Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.24 @ 17:00:46 Player: onyhow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1883) 1883 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4368 Bonus ------- None Cogmind --------- Core Integrity 149/550 Matter 286/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Hacking Suite > --- WEAPON (2) ------- Heavy Flail Katana > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Armored Treads Huge Storage Unit Improved Light Armor Plating Improved Field Recycling Unit (0) Pulse Rifle Advanced Beam Rifle Particle Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Armor Plating Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Treads Huge Storage Unit Hardened Light Armor Plating Improved Field Recycling Unit Improved EM Shotgun Medium Laser Particle Cannon Assault Cannon Rocket Launcher Rocket Launcher Katana Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 60 | 6 11 5 17 1 20 Power 8 | 1 3 2 1 . 1 Engine 8 | 1 3 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 . 4 . 4 Treads 10 | . 2 . 4 . 4 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 1 8 1 5 Device 6 | . 1 1 3 . 1 Storage 5 | 1 1 . 3 . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 7 | . 1 . 2 1 3 Artifact . | . . . . . . Weapon 21 | 2 3 2 4 . 10 Energy Gun 6 | 1 1 . 2 . 2 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 4 | 1 2 . 1 . . Ballistic Cannon 3 | . . 2 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 22 | . . 1 8 . 13 Power 3 | . . . 1 . 2 Propulsion 8 | . . . 3 . 5 Utility 9 | . . 1 3 . 5 Weapon 2 | . . . 1 . 1 Highest Loss Streak 8 | . . 1 2 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 99 97 100 94 Engine 11 | . 14 14 11 11 8 Treads 20 | . 7 28 21 22 24 Leg 4 | . 20 . . . . Device 16 | . 5 12 25 22 15 Storage 12 | . 14 14 11 11 9 Protection 5 | . 4 1 5 11 11 Energy Gun 8 | . 4 7 6 22 7 Energy Cannon 2 | . . . 5 . 2 Ballistic Gun 8 | . 23 8 3 . . Ballistic Cannon 4 | . . 11 6 . 2 Naked Turns . | . . . . . . Heaviest Build 46 | 13 20 22 35 39 46 Greatest Support 60 | 20 40 40 40 40 60 Greatest Overweight (x) 2 | 2 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 15 15 Average Capacity 11 | 6 9 10 11 15 15 Most Carried 15 | 4 10 10 14 15 15 Average Carried 10 | 2 8 9 10 13 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 4 10 10 12 15 12 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1260 | 116 256 214 439 31 204 Remotely . | . . . . . . Salvage Created 2332 | . 250 434 820 88 740 Parts 131 | . 22 21 45 15 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 9 | . 1 1 5 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 63 | . 11 11 19 6 16 Melee 6 | . . . . . 6 Guns 31 | . 10 6 4 5 6 Cannons 15 | . . 5 10 . . AOE 9 | . 1 . 4 1 3 Classes Destroyed 7 | . 3 2 1 . 1 Worker 1 | . . . . . 1 Builder 1 | . . 1 . . . Recycler 6 | . . 1 4 . 1 Watcher 2 | . 2 . . . . Swarmer 28 | . 9 3 7 6 3 Grunt 27 | . 2 8 7 . 10 Sentry 8 | . . . 5 . 3 Best Kill Streak 5 | . 3 3 4 3 5 Combat Bots Only 4 | . 3 3 4 3 4 Max Kills in Single Turn 4 | . 1 1 4 2 2 Gunslinging 1 | . . . . . 1 Exploded 4 | . 1 . 4 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 4042 | . 425 593 973 185 1866 Core 790 | . 104 56 137 92 401 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 . 36 . 42 . Volleys Fired 185 | . 31 40 84 5 25 Largest 2 | . 2 2 2 2 2 Hottest 118 | . 60 70 110 95 118 Shots Fired 363 | . 62 80 160 11 50 Gun 242 | . 62 57 68 11 44 Cannon 118 | . . 23 92 . 3 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 225 | . 49 58 117 . 1 Thermal 95 | . . 22 42 5 26 Explosive 3 | . . . . . 3 Electromagnetic 40 | . 13 . 1 6 20 Robot Hit Streak 14 | . 6 11 9 2 14 Robot Miss Streak 10 | . 