Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 12:05:41

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (648)      648
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 2038

 Bonus
-------
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             369/400
Matter                     230/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (5)
Movement                   Rolling (105) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (15) ---
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod (200)
                Shield Generator
                EM Shotgun
                EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
                Flail

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod
                Shield Generator
                EM Shotgun
                EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
                Flail
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 7   11  .   4   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   3   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  4    | .   3   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   .   3   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   5   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       5    | .   5   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 80  
  Engine                   13   | .   14  14  4   
  Leg                      7    | .   12  .   .   
  Wheel                    19   | .   15  28  17  
  Storage                  13   | .   14  14  11  
  Processor                14   | .   13  14  22  
  Ballistic Cannon         26   | .   26  28  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 15  33  33  35  
  Greatest Support         26   | 20  26  26  26  
  Greatest Overweight (x)  2    | 2   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   10  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          11   | 4   9   15  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           958  | 281 547 88  42  
  Remotely                 .    | .   .   .   .   
Salvage Created            523  | 82  245 110 86  
  Parts                    46   | 6   31  6   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  17   | .   12  3   2   
  Cannons                  17   | .   12  3   2   
Classes Destroyed          7    | 2   4   .   1   
  Worker                   1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   2   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    13   | .   9   3   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 2   4   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               475  | .   268 55  152 
  Core                     63   | .   32  .   31  
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   112  | .   112 .   .   
Core Remaining (%)         93   | 100 .   87  .   
Volleys Fired              56   | 8   34  5   9   
  Largest                  2    | 2   2   2   2   
  Hottest                  78   | 70  78  78  78  
Shots Fired                112  | 16  68  10  18  
  Gun                      16   | 16  .   .   .   
  Cannon                   96   | .   68  10  18  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  104  | 8   68  10  18  
  Thermal                  8    | 8   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | 3   13  4   4   
  Robot Miss Streak        6    | 4   6   2   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           63   | 6   43  6   8   
  Core Hits                29   | 3   18  5   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | 1   2   .   .   
    Burn                   1    | 1   .   .   .   
    Blast                  2    | .   2   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1274 | 102 864 134 174 
  Guns                     102  | 102 .   .   .   
  Cannons                  1172 | .   864 134 174 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1212 | 40  864 134 174 
  Thermal                  62   | 62  .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 20   | .   15  3   2   
  Impact                   .    | .   .   .   .   
  Kinetic                  18   | .   13  3   2   
  Secondary                2    | .   2   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        177  | 45  177 78  30  
  Average Temperature      46   | 18  61  33  9   
  Received Heat Transfer   189  | .   132 30  27  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | 3   .   .   .   
  Heat Transferred         259  | 259 .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             211  | 10  211 63  171 
  Initial                  22   | .   6   .   22  
  Average                  64   | 3   82  27  83  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 89  100 100 
  Level 1                  6    | .   10  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   19  4   7   
  Peak Tracking Total      3    | .   3   2   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          12   | .   10  .   2   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   41  .   4   
  Successful               30   | .   27  .   3   
  Failed                   14   | .   13  .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   19   | .   18  .   1   
  Terminals                32   | .   30  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          7    | .   5   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   10  .   1   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             3    | .   2   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Retrieve Components      3    | .   2   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   9   .   1   
  Terminals                7    | .   7   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 4    | .   4   .   .   
    Disrupt                1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
    Reject                 3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   8   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     90   | .   90  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   6   .   3   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               4    | .   .   4   .   
  Largest Group            4    | .   .   4   3   
  Highest-Rated Group      71   | .   .   71  40  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               3    | .   .   3   .   
  STAY                     2    | .   .   2   .   
  FOLLOW                   1    | .   .   1   .   
Ally Attacks               15   | .   .   5   10  
  Total Damage             133  | .   .   41  92  
  Kills                    3    | .   .   1   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2260 | 112  1372 587  189  
Spaces Moved               1654 | 49   944  525  136  
  Core                     8    | 8    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     396  | 41   355  .    .    
  Wheels                   1250 | .    589  525  136  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  
  Average Speed            107  | 119  107  105  109  
  Slowest Speed            150  | 150  120  105  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 5    97   97   25   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    2    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2025 | 83   1234 550  158  
  Wait                     253  | 12   219  21   1    
  Move                     1651 | 48   943  524  136  
  Hop                      .    | .    .    .    .    
  Pick Up                  28   | 8    15   .    5    
  Fast Attach              14   | 6    7    .    1    
  Attach                   6    | 1    3    .    2    
  Detach                   .    | .    .    .    .    
  Swap                     2    | .    1    .    1    
  Drop                     15   | .    12   .    3    
  Fire                     56   | 8    34   5    9    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 7)
  488 | -10/Materials | Discovered new exit (range 12)
  501 | -10/Materials | Central database locked down
  670 | -10/Materials | Discovered new exit (range 12)
  831 | -10/Materials | Discovered new exit (range 7)
  873 | -10/Materials | Discovered new exit (range 16)
 1022 | -10/Materials | Repaired Imp. Light Cannon
 1055 | -10/Materials | Repaired Imp. Light Cannon
 1420 | -10/Materials | Repaired Com. Wheel
 1485 | -10/Materials | Entered Mines
 1583 | -10/Mines     | Discovered new exit (range 12)
 1622 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1629 | -10/Mines     | Discovered new exit (range 5)
 1649 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2072 | -10/Mines     | Entered Materials
 2072 | -9/Materials  | Accompanied by 3 allies
 2072 | -9/Materials  | Evolved 2 slots: Utility x2
 2138 | -9/Materials  | Discovered new exit (range 14)
 2261 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02225_ Dropped Hammer.
02226_ Acquired Flail.
02230_ Acquired EM Shotgun.
02237_ Dropped EM Pulse Gun.
02239_ Acquired Shield Generator.
02241_ Discarded Targeting Computer.
02247_ W-16 Scout sends out distress signal.
02247_ R-06 Scavenger collects EM Pulse Gun.
02247_ W-16 Scout destroyed.
02249_ K-01 Serf collects debris. <x2>
02254_ G-47 Trooper knocked back.
02255_ K-01 Serf cleans the Fusion Modulator.
02257_ G-47 Trooper destroyed.
02257_ Terminal disabled.
02259_ Fusion Modulator explodes.
02259_ Mercenary 1a destroyed.
02259_ Fusion Modulator explodes.
02259_ G-34 Mercenary destroyed.
02259_ K-01 Serf destroyed.
02260_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????#     ###+#;;              #??????????? |
| ??????????##        %              %  #??????###?? |
| ????????         % !![%  g%           #??????# ### |
| ????????????        %*                #???####   # |
| ????????????????????#    @ g          #???#      # |
| ????????????????????#  ;r;;;    ;;;   ##????     ? |
| ????????????????????#  #         #     ####### ### |
| ????????????????????# ?#!   !    #                 |
| ????????????????????#??#         #             %   |
| ????????????????????#??# ]   ]   #            %    |
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| ????????????????????#       "Y"  + T    ##      #  |
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| ?????????????????????                              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpSupersonicBuckler
  Manual?         0
Play Time         00:20:22
  Cumulative      205.0 hours
  Start           2022.03.29 @ 11:45:28
  End             2022.03.29 @ 12:05:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           192
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07a96510-e2f6-4129-a283-d62a20bf5e05