Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.27 @ 16:57:45 Player: 301f1d Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (6306) 6306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 12441 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 250/300 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Compact Battery Advanced Signal Interpreter > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Wheel Wheel Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter EM Disruption Field Advanced Shield Generator Improved Force Field Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Heavy Laser Proton Cannon Proton Cannon > --- INVENTORY -------- Micro Fission Core Improved Fusion Compressor Armored Wheel Weapon Cycler High-powered Shock Rifle Flak Gun Heavy Machine Gun PL-3XN's Ring of Power [Rating: 91] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Signal Interpreter Device Weapon Cycler Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 2 2 2 . Power 2 | . . . . . . 1 . . 1 . Propulsion 3 | . . . . . 2 . . . 1 . Utility 5 | . . . . . 1 1 2 1 . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 159 | 7 9 1 . 7 11 33 6 55 25 5 Power 28 | 1 . . . 3 1 8 2 10 3 . Engine 12 | 1 . . . 3 1 3 . 4 . . Core 16 | . . . . . . 5 2 6 3 . Reactor . | . . . . . . . . . . . Propulsion 48 | 2 2 . . 3 5 10 . 15 10 1 Treads 1 | . . . . . . . . . 1 . Leg 31 | 2 2 . . 3 5 10 . 7 2 . Wheel 10 | . . . . . . . . 5 4 1 Hover 6 | . . . . . . . . 3 3 . Flight . | . . . . . . . . . . . Utility 34 | 2 2 . . . 2 5 2 12 7 2 Device 16 | 1 . . . . . 1 2 6 6 . Storage 7 | 1 1 . . . 1 1 . 2 . 1 Processor 6 | . 1 . . . . 2 . 2 1 . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . . . . 1 . . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 49 | 2 5 1 . 1 3 10 2 18 5 2 Energy Gun 17 | 1 2 . . . . 4 . 7 2 1 Energy Cannon 8 | . . . . 1 . . . 5 2 . Ballistic Gun 14 | 1 . 1 . . 3 3 2 3 1 . Ballistic Cannon 8 | . 3 . . . . 3 . 2 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 89 | . . . . . 1 15 1 37 29 6 Power 14 | . . . . . . 4 . 6 4 . Propulsion 28 | . . . . . . 2 . 14 11 1 Utility 18 | . . . . . . 2 . 7 5 4 Weapon 29 | . . . . . 1 7 1 10 9 1 Highest Loss Streak 14 | . . . . . 1 6 1 14 12 3 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 9 | 5 8 9 10 9 11 13 13 8 6 2 Power 1 | . 1 1 1 1 2 . 1 1 2 . Propulsion . | 3 2 1 1 1 . 1 2 . . . Utility 3 | . 3 5 5 5 5 4 3 2 1 1 Weapon 3 | . 2 2 3 2 3 5 5 3 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 8 . . . 3 3 1 3 1 1 Power 3 | . . . . . 2 . . . 1 . Propulsion 7 | . 7 . . . . . . . . . Utility 5 | . 1 . . . 1 3 . . . . Weapon 3 | . . . . . . . 1 2 . . Tool/Special 2 | . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 100 100 100 100 98 98 99 89 69 26 Engine 6 | . 14 14 14 14 9 4 . 3 3 . Core 5 | . . . . . . 10 13 5 5 . Leg 22 | . 28 28 28 28 34 29 26 17 3 . Wheel 2 | . . . . . . . . 2 10 4 Device 7 | . 5 . . . . . 19 14 18 5 Storage 8 | . 14 14 14 14 9 7 13 7 4 1 Processor 9 | . 8 14 14 14 9 14 6 6 5 5 Protection 3 | . . . . . 8 2 . 5 . 3 Energy Gun 4 | . 3 . . . . 5 6 8 4 3 Energy Cannon 2 | . . . . 4 8 3 . 1 2 . Ballistic Gun 7 | . 3 4 14 9 12 11 6 5 5 . Ballistic Cannon 5 | . 21 23 14 14 5 2 4 1 . . Peak Build Rating 91 | 7 8 8 8 8 19 48 51 73 91 42 Average Rating 36 | 5 7 7 8 7 17 36 49 58 59 26 On Entrance 18 | . 7 7 8 8 8 19 42 49 51 6 Avg Prop Armor Cover (%) 6 | . . . . . . 5 4 4 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 14 22 21 19 21 40 49 51 70 79 20 Greatest Support 78 | 20 20 20 20 20 48 78 48 78 70 16 Greatest Overweight (x) 14 | 4 1 1 . 1 . 