Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 16:47:59 Player: Barbarossa Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (5706) 5706 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 11287 Bonus ------- High Alert Combat Kills 896 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 100/200 System Corruption 10% Temperature Critical (553) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Transmission Jammer > --- WEAPON (5) ------- Heavy Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Gravmag System Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet High-capacity Storage Unit Improved Trap Scanner Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Gravmag System Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet High-capacity Storage Unit Improved Trap Scanner Hacking Suite Remote Datajack [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 1 1 . . 1 . . Weapon 3 | . . . 1 1 . . 1 . . Parts Attached 163 | 3 12 15 22 14 . . 3 . 94 Power 16 | . 3 2 2 2 . . 1 . 6 Engine 13 | . 3 2 2 2 . . 1 . 3 Core 1 | . . . . . . . . . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 52 | 2 2 9 9 4 . . 1 . 25 Treads 22 | . . 5 5 1 . . 1 . 10 Leg 4 | . . . . . . . . . 4 Wheel 26 | 2 2 4 4 3 . . . . 11 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | . 3 1 4 4 . . 1 . 27 Device 15 | . . . 2 2 . . . . 11 Storage 8 | . 3 . . . . . 1 . 4 Processor 2 | . . . . . . . . . 2 Hackware 2 | . . . . . . . . . 2 Protection 13 | . . 1 2 2 . . . . 8 Artifact . | . . . . . . . . . . Weapon 55 | 1 4 3 7 4 . . . . 36 Energy Gun 33 | 1 4 3 6 3 . . . . 16 Energy Cannon 4 | . . . . . . . . . 4 Ballistic Gun 10 | . . . 1 . . . . . 9 Ballistic Cannon 6 | . . . . . . . . . 6 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 Unidentified Prototypes 4 | . . . 1 . . . . . 3 Parts Lost 67 | . 6 3 4 2 . . 1 4 47 Power 7 | . 3 . . . . . 1 1 2 Propulsion 23 | . 1 3 2 2 . . . 1 14 Utility 12 | . . . 1 . . . . 1 10 Weapon 25 | . 2 . 1 . . . . 1 21 Highest Loss Streak 13 | . 4 2 3 2 . . 1 3 13 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 83 | . 82 92 95 94 76 76 75 59 78 Engine 5 | . 13 8 8 7 7 7 6 3 2 Treads 9 | . . 21 18 12 7 7 12 6 7 Leg 1 | . . . . . . . . . 3 Wheel 13 | . 27 21 16 12 7 7 6 6 10 Device 7 | . . . 9 14 7 7 6 3 9 Storage 8 | . 14 11 9 7 7 7 8 12 7 Hackware 1 | . . . . . . . . . 4 Protection 5 | . . 6 7 6 7 7 6 6 5 Energy Gun 16 | . 20 22 21 29 30 30 26 18 8 Energy Cannon 1 | . . . . . . . . . 2 Ballistic Gun 4 | . 7 . 5 . . . . . 6 Ballistic Cannon 1 | . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 11 42 54 67 86 86 86 91 91 101 Greatest Support 48 | 32 32 32 32 32 28 28 28 28 48 Greatest Overweight (x) 8 | . 2 4 4 3 3 3 3 3 8 Average Overweight (x) 1 | . . 1 1 2 3 3 3 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 8 13 20 20 20 20 20 20 18 12 Most Carried 20 | 6 15 20 20 20 20 20 20 18 20 Average Carried 14 | 3 10 19 19 19 19 20 19 17 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 20 Final Carried 20 | 3 14 19 20 20 20 20 18 5 20 Class Distribution -------------------- 33% | Scavenger-Tank 22% | Mutant 18% | Tank 10% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Matter Collected 3089 | 200 245 140 182 224 39 . 25 . 2034 Remotely . | . . . . . . . . . . Salvage Created 6666 | 80 731 916 505 412 . . 99 . 3923 Parts 355 | 1 36 57 36 18 . . 9 . 198 Haulers Intercepted 6 | . 1 1 1 . . . . . 3 Recyclers Shooed 8 | . 2 3 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 120 | . 12 17 10 8 . . 6 . 67 Guns 92 | . 12 17 10 7 . . 3 . 43 Cannons 17 | . . . . . . . . . 17 AOE 7 | . . . . . . . 3 . 4 Classes Destroyed 18 | 1 4 3 4 1 . . . . 5 Worker 13 | . 2 . . 1 . . . . 10 Builder 6 | . . . 