 3 . Hottest 186 | . 80 105 . 105 186 75 75 79 . Shots Fired 331 | . 10 22 . 24 146 18 75 36 . Gun 318 | . 10 22 . 24 146 18 75 23 . Cannon . | . . . . . . . . . . Launcher 13 | . . . . . . . . 13 . Special . | . . . . . . . . . . Kinetic 159 | . . . . . 43 18 75 23 . Thermal 154 | . 5 22 . 24 103 . . . . Explosive 13 | . . . . . . . . 13 . Electromagnetic 5 | . 5 . . . . . . . . Robot Hit Streak 24 | . 9 10 . 4 16 5 24 6 . Robot Miss Streak 4 | . 1 2 . 3 4 1 1 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 259 | . 9 14 . 13 98 11 53 40 21 Core Hits 132 | . 4 8 . 5 42 8 17 37 11 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 13 | . . . . . 7 . 1 4 1 Burn 6 | . . . . . 6 . . . . Destroy 2 | . . . . . 1 . 1 . . Sever 5 | . . . . . . . . 4 1 Melee Attacks 47 | . . . . . . . . 13 34 Impact . | . . . . . . . . . . Slashing 47 | . . . . . . . . 13 34 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 1 6 Combat Hostiles 2 | . . . . . . . . 1 1 Follow-up Attacks 4 | . . . . . . . . 1 3 Damage Inflicted 5871 | . 108 170 . 178 1412 150 901 1877 1075 Guns 3268 | . 108 170 . 178 1412 150 901 349 . Cannons . | . . . . . . . . . . Explosions 1147 | . . . . . . . . 1147 . Melee 1456 | . . . . . . . . 381 1075 Ramming . | . . . . . . . . . . Kinetic 1815 | . . . . . 415 150 901 349 . Thermal 1402 | . 57 170 . 178 997 . . . . Explosive 1147 | . . . . . . . . 1147 . Electromagnetic 51 | . 51 . . . . . . . . Impact . | . . . . . . . . . . Slashing 1456 | . . . . . . . . 381 1075 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 2 Average Corruption 4 | . . . . . . . . 6 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . . . . 30 8 Message Errors 7 | . . . . . . . . 6 1 Matter Fused 6 | . . . . . . . . 5 1 Heat Flow Errors 5 | . . . . . . . . 4 1 Energy Discharges 8 | . . . . . . . . 5 3 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . 7 . Data Loss (major) 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 257 | . . . . . . . . 20 237 Projectiles . | . . . . . . . . . . Explosions 20 | . . . . . . . . 20 . Melee 237 | . . . . . . . . . 237 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . . . 83 . Shots 4 | . . . . . . . . 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 290 | . 96 192 . 158 284 . 34 290 179 Average Temperature 60 | . 46 74 . 59 57 . 11 117 101 Received Heat Transfer 1323 | . 24 81 . 140 486 9 169 414 . Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . 6 . 2 . . Heat Transferred 3896 | . 125 399 . 409 2963 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Peak Influence 311 | . 110 222 . 5 311 284 135 156 243 Initial 131 | . . 42 . . 1 131 110 . . Average 63 | . 58 106 . . 130 187 32 51 41 Maximum Alert Level 1 | . . 1 . . 1 1 . . 1 Low Security (%) 91 | 100 100 73 . 100 68 67 100 100 98 Level 1 8 | . . 26 . . 31 32 . . 1 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . . . 2 . . 5 2 Investigation 3 | . 1 . . . 1 . . 1 . Extermination 3 | . . . . . . . . 2 1 Reinforcement 5 | . 1 . . . 1 . . 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Distress Signals 7 | . . . . . 4 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 5 7 . 4 26 5 6 15 16 Peak Tracking Total 5 | . 2 3 . 1 5 2 4 5 5 Tactical Retreats 10 | . 1 1 . 1 3 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Traps Triggered 6 | . 1 . . . 1 . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Accessed 17 | . . . 1 . 3 4 6 1 2 Terminals 15 | . . . . . 3 4 5 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . . . 1 . 11 8 12 6 3 Successful 19 | . . . 1 . 5 4 6 3 . Failed 22 | . . . . . 6 4 6 3 3 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 27 | . . . 1 . 10 9 7 . . Terminals 38 | . . . . . 11 8 10 6 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 1 . . 1 3 3 . Record 2 | . . . . . . . . 