Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 23:04:32 Player: Ghraemdal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3137) 3137 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-222) -222 TOTAL SCORE: 7245 Bonus ------- High Alert Combat Kills 11 Friendly Fire -233 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 200/200 System Corruption 9% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Core Analyzer > --- WEAPON (4) ------- Advanced Assault Cannon Slug Cannon (fused) Axe > --- INVENTORY (20) --- Light Angular Momentum Engine Matter Compressor (0) Triangulator Enhanced Optical Array Advanced Terrain Scanner Matter Filter Particle Charger Particle Charger Reaction Control System Core Shielding Core Shielding Layered Light Armor Plating EM Disruption Field EM Disruption Field Component Analysis Suite Dynamic Insulation System Dynamic Insulation System Field Recycling Unit (0) Heavy Flak Cannon Welding Torch Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Advanced Terrain Scanner Force Field > --- WEAPON ----------- Tesla Rifle Beamcaster Battle Rifle Hypervelocity Railgun > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Gravity Neutralizer Enhanced Optical Array Matter Filter Improved Reaction Control System Component Analysis Suite Field Recycling Unit Drone Bay Heavy Plasma Cannon Heavy Plasma Cannon Battle Rifle Slug Cannon [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Airjet Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . 1 . . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 94 | 7 4 7 5 10 10 6 8 9 28 Power 12 | 1 2 . 1 . 1 . 2 1 4 Engine 9 | 1 2 . 1 . 1 . 1 . 3 Core 1 | . . . . . . . 1 . . Reactor 2 | . . . . . . . . 1 1 Propulsion 27 | 2 . 2 2 3 4 2 1 3 8 Treads 8 | 2 . . . 2 1 . 1 2 . Leg 18 | . . 2 2 1 3 2 . . 8 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 23 | 2 . 1 1 3 2 1 5 . 8 Device 13 | 1 . . . 2 1 1 4 . 4 Storage 4 | 1 . . 1 . . . 1 . 1 Processor 4 | . . 1 . . . . . . 3 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 2 4 1 4 3 3 . 5 8 Energy Gun 11 | 1 1 1 . 2 2 2 . 2 . Energy Cannon 5 | . 1 . . . . . . . 4 Ballistic Gun 6 | 1 . . . . 1 1 . 3 . Ballistic Cannon 5 | . . 1 . 2 . . . . 2 Launcher 2 | . . 1 1 . . . . . . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 52 | . 1 2 2 10 6 14 2 . 15 Power 6 | . 1 . 1 . . . 1 . 3 Propulsion 20 | . . . . 5 3 5 1 . 6 Utility 8 | . . 1 . 2 1 3 . . 1 Weapon 18 | . . 1 1 3 2 6 . . 5 Highest Loss Streak 10 | . 1 2 1 4 6 10 2 . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 4 7 7 7 6 6 4 2 4 14 Power . | . 1 . . . . 1 . . . Propulsion 1 | 2 2 2 1 1 . . . . . Utility 4 | . . 1 2 1 2 1 1 3 11 Weapon 2 | 1 3 3 2 2 1 . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 3 . 1 . 2 2 . . 14 Power 2 | . . . . . . 2 . . . Propulsion 2 | . 2 . . . . . . . . Utility 16 | . . . 1 . 2 . . . 13 Weapon 2 | . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 99 100 96 88 86 73 36 60 79 Engine 8 | . 13 14 7 9 7 6 3 6 7 Reactor 1 | . . . . . . . . . 3 Treads 9 | . 28 17 . 6 18 . 5 5 3 Leg 12 | . . 10 43 21 . 19 . . 14 Device 9 | . 14 7 . 2 10 12 16 16 8 Storage 9 | . 13 14 13 18 10 2 4 2 7 Processor 4 | . . 6 8 . . . . . 8 Protection 1 | . . . . 5 6 6 . . . Energy Gun 7 | . 14 6 3 13 7 16 . 11 3 Energy Cannon 2 | . 11 1 5 . . . . . 2 Ballistic Gun 2 | . 2 . . . . 5 . 11 4 Ballistic Cannon 5 | . . 10 6 4 13 2 . . 6 Launcher 2 | . . 6 6 7 5 . . . . Slashing Weapon 1 | . . . . . . . . . 3 Peak Build Rating 84 | 7 7 16 20 26 33 33 26 80 84 Average Rating 33 | 5 6 11 18 18 25 25 20 49 60 On Entrance 20 | . 7 7 16 20 16 33 1 22 80 Avg Prop Armor Cover (%) 3 | . . . . . . . . 2 3 Naked Turns 49 | . . . . . . 