Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 17:32:12

Player: Sunsh1n3

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (2016)     2016
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5636

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     11/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Visual Processing Unit
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
           Ion Engine
           Nuclear Core
  Improved Deuterium Engine
           Xenon Bombardment Thruster
  Improved Heat Sink
  Improved Heat Sink
           Sensor Array
           Transport Network Coupler
           Targeting Computer
           Targeting Computer
           Reaction Control System
           Core Shielding
  Hardened Medium Armor Plating
           Shield Generator
           Relay Coupler [Swarmer] (31)
           Relay Coupler [Hunter] (13)
           Relay Coupler [Behemoth] (9)

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
                Huge Storage Unit
                Active Sensor Suite
                Target Analyzer
                Weapon Cycler
>               --- WEAPON -----------
                Minigun
       Advanced Assault Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Sensor Array
                Transport Network Coupler
                Targeting Computer
       Improved Targeting Computer
                Reaction Control System
                Core Shielding
                Shield Generator
                Dynamic Insulation System
       Improved Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
                Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Thermic Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             96   | 6   6   12  8   44  8   12  
  Power                    7    | 1   .   1   2   2   1   .   
    Engine                 4    | 1   .   1   2   .   .   .   
    Core                   3    | .   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   4   2   20  3   .   
    Treads                 11   | .   .   .   .   9   2   .   
    Leg                    19   | 2   .   4   2   11  .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 1   5   3   3   11  .   .   
    Device                 10   | .   .   .   2   8   .   .   
    Storage                7    | 1   3   3   .   .   .   .   
    Processor              3    | .   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   2   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   4   1   11  4   12  
    Energy Gun             6    | .   .   1   .   1   1   3   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          15   | 2   .   2   1   6   2   2   
    Ballistic Cannon       6    | .   1   1   .   2   1   1   
    Launcher               7    | .   .   .   .   1   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   3   .   .   
Parts Lost                 35   | .   .   .   3   15  .   17  
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               14   | .   .   .   .   10  .   4   
  Utility                  4    | .   .   .   .   2   .   2   
  Weapon                   14   | .   .   .   2   2   .   10  
  Highest Loss Streak      14   | .   .   .   2   5   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  87  95  91  92  90  
  Engine                   6    | .   14  11  9   5   .   .   
  Core                     1    | .   .   .   .   1   6   5   
  Treads                   8    | .   .   .   .   8   19  20  
  Leg                      18   | .   28  32  36  19  .   .   
  Device                   8    | .   .   .   10  13  6   5   
  Storage                  7    | .   14  11  9   7   6   6   
  Processor                13   | .   .   .   9   17  20  20  
  Protection               4    | .   12  11  7   .   6   5   
  Energy Gun               2    | .   .   .   .   .   3   10  
  Energy Cannon            1    | .   .   .   .   1   6   1   
  Ballistic Gun            8    | .   16  11  9   9   8   1   
  Ballistic Cannon         4    | .   11  11  4   1   5   4   
  Launcher                 1    | .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             122  | 14  21  92  100 110 116 122 
  Greatest Support         88   | 20  20  40  50  88  80  80  
  Greatest Overweight (x)  26   | 3   1   2   2   5   1   26  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 7   8   15  25  25  25  25  
  Most Carried             25   | 4   10  11  20  25  24  23  
  Average Carried          18   | 1   7   10  11  21  20  21  
  Final Capacity           25   | 8   10  25  25  25  25  25  
  Final Carried            25   | 4   10  11  20  25  23  17  

