Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 17:32:12 Player: Sunsh1n3 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (2016) 2016 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5636 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Nuclear Core Improved Deuterium Engine Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Sensor Array Transport Network Coupler Targeting Computer Targeting Computer Reaction Control System Core Shielding Hardened Medium Armor Plating Shield Generator Relay Coupler [Swarmer] (31) Relay Coupler [Hunter] (13) Relay Coupler [Behemoth] (9) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Target Analyzer Weapon Cycler > --- WEAPON ----------- Minigun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Storage Unit Visual Processing Unit Sensor Array Transport Network Coupler Targeting Computer Improved Targeting Computer Reaction Control System Core Shielding Shield Generator Dynamic Insulation System Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 2 . . Weapon 2 | . . . . . 2 . Parts Attached 96 | 6 6 12 8 44 8 12 Power 7 | 1 . 1 2 2 1 . Engine 4 | 1 . 1 2 . . . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 31 | 2 . 4 2 20 3 . Treads 11 | . . . . 9 2 . Leg 19 | 2 . 4 2 11 . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 23 | 1 5 3 3 11 . . Device 10 | . . . 2 8 . . Storage 7 | 1 3 3 . . . . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 3 | . 2 . . 1 . . Artifact . | . . . . . . . Weapon 35 | 2 1 4 1 11 4 12 Energy Gun 6 | . . 1 . 1 1 3 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 15 | 2 . 2 1 6 2 2 Ballistic Cannon 6 | . 1 1 . 2 1 1 Launcher 7 | . . . . 1 . 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 35 | . . . 3 15 . 17 Power 3 | . . . 1 1 . 1 Propulsion 14 | . . . . 10 . 4 Utility 4 | . . . . 2 . 2 Weapon 14 | . . . 2 2 . 10 Highest Loss Streak 14 | . . . 2 5 . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 87 95 91 92 90 Engine 6 | . 14 11 9 5 . . Core 1 | . . . . 1 6 5 Treads 8 | . . . . 8 19 20 Leg 18 | . 28 32 36 19 . . Device 8 | . . . 10 13 6 5 Storage 7 | . 14 11 9 7 6 6 Processor 13 | . . . 9 17 20 20 Protection 4 | . 12 11 7 . 6 5 Energy Gun 2 | . . . . . 3 10 Energy Cannon 1 | . . . . 1 6 1 Ballistic Gun 8 | . 16 11 9 9 8 1 Ballistic Cannon 4 | . 11 11 4 1 5 4 Launcher 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 122 | 14 21 92 100 110 116 122 Greatest Support 88 | 20 20 40 50 88 80 80 Greatest Overweight (x) 26 | 3 1 2 2 5 1 26 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 8 15 25 25 25 25 Most Carried 25 | 4 10 11 20 25 24 23 Average Carried 18 | 1 7 10 11 21 20 21 Final Capacity 25 | 8 10 25 25 25 25 25 Final Carried 25 | 4 10 11 20 25 23 17 Class Distribution -------------------- 39% | Scavenger-Mutant 22% | Mutant 20% | Scavenger-Gunner 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1784 | 197 35 228 296 696 114 218 Remotely . | . . . . . . . Salvage Created 1813 | . 42 281 252 723 114 401 Parts 96 | . 10 19 13 33 9 12 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 42 | . 3 7 2 16 2 12 Guns 16 | . 3 5 2 4 1 1 Cannons 10 | . . 2 . 6 1 1 AOE 15 | . . . . 5 . 10 Classes Destroyed 13 | . 2 4 3 3 . 1 Worker 2 | . . . . 2 . . Builder 2 | . . 1 . 1 . . Hauler 2 | . . 1 1 . . . Recycler 2 | . . . 1 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 8 | . 3 1 . 4 . . Grunt 17 | . . 4 . 5 . 8 Sentry 3 | . . 2 . . 1 . Specialist 2 | . . . . 2 . . Hunter 2 | . . . 1 1 . . Programmer 4 | . . . . 3 1 . Heavy 2 | . . . 1 1 . . Thug 1 | . . . . . . 1 Savage 3 | . . . . . . 3 Best Kill Streak 8 | . 2 2 1 5 1 8 Combat Bots Only 8 | . 