1 . . . . . 5 Hauler 6 | . 1 1 1 . . . . . 3 Recycler 11 | 1 2 4 2 1 . . . . 1 Mechanic 2 | . . . 1 . . . . . 1 Operator 5 | . 1 2 . . . . . . 2 Watcher 2 | . . . 1 . . . . . 1 Swarmer 20 | . . 3 3 . . . 6 . 8 Cutter 2 | . . . . . . . . . 2 Grunt 52 | . 12 8 3 3 . . . . 26 Brawler 2 | . . . . . . . . . 2 Duelist 4 | . . 1 . . . . . . 3 Sentry 18 | . . 5 3 2 . . . . 8 Specialist 2 | . . . . . . . . . 2 Hunter 7 | . . . 1 1 . . . . 5 Programmer 11 | . . . . 2 . . . . 9 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | 1 9 3 6 1 . . 6 . 9 Combat Bots Only 6 | . 6 3 2 1 . . 6 . 5 Max Kills in Single Turn 4 | 1 2 1 2 1 . . 3 . 4 Gunslinging 1 | . 1 . 1 . . . . . 1 Exploded 3 | . . . . . . . 3 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Hostile Shots Fired 993 | . 79 82 57 84 . 2 24 7 658 Missed 284 | . 29 20 14 29 . 1 9 . 182 Damage Taken 11073 | . 626 805 624 828 . 19 316 280 7575 Core 1412 | . 123 126 97 152 . . 12 . 902 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . . 24 26 . . . . . . Regen/Repaired (Parts) 187 | . 70 22 95 . . . . . . Core Remaining (%) 75 | 100 50 68 82 . . 78 . . . Volleys Fired 413 | 2 61 70 34 29 . . 5 . 212 Largest 5 | 2 2 2 3 4 . . 3 . 5 Hottest 313 | 60 80 130 195 125 . . 105 . 313 Shots Fired 1050 | 4 119 139 93 56 . . 15 . 624 Gun 867 | 4 119 139 93 56 . . 15 . 441 Cannon 183 | . . . . . . . . . 183 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 374 | 2 39 . 20 . . . . . 313 Thermal 675 | 2 80 139 73 56 . . 15 . 310 Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 13 | 3 11 10 13 11 . . 4 . 13 Robot Miss Streak 14 | . 6 11 14 7 . . 6 . 6 Penetration Max 2 | . . . 1 . . . . . 2 Secondary Targets 11 | . 4 1 1 . . . 2 . 3 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 Shots Hit Robots 711 | 3 84 107 72 41 . . 10 . 394 Core Hits 471 | 2 37 68 73 44 . . 9 . 238 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 10 | . 1 . . . . . . . 9 Critical Strikes 26 | . 1 . . 2 . . . . 23 Burn 5 | . . . . 2 . . . . 3 Destroy 14 | . 1 . . . . . . . 13 Blast 7 | . . . . . . . . . 7 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14659 | 35 981 1222 1027 753 . . 340 . 10301 Guns 10703 | 35 981 1222 1027 753 . . 148 . 6537 Cannons 2975 | . . . . . . . . . 2975 Explosions 969 | . . . . . . . 192 . 777 Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 4795 | 14 330 . 326 . . . . . 4125 Thermal 9723 | 21 651 1222 701 753 . . 340 . 6035 Explosive . | . . . . . . . . . . Electromagnetic 129 | . . . . . . . . . 129 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 4 4 4 . . 10 Average Corruption 2 | . . . . 3 4 4 . . 1 Corruption Purged 8 | . . . . . . . . . 8 Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . 3 11 2 . . 10 Message Errors 5 | . . . . . 3 1 . . 1 Matter Fused 7 | . . . . 2 3 . . . 2 Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 6 | . . . . 1 1 1 . . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 7 | . . . . . . . . . 7 Effects 1 | . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . 1 Overflow Damage 163 | . . . . . . . 85 . 78 Projectiles 57 | . . . . . . . . . 57 Explosions 106 | . . . . . . . 85 . 21 Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . . . . . 13 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 298 | . . . . . . . 101 . 197 Shots 7 | . . . . . . . 1 . 6 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 553 | . 299 339 429 . 125 . . . 553 Average Temperature 117 | . 68 62 130 . 64 . . . 147 Received Heat Transfer 2751 | . 363 267 198 174 . 9 . . 1740 Effects 26 | . . . 4 . . . . . 22 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 3 | . . . 1 . . . . . 2 Interference 11 | . . . 2 . . . . . 9 Short Circuit 3 | . . . 