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 22% | Mutant
 20% | Scavenger-Gunner
 16% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low 
Matter Collected           1784 | 197 35  228 296 696 114 218 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1813 | .   42  281 252 723 114 401 
  Parts                    96   | .   10  19  13  33  9   12  
Haulers Intercepted        2    | .   .   1   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   13  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  42   | .   3   7   2   16  2   12  
  Guns                     16   | .   3   5   2   4   1   1   
  Cannons                  10   | .   .   2   .   6   1   1   
  AOE                      15   | .   .   .   .   5   .   10  
Classes Destroyed          13   | .   2   4   3   3   .   1   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  2    | .   .   1   .   1   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  8    | .   3   1   .   4   .   .   
  Grunt                    17   | .   .   4   .   5   .   8   
  Sentry                   3    | .   .   2   .   .   1   .   
  Specialist               2    | .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   3   1   .   
  Heavy                    2    | .   .   .   1   1   .   .   
  Thug                     1    | .   .   .   .   .   .   1   
  Savage                   3    | .   .   .   .   .   .   3   
Best Kill Streak           8    | .   2   2   1   5   1   8   
  Combat Bots Only         8    | .   2   2   1   4   1   8   
Max Kills in Single Turn   3    | .   1   2   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Hostile Shots Fired        487  | .    8    39   21   249  22   148  
  Missed                   159  | .    1    11   9    92   9    37   
Damage Taken               5877 | .    50   335  498  2601 111  2282 
  Core                     1227 | .    12   19   88   255  5    848  
  Absorbed by Shields      161  | .    .    .    .    161  .    .    
  Redirected to Shielding  25   | .    .    4    21   .    .    .    
Core Remaining (%)         87   | 100  95   95   84   63   .    .    
Volleys Fired              138  | .    6    27   24   58   3    20   
  Largest                  4    | .    2    2    2    2    4    4    
  Hottest                  252  | .    55   58   58   130  236  252  
Shots Fired                265  | .    12   54   31   107  12   49   
  Gun                      135  | .    8    27   24   53   6    17   
  Cannon                   101  | .    4    27   7    49   6    8    
  Launcher                 29   | .    .    .    .    5    .    24   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  169  | .    12   54   31   60   6    6    
  Thermal                  51   | .    .    .    .    28   6    17   
  Explosive                29   | .    .    .    .    5    .    24   
  Electromagnetic          16   | .    .    .    .    14   .    2    
  Robot Hit Streak         13   | .    2    13   7    7    3    12   
  Robot Miss Streak        6    | .    2    3    2    6    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           158  | .    6    36   19   62   5    30   
  Core Hits                106  | .    4    11   10   37   4    40   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    2    2    .    .    
  Critical Strikes         14   | .    .    2    2    4    1    5    
    Burn                   5    | .    .    .    .    .    1    4    
    Meltdown               1    | .    .    .    .    1    .    .    
    Destroy                5    | .    .    1    2    2    .    .    
    Blast                  2    | .    .    1    .    1    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5526 | .    90   587  271  2178 106  2294 
  Guns                     1474 | .    51   276  239  602  79   227  
  Cannons                  1390 | .    39   311  32   851  27   130  
  Explosions               2657 | .    .    .    .    720  .    1937 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    .    
  Kinetic                  1850 | .    90   587  271  821  17   64   
  Thermal                  1003 | .    .    .    .    628  89   286  
  Explosive                2508 | .    .    .    .    571  .    1937 
  Electromagnetic          160  | .    .    .    .    153  .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    11   .    17   
  Average Corruption       4    | .    .    .    .    4    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    33   .    20   
    Message Errors         17   | .    .    .    .    9    .    8    
    Matter Fused           5    | .    .    .    .    4    .    1    
    Heat Flow Errors       4    | .    .    .    .    2    .    2    
    Energy Discharges      12   | .    .    .    .    7    .    5    
    Parts Fused            2    | .    .    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    2    .    2    
    Data Loss (major)      5    | .    .    .    .    3    .    2    
    Misfires               2    | .    .    .    .    2    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            161  | .    .    .    .    146  .    15   
  Projectiles              1    | .    .    .    .    1    .    .    
  Explosions               160  | .    .    .    .    145  .    15   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    1    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      492  | .    .    .    .    230  .    262  
  Shots                    12   | .    .    .    .    4    .    8    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    
Highest Temperature        444  | .    .    5    4    444  195  402  
  Average Temperature      110  | .    .    2    2    114  92   132  
  Received Heat Transfer   690  | .    .    117  9    126  24   414  
  Effects                  4    | .    .    .    .    2    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             6    | .    .    .    .    3    1    2    
  Heat Transferred         2350 | .    .    .    .    950  300  1100 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Peak Influence             287  | .   107 122 122 287 131 .   
  Initial                  56   | .   .   .   50  .   56  .   
