Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 15:52:59 Player: Jefffff Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (3564) 3564 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 7334 Bonus ------- Follower Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 150/150 System Corruption 19% Temperature Cool (0) Movement Walking (126) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Compact Battery (200) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Heavy Flail Chainsword Greatsword > --- INVENTORY -------- Armored Treads Armored Treads Advanced Treads Improved Cooling System Transport Network Coupler Target Analyzer Advanced ECM Suite Improved Propulsion Shielding Improved Medium Armor Plating Hardlight Generator Field Laser Precision Assault Rifle Heavy Missile Launcher Remote Datajack Plasma Cutter [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Machine Analyzer Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Axe Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . 1 2 . . . Weapon 2 | . . 1 1 . . . . Parts Attached 139 | 7 2 10 60 39 12 9 . Power 16 | 1 . 2 9 3 . 1 . Engine 8 | 1 . 2 3 2 . . . Core 8 | . . . 6 1 . 1 . Reactor . | . . . . . . . . Propulsion 40 | 2 . 5 17 10 3 3 . Treads 13 | 2 . . 8 . 3 . . Leg 22 | . . 2 7 10 . 3 . Wheel 5 | . . 3 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 1 . 7 8 5 5 . Device 8 | . . . . 4 4 . . Storage 3 | 1 . . 2 . . . . Processor 14 | . 1 . 4 3 1 5 . Hackware . | . . . . . . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 56 | 3 1 3 27 18 4 . . Energy Gun 13 | 1 . 1 9 1 1 . . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 10 | 2 . 2 4 2 . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . 2 1 . . Impact Weapon 9 | . . . 4 5 . . . Slashing Weapon 17 | . . . 7 8 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . . Parts Lost 30 | . . 5 7 6 12 . . Power 6 | . . 1 2 2 1 . . Propulsion 8 | . . 2 2 1 3 . . Utility 5 | . . . . 1 4 . . Weapon 11 | . . 2 3 2 4 . . Highest Loss Streak 11 | . . 5 2 3 11 . . To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 92 | . 95 76 98 95 16 40 69 Engine 4 | . 14 10 4 4 . . . Core 3 | . . . 4 2 . 6 7 Treads 8 | . 28 10 14 . 1 . . Leg 11 | . . 4 4 22 2 8 23 Wheel 4 | . . 6 8 . . . . Device 2 | . . . . 6 1 . . Storage 8 | . 14 11 9 7 . . . Processor 18 | . 9 11 15 23 5 24 38 Protection 1 | . . . 2 . . . . Energy Gun 1 | . . 3 3 . . . . Energy Cannon 1 | . . . 2 . . . . Ballistic Gun 4 | . 15 14 5 1 . . . Impact Weapon 5 | . . . 5 8 2 . . Slashing Weapon 13 | . . . 18 14 . . . Naked Turns 108 | . . . . . 99 9 . Heaviest Build 42 | 12 13 13 42 42 41 6 6 Greatest Support 60 | 40 40 40 60 52 45 58 58 Greatest Overweight (x) 3 | . . 3 2 1 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 Average Capacity 12 | 7 8 8 11 15 6 5 5 Most Carried 15 | 4 1 8 15 15 15 5 5 Average Carried 11 | . . 2 11 14 2 1 4 Final Capacity 15 | 8 8 8 15 15 5 5 5 Final Carried 15 | . 1 6 15 15 . 5 3 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 12% | Assassin 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 1808 | 92 29 344 813 445 50 . 35 Remotely . | . . . . . . . . Salvage Created 6051 | . 66 350 2947 2688 . . . Parts 271 | . 10 27 136 98 . . . Haulers Intercepted 6 | . . 1 4 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 82 | . 1 10 43 28 . . . Melee 48 | . . . 26 22 . . . Guns 18 | . 1 7 10 . . . . Cannons 7 | . . 3 4 . . . . Classes Destroyed 14 | . 3 4 5 2 . . . Worker 14 | . . 1 7 6 . . . Builder 9 | . 1 . 7 1 . . . Tunneler 2 | . . . 2 . . . . Hauler 6 | . . 1 4 1 . . . Recycler 20 | . . . 3 17 . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 7 | . 1 1 4 1 . . . Swarmer 14 | . . 4 3 7 . . . Grunt 45 | . 