1 1 14 4 1 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 10 5 Average Capacity 11 | 7 8 10 10 10 14 15 15 11 9 5 Most Carried 15 | 8 10 10 10 10 15 15 15 15 10 4 Average Carried 10 | 5 8 9 10 9 12 13 14 8 7 2 Final Capacity 15 | 8 10 10 10 10 15 15 15 10 5 5 Final Carried 15 | 8 9 10 10 10 12 14 15 7 3 1 Class Distribution -------------------- 26% | Mutant 15% | Scavenger-Skirmisher 15% | Scavenger-Mutant 14% | Scavenger-Tank 12% | Scavenger-Gunner 8% | Skirmisher 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Matter Collected 4470 | 278 194 37 . 414 373 925 95 1450 545 159 Remotely 184 | 54 130 . . . . . . . . . Salvage Created 6281 | 115 313 33 . 273 597 1351 131 2822 580 66 Parts 323 | 7 13 6 . 26 42 72 17 117 22 1 Haulers Intercepted 4 | . 1 . . . . 1 . 1 1 . Recyclers Shooed 3 | . 1 . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 126 | . 4 3 . 13 17 30 5 45 8 1 Melee 1 | . . . . . . . . 1 . . Guns 66 | . 2 . . 1 7 19 4 31 2 . Cannons 52 | . 2 3 . 12 10 11 1 12 1 . AOE 3 | . . . . . . . . . 2 1 Classes Destroyed 16 | 2 3 1 . 2 3 5 . . . . Worker 8 | . . . . . . 2 2 3 1 . Builder 4 | . . . . . 1 1 . 2 . . Tunneler 3 | 1 . . . . . . . 2 . . Hauler 4 | . 1 . . . . 1 . 1 1 . Recycler 6 | 1 2 . . . . 1 . 2 . . Watcher 9 | . 1 . . . 1 3 . 3 1 . Swarmer 37 | . . 3 . 7 7 7 4 9 . . Grunt 32 | . 4 . . 3 6 7 . 11 1 . Brawler 2 | . . . . . 1 . . . . 1 Duelist 3 | . . . . . 1 1 . 1 . . Sentry 16 | . . . . 2 2 5 . 6 1 . Specialist 2 | . . . . . . 2 . . . . Hunter 6 | . . . . . . 2 . 2 2 . Programmer 26 | . . . . . . 5 1 16 4 . Heavy 1 | . . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 7 | 2 2 3 . 4 4 7 4 5 2 1 Combat Bots Only 7 | . 2 3 . 4 4 7 4 5 2 1 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 2 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . . . . . . 2 1 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Hostile Shots Fired 1394 | . 32 13 . 67 54 434 9 447 238 100 Missed 456 | . 13 4 . 21 24 155 4 112 90 33 Hits 938 | . 19 9 . 46 30 279 5 335 148 67 Melee 5 | . . . . 2 1 . . 2 . . Projectile 933 | . 19 9 . 44 29 279 5 333 148 67 AOE 2 | . . . . . . . . . 2 . Critical Strikes 40 | . 1 . . . 1 7 . 17 10 4 Part Disruptions 4 | . . . . . . 3 . 1 . . Damage Taken 12212 | . 214 54 . 413 277 2938 281 4582 2554 899 Core 2461 | . 53 4 . 92 14 343 21 781 827 326 Absorbed by Shields 117 | . . . . . . . . . 110 7 Redirected to Shielding 31 | . . . . . 3 28 . . . . Ignored by Resistances 3773 | . 64 18 . 122 84 878 76 1523 739 269 Regen/Repaired (Parts) 241 | . . . . . 144 97 . . . . Core Remaining (%) 67 | 100 . . . 40 97 51 97 21 . . Volleys Fired 335 | 8 30 4 2 22 37 79 6 116 30 1 Largest 4 | 1 2 2 2 2 3 3 3 4 4 1 Hottest 284 | 20 60 60 50 90 115 168 143 264 284 81 Shots Fired 887 | 8 44 8 4 44 108 205 18 369 77 2 Gun 594 | 8 20 . 2 8 45 146 14 291 58 2 Cannon 293 | . 24 8 2 36 63 59 4 78 19 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 476 | 8 42 8 4 30 71 128 12 149 24 . Thermal 304 | . 2 . . 14 37 62 6 165 16 2 Explosive . | . . . . . . . . . . . Electromagnetic 107 | . . . . . . 15 . 55 37 . Robot Hit Streak 30 | 4 13 1 . 6 17 25 8 30 28 6 Robot Miss Streak 6 | 1 1 2 . 2 4 6 2 4 2 . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 5 | . . . . . . 1 . 4 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . Shots Hit Robots 670 | 7 37 2 . 26 67 166 10 289 59 7 Core Hits 411 | 5 15 3 . 16 32 129 12 156 39 4 Critical Kills 3 | . . . . . . . . 3 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 3 . . 1 . . . 11 3 . Burn 7 | . . . . . . . . 6 1 . Meltdown 1 | . . . . . . . . 1 . . Destroy 2 | . . . . . . . . 2 . . Blast 5 | . 3 . . 1 . . . 1 . . Corrupt 3 | . . . . . . . . 