1 . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 . . . . 3 Combat Hostiles 4 | . . . . 1 . . . . 3 Parts Melted 20 | . 2 . . 4 . . . . 14 Heat Transferred 17024 | 50 1475 2352 920 1222 . . 462 . 10543 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Peak Influence 1172 | 5 193 352 274 170 . . 270 94 1172 Initial 94 | . 3 18 93 16 . . . 94 34 Average 337 | 1 41 196 171 64 . . 136 71 534 Maximum Alert Level 4 | . . 1 1 . . . 1 . 4 Low Security (%) 45 | 100 100 43 70 100 . . 50 100 17 Level 1 28 | . . 56 29 . . . 50 . 31 Level 2 8 | . . . . . . . . . 16 Level 3 11 | . . . . . . . . . 21 Level 4 6 | . . . . . . . . . 13 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 2 5 . 7 . . . . 22 Investigation 10 | . 1 3 . 2 . . . . 4 Extermination 11 | . . . . 3 . . . . 8 Reinforcement 9 | . 1 2 . . . . . . 6 Assault 3 | . . . . . . . . . 3 Garrison 3 | . . . . 2 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Distress Signals 10 | . . 1 3 . . . . . 6 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . Times Spotted 183 | . 19 26 16 8 . 5 4 6 99 Peak Tracking Total 7 | . 5 5 5 3 . 4 6 6 7 Tactical Retreats 10 | . 1 2 . . . . 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Traps Triggered 10 | . 1 2 1 . . . 1 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts 6 | . . . . 6 . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Disabled 17 | . . . . . . . 2 . 15 Max in Single Turn 5 | . . . . . . . 2 . 5 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Machines Accessed 36 | . 6 4 4 5 3 . 1 . 13 Terminals 21 | . 5 1 2 2 1 . 1 . 9 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 5 | . 1 1 1 . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 2 1 1 . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 103 | . 19 13 16 14 8 . 1 . 32 Successful 67 | . 13 10 11 5 8 . 1 . 19 Failed 36 | . 6 3 5 9 . . . . 13 Catastrophic 3 | . 1 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 46 | . 16 2 4 2 . . . . 22 Terminals 52 | . 14 2 4 4 1 . 1 . 26 Fabricators 5 | . . . . 3 . . . . 2 Repair Stations 16 | . 5 3 5 . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 20 | . . 8 7 5 . . . . . Garrison Access 3 | . . . . 2 . . . . 1 Terminal Hacks 23 | . 7 . . 1 8 . 1 . 6 Record 8 | . . . . . 7 . . . 1 Part Schematic 1 | . . . . . . . . . 1 Robot Schematic 1 | . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . 1 . . 1 . . Unreport Threat 6 | . 4 . . . . . . . 2 Locate Traps 4 | . 2 . . . . . . . 2 Fabricator Hacks 4 | . . . . 2 . . . . 2 Load Schematic 2 | . . . . 1 . . . . 1 Build 2 | . . . . 1 . . . . 1 Repair Station Hacks 12 | . 4 2 4 . . . . . 2 Scan Component 6 | . 2 1 2 . . . . . 1 Repair 6 | . 2 1 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . 8 6 1 . . . . . Insert Component 8 | . . 4 3 1 . . . . . Analyze 7 | . . 4 3 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 11 | . 2 . 1 . . . . . 8 Terminals 11 | . 2 . 1 . . . . . 8 Assimilate 1 | . . . . . . . . . 1 Botnet 10 | . 2 . 1 . . . . . 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 3 4 4 . . . . 10 Full Trace Events 7 | . 1 2 . 2 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built 3 | . . . . 3 . . . . . Authchips . | . . . . . . . . . . Time 40 | . . . . 40 . . . . . Total Robot Build Rating 3 | . . . . 3 . . . . . Part Schematics Acquired 7 | . . 3 3 . . . . . 1 Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 51 | . . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . . 2 Parts Repaired 5 | . 2 1 2 . . . . . . Time 170 | . 52 32 64 . . . . . 22 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 4 3 1 . . . . . Part Schematics Acquired 6 | . . 3 3 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total Allies 4 | . . . . 