1 5 31 8 . . . Duelist 1 | . . . . 1 . . . Sentry 14 | . . 1 7 6 . . . Hunter 4 | . . . 2 2 . . . Programmer 4 | . . . . 4 . . . Best Kill Streak 7 | . 2 4 7 7 . . . Combat Bots Only 5 | . 1 4 5 5 . . . Max Kills in Single Turn 2 | . 1 1 2 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 2 | . . . 2 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 681 | . 7 135 235 274 14 . 16 Missed 173 | . 4 29 43 92 . . 5 Damage Taken 5528 | . 24 947 2287 1604 533 . 133 Core 1244 | . . 222 318 238 445 . 21 Absorbed by Shields 40 | . . . . 40 . . . Redirected to Shielding 100 | . . . . 100 . . . Ignored by Resistances 1629 | . 7 287 654 503 139 . 39 Regen/Repaired (Parts) 284 | . . . 78 206 . . . Core Remaining (%) 71 | 100 100 44 42 . . . . Volleys Fired 162 | . 11 48 101 1 1 . . Largest 3 | . 2 3 3 1 1 . . Hottest 153 | . 55 80 153 20 20 . . Shots Fired 246 | . 22 86 136 1 1 . . Gun 196 | . 11 75 110 . . . . Cannon 48 | . 11 11 26 . . . . Launcher . | . . . . . . . . Special 2 | . . . . 1 1 . . Kinetic 141 | . 22 73 46 . . . . Thermal 92 | . . 13 77 1 1 . . Explosive . | . . . . . . . . Electromagnetic 13 | . . . 13 . . . . Robot Hit Streak 33 | . 9 26 33 . 11 . . Robot Miss Streak 2 | . 1 2 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 417 | . 18 67 208 118 6 . . Core Hits 149 | . 5 24 81 38 1 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 16 | . . . 9 7 . . . Critical Strikes 40 | . . 1 18 21 . . . Burn 2 | . . . 2 . . . . Destroy 1 | . . 1 . . . . . Smash 17 | . . . 10 7 . . . Sever 20 | . . . 6 14 . . . Melee Attacks 271 | . . . 112 154 5 . . Impact 105 | . . . 49 55 1 . . Slashing 166 | . . . 63 99 4 . . Piercing . | . . . . . . . . Sneak Attacks 53 | . . . 25 28 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 52 | . . . 23 28 1 . . Damage Inflicted 14545 | . 296 673 6800 6647 126 . 3 Guns 2163 | . 116 532 1515 . . . . Cannons 766 | . 180 127 459 . . . . Explosions . | . . . . . . . . Melee 11583 | . . . 4826 6647 110 . . Ramming 21 | . . 14 . . 4 . 3 Kinetic 1407 | . 296 549 562 . . . . Thermal 1331 | . . 110 1209 . 12 . . Explosive . | . . . . . . . . Electromagnetic 203 | . . . 203 . . . . Impact 5148 | . . . 2804 2304 40 . . Slashing 6435 | . . . 2022 4343 70 . . Piercing . | . . . . . . . . Highest Corruption 19 | . 1 1 1 3 19 19 19 Average Corruption 4 | . 1 1 1 2 12 19 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . 2 . 1 30 9 8 10 Message Errors 16 | . 2 . . 8 1 2 3 Matter Fused 13 | . . . . 6 2 2 3 Heat Flow Errors 4 | . . . . 4 . . . Energy Discharges 6 | . . . . 2 2 1 1 Parts Rejected 1 | . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . . 5 . 3 . Data Loss (major) 5 | . . . . 2 . . 3 Alerts 2 | . . . . 2 . . . Misdirections 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 2700 | . . . 1184 1516 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 2700 | . . . 1184 1516 . . . Knockbacks 16 | . 2 2 7 5 . . . Impact 11 | . . . 6 5 . . . Kinetic 4 | . 2 2 . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 1 | . . . . . 1 . . Shots . | . . . . . . . . Rammed 17 | . . 13 . . 4 . . Targets Rammed 18 | . . 13 . . 4 . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 454 | . 4 114 454 247 . . . Average Temperature 96 | . 3 29 110 103 . . . Received Heat Transfer 2367 | . 18 528 1404 417 . . . Effects 3 | . . . 3 . . . . Energy Bleed 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 36 | . . . 16 20 . . . Impact Corruptions 63 | . . . 33 30 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 2877 | . . 250 2590 . 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Peak Influence 342 | . 30 253 285 342 92 18 . Initial 77 | . . . 30 57 77 18 . Average 86 | . 7 129 91 93 23 18 . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 89 | 100 100 65 92 86 100 100 . Level 1 10 | . . 34 7 13 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 2 11 6 . . . Investigation 13 | . 1 1 10 1 . . . Extermination 4 | . . . . 4 . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 3 | . . . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 2 14 66 42 6 . 4 Peak Tracking Total 7 | . 1 7 6 6 6 . 4 Tactical Retreats 9 | . . 1 6 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 8 | . 1 . 2 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 30 | . 3 3 14 9 . 1 . Terminals 19 | . 2 3 10 3 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . . 1 3 . . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access . | . . . . . . . . Total Hacks 111 | . 10 12 56 31 . 2 . Successful 72 | . 4 7 38 23 . . . Failed 38 | . 6 5 17 8 . 2 . Catastrophic 4 | . 1 1 1 . . 1 . Database Lockouts 1 | . . . 1 . . . . Manual 67 | . 5 8 38 14 . 2 . Terminals 79 | . 8 12 42 15 . 2 . Fabricators 2 | . . . . 2 . . . Repair Stations 11 | . . . 2 9 . . . Recycling Units 5 | . 2 . 1 2 . . . Scanalyzers 14 | . . . 11 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 2 4 13 6 . . . Part Schematic 2 | . 1 1 . . . . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 8 | . . . 3 5 . . . Prototype ID Bank 2 | . . . 2 . . . . Branch Access Points 2 | . . . 2 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 3 | . 1 . 2 . . . . Surveillance Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 9 | . . . 2 7 . . . Scan Component 5 | . . . 1 4 . . . Repair 4 | . . . 1 3 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 13 | . . . 11 2 . . . Insert Component 6 | . . . 5 1 . . . Analyze 7 | . . . 6 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 1 3 12 5 . . . Terminals 20 | . 1 3 11 5 . . . Track 1 | . . . . 1 . . . Assimilate 5 | . . . 4 1 . . . Botnet 14 | . 1 3 7 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 3 3 13 9 . 1 . Full Trace Events 14 | . 2 1 10 1 . . . Feedback Events 2 | . 1 1 . . . . . Corruption 2 | . 1 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 3 | . . . . 3 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 12 | . . . . 12 . . . Part Schematics Acquired 8 | . 1 1 5 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . Time 131 | . . . 44 87 . . . Parts Recycled . | . . . . . . . . Recycled Matter 20 | . 20 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 5 1 . . . Part Schematics Acquired 6 | . . . 5 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 3 | . . . . 3 . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 4 | . . . 1 3 . . . Largest Group 3 | . . . 1 3 3 . . Highest-Rated Group 60 | . . . 10 60 60 . . Highest-Rated Ally 20 | . . . 10 20 20 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 13 4 . . Total Damage 318 | . . . . 199 119 . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Robot Analysis Total 8 | . . . 3 5 . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 8572 | 66 467 438 3941 3107 153 142 258 Spaces Moved 4887 | 38 268 208 2315 1560 180 118 200 Core 239 | 8 . 4 . . 167 60 . Treads 1458 | 30 268 95 1065 . . . . Legs 2167 | . . 54 282 1560 13 58 200 Wheels 1023 | . . 55 968 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 90 90 120 50 50 126 Average Speed 125 | 136 160 130 126 125 55 101 126 Slowest Speed 260 | 160 160 200 260 195 260 126 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 30 21 87 35 94 3 38 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 6783 | 52 284 300 3054 2523 223 140 207 Wait 1195 | . . 4 406 770 15 . . Move 4881 | 37 267 207 2314 1560 179 117 200 Hop . | . . . . . . . . Pick Up 101 | 7 3 14 38 16 7 14 2 Fast Attach 42 | . . 