1 2 . Melee Attacks 11 | . . . . . . . . 5 . 6 Impact 5 | . . . . . . . . 5 . . Slashing . | . . . . . . . . . . . Piercing 6 | . . . . . . . . . . 6 Sneak Attacks 3 | . . . . . . . . 2 . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15685 | 55 492 48 . 443 1083 3645 425 7448 2011 35 Guns 9258 | 55 143 . . 37 390 2338 144 5057 1072 22 Cannons 4575 | . 349 48 . 402 693 1063 29 1659 332 . Explosions 1458 | . . . . . . 244 238 377 599 . Melee 368 | . . . . . . . . 355 . 13 Ramming 26 | . . . . 4 . . 14 . 8 . Kinetic 6628 | 55 468 48 . 319 660 1954 64 2538 522 . Thermal 6898 | . 24 . . 120 423 1300 347 3781 881 22 Explosive 181 | . . . . . . 181 . . . . Electromagnetic 1584 | . . . . . . 210 . 774 600 . Impact 355 | . . . . . . . . 355 . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . . . 13 Highest Corruption 27 | . . . . . . 6 1 11 27 27 Average Corruption 7 | . . . . . . 3 1 5 6 27 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 145 | . . . . . . 28 1 60 25 31 Message Errors 37 | . . . . . . 8 1 18 4 6 Matter Fused 28 | . . . . . . 6 . 12 4 6 Heat Flow Errors 18 | . . . . . . 4 . 9 3 2 Energy Discharges 24 | . . . . . . 5 . 9 4 6 Parts Rejected 2 | . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 17 | . . . . . . 3 . 5 6 3 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 3 | . . . . . . 1 . 1 . 1 Misdirections 6 | . . . . . . . . 1 1 4 Weapon Failures 5 | . . . . . . 1 . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 402 | . 8 . . . . 32 24 241 97 . Projectiles 106 | . 8 . . . . 14 . 84 . . Explosions 218 | . . . . . . 18 24 79 97 . Melee 78 | . . . . . . . . 78 . . Knockbacks 41 | . 5 . . 7 8 15 . 6 . . Impact 2 | . . . . . . . . 2 . . Kinetic 38 | . 5 . . 6 8 15 . 4 . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 589 | . . . . . . 97 222 72 198 . Shots 12 | . . . . . . 2 4 2 4 . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 5 | . . . . 2 . . 2 . 1 . Kicked 4 | . . . . 2 . . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 723 | . 60 . 10 90 234 428 130 723 545 119 Average Temperature 141 | . 33 . 7 32 75 112 58 191 181 43 Received Heat Transfer 2249 | . 174 . . 111 135 513 . 783 235 298 Effects 79 | . . . . . . 8 . 54 17 . Shutdowns 29 | . . . . . . 4 . 17 8 . Energy Bleed 7 | . . . . . . 2 . 4 1 . Interference 6 | . . . . . . . . 2 4 . Matter Decay 7 | . . . . . . . . 7 . . Short Circuit 9 | . . . . . . 1 . 7 1 . Damage (minor) 5 | . . . . . . 1 . 4 . . Damage (major) 15 | . . . . . . . . 12 3 . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 5 | . . . . . . . . 3 2 . Impact Corruptions 3 | . . . . . . . . 3 . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 25 | . . . . . 3 5 . 16 1 . Heat Transferred 11388 | . 50 . . 259 888 2659 375 6178 942 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . 1 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 94 | 100 100 100 . 100 100 80 100 100 100 . Level 1 5 | . . . . . . 19 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 326 | 10 40 60 . 95 171 326 90 142 164 . Initial 47 | . . . . . 14 47 . 14 24 . Average 41 | 1 5 12 . 22 90 86 23 23 11 . Influence Increases 4192 | 10 130 70 . 290 473 1031 184 1379 370 255 Destroy 0b10 Robot/C 2500 | . 80 60 . 240 340 600 100 900 160 20 Destroy 0b10 Robot/NC 170 | 10 20 . . . 10 40 10 65 15 . Destroy Leader 596 | . 24 10 . 20 72 178 20 208 54 10 Successful Hack 52 | . 6 . . . 2 40 . 4 . . Disable Machine 234 | . . . . . 18 54 45 81 36 . Destroy Structure 205 | . . . . . 1 59 9 76 60 . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 420 | . . . . 30 30 60 . 30 45 225 Influence Decreases 4122 | 10 130 70 . 