48 1 . . Heaviest Build 103 | 12 16 15 20 27 32 30 56 91 103 Greatest Support 152 | 40 40 40 60 60 74 48 32 152 152 Greatest Overweight (x) 8 | . . . . 1 6 8 3 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 5 20 20 20 Average Capacity 12 | 6 7 8 8 8 7 5 15 10 20 Most Carried 20 | 7 8 8 8 8 8 5 4 5 20 Average Carried 9 | 4 7 7 7 6 6 4 2 4 14 Final Capacity 20 | 8 8 8 8 8 5 5 20 20 20 Final Carried 20 | 7 8 7 7 8 5 4 3 5 20 Class Distribution -------------------- 39% | Mutant 20% | Scavenger-Mutant 15% | Tank 10% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Mutant | -6/Factory Skirmisher | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Matter Collected 2293 | 255 111 170 272 218 204 408 . 202 453 Remotely . | . . . . . . . . . . Salvage Created 3145 | 49 321 92 497 507 261 712 . . 706 Parts 183 | 6 23 7 34 30 19 44 . . 20 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 70 | . 7 5 12 15 6 14 . . 11 Melee 2 | . . . . . . . . . 2 Guns 28 | . 4 3 . 3 2 13 . . 3 Cannons 17 | . 3 . 3 2 4 . . . 5 AOE 22 | . . 2 9 10 . 1 . . . Classes Destroyed 17 | 1 3 2 4 2 2 2 . . 1 Worker 8 | . . 2 1 . . 3 . . 2 Builder 2 | . . . . 1 1 . . . . Tunneler 3 | 2 . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . Recycler 2 | . . . . 1 . 1 . . . Operator 2 | . . . 1 1 . . . . . Watcher 6 | . 3 . . 1 . . . . 2 Swarmer 13 | . 3 3 . 3 . 4 . . . Grunt 35 | . 4 . 7 9 3 6 . . 6 Duelist 2 | . . . 1 . . . . . 1 Sentry 10 | . . . 4 3 . 3 . . . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 1 . . 2 Heavy 1 | . . . . . 1 . . . . Zionite 1 | . . . 1 . . . . . . Assembled 2 | . . 2 . . . . . . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 7 | 2 3 3 4 6 4 7 . . 3 Combat Bots Only 7 | . 3 3 3 4 3 7 . . 3 Max Kills in Single Turn 3 | 1 2 2 3 3 1 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 2 3 . 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Hostile Shots Fired 673 | . 35 17 33 44 48 241 34 . 221 Missed 194 | . 8 6 5 8 16 100 14 . 37 Hits 479 | . 27 11 28 36 32 141 20 . 184 Melee 2 | . . . . . . . . . 2 Projectile 477 | . 27 11 28 36 32 141 20 . 182 Critical Strikes 22 | . . . 1 3 . 3 . . 15 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 8457 | . 276 257 507 916 907 1677 387 . 3530 Core 1818 | . 50 . 30 234 139 502 151 . 712 Absorbed by Shields 105 | . . . . . . . . . 105 Redirected to Shielding 79 | . . . . 17 3 59 . . . Core Remaining (%) 67 | 100 . 80 92 57 . 8 . . . Volleys Fired 202 | 4 26 22 19 33 15 29 . . 54 Largest 4 | 2 2 2 2 3 4 4 . . 4 Hottest 255 | 60 100 100 98 165 160 208 . . 255 Shots Fired 464 | 8 49 32 37 65 50 107 . . 116 Gun 252 | 8 23 7 4 39 23 91 . . 57 Cannon 165 | . 26 14 20 8 22 16 . . 59 Launcher 39 | . . 3 13 18 5 . . . . Special 8 | . . 8 . . . . . . . Kinetic 160 | 4 . 7 10 8 30 41 . . 60 Thermal 216 | . 26 15 14 39 15 59 . . 48 Explosive 39 | . . 3 13 18 5 . . . . Electromagnetic 49 | 4 23 7 . . . 7 . . 8 Robot Hit Streak 16 | 2 15 3 4 7 8 16 . . 8 Robot Miss Streak 9 | 3 4 3 4 8 3 9 . . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . . 1 . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 253 | 3 28 7 15 30 31 59 . . 80 Core Hits 174 | 4 14 7 26 40 15 40 . . 28 Critical Kills 3 | . . . . . . 1 . . 2 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 17 | . . . . 1 . 3 . . 13 Burn 1 | . . . . . . 1 . . . Destroy 7 | . . . . . . 1 . . 6 Blast 2 | . . . . 1 . 1 . . . Sever 7 | . . . . . . . . . 7 Melee Attacks 55 | . . . . . . . . . 55 Impact . | . . . . . . . . . . Slashing 55 | . . . . . . . . . 55 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7754 | 50 557 215 931 1539 772 1236 . . 2454 Guns 2452 | 50 238 36 43 287 205 953 . . 640 Cannons 2245 | . 227 69 167 111 388 169 . . 1114 Explosions 2388 | . 92 110 721 1141 179 89 . . 56 Melee 632 | . . . . . . . . . 