2 22 18 . . . Attach 50 | 6 1 7 8 7 12 9 . Detach 2 | . . . 1 1 . . . Swap 49 | 1 1 1 31 15 . . . Drop 99 | 1 1 4 56 32 1 . 4 Fire 162 | . 11 48 101 1 1 . . Melee 181 | . . . 77 100 4 . . Ram 5 | . . 1 . . 4 . . Kick 1 | . . . . . . . 1 Crush 12 | . . 12 . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 765 | -9/Materials | Core integrity fell below 50% 783 | -9/Materials | Lost 5 parts (1p2n2w) 949 | -9/Materials | Discovered new exit (range 15) 972 | -9/Materials | Entered another Materials area 972 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1182 | -8/Materials | Discovered new exit (range 14) 2834 | -8/Materials | Build established: Scavenger-Mutant 3976 | -8/Materials | Central database locked down 4148 | -8/Materials | Core integrity fell below 50% 4548 | -8/Materials | Discovered new exit (range 16) 4812 | -8/Materials | Repaired Gauss Rifle 4913 | -8/Materials | Entered Factory 4913 | -7/Factory | Evolved 2 slots: Utility x2 5219 | -7/Factory | Build established: Scavenger-Assassin 5595 | -7/Factory | Repaired Titanium Leg 5946 | -7/Factory | Build established: Assassin 5988 | -7/Factory | Repaired Broken Imp. Titanium Leg 6373 | -7/Factory | Discovered new exit (range 6) 6612 | -7/Factory | Discovered new exit (range 16) 6966 | -7/Factory | Repaired Hvy. Flail 6988 | -7/Factory | Discovered new exit (range 15) 7158 | -7/Factory | Build established: Scavenger-Mutant 7725 | -7/Factory | Fabricated B-48 Gladiator (x3) 7755 | -7/Factory | Lost 3 parts (1n1u1w) 8020 | -7/Factory | Sucked down chute 8020 | -7/Factory | Entered Waste 8028 | -7/Waste | Spotted C-40 Crusher 8033 | -7/Waste | Spotted C-40 Crusher 8035 | -7/Waste | EMP discharged 8035 | -7/Waste | System corruption reached 10% 8038 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8041 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8047 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8050 | -7/Waste | 3 allies followed down the chute 8050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8053 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8054 | -7/Waste | Core integrity fell below 50% 8056 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8072 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8078 | -7/Waste | Crushed by Compactor (1 part destroyed) 8081 | -7/Waste | Crushed by Compactor (1 part destroyed) 8084 | -7/Waste | Spotted C-40 Crusher 8085 | -7/Waste | Core integrity fell below 20% 8094 | -7/Waste | Lost 3 allies 8101 | -7/Waste | Spotted C-40 Crusher 8112 | -7/Waste | Lost 11 parts (1p3n3u4w) 8124 | -7/Waste | Crushed by Compactor (1 part destroyed) 8126 | -7/Waste | Spotted C-40 Crusher 8135 | -7/Waste | EMP discharged 8142 | -7/Waste | Spotted C-40 Crusher 8161 | -7/Waste | Discovered new exit (range 12) 8173 | -7/Waste | Entered Factory 8296 | -7/Factory | Discovered new exit (range 16) 8315 | -7/Factory | Entered Lower Caves 8322 | -7/Lower Caves | Learned location of 1 exit from Factory 8334 | -7/Lower Caves | Build established: Mutant 8573 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 08322_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 08341_ 4YPTTJQSMV3GRHG HFGQG,1N98|NRS 08367_ System corrupted: Energy discharge (-36). 08387_ System corrupted: Matter fused (-10). 08431_ System corrupted: Matter fused (-6). 08465_ P0HPFC JVUIP QVCRWBKWQA PG>ST<5>Q2 08485_ System corrupted: Matter fused (-8). 08502_ System corrupted: Substantial component data lost. 08536_ Dropped Targeting Computer. 08538_ Acquired Med. Treads. 08539_ Acquired 35 matter. 08542_ Acquired Com. Battery. 08552_ DC-JAU(S) destroyed. 08557_ System corrupted: Substantial component data lost. 08571_ Kicked S-27 Virus out of the way. 08573_ HLEPV%T,>%A