245 395 1154 150 1354 350 264 Entered New Map 198 | . . . . . 31 76 . 20 35 36 Time Decay 3226 | 10 130 70 . 245 354 950 140 984 185 158 Lost Part 678 | . . . . . 10 128 10 350 130 50 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 29 | . . . . . 3 12 1 9 4 . Investigation 2 | . . . . . . 1 . 1 . . Extermination 16 | . . . . . . 6 1 6 3 . Reinforcement 4 | . . . . . . 2 . 2 . . Assault . | . . . . . . . . . . . Garrison 7 | . . . . . 3 3 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Distress Signals 4 | . . . . . . . . 3 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 204 | . 9 3 . 14 21 41 6 65 20 25 Peak Tracking Total 8 | . 3 3 . 4 4 8 4 6 5 8 Tactical Retreats 16 | . . . . 2 1 3 . 2 2 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Traps Triggered 9 | . . . . . . 2 . 3 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Machines Disabled 26 | . . . . . 2 6 5 9 4 . Max in Single Turn 5 | . . . . . 1 2 5 1 4 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Machines Accessed 17 | . 2 . 4 . 2 4 . 2 2 1 Terminals 9 | . 2 . . . 1 3 . 1 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 80 | . 8 . 49 . 9 8 . 2 3 1 Successful 72 | . 6 . 49 . 7 5 . 1 3 1 Failed 8 | . 2 . . . 2 3 . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 18 | . 8 . . . 1 5 . 1 3 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 11 | . . . . . 8 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 63 | . 6 . 49 . . 3 . 1 3 1 Record 52 | . . . 49 . . 2 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . . . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . . . 7 2 . . . . Scan Component 5 | . . . . . 4 1 . . . . Repair 4 | . . . . . 3 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 2 . 1 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 1 . . . . Time 94 | . . . . . 78 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Total Allies 2 | . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 56 | . . . . . . . . . . 56 Highest-Rated Ally 56 | . . . . . . . . . . 56 Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 Total Damage 120 | . . . . . . . . . . 120 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Active Infowar (turns) 168 | . . . . . . . . 40 128 . Sensors 168 | . . . . . . . . 40 128 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Turns Passed 11554 | 109 792 330 758 834 733 2662 499 3089 1253 495 Spaces Moved 7586 | 57 486 203 628 545 417 1762 271 1926 806 485 Core 178 | 13 . . . . . . . 3 85 77 Treads 6 | . . . . . . . . . 6 . Legs 6087 | 44 486 203 628 545 417 1762 271 1561 170 . Wheels 1144 | . . . . . . . . 324 412 408 Hover 171 | . . . . . . . . 38 133 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 95 50 50 Average Speed 125 | 121 137 155 120 126 120 128 172 122 128 84 Slowest Speed 750 | 250 190 190 120 190 120 200 193 750 310 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 73 47 92 84 35 40 10 30 19 54 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . . . . 1 1 . 1 . Scrap Searched 3 | . . . . 2 . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 131 | . . . . . . 56 9 32 34 . Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . . . 21 . . AOE 110 | . . . . . . 56 9 11 34 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Total 8980 | 87 574 208 629 651 575 1999 295 2426 963 573 Wait 624 | 8 12 . . 65 86 82 . 247 55 69 Move 7576 | 56 485 202 627 544 416 1761 270 1925 805 485 Hop . | . . . . . . . . . . . Pick Up 84 | 8 16 . . 3 10 20 6 15 4 2 Fast Attach 86 | 7 2 1 . . 5 9 . 34 24 4 Attach 70 | . 1 . . . 4 14 3 30 13 5 Detach 35 | . 1 1 . . . 1 . 17 14 1 Swap 62 | . 9 . . 7 7 14 3 16 6 . Drop 90 | . 18 . . 