3 . . . 1 . Largest Group 3 | . . . . 3 . . . 1 . Highest-Rated Group 31 | . . . . 24 . . . 31 . Highest-Rated Ally 31 | . . . . 8 . . . 31 . Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 9 | . . . . 6 . . . 3 . Total Damage 114 | . . . . 53 . . . 61 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Turns Passed 7398 | 12 622 840 803 696 470 56 204 120 3575 Spaces Moved 4040 | 1 347 407 411 365 323 39 126 90 1931 Core . | . . . . . . . . . . Treads 9 | . . 3 . . . . . . 6 Legs 1 | . . . . . . . . . 1 Wheels 4030 | 1 347 404 411 365 323 39 126 90 1924 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 95 | 100 95 105 115 130 145 145 145 100 100 Average Speed 124 | 100 98 116 128 130 145 145 145 134 122 Slowest Speed 330 | 100 115 320 160 145 145 145 145 145 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 69 39 36 11 50 11 5 74 51 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 108 | . . . . . . . 46 . 62 Melee . | . . . . . . . . . . Projectile 40 | . . . . . . . . . 40 AOE 68 | . . . . . . . 46 . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Total 5582 | 8 507 636 616 546 326 38 137 89 2679 Wait 757 | . 64 118 121 105 . . 3 . 346 Move 4032 | . 346 406 410 364 322 38 126 89 1931 Hop . | . . . . . . . . . . Pick Up 118 | . 21 17 13 11 2 . . . 54 Fast Attach 52 | . 2 2 6 3 . . 1 . 38 Attach 61 | 1 8 6 6 3 . . 2 . 35 Detach 5 | . . . 1 1 . . . . 3 Swap 50 | 2 2 7 10 8 . . . . 21 Drop 78 | 3 3 10 15 16 2 . . . 29 Fire 413 | 2 61 70 34 29 . . 5 . 212 Melee 1 | . . . . . . . . . 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap 6 | . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 0) 13 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 382 | -10/Materials | Lost 4 parts (1p1n2w) 391 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Repaired Com. Wheel 496 | -10/Materials | Repaired Sml. Laser 532 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x2 1231 | -9/Materials | Repaired Imp. Ion Engine 1471 | -9/Materials | Discovered new exit (range 3) 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -8/Materials | Lost 3 parts (1n1u1w) 2021 | -8/Materials | Repaired Spread Laser 2055 | -8/Materials | Repaired Imp. Ion Engine 2176 | -8/Materials | Discovered new exit (range 16) 2278 | -8/Materials | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2518 | -7/Factory | Identified exit to DSF 2591 | -7/Factory | Build established: Scavenger-Gunner 2667 | -7/Factory | Garrison activated, responded to threat 2893 | -7/Factory | Fabricated G-34 Mercenary? 2941 | -7/Factory | Lost 3 allies 2968 | -7/Factory | Discovered new exit (range 4) 2974 | -7/Factory | Entered Lower Caves 3099 | -7/Lower Caves | Encountered a Warlord checkpoint 3257 | -7/Lower Caves | Learned Armory stockpile data 3257 | -7/Lower Caves | Learned Armory terminal intel 3257 | -7/Lower Caves | Learned Extension garrison access intel 3265 | -7/Lower Caves | Build established: Tank 3378 | -7/Lower Caves | Learned location of Zion (-7) 3428 | -7/Lower Caves | Discovered new exit (range 9) 3444 | -7/Lower Caves | Entered another Lower Caves area 3485 | -7/Lower Caves | Discovered new exit (range 10) 3498 | -7/Lower Caves | Encountered a Warlord checkpoint 3500 | -7/Lower Caves | Entered Factory 3500 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3505 | -6/Factory | Identified exit to DSF 3704 | -6/Factory | Sucked down chute 3704 | -6/Factory | Entered Waste 3705 | -6/Waste | Met a frightened Derelict 3716 | -6/Waste | Spotted C-40 Crusher 3718 | -6/Waste | Spotted C-40 Crusher 3752 | -6/Waste | Spotted C-40 Crusher 3754 | -6/Waste | Spotted C-40 Crusher 3756 | -6/Waste | Crushed by Compactor (1 part destroyed) 