5 2 10 2 8 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 . 1 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 248 | . 30 57 91 7 63 Core Hits 113 | . 18 25 33 6 31 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 . 1 . 1 Critical Strikes 15 | . 1 . 4 . 10 Burn 6 | . . . . . 6 Destroy 2 | . 1 . 1 . . Blast 4 | . . . 3 . 1 Smash 2 | . . . . . 2 Sever 1 | . . . . . 1 Melee Attacks 32 | . . . . . 32 Impact 25 | . . . . . 25 Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 4458 | . 343 674 1480 118 1843 Guns 1693 | . 282 412 377 98 524 Cannons 1192 | . . 262 890 . 40 Explosions 603 | . 61 . 203 20 319 Melee 960 | . . . . . 960 Ramming 10 | . . . 10 . . Kinetic 1540 | . 177 516 827 . 20 Thermal 1089 | . 61 158 530 70 270 Explosive 422 | . . . 103 . 319 Electromagnetic 437 | . 105 . 10 48 274 Impact 811 | . . . . . 811 Slashing 149 | . . . . . 149 Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 2 6 . Message Errors 4 | . . . 1 3 . Matter Fused 2 | . . . 1 1 . Energy Discharges 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 142 | . 12 . 27 . 103 Projectiles 12 | . . . 12 . . Explosions 27 | . 12 . 15 . . Melee 103 | . . . . . 103 Knockbacks 11 | . . 3 6 . 2 Impact 1 | . . . . . 1 Kinetic 10 | . . 3 6 . 1 Secondary . | . . . . . . Self-Inflicted Damage 324 | . 152 . 145 27 . Shots 5 | . 2 . 2 1 . Rammed 2 | . . . 2 . . Targets Rammed 3 | . 1 . 2 . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 294 | . 52 294 14 3 102 Average Temperature 56 | . 19 86 6 3 29 Received Heat Transfer 1494 | . 24 339 258 . 873 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 9 | . . . 5 . 4 Heat Transferred 3005 | . 100 350 1186 148 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 288 | . 218 220 288 272 286 Initial 112 | . . 7 33 112 27 Average 121 | . 72 89 153 206 115 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 78 | 100 96 93 76 27 69 Level 1 21 | . 3 6 23 72 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 . 6 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 14 13 38 5 25 Peak Tracking Total 8 | . 4 4 4 3 8 Tactical Retreats 6 | . . 2 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 5 | . 3 . 2 . . Max in Single Turn 2 | . 2 . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 20 | . 7 1 6 1 5 Terminals 16 | . 7 1 4 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Total Hacks 67 | . 19 12 17 1 18 Successful 35 | . 9 7 9 1 9 Failed 31 | . 10 4 8 . 9 Catastrophic 3 | . 2 . 1 . . Database Lockouts 1 | . . 1 . . . Manual 16 | . 5 . 7 . 4 Terminals 58 | . 19 12 11 . 16 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 6 . 2 Garrison Access . | . . . . . . Terminal Hacks 27 | . 9 7 3 1 7 Record 7 | . 1 6 . . . Prototype ID Bank 2 | . . . 1 . 1 Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . . . . . 1 Alert Level 4 | . 2 . . . 2 Unreport Threat 1 | . . . . . 1 Locate Traps 4 | . 2 . . . 2 Maintenance Status 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 6 . 2 Insert Component 3 | . . . 2 . 1 Analyze 5 | . . . 4 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 1 6 . 5 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 Part Schematics Acquired 3 | . . . 2 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 4757 | 58 1076 969 1522 547 585 Spaces Moved 2584 | 29 717 515 768 326 229 Core 5 | 5 . . . . . Treads 2002 | . 164 515 768 326 229 Legs 577 | 24 553 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 151 | 147 129 160 160 160 160 Slowest Speed 190 | 190 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 98 91 55 50 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 18 . 20 5 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 18 . 20 5 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 3053 | 44 817 588 910 343 351 Wait 89 | . 