8 10 18 5 20 11 . Fire 335 | 8 30 4 2 22 37 79 6 116 30 1 Melee 11 | . . . . . . . . 5 . 6 Ram 2 | . . . . . . . . 1 1 . Kick 4 | . . . . 2 . . 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Discovered new exit (range 14) 805 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Identified exit to Mines 883 | -10/Materials | Discovered exit to Materials (range 16) 902 | -10/Materials | Entered Mines 1162 | -10/Mines | Assembled infested the area 1196 | -10/Mines | Met 8R-AWN 1227 | -10/Mines | Discovered new exit (range 5) 1230 | -10/Mines | Identified exit to Exiles 1232 | -10/Mines | Entered Exiles 1252 | -10/Exiles | Discovered new exit (range 15) 1291 | -10/Exiles | Welcomed by 8R-AWN 1317 | -10/Exiles | Met EX-HEX 1369 | -10/Exiles | Met EX-DEC 1420 | -10/Exiles | Learned location of Zion (-6) 1502 | -10/Exiles | Discovered new exit (range 10) 1531 | -10/Exiles | Identified exit to Mines 1619 | -10/Exiles | Visited The Gauntlet 1788 | -10/Exiles | Met EX-BIN 1802 | -10/Exiles | Aligned with FarCom system 1803 | -10/Exiles | Given EX-Vault access code 1948 | -10/Exiles | Learned about 8R-AWN's background 1990 | -10/Exiles | Entered Mines 1991 | -9/Mines | Met a Derelict bent on vengeance 2324 | -9/Mines | Discovered new exit (range 6) 2329 | -9/Mines | Identified exit to Materials 2364 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2485 | -9/Mines | Found a hidden stash of uninstalled traps 2522 | -9/Mines | Excavation squad dispatched 2522 | -9/Mines | A large section of the Mines collapsed 2583 | -9/Mines | Discovered exit to Materials (range 13) 2628 | -9/Mines | Build established: Scavenger-Mutant 2639 | -9/Mines | Core integrity fell below 50% 2824 | -9/Mines | Entered Materials 2824 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2855 | -8/Materials | Garrison activated, responded to threat 3136 | -8/Materials | Build established: Scavenger-Skirmisher 3425 | -8/Materials | Discovered new exit (range 7) 3430 | -8/Materials | Identified exit to Factory 3479 | -8/Materials | Repaired Beam Cannon 3512 | -8/Materials | Repaired Aluminum Leg 3544 | -8/Materials | Repaired Aluminum Leg 3557 | -8/Materials | Entered Factory 3557 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4368 | -7/Factory | Build established: Skirmisher 4585 | -7/Factory | Garrison activated, responded to threat 4650 | -7/Factory | Destroyed 7 combat bots 4668 | -7/Factory | Repaired Imp. Aluminum Leg 5291 | -7/Factory | Cargo convoy interrupted 5539 | -7/Factory | Build established: Hacker-Skirmisher 5649 | -7/Factory | Found PL-3XN's Ring of Power 5896 | -7/Factory | Discovered new exit (range 13) 5973 | -7/Factory | Lost 6 parts (1p1n1u3w) 6043 | -7/Factory | Found Prototype Device 6219 | -7/Factory | Entered another Factory area 6219 | -6/Factory | Evolved 2 slots: Utility x2 6533 | -6/Factory | Build established: Scavenger-Gunner 6660 | -6/Factory | Discovered new exit (range 6) 6718 | -6/Factory | Entered another Factory area 6718 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7362 | -5/Factory | Lost 5 parts (3n2w) 7907 | -5/Factory | Lost 14 parts (3p3n2u6w) 7992 | -5/Factory | Lost 3 parts (2n1u) 8330 | -5/Factory | Build established: Scavenger-Tank 8978 | -5/Factory | Core integrity fell below 50% 9722 | -5/Factory | System corruption reached 10% 9794 | -5/Factory | Discovered new exit (range 10) 9806 | -5/Factory | Identified exit to Factory 9807 | -5/Factory | Entered another Factory area 9807 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9810 | -4/Factory | Lost 4 parts (1n3u) 10756 | -4/Factory | Lost 5 parts (1n1u3w) 10827 | -4/Factory | System corruption reached 10% 10886 | -4/Factory | Lost 12 parts (2p5n1u4w) 10989 | -4/Factory | Garrison activated, responded to threat 10995 | -4/Factory | Core integrity fell below 50% 11031 | -4/Factory | Lost 9 parts (2p3n2u2w) 11059 | -4/Factory | Discovered new exit (range 3) 11060 | -4/Factory | Entered Upper Caves 11260 | -4/Upper Caves | Build established: Mutant 11402 | -4/Upper Caves | Core integrity fell below 20% 11555 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11524_ Sneak attack on B-60 Warrior. 