632 Ramming 37 | . . . . . . 25 . . 12 Kinetic 1773 | 25 . 16 113 111 462 412 . . 634 Thermal 2587 | . 319 53 97 287 131 709 . . 991 Explosive 2151 | . . 110 721 1141 179 . . . . Electromagnetic 574 | 25 238 36 . . . 90 . . 185 Impact . | . . . . . . . . . . Slashing 632 | . . . . . . . . . 632 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 5 . 3 . 3 . . 9 Average Corruption 5 | . . 5 . 3 . 1 . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . . 6 . 7 . 3 . . 35 Message Errors 14 | . . 2 . 1 . . . . 11 Matter Fused 11 | . . 2 . 1 . 2 . . 6 Heat Flow Errors 8 | . . 2 . 2 . . . . 4 Energy Discharges 6 | . . . . 1 . 1 . . 4 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 1 . . . . 4 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . 1 . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 194 | . 6 1 60 11 . 2 . . 114 Projectiles 51 | . . . . . . 2 . . 49 Explosions 99 | . 6 1 60 11 . . . . 21 Melee 44 | . . . . . . . . . 44 Knockbacks 12 | . . . . 1 3 2 . . 6 Impact 1 | . . . . . . . . . 1 Kinetic 11 | . . . . 1 3 2 . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 338 | . . . 135 92 51 60 . . . Shots 12 | . . . 2 6 3 1 . . . Rammed 2 | . . . . . . 2 . . . Targets Rammed 5 | . . . . . . 4 . . 1 Kicked 3 | . . . . . . 2 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 748 | 20 436 273 90 502 313 435 . . 748 Average Temperature 168 | 12 149 63 32 190 126 162 . . 251 Received Heat Transfer 2033 | . 87 . 171 306 153 336 150 . 830 Effects 44 | . 4 . . 7 . 3 . . 30 Shutdowns 13 | . . . . 3 . 1 . . 9 Energy Bleed 2 | . . . . . . . . . 2 Interference 5 | . 3 . . . . . . . 2 Matter Decay 5 | . 1 . . . . . . . 4 Short Circuit 9 | . . . . . . 1 . . 8 Damage (minor) 5 | . . . . . . 1 . . 4 Damage (major) 4 | . . . . 4 . . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 . . . . 1 . . 1 Heat Transferred 4824 | . 581 111 222 592 333 1567 . . 1418 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Maximum Alert Level 2 | . . . 1 2 . 1 . . . Low Security (%) 90 | 100 100 100 82 4 100 82 100 100 100 Level 1 7 | . . . 17 78 . 17 . . . Level 2 1 | . . . . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 423 | 10 63 73 298 423 182 223 15 . 42 Initial 182 | . . 13 . 125 182 28 . . . Average 50 | . 20 12 101 304 105 88 . . 5 Influence Increases 2333 | 10 201 99 496 558 185 392 15 . 377 Destroy 0b10 Robot/C 1360 | . 140 60 240 300 120 280 . . 220 Destroy 0b10 Robot/NC 120 | 10 15 10 15 20 5 25 . . 20 Destroy Leader 354 | . 36 10 80 62 30 62 . . 74 Allied During Kill 6 | . . . 6 . . . . . . Successful Hack 44 | . 3 . 5 28 . . . . 8 Disable Machine 165 | . . . 45 90 . . . . 30 Destroy Structure 254 | . 7 19 105 58 30 10 . . 25 Lose Combat Pursuer 30 | . . . . . . 15 15 . . Influence Decreases 2306 | 10 166 134 198 453 524 456 15 . 350 Entered New Map 452 | . . 22 . 173 221 36 . . . Time Decay 1253 | 10 156 112 178 180 246 145 10 . 216 Lost Part 451 | . 10 . 20 100 57 125 5 . 134 Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 23 | . 1 . 4 3 2 4 1 . 8 Investigation 7 | . . . 2 1 . 2 1 . 1 Extermination 5 | . . . . . . 1 . . 4 Reinforcement 11 | . 1 . 2 2 2 1 . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Distress Signals 2 | . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 12 5 12 23 7 26 7 . 17 Peak Tracking Total 11 | . 3 3 3 5 4 11 6 . 4 Tactical Retreats 2 | . . . . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Machines Disabled 11 | . . . 3 6 . . . . 2 Max in Single Turn 2 | . . . 1 2 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Machines Accessed 16 | . 1 . 3 3 . 3 1 . 5 Terminals 10 | . . . 2 2 . 2 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 4 | . 1 . . 1 . 1 . . 1 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 3 . 