2 2 1 4 1 8 Max Kills in Single Turn 3 | . 1 2 1 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 487 | . 8 39 21 249 22 148 Missed 159 | . 1 11 9 92 9 37 Damage Taken 5877 | . 50 335 498 2601 111 2282 Core 1227 | . 12 19 88 255 5 848 Absorbed by Shields 161 | . . . . 161 . . Redirected to Shielding 25 | . . 4 21 . . . Core Remaining (%) 87 | 100 95 95 84 63 . . Volleys Fired 138 | . 6 27 24 58 3 20 Largest 4 | . 2 2 2 2 4 4 Hottest 252 | . 55 58 58 130 236 252 Shots Fired 265 | . 12 54 31 107 12 49 Gun 135 | . 8 27 24 53 6 17 Cannon 101 | . 4 27 7 49 6 8 Launcher 29 | . . . . 5 . 24 Special . | . . . . . . . Kinetic 169 | . 12 54 31 60 6 6 Thermal 51 | . . . . 28 6 17 Explosive 29 | . . . . 5 . 24 Electromagnetic 16 | . . . . 14 . 2 Robot Hit Streak 13 | . 2 13 7 7 3 12 Robot Miss Streak 6 | . 2 3 2 6 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 158 | . 6 36 19 62 5 30 Core Hits 106 | . 4 11 10 37 4 40 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . . 2 2 . . Critical Strikes 14 | . . 2 2 4 1 5 Burn 5 | . . . . . 1 4 Meltdown 1 | . . . . 1 . . Destroy 5 | . . 1 2 2 . . Blast 2 | . . 1 . 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5526 | . 90 587 271 2178 106 2294 Guns 1474 | . 51 276 239 602 79 227 Cannons 1390 | . 39 311 32 851 27 130 Explosions 2657 | . . . . 720 . 1937 Melee . | . . . . . . . Ramming 5 | . . . . 5 . . Kinetic 1850 | . 90 587 271 821 17 64 Thermal 1003 | . . . . 628 89 286 Explosive 2508 | . . . . 571 . 1937 Electromagnetic 160 | . . . . 153 . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . 11 . 17 Average Corruption 4 | . . . . 4 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . 33 . 20 Message Errors 17 | . . . . 9 . 8 Matter Fused 5 | . . . . 4 . 1 Heat Flow Errors 4 | . . . . 2 . 2 Energy Discharges 12 | . . . . 7 . 5 Parts Fused 2 | . . . . 2 . . Data Loss (minor) 4 | . . . . 2 . 2 Data Loss (major) 5 | . . . . 3 . 2 Misfires 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 161 | . . . . 146 . 15 Projectiles 1 | . . . . 1 . . Explosions 160 | . . . . 145 . 15 Melee . | . . . . . . . Knockbacks 4 | . . 1 . 3 . . Impact . | . . . . . . . Kinetic 4 | . . 1 . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 492 | . . . . 230 . 262 Shots 12 | . . . . 4 . 8 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 444 | . . 5 4 444 195 402 Average Temperature 110 | . . 2 2 114 92 132 Received Heat Transfer 690 | . . 117 9 126 24 414 Effects 4 | . . . . 2 . 2 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . 2 . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . . 3 1 2 Heat Transferred 2350 | . . . . 950 300 1100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 287 | . 107 122 122 287 131 . Initial 56 | . . . 50 . 56 . Average 94 | . 78 76 67 110 74 . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 87 100 . Level 1 7 | . . . . 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 1 7 . . Investigation 3 | . . 1 . 2 . . Extermination 3 | . . . . 3 . . Reinforcement 4 | . . 1 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 5 9 6 24 4 18 Peak Tracking Total 5 | . 3 5 2 5 3 5 Tactical Retreats 5 | . 1 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 6 | . . 1 . 5 . . Max in Single Turn 4 | . . 1 . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 10 | . 2 1 1 4 1 1 Terminals 7 | . 2 1 1 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 4 3 4 11 2 1 Successful 9 | . 1 2 1 4 . 1 Failed 16 | . 3 1 3 7 2 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 4 3 4 3 2 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 2 1 2 . 1 Record 2 | . . 1 . 1 . . Prototype ID Bank 2 | . . 