2 . Open Door 1 | . . . . . . 1 . . . Zone Layout 2 | . . . . . . . 1 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . . . . . 5 3 3 . . Terminals 11 | . . . . . 5 3 3 . . Botnet 7 | . . . . . 3 2 2 . . Skim 4 | . . . . . 2 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . . . 3 5 5 . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total Allies 7 | . . 4 . . . . . . 3 Largest Group 4 | . . 4 3 2 . . . . 3 Highest-Rated Group 93 | . . 71 55 24 . . . . 93 Highest-Rated Ally 31 | . . 31 31 16 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . 10 . 7 . . . . 11 Total Damage 311 | . . 105 . 14 . . . . 192 Kills 2 | . . 1 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Turns Passed 7139 | 72 160 424 375 571 1141 309 1933 1279 875 Spaces Moved 3880 | 66 129 351 379 402 539 185 867 604 358 Core 6 | 6 . . . . . . . . . Treads 2 | 2 . . . . . . . . . Legs 2331 | . . . . . 317 185 867 604 358 Wheels 1541 | 58 129 351 379 402 222 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 110 125 126 120 146 146 Average Speed 126 | 89 95 95 96 119 127 126 133 146 162 Slowest Speed 230 | 160 95 95 110 125 200 126 146 146 230 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 25 68 85 74 37 30 98 16 11 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 66 | . . . . . . . . 65 1 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 65 | . . . . . . . . 65 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total 5826 | 76 155 419 393 468 888 257 1622 947 601 Wait 1611 | . 17 53 8 44 250 48 706 276 209 Move 3871 | 65 128 350 378 401 538 184 866 603 358 Hop . | . . . . . . . . . . Pick Up 49 | 5 2 . 3 8 15 5 1 10 . Fast Attach 23 | 6 2 1 . . 1 4 2 5 2 Attach 20 | . . . . 1 9 . 1 8 1 Detach 6 | . 1 . . . . . . 4 1 Swap 14 | . . 2 1 1 7 1 2 . . Drop 57 | . . 2 3 1 17 9 19 3 3 Fire 136 | . 5 11 . 12 51 6 25 26 . Melee 39 | . . . . . . . . 12 27 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 7) 233 | -10/Materials | Entered Mines 242 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 288 | -10/Mines | Learned Materials stockpile data 301 | -10/Mines | Build established: Mutant 473 | -10/Mines | Received a Mining Laser from a helpful Derelict 641 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 642 | -10/Mines | Discovered new exit (range 5) 657 | -10/Mines | Entered Exiles 657 | -10/Exiles | Accompanied by 3 allies 680 | -10/Exiles | Met 8R-AWN 697 | -10/Exiles | Met EX-HEX 726 | -10/Exiles | Met EX-BIN 737 | -10/Exiles | Aligned with FarCom system 738 | -10/Exiles | Given EX-Vault access code 760 | -10/Exiles | Opened EX-Vault 768 | -10/Exiles | Found Potential Leg 769 | -10/Exiles | Found Potential Leg 788 | -10/Exiles | Warned to stay clear of 0b10 Research branches 816 | -10/Exiles | Met EX-DEC 879 | -10/Exiles | Visited The Gauntlet 1015 | -10/Exiles | Discovered new exit (range 10) 1032 | -10/Exiles | Left Exiles lab with Potential Leg 1032 | -10/Exiles | Entered Mines 1032 | -9/Mines | Accompanied by 2 allies 1047 | -9/Mines | Met a Derelict bent on vengeance 1057 | -9/Mines | Assembled infested the area 1062 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1121 | -9/Mines | Lost 3 allies 1229 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1501 | -9/Mines | Learned location of Storage (-8) 1585 | -9/Mines | Discovered new exit (range 14) 1603 | -9/Mines | Entered Materials 1603 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1606 | -8/Materials | Discovered new exit (range 13) 1753 | -8/Materials | Discovered new exit (range 7) 1793 | -8/Materials | Discovered new exit (range 13) 2238 | -8/Materials | Build established: Skirmisher 2744 | -8/Materials | Entered Storage 2802 | -8/Storage | Build established: Scavenger-Skirmisher 2996 | -8/Storage | Used back door to open