25 18 14 3 29 Move 2579 | 28 716 514 767 325 229 Hop . | . . . . . . Pick Up 74 | 10 20 6 19 6 13 Fast Attach . | . . . . . . Attach 28 | 6 1 1 10 . 10 Detach . | . . . . . . Swap 32 | . 10 4 7 1 10 Drop 34 | . 13 5 7 3 6 Fire 185 | . 31 40 84 5 25 Melee 29 | . . . . . 29 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 13) 97 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Discovered new exit (range 15) 782 | -10/Materials | Discovered new exit (range 10) 1135 | -10/Materials | Entered Mines 1142 | -10/Mines | Core integrity fell below 50% 1355 | -10/Mines | Discovered new exit (range 14) 1546 | -10/Mines | Discovered new exit (range 7) 1708 | -10/Mines | Learned Materials stockpile data 2023 | -10/Mines | Central database locked down 2104 | -10/Mines | Entered Materials 2104 | -9/Materials | Evolved 2 slots: Utility x2 2478 | -9/Materials | Discovered new exit (range 9) 3151 | -9/Materials | Build established: Scavenger-Mutant 3169 | -9/Materials | Discovered new exit (range 15) 3461 | -9/Materials | Identified exit to Mines 3549 | -9/Materials | Discovered new exit (range 3) 3626 | -9/Materials | Entered Mines 3643 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3712 | -9/Mines | Discovered new exit (range 5) 3849 | -9/Mines | Learned location of Zion (-7) 3935 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3947 | -9/Mines | Core integrity fell below 50% 4022 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4173 | -9/Mines | Entered Materials 4173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4230 | -8/Materials | Build established: Mutant 4354 | -8/Materials | Lost 3 parts (1p1n1u) 4362 | -8/Materials | Garrison activated, responded to threat 4750 | -8/Materials | Core integrity fell below 50% 4758 | -8/Materials | Self-destructed Last Messages --------------- 04723_ Lgt. Treads destroyed. 04727_ Destroyed Heat Sink. 04727_ Y-45 Defender system corrupted by crushing effect. 04727_ K-01 Serf destroyed. 04729_ Heat Sink destroyed. 04736_ Y-45 Defender IFF system glitched. 04737_ Katana follow-up attack on Y-45 Defender. 04737_ Y-45 Defender destroyed. 04739_ Hrd. Light Armor Plating destroyed. 04741_ Acquired 1 matter. 04745_ Critical hit (Burn: +37). 04748_ Destroyed Carbon-fiber Leg. 04748_ G-50 Soldier system corrupted by crushing effect. 04750_ G-50 Soldier suffers critical hit (Smash). 04750_ G-50 Soldier destroyed. 04753_ Katana follow-up attack on G-47 Trooper. 04754_ Critical hit (Burn: +37). 04755_ Imp. Treads destroyed. 04755_ Katana follow-up attack on G-47 Trooper. 04755_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+###???????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? +??????????????? | | ????????????????????????????? #??????????????? | | ???????????????????????####### #??????????##### | | ???????????????????????# * ## #??????????# | | ???????????????????????#!= "## ############ # | | ???????????????????????#*![T## # | | ???????????????????????#%*="## ^ ! # | | ???????????????????????#[@%%## """ ""# | | ???????????????????????#%*[!## ^ !!!^ """ ^ T"# | | ???????????????#########g#g### !!! """ ""# | | ???????????? !g[ !!! # | | ???????????? a % # | | ???????????? # | | ?????????????# ######### | | ?????????????# ####################### #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #?????### | | ?????????????????????????????????????? ??????# | | ?????????????????????????????????????? ??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseSiegeSpecial Manual? 0 Play Time 00:48:29 Cumulative 98.8 hours Start 2023.07.27 @ 13:41:48 End 2023.08.24 @ 17:00:46 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f402f5cb-9ad8-445d-973a-94eaab4ea4b4