9 7 . 7 3 . 10 Successful 23 | . 3 . 3 4 . 4 2 . 7 Failed 16 | . . . 6 3 . 3 1 . 3 Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 . 14 4 . . 1 . 1 Terminals 28 | . . . 8 5 . 4 3 . 8 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 9 | . 3 . . 2 . 3 . . 1 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . . 2 1 . 3 2 . 6 Record 5 | . . . . . . . 2 . 3 Part Schematic 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 Registered Components 2 | . . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . 2 . 1 . . 1 Report Inventory 5 | . 1 . . 2 . 1 . . 1 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . Terminals 2 | . . . 1 1 . . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 3 3 . 2 1 . 2 Full Trace Events 8 | . 1 . 2 1 . 2 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . Total Damage 22 | . . . 22 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Active Infowar (turns) 3883 | 39 550 319 . 33 529 247 164 241 1761 Optics 1399 | . . . . . . . . . 1399 Terrain 767 | . . . . . . . 164 241 362 Structural 809 | . . . . 33 529 247 . . . Seismic 908 | 39 550 319 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Turns Passed 5285 | 126 591 599 417 362 529 334 264 241 1822 Spaces Moved 2699 | 66 306 355 241 179 285 199 120 178 770 Core 144 | 7 . . . . 5 83 6 43 . Treads 1294 | 59 306 191 . 67 266 . 114 52 239 Legs 1178 | . . 164 241 112 14 116 . . 531 Wheels . | . . . . . . . . . . Hover 83 | . . . . . . . . 83 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 50 50 50 160 Average Speed 153 | 148 160 141 120 135 162 98 208 111 184 Slowest Speed 450 | 160 160 160 120 190 350 450 240 160 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 26 | . . 6 . 1 . . . . 19 Cave-ins Triggered 4 | . . 1 . 1 . . . . 2 Exploration Rate (%) 31 | 4 47 65 19 22 7 47 3 81 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 51 | . . 6 8 8 . . . . 29 Terrain Destroyed 320 | . 4 39 133 60 31 7 . . 46 Melee 29 | . . . . . . . . . 29 Projectile 36 | . . 14 2 1 2 3 . . 14 AOE 255 | . 4 25 131 59 29 4 . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Total 3337 | 84 361 406 329 237 316 270 133 219 982 Wait 130 | . 8 5 55 3 . 20 1 20 18 Move 2688 | 65 305 353 240 178 284 198 120 177 768 Hop . | . . . . . . . . . . Pick Up 80 | 8 6 5 5 8 6 5 3 3 31 Fast Attach 45 | 6 4 3 1 4 3 5 3 7 9 Attach 50 | 1 1 4 3 6 5 3 4 5 18 Detach 22 | . 1 4 . . . 1 . 4 12 Swap 22 | . 2 2 5 4 2 1 1 1 4 Drop 32 | . 8 7 1 1 1 4 . . 10 Fire 202 | 4 26 22 19 33 15 29 . . 54 Melee 55 | . . . . . . . . . 55 Ram 2 | . . . . . . 2 . . . Kick 3 | . . . . . . 2 . . 1 Crush . | . . . . . . . . . . Escape Stasis 3 | . . 1 . . . . . . 2 Rewire 3 | . . . . . . . 1 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 3) 661 | -10/Materials | Discovered new exit (range 13) 718 | -10/Materials | Entered Mines 828 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 940 | -10/Mines | Assembled infested the area 945 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1037 | -10/Mines | Crushed by falling debris 1170 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -10/Mines | Learned Materials terminal intel 1302 | -10/Mines | Discovered new exit (range 11) 1315 | -10/Mines | Identified exit to Materials 1317 | -10/Mines | Entered Materials 1317 | -9/Materials | Accompanied by 2 allies 1317 | -9/Materials | Evolved 2 slots: Propulsion x2 1318 | -9/Materials | Loaded intel: 12 terminal locations 1322 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1587 | -9/Materials | Discovered new exit (range 7) 1619 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1796 | -8/Materials | Crushed by falling debris 1985 | -8/Materials | Lost 4 parts (4n) 1992 | -8/Materials | Discovered new exit (range 