Recycling access 2996 | -8/Storage | Discovered new exit (range 5) 3053 | -8/Storage | Entered Recycling 3290 | -8/Recycling | Discovered new exit (range 16) 3644 | -8/Recycling | Scanned before Scraplab entrance 3663 | -8/Recycling | Angered Scraplab inhabitants 3749 | -8/Recycling | Found Prototype Device 3749 | -8/Recycling | Identified Scrap Engine 4184 | -8/Recycling | Build established: Construct 4986 | -8/Recycling | Entered Factory 4986 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5488 | -6/Factory | Lost 4 parts (1p2u1w) 5767 | -6/Factory | Build established: Mutant 6238 | -6/Factory | Discovered new exit (range 14) 6265 | -6/Factory | Entered another Factory area 6265 | -5/Factory | Evolved 2 slots: Propulsion x2 6879 | -5/Factory | Discovered new exit (range 7) 6910 | -5/Factory | Allied Derelicts emerged from ambush trap array 6947 | -5/Factory | Cargo convoy interrupted 7140 | -5/Factory | Self-destructed Last Messages --------------- -Penetration Renamed Kinetic Autogun Construct/G. 07133_ Knocked back. 07134_ U-05 Engineer builds a Wall. 07135_ K-01 Serf collects debris. 07136_ Knocked back. 07137_ Acquired 3 matter. 07138_ Slug penetrates Wall. 07138_ K-01 Serf suffers critical hit (Blast). 07138_ K-01 Serf destroyed. 07138_ U-05 Engineer builds a Wall. 07140_ Potential Exoskeleton destroyed. 07140_ Potential Exoskeleton core remains intact and functional. 07140_ Knocked back. 07140_ Potential Exoskeleton destroyed. 07140_ Arm. Scrap Engine damaged due to network destabilization (-5). 07140_ Multi-Neutrino Core destroyed. 07140_ Arm. Scrap Engine damaged due to network destabilization (-6). 07140_ Critical hit (Blast). 07140_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#########??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# =#??????????????? | | ????????????????????####### #??????????????? | | ????????????????????# # ! #??????????????? | | ?????????# ######% T # #??????????????? | | ?????????+ %%"" + #??????????????? | | ?????????# !###### #x #??????????????? | | ????????????????????# % # #??????????????? | | ???????????????????####+### #??????????????? | | ???????????????????# !# #??????"???????? | | ???????????????????# """ # #????? ???????? | | ???????????????????# "R"xu#######/#####+#????????? | | ???????????????????# " % !#?????# #????????? | | ???????????????????# %@#?????# ]#????????? | | ???????????????????# %%!% #?????# """ ###??????? | | ??????????????????#####;###?##### """ +?????? | | ??????????????????# Hu##### """ #?????? | | ????????# ###### H % #?????? | | ????????# < [ +?????? | | ??????????######### ##########?????? | | ??????????# #??#! ##### #??????????????? | | ??????????# #??### ###???# #??????????????? | | ??????????# #????# #?????# #??????????????? | | ??????????# #????# #?????# #??????????????? | | ??????????# #????# #?????# ?????????????? | | ??????????# ######+####### ####????????????? | | ??????????# # # #???????????????? | | ??????????# #% """ # #???????????????? | | ??????????# # """" # +???????????????? | | ??????????####+# """ # #???????????????? | | ????????????## +% "" # +???????????????? | | ????????????## # # ###???????????????? | | ????????????## # # ??????????????????? | | ????????????## + #????????????????????? | | ????????????## # " " #????????????????????? | | ????????????## # "T" #????????????????????? | | ????????????## # """ #????????????????????? | | ?????????????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaMagneticFacilitator Manual? 0 Play Time 00:40:59 Cumulative 244.0 hours Start 2024.10.24 @ 10:14:09 End 2024.10.25 @ 18:06:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 260 Adventurer 4 Explorer 40 Win Type - Total 12 Types 9/1/1/1/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a4ecef2b-8044-4e5c-b453-5b99ff6afaf1