1 1 . . . Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 1 1 3 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 348 | . . . . 348 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5477 | 75 401 720 429 2582 238 1032 Spaces Moved 2133 | 49 266 320 160 876 87 375 Core 15 | 14 . . . . . 1 Treads 649 | . . . . 188 87 374 Legs 1469 | 35 266 320 160 688 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 247 245 245 Average Speed 227 | 121 134 183 222 266 245 253 Slowest Speed 1350 | 200 190 260 260 570 246 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 32 26 13 20 4 52 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 303 | . . . . 75 . 228 Melee . | . . . . . . . Projectile 6 | . . . . 4 . 2 AOE 297 | . . . . 71 . 226 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2508 | 64 301 398 202 1025 105 413 Wait 50 | . 3 25 . 16 . 6 Move 2127 | 48 265 319 159 875 86 375 Hop . | . . . . . . . Pick Up 72 | 10 13 7 11 26 5 . Fast Attach 5 | . 1 3 . 1 . . Attach 39 | 6 1 . 4 16 6 6 Detach 1 | . . . . 1 . . Swap 52 | . 4 9 4 27 2 6 Drop 23 | . 8 8 . 4 3 . Fire 138 | . 6 27 24 58 3 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x2 768 | -9/Materials | Discovered new exit (range 14) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Utility x2 1391 | -8/Materials | Discovered new exit (range 16) 1536 | -8/Materials | Found Prototype Device 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Utility x2 1627 | -7/Factory | Identified Active Sensor Suite 1920 | -7/Factory | Build established: Scavenger-Skirmisher 2841 | -7/Factory | Build established: Scavenger-Mutant 3876 | -7/Factory | Lost 5 parts (1p2n1u1w) 4055 | -7/Factory | System corruption reached 10% 4107 | -7/Factory | Lost 3 parts (3n) 4152 | -7/Factory | Discovered new exit (range 18) 4208 | -7/Factory | Entered another Factory area 4208 | -6/Factory | Evolved 2 slots: Weapon x2 4412 | -6/Factory | Discovered new exit (range 8) 4446 | -6/Factory | Entered Lower Caves 4511 | -6/Lower Caves | Build established: Scavenger-Gunner 4738 | -6/Lower Caves | Ambushed by wild Derelicts 4778 | -6/Lower Caves | Destroyed 8 combat bots 5239 | -6/Lower Caves | Learned location of Extension (-5) 5427 | -6/Lower Caves | System corruption reached 10% 5462 | -6/Lower Caves | Core integrity fell below 50% 5473 | -6/Lower Caves | Core integrity fell below 20% 5478 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05443_ Shock Rifle destroyed. 05443_ G-50 Soldier suffers critical hit (Burn). 05444_ Lgt. Treads destroyed. 05445_ Thermic Laser destroyed. 05450_ Shock Rifle destroyed. 05452_ System corrupted: Substantial component data lost. 05456_ Imp. Assault Rifle destroyed. 05460_ Grenade Launcher destroyed. 05461_ Penetrated by Slug. 05463_ G-50 Soldier destroyed. 05463_ Hvy. Missile Launcher destroyed. 05463_ Penetrated by Slug. 05469_ ISLLWW,BIMGKGX<7 =V&WLD 05469_ Penetrated by Slug. 05471_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05472_ Penetrated by Slug. 05478_ Corrupted Carbon-fiber Leg fries itself beyond repair. 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""## #??????????? | | ??????????????????????# ###"""""## #??????????? | | ??????????????????????# ####### #??????????? | | ??????????????????????## #??????????? | | ??????????????????????# #############??????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 237 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatRocketSystem Manual? 0 Play Time 00:41:36 Cumulative 7.8 hours Start 2024.05.23 @ 16:53:13 End 2024.05.23 @ 17:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75025081-5ea8-4009-a7cd-6f48a9c454ac