7) 2056 | -8/Materials | Lost 3 parts (1u2w) 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2538 | -7/Factory | Discovered new exit (range 4) 2591 | -7/Factory | Lost 6 parts (3n1u2w) 2625 | -7/Factory | Entered Storage 2785 | -7/Storage | Destroyed 7 combat bots 2795 | -7/Storage | Lost 4 parts (1n3w) 2876 | -7/Storage | Core integrity fell below 50% 2911 | -7/Storage | Released all parts (4) 2937 | -7/Storage | Learned location of Armory (-4) 2940 | -7/Storage | Lost 10 parts (4n3u3w) 2950 | -7/Storage | Core integrity fell below 20% 2957 | -7/Storage | Discovered new exit (range 6) 2959 | -7/Storage | Entered Factory 2959 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3223 | -6/Factory | Sucked down chute 3223 | -6/Factory | Entered Waste 3223 | -6/Waste | The area was eerily silent 3423 | -6/Waste | Discovered new exit (range 16) 3464 | -6/Waste | Entered Factory 3661 | -6/Factory | Build established: Tank 4236 | -6/Factory | Core integrity fell below 50% 4259 | -6/Factory | Lost 3 parts (1p1n1w) 4380 | -6/Factory | Lost 10 parts (1p4n1u4w) 4672 | -6/Factory | Build established: Scavenger-Mutant 5223 | -6/Factory | Crushed by falling debris 5229 | -6/Factory | Crushed by falling debris 5230 | -6/Factory | Core integrity fell below 20% 5286 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- detected, Programmers report to Factory Zone 1A. 05223_ The unstable cave ceiling collapses. 05223_ Crushed by falling debris. 05227_ System corrupted: Energy discharge (-68). 05229_ The unstable cave ceiling collapses. 05229_ Crushed by falling debris. 05237_ Critical hit (Burn: +37). 05263_ U-05 Engineer builds a Wall. 05267_ MXY0Q&P0UFDUJTRVJXM618&S9 05267_ G-50 Soldier Carbon-fiber Leg severed. 05270_ G-50 Soldier Lgt. Angular Momentum Engine severed. 05275_ G-50 Soldier destroyed. 05278_ Acquired 63 matter. 05280_ Critical hit (Burn: +37). 05283_ G-50 Soldier knocked back. 05284_ System corrupted: Substantial component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????# #? | | ???????### """"""""" #? | | ???????# " #? | | ???????# # """"""""" #? | | ???????### #? | | ?????????# #? | | ?????????#"####+#+########? | | ?????????###??# #???### | | ?????????# #??# #???# | | ????????## #??# #???# | | ????????# ##??# #???# | | ????????## #??# ##??# | | ????????# ##??# #???# | | ????????## #??# #???# | | ???????## ##??# #???# | | ????????# #??# #???# | | ????????# ##??# #???# | | ????????# #??## #???# | | ????????# #???# #???# | | ????????# #?#?# #???# | | ????????# #???# ####### | | ????????# #???# | | ????????# #???# | | ????????# #???# | | ?############## | | ?#@=*g # | | ?#[""""""" # ####### | | ?#%"""""""g # # ????# | | ?# """"""" # # ? # | | ?# """"""" # + # | | ?# + # # | | ?# """"""" # # # | | ?# """"""" # # # | | ?# """"""" ##### # "" # | | ?# """"""" #???# # "" # | | ?# #???# #=""" # | | ?# #???# # """ # | | ?#########/######## # """ # | | ?# + # ?# | | ?# T """ # ### T### ##+#??? | | ?# """ # #?####?# #### | | ?# """ # #??????# | | ?# # #????###+####### | | ?#####+### #????# #??? | | ?????# ### ##???# #??? | | ?????# ## #???# #??? | | ?????# T #???# #??? | | ?????#### #???# #??? | | ????????#####???#! #??? | | ????????????????########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 550 Matter Stores 313 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Construction Begets Destruction Heavy Suspicion I Survived The Infestation Oops Overwhelming Remodeling Resistances Are Futile True Hacker Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed HeavyBombardmentDevice Manual? 0 Play Time 01:49:15 Cumulative 5.8 hours Start 2025.11.04 @ 19:13:31 End 2025.11.04 @ 23:04:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cf65bbd-6f16-4d36-86ca-2ede2970b400