11524_ Splicing B-60 Warrior... Initiating full reboot, ETC: 20. [Achievement: Factory Defaults] 11525_ System corrupted: Component data lost. 11534_ Splicing G-67 Veteran... Initiating full reboot, ETC: 15. 11536_ Splicing G-67 Veteran... Shutting down primary systems. 11537_ G-67 Veteran springs to life. 11539_ Splicing G-67 Veteran... Initiated overload sequence, T-5 to critical power. 11541_ Weapon Cycler destroyed. 11542_ HL3UV3ZD:K5LER>9|UDH 2>X/N08/UB RUB% [Achievement: Error 47] 11544_ B-60 Warrior destroyed. 11553_ Imp. Heat Sink destroyed. 11553_ Critical hit (Burn: +37). 11555_ Centrium Wheel destroyed. Map ----- +----------------------------------------------------+ | ## ## ## #?## | | ### ##??# | | ## #####???# | | ### #### ##### #######???????# | | #########??# #???#### ##????????????# | | #?????????### #####?## #????????????# | | ##??????????## ???###???????????# | | ##??????????## ????????????????# | | #????????????# ?????????????? | | #???????####?? #???????????? | | #?????### #### ###???????????? | | ###?????# ## #???????????????### | | ##?????#"# # #?????? ###??????## | | ##?????## ## ##????? #??????# | | #??????# ### ###??? #??????? | | #??###?# %! ### ##?? ##???????? | | #?## #### """ ##? ##??????? ## | | #?# #?###### ## ## #????????? ? ???# | | #?# #??????# ## #### #????????????#### | | #?# ######?##### ##?# #?????????????# # | | ??# ######## ### ##????????????## | | ### ### ##?????????????# | | ### ###????????????# | | ######## ## ###??????????#### | | #?????# ## #?????????????## | | #?????##### @ ###??????????????# | | # #????????## l ##????????????????? | | ###### #??????### ##?????????????????? | | ????## #####????# ##??????????????????? | | ????# ### #???# ## #???????????????????? | | ????# #??# ### ##??????????????????? | | ????## #??# ###??#gg ##?????????????????? | | ?????# #??####?????## ##????????????????? | | ?????# #????????????## ##???????????????? | | ?????# ####????####?????## ##??????????????? | | ?????# ##???#### ######## #??????????????? | | ?????# ##??# ## #??????????????? | | ?????# ##?# #??????????????? | | ?# ## #?# ### #??????????????? | | ## #?# #?#### #??????????????? | | # #### #????## ##?????????????? | | #???### #?????????????? | | #### #???# !%[ #?????????????? | | ##???# #######???# # # #?????????????? | | #?????# ?????????## ## ## #?????????????? | | # ??????# ???????? ### ####?????????????? | | ##??????? ?????? ##?# #????????????????? | | ???????? ##???? #####??? ????????????????? | | ??????? ##????#????????? ???????????????? | | ??????# #???????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 540 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 11% | -8/Materials Aluminum Leg | 68% | -8/Materials Aluminum Leg | 70% | -8/Materials Imp. Aluminum Leg | 3% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Error 47 Ew, Corruption Factory Defaults Librarian More Dakka Please Sixth Sense Challenges ------------ None Game ------ Seed InsulatedShieldSink Manual? 0 Play Time 04:59:15 Cumulative 35.2 hours Start 2026.01.24 @ 10:04:58 End 2026.01.27 @ 16:57:45 Sessions 35 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5cb30cc-8628-4502-aa91-8e01340f8979