3765 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3766 | -6/Waste | Spotted C-40 Crusher 3768 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3777 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3808 | -6/Waste | Lost 3 parts (1p1n1u) 3810 | -6/Waste | Spotted C-40 Crusher 3811 | -6/Waste | Discovered new exit (range 12) 3815 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3824 | -6/Waste | Entered Factory 4700 | -6/Factory | Build established: Scavenger-Tank 4856 | -6/Factory | Lost 3 parts (1u2w) 5251 | -6/Factory | Cargo convoy interrupted 5525 | -6/Factory | Spotted B-75 Beast 5560 | -6/Factory | Destroyed B-75 Beast 5636 | -6/Factory | Lost 4 parts (2n2w) 5713 | -6/Factory | Garrison activated, responded to threat 5931 | -6/Factory | Fabricated Com. Wheel (x2) 6274 | -6/Factory | First assault squad dispatched 6429 | -6/Factory | Lost 13 parts (6n3u4w) 6559 | -6/Factory | Core integrity fell below 50% 6621 | -6/Factory | Lost 4 parts (1n1u2w) 6892 | -6/Factory | Lost 5 parts (1n1u3w) 6955 | -6/Factory | Lost 3 parts (1n1u1w) 7214 | -6/Factory | Build established: Mutant 7368 | -6/Factory | System corruption reached 10% 7369 | -6/Factory | Core integrity fell below 20% 7400 | -6/Factory | Core destroyed Last Messages --------------- 07379_ Hvy. Machine Gun destroyed. 07384_ System corrupted: Energy discharge (-72). 07384_ G-67 Veteran signal jammed. 07389_ U-05 Engineer builds a Door. 07389_ Assembly Bed disabled. 07393_ G-67 Veteran knocked back. 07395_ U-05 Engineer builds a Wall. 07397_ Overheating: Hcp. Storage Unit damaged (-115). 07397_ Overheating: Hvy. Plasma Cannon damaged (-80). 07397_ Overheating: Flexi-carbon Leg damaged (-13). 07399_ G-67 Veteran heat spikes uncontrollably. 07399_ ALERT: Rogue bot located, Programmers report to Factory Zone 1A. 07399_ G-67 Veteran critical meltdown. 07399_ Lgt. Antimatter Reactor melted. 07399_ U-05 Engineer builds a Wall. 07400_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ????????????????????????? ! !#?????????????????? | | ?????????????????????????= #?????????????????? | | ????????????????????????? """ #?????????????????? | | ????????????????????????# R" #????""???????????? | | ??????????????????????###! """ ??? ????????????? | | ?????????????????????## # ??? ""?????######## | | """"??????????######+#;;!%####+# """ # | | ??????????# !%]u%% + """ !# | | """"??????????# """""" /!#%% # # | | ????????????"""""" =#% #####+#### | | ????????????"""""" / ;% + | | ?????????????"""""" @ #%" # | | #???????????# +" + | | #???????????# """""" # # | | #???????????? """""" + # | | #?????????????""""" # #"#### # | | #?????????????"""""" # ###??# # ! | | ! #??????????????? # #????# # | | % #????+###?????? ! # #????# #??####### | | !#?? ?????############ ######+########?? | | #??"" """ ???????????????# # #?? | | #?""" """ ???????????????# # #?? | | # """ """ !??????????????# # """ #?? | | #? ?###??????????# # """ #?? | | ######"""""## #####?????? # """ ]]] #?? | | " ! =%* # ? # ] ] #?? | | " = # / """ ] ### | | " === # # """"" + | | " === # # """"" ### | | #####""" === # # ! #?? | | ###### " # # ! #?? | | ! # " # ###############?? | | # " # #??# ^ ???????? | | """ # " # #??# ?^?????? | | """ ### + #??# ^ """????# | | """ #?# # #??# """"?? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Angular Momentum Engine | -6/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ G-34 Mercenary | x3 | -7/Factory Com. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticThermoelectricSpear Manual? 0 Play Time 01:11:30 Cumulative 132.5 hours Start 2024.04.28 @ 15:28:32 End 2024.04.28 @ 16:47:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8fc2c32-92e2-4f16-a670-60d68ead32cc