  Average                  94   | .   78  76  67  110 74  .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 100 87  100 .   
  Level 1                  7    | .   .   .   .   12  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   1   7   .   .   
  Investigation            3    | .   .   1   .   2   .   .   
  Extermination            3    | .   .   .   .   3   .   .   
  Reinforcement            4    | .   .   1   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   1   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Distress Signals           3    | .   .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   5   9   6   24  4   18  
  Peak Tracking Total      5    | .   3   5   2   5   3   5   
  Tactical Retreats        5    | .   1   1   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Disabled          6    | .   .   1   .   5   .   .   
  Max in Single Turn       4    | .   .   1   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Accessed          10   | .   2   1   1   4   1   1   
  Terminals                7    | .   2   1   1   2   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   4   3   4   11  2   1   
  Successful               9    | .   1   2   1   4   .   1   
  Failed                   16   | .   3   1   3   7   2   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                16   | .   4   3   4   3   2   .   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   2   1   2   .   1   
  Record                   2    | .   .   1   .   1   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   1   3   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          348  | .   .   .   .   348 .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Turns Passed               5477 | 75   401  720  429  2582 238  1032 
Spaces Moved               2133 | 49   266  320  160  876  87   375  
  Core                     15   | 14   .    .    .    .    .    1    
  Treads                   649  | .    .    .    .    188  87   374  
  Legs                     1469 | 35   266  320  160  688  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  247  245  245  
  Average Speed            227  | 121  134  183  222  266  245  253  
  Slowest Speed            1350 | 200  190  260  260  570  246  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    32   26   13   20   4    52   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          303  | .    .    .    .    75   .    228  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    4    .    2    
  AOE                      297  | .    .    .    .    71   .    226  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Total                      2508 | 64   301  398  202  1025 105  413  
  Wait                     50   | .    3    25   .    16   .    6    
  Move                     2127 | 48   265  319  159  875  86   375  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  72   | 10   13   7    11   26   5    .    
  Fast Attach              5    | .    1    3    .    1    .    .    
  Attach                   39   | 6    1    .    4    16   6    6    
  Detach                   1    | .    .    .    .    1    .    .    
  Swap                     52   | .    4    9    4    27   2    6    
  Drop                     23   | .    8    8    .    4    3    .    
  Fire                     138  | .    6    27   24   58   3    20   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 15)
   76 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  468 | -10/Materials  | Discovered new exit (range 6)
  477 | -10/Materials  | Entered another Materials area
  477 | -9/Materials   | Evolved 2 slots: Propulsion x2
  768 | -9/Materials   | Discovered new exit (range 14)
 1197 | -9/Materials   | Entered another Materials area
 1197 | -8/Materials   | Evolved 2 slots: Utility x2
 1391 | -8/Materials   | Discovered new exit (range 16)
 1536 | -8/Materials   | Found Prototype Device
 1626 | -8/Materials   | Entered Factory
 1626 | -7/Factory     | Evolved 2 slots: Utility x2
 1627 | -7/Factory     | Identified Active Sensor Suite
 1920 | -7/Factory     | Build established: Scavenger-Skirmisher
 2841 | -7/Factory     | Build established: Scavenger-Mutant
 3876 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 4055 | -7/Factory     | System corruption reached 10%
 4107 | -7/Factory     | Lost 3 parts (3n)
 4152 | -7/Factory     | Discovered new exit (range 18)
 4208 | -7/Factory     | Entered another Factory area
 4208 | -6/Factory     | Evolved 2 slots: Weapon x2
 4412 | -6/Factory     | Discovered new exit (range 8)
 4446 | -6/Factory     | Entered Lower Caves
 4511 | -6/Lower Caves | Build established: Scavenger-Gunner
 4738 | -6/Lower Caves | Ambushed by wild Derelicts
 4778 | -6/Lower Caves | Destroyed 8 combat bots
 5239 | -6/Lower Caves | Learned location of Extension (-5)
 5427 | -6/Lower Caves | System corruption reached 10%
 5462 | -6/Lower Caves | Core integrity fell below 50%
 5473 | -6/Lower Caves | Core integrity fell below 20%
 5478 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05443_ Shock Rifle destroyed.
05443_ G-50 Soldier suffers critical hit (Burn).
05444_ Lgt. Treads destroyed.
05445_ Thermic Laser destroyed.
05450_ Shock Rifle destroyed.
05452_ System corrupted: Substantial component
  data lost.
05456_ Imp. Assault Rifle destroyed.
05460_ Grenade Launcher destroyed.
05461_ Penetrated by Slug.
05463_ G-50 Soldier destroyed.
05463_ Hvy. Missile Launcher destroyed.
05463_ Penetrated by Slug. <x2>
05469_ ISLLWW,BIMGKGX<7 =V&WLD
05469_ Penetrated by Slug.
05471_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
05472_ Penetrated by Slug. <x3>
05478_ Corrupted Carbon-fiber Leg fries itself
  beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#p##??#X #???#               |
| ??????????????????????# #???## #???#  #########    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              237
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatRocketSystem
  Manual?         0
Play Time         00:41:36
  Cumulative      7.8 hours
  Start           2024.05.23 @ 16:53:13
  End             2024.05.23 @ 17:32:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75025081